Index: cc/direct_renderer.cc |
diff --git a/cc/direct_renderer.cc b/cc/direct_renderer.cc |
deleted file mode 100644 |
index 06fde860dd4da0e4515109ddf0b24ca8cbbd7a46..0000000000000000000000000000000000000000 |
--- a/cc/direct_renderer.cc |
+++ /dev/null |
@@ -1,345 +0,0 @@ |
-// Copyright 2012 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#include "cc/direct_renderer.h" |
- |
-#include <vector> |
- |
-#include "base/debug/trace_event.h" |
-#include "base/metrics/histogram.h" |
-#include "cc/base/math_util.h" |
-#include "cc/draw_quad.h" |
-#include "ui/gfx/rect_conversions.h" |
-#include "ui/gfx/transform.h" |
- |
-static gfx::Transform OrthoProjectionMatrix(float left, |
- float right, |
- float bottom, |
- float top) { |
- // Use the standard formula to map the clipping frustum to the cube from |
- // [-1, -1, -1] to [1, 1, 1]. |
- float delta_x = right - left; |
- float delta_y = top - bottom; |
- gfx::Transform proj; |
- if (!delta_x || !delta_y) |
- return proj; |
- proj.matrix().setDouble(0, 0, 2.0f / delta_x); |
- proj.matrix().setDouble(0, 3, -(right + left) / delta_x); |
- proj.matrix().setDouble(1, 1, 2.0f / delta_y); |
- proj.matrix().setDouble(1, 3, -(top + bottom) / delta_y); |
- |
- // Z component of vertices is always set to zero as we don't use the depth |
- // buffer while drawing. |
- proj.matrix().setDouble(2, 2, 0); |
- |
- return proj; |
-} |
- |
-static gfx::Transform window_matrix(int x, int y, int width, int height) { |
- gfx::Transform canvas; |
- |
- // Map to window position and scale up to pixel coordinates. |
- canvas.Translate3d(x, y, 0); |
- canvas.Scale3d(width, height, 0); |
- |
- // Map from ([-1, -1] to [1, 1]) -> ([0, 0] to [1, 1]) |
- canvas.Translate3d(0.5, 0.5, 0.5); |
- canvas.Scale3d(0.5, 0.5, 0.5); |
- |
- return canvas; |
-} |
- |
-namespace cc { |
- |
-DirectRenderer::DrawingFrame::DrawingFrame() |
- : root_render_pass(NULL), |
- current_render_pass(NULL), |
- current_texture(NULL), |
- flipped_y(false) {} |
- |
-DirectRenderer::DrawingFrame::~DrawingFrame() {} |
- |
-// |
-// static |
-gfx::RectF DirectRenderer::QuadVertexRect() { |
- return gfx::RectF(-0.5f, -0.5f, 1.f, 1.f); |
-} |
- |
-// static |
-void DirectRenderer::QuadRectTransform(gfx::Transform* quad_rect_transform, |
- const gfx::Transform& quadTransform, |
- const gfx::RectF& quadRect) { |
- *quad_rect_transform = quadTransform; |
- quad_rect_transform->Translate(0.5 * quadRect.width() + quadRect.x(), |
- 0.5 * quadRect.height() + quadRect.y()); |
- quad_rect_transform->Scale(quadRect.width(), quadRect.height()); |
-} |
- |
-// static |
-void DirectRenderer::InitializeMatrices(DrawingFrame& frame, |
- gfx::Rect draw_rect, |
- bool flip_y) { |
- if (flip_y) { |
- frame.projection_matrix = OrthoProjectionMatrix(draw_rect.x(), |
- draw_rect.right(), |
- draw_rect.bottom(), |
- draw_rect.y()); |
- } else { |
- frame.projection_matrix = OrthoProjectionMatrix(draw_rect.x(), |
- draw_rect.right(), |
- draw_rect.y(), |
- draw_rect.bottom()); |
- } |
- frame.window_matrix = |
- window_matrix(0, 0, draw_rect.width(), draw_rect.height()); |
- frame.flipped_y = flip_y; |
-} |
- |
-// static |
-gfx::Rect DirectRenderer::MoveScissorToWindowSpace( |
- const DrawingFrame& frame, const gfx::RectF& scissor_rect) { |
- gfx::Rect scissor_rect_in_canvas_space = gfx::ToEnclosingRect(scissor_rect); |
- // The scissor coordinates must be supplied in viewport space so we need to |
- // offset by the relative position of the top left corner of the current |
- // render pass. |
- gfx::Rect framebuffer_output_rect = frame.current_render_pass->output_rect; |
- scissor_rect_in_canvas_space.set_x( |
- scissor_rect_in_canvas_space.x() - framebuffer_output_rect.x()); |
- if (frame.flipped_y && !frame.current_texture) { |
- scissor_rect_in_canvas_space.set_y( |
- framebuffer_output_rect.height() - |
- (scissor_rect_in_canvas_space.bottom() - framebuffer_output_rect.y())); |
- } else { |
- scissor_rect_in_canvas_space.set_y( |
- scissor_rect_in_canvas_space.y() - framebuffer_output_rect.y()); |
- } |
- return scissor_rect_in_canvas_space; |
-} |
- |
-DirectRenderer::DirectRenderer(RendererClient* client, |
- ResourceProvider* resource_provider) |
- : Renderer(client), |
- resource_provider_(resource_provider) {} |
- |
-DirectRenderer::~DirectRenderer() {} |
- |
-void DirectRenderer::SetEnlargePassTextureAmountForTesting( |
- gfx::Vector2d amount) { |
- enlarge_pass_texture_amount_ = amount; |
-} |
- |
-void DirectRenderer::DecideRenderPassAllocationsForFrame( |
- const RenderPassList& render_passes_in_draw_order) { |
- base::hash_map<RenderPass::Id, const RenderPass*> renderPassesInFrame; |
- for (size_t i = 0; i < render_passes_in_draw_order.size(); ++i) |
- renderPassesInFrame.insert(std::pair<RenderPass::Id, const RenderPass*>( |
- render_passes_in_draw_order[i]->id, render_passes_in_draw_order[i])); |
- |
- std::vector<RenderPass::Id> passes_to_delete; |
- ScopedPtrHashMap<RenderPass::Id, CachedResource>::const_iterator passIterator; |
- for (passIterator = render_pass_textures_.begin(); |
- passIterator != render_pass_textures_.end(); |
- ++passIterator) { |
- base::hash_map<RenderPass::Id, const RenderPass*>::const_iterator it = |
- renderPassesInFrame.find(passIterator->first); |
- if (it == renderPassesInFrame.end()) { |
- passes_to_delete.push_back(passIterator->first); |
- continue; |
- } |
- |
- const RenderPass* render_pass_in_frame = it->second; |
- gfx::Size required_size = RenderPassTextureSize(render_pass_in_frame); |
- GLenum required_format = RenderPassTextureFormat(render_pass_in_frame); |
- CachedResource* texture = passIterator->second; |
- DCHECK(texture); |
- |
- bool size_appropriate = texture->size().width() >= required_size.width() && |
- texture->size().height() >= required_size.height(); |
- if (texture->id() && |
- (!size_appropriate || texture->format() != required_format)) |
- texture->Free(); |
- } |
- |
- // Delete RenderPass textures from the previous frame that will not be used |
- // again. |
- for (size_t i = 0; i < passes_to_delete.size(); ++i) |
- render_pass_textures_.erase(passes_to_delete[i]); |
- |
- for (size_t i = 0; i < render_passes_in_draw_order.size(); ++i) { |
- if (!render_pass_textures_.contains(render_passes_in_draw_order[i]->id)) { |
- scoped_ptr<CachedResource> texture = |
- CachedResource::Create(resource_provider_); |
- render_pass_textures_.set(render_passes_in_draw_order[i]->id, |
- texture.Pass()); |
- } |
- } |
-} |
- |
-void DirectRenderer::DrawFrame(RenderPassList& render_passes_in_draw_order) { |
- TRACE_EVENT0("cc", "DirectRenderer::drawFrame"); |
- UMA_HISTOGRAM_COUNTS("Renderer4.renderPassCount", |
- render_passes_in_draw_order.size()); |
- |
- const RenderPass* root_render_pass = render_passes_in_draw_order.back(); |
- DCHECK(root_render_pass); |
- |
- DrawingFrame frame; |
- frame.root_render_pass = root_render_pass; |
- frame.root_damage_rect = |
- Capabilities().using_partial_swap ? |
- root_render_pass->damage_rect : root_render_pass->output_rect; |
- frame.root_damage_rect.Intersect(gfx::Rect(gfx::Point(), ViewportSize())); |
- |
- BeginDrawingFrame(frame); |
- for (size_t i = 0; i < render_passes_in_draw_order.size(); ++i) |
- DrawRenderPass(frame, render_passes_in_draw_order[i]); |
- FinishDrawingFrame(frame); |
- |
- render_passes_in_draw_order.clear(); |
-} |
- |
-gfx::RectF DirectRenderer::ComputeScissorRectForRenderPass( |
- const DrawingFrame& frame) { |
- gfx::RectF render_pass_scissor = frame.current_render_pass->output_rect; |
- |
- if (frame.root_damage_rect == frame.root_render_pass->output_rect) |
- return render_pass_scissor; |
- |
- gfx::Transform inverseTransform(gfx::Transform::kSkipInitialization); |
- if (frame.current_render_pass->transform_to_root_target.GetInverse( |
- &inverseTransform)) { |
- // Only intersect inverse-projected damage if the transform is invertible. |
- gfx::RectF damage_rect_in_render_pass_space = |
- MathUtil::ProjectClippedRect(inverseTransform, frame.root_damage_rect); |
- render_pass_scissor.Intersect(damage_rect_in_render_pass_space); |
- } |
- |
- return render_pass_scissor; |
-} |
- |
-void DirectRenderer::SetScissorStateForQuad(const DrawingFrame& frame, |
- const DrawQuad& quad) { |
- if (quad.isClipped()) { |
- gfx::RectF quad_scissor_rect = quad.clipRect(); |
- SetScissorTestRect(MoveScissorToWindowSpace(frame, quad_scissor_rect)); |
- } else { |
- EnsureScissorTestDisabled(); |
- } |
-} |
- |
-void DirectRenderer::SetScissorStateForQuadWithRenderPassScissor( |
- const DrawingFrame& frame, |
- const DrawQuad& quad, |
- const gfx::RectF& render_pass_scissor, |
- bool* should_skip_quad) { |
- gfx::RectF quad_scissor_rect = render_pass_scissor; |
- |
- if (quad.isClipped()) |
- quad_scissor_rect.Intersect(quad.clipRect()); |
- |
- if (quad_scissor_rect.IsEmpty()) { |
- *should_skip_quad = true; |
- return; |
- } |
- |
- *should_skip_quad = false; |
- SetScissorTestRect(MoveScissorToWindowSpace(frame, quad_scissor_rect)); |
-} |
- |
-void DirectRenderer::FinishDrawingQuadList() {} |
- |
-void DirectRenderer::DrawRenderPass(DrawingFrame& frame, |
- const RenderPass* render_pass) { |
- TRACE_EVENT0("cc", "DirectRenderer::drawRenderPass"); |
- if (!UseRenderPass(frame, render_pass)) |
- return; |
- |
- bool using_scissor_as_optimization = Capabilities().using_partial_swap; |
- gfx::RectF render_pass_scissor; |
- |
- if (using_scissor_as_optimization) { |
- render_pass_scissor = ComputeScissorRectForRenderPass(frame); |
- SetScissorTestRect(MoveScissorToWindowSpace(frame, render_pass_scissor)); |
- } |
- |
- if (frame.current_render_pass != frame.root_render_pass || |
- client_->ShouldClearRootRenderPass()) { |
- if (!using_scissor_as_optimization) |
- EnsureScissorTestDisabled(); |
- ClearFramebuffer(frame); |
- } |
- |
- const QuadList& quad_list = render_pass->quad_list; |
- for (QuadList::constBackToFrontIterator it = quad_list.backToFrontBegin(); |
- it != quad_list.backToFrontEnd(); |
- ++it) { |
- const DrawQuad& quad = *(*it); |
- bool should_skip_quad = false; |
- |
- if (using_scissor_as_optimization) { |
- SetScissorStateForQuadWithRenderPassScissor( |
- frame, quad, render_pass_scissor, &should_skip_quad); |
- } else { |
- SetScissorStateForQuad(frame, quad); |
- } |
- |
- if (!should_skip_quad) |
- DoDrawQuad(frame, *it); |
- } |
- FinishDrawingQuadList(); |
- |
- CachedResource* texture = render_pass_textures_.get(render_pass->id); |
- if (texture) { |
- texture->set_is_complete( |
- !render_pass->has_occlusion_from_outside_target_surface); |
- } |
-} |
- |
-bool DirectRenderer::UseRenderPass(DrawingFrame& frame, |
- const RenderPass* render_pass) { |
- frame.current_render_pass = render_pass; |
- frame.current_texture = NULL; |
- |
- if (render_pass == frame.root_render_pass) { |
- BindFramebufferToOutputSurface(frame); |
- InitializeMatrices(frame, render_pass->output_rect, FlippedFramebuffer()); |
- SetDrawViewportSize(render_pass->output_rect.size()); |
- return true; |
- } |
- |
- CachedResource* texture = render_pass_textures_.get(render_pass->id); |
- DCHECK(texture); |
- |
- gfx::Size size = RenderPassTextureSize(render_pass); |
- size.Enlarge(enlarge_pass_texture_amount_.x(), |
- enlarge_pass_texture_amount_.y()); |
- if (!texture->id() && |
- !texture->Allocate(size, |
- RenderPassTextureFormat(render_pass), |
- ResourceProvider::TextureUsageFramebuffer)) |
- return false; |
- |
- return BindFramebufferToTexture(frame, texture, render_pass->output_rect); |
-} |
- |
-bool DirectRenderer::HaveCachedResourcesForRenderPassId(RenderPass::Id id) |
- const { |
- if (!Settings().cacheRenderPassContents) |
- return false; |
- |
- CachedResource* texture = render_pass_textures_.get(id); |
- return texture && texture->id() && texture->is_complete(); |
-} |
- |
-// static |
-gfx::Size DirectRenderer::RenderPassTextureSize(const RenderPass* render_pass) { |
- return render_pass->output_rect.size(); |
-} |
- |
-// static |
-GLenum DirectRenderer::RenderPassTextureFormat(const RenderPass* render_pass) { |
- return GL_RGBA; |
-} |
- |
-} // namespace cc |