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Unified Diff: cc/direct_renderer.cc

Issue 12912006: Part 4 of cc/ directory shuffles: output (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 7 years, 9 months ago
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Index: cc/direct_renderer.cc
diff --git a/cc/direct_renderer.cc b/cc/direct_renderer.cc
deleted file mode 100644
index 06fde860dd4da0e4515109ddf0b24ca8cbbd7a46..0000000000000000000000000000000000000000
--- a/cc/direct_renderer.cc
+++ /dev/null
@@ -1,345 +0,0 @@
-// Copyright 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "cc/direct_renderer.h"
-
-#include <vector>
-
-#include "base/debug/trace_event.h"
-#include "base/metrics/histogram.h"
-#include "cc/base/math_util.h"
-#include "cc/draw_quad.h"
-#include "ui/gfx/rect_conversions.h"
-#include "ui/gfx/transform.h"
-
-static gfx::Transform OrthoProjectionMatrix(float left,
- float right,
- float bottom,
- float top) {
- // Use the standard formula to map the clipping frustum to the cube from
- // [-1, -1, -1] to [1, 1, 1].
- float delta_x = right - left;
- float delta_y = top - bottom;
- gfx::Transform proj;
- if (!delta_x || !delta_y)
- return proj;
- proj.matrix().setDouble(0, 0, 2.0f / delta_x);
- proj.matrix().setDouble(0, 3, -(right + left) / delta_x);
- proj.matrix().setDouble(1, 1, 2.0f / delta_y);
- proj.matrix().setDouble(1, 3, -(top + bottom) / delta_y);
-
- // Z component of vertices is always set to zero as we don't use the depth
- // buffer while drawing.
- proj.matrix().setDouble(2, 2, 0);
-
- return proj;
-}
-
-static gfx::Transform window_matrix(int x, int y, int width, int height) {
- gfx::Transform canvas;
-
- // Map to window position and scale up to pixel coordinates.
- canvas.Translate3d(x, y, 0);
- canvas.Scale3d(width, height, 0);
-
- // Map from ([-1, -1] to [1, 1]) -> ([0, 0] to [1, 1])
- canvas.Translate3d(0.5, 0.5, 0.5);
- canvas.Scale3d(0.5, 0.5, 0.5);
-
- return canvas;
-}
-
-namespace cc {
-
-DirectRenderer::DrawingFrame::DrawingFrame()
- : root_render_pass(NULL),
- current_render_pass(NULL),
- current_texture(NULL),
- flipped_y(false) {}
-
-DirectRenderer::DrawingFrame::~DrawingFrame() {}
-
-//
-// static
-gfx::RectF DirectRenderer::QuadVertexRect() {
- return gfx::RectF(-0.5f, -0.5f, 1.f, 1.f);
-}
-
-// static
-void DirectRenderer::QuadRectTransform(gfx::Transform* quad_rect_transform,
- const gfx::Transform& quadTransform,
- const gfx::RectF& quadRect) {
- *quad_rect_transform = quadTransform;
- quad_rect_transform->Translate(0.5 * quadRect.width() + quadRect.x(),
- 0.5 * quadRect.height() + quadRect.y());
- quad_rect_transform->Scale(quadRect.width(), quadRect.height());
-}
-
-// static
-void DirectRenderer::InitializeMatrices(DrawingFrame& frame,
- gfx::Rect draw_rect,
- bool flip_y) {
- if (flip_y) {
- frame.projection_matrix = OrthoProjectionMatrix(draw_rect.x(),
- draw_rect.right(),
- draw_rect.bottom(),
- draw_rect.y());
- } else {
- frame.projection_matrix = OrthoProjectionMatrix(draw_rect.x(),
- draw_rect.right(),
- draw_rect.y(),
- draw_rect.bottom());
- }
- frame.window_matrix =
- window_matrix(0, 0, draw_rect.width(), draw_rect.height());
- frame.flipped_y = flip_y;
-}
-
-// static
-gfx::Rect DirectRenderer::MoveScissorToWindowSpace(
- const DrawingFrame& frame, const gfx::RectF& scissor_rect) {
- gfx::Rect scissor_rect_in_canvas_space = gfx::ToEnclosingRect(scissor_rect);
- // The scissor coordinates must be supplied in viewport space so we need to
- // offset by the relative position of the top left corner of the current
- // render pass.
- gfx::Rect framebuffer_output_rect = frame.current_render_pass->output_rect;
- scissor_rect_in_canvas_space.set_x(
- scissor_rect_in_canvas_space.x() - framebuffer_output_rect.x());
- if (frame.flipped_y && !frame.current_texture) {
- scissor_rect_in_canvas_space.set_y(
- framebuffer_output_rect.height() -
- (scissor_rect_in_canvas_space.bottom() - framebuffer_output_rect.y()));
- } else {
- scissor_rect_in_canvas_space.set_y(
- scissor_rect_in_canvas_space.y() - framebuffer_output_rect.y());
- }
- return scissor_rect_in_canvas_space;
-}
-
-DirectRenderer::DirectRenderer(RendererClient* client,
- ResourceProvider* resource_provider)
- : Renderer(client),
- resource_provider_(resource_provider) {}
-
-DirectRenderer::~DirectRenderer() {}
-
-void DirectRenderer::SetEnlargePassTextureAmountForTesting(
- gfx::Vector2d amount) {
- enlarge_pass_texture_amount_ = amount;
-}
-
-void DirectRenderer::DecideRenderPassAllocationsForFrame(
- const RenderPassList& render_passes_in_draw_order) {
- base::hash_map<RenderPass::Id, const RenderPass*> renderPassesInFrame;
- for (size_t i = 0; i < render_passes_in_draw_order.size(); ++i)
- renderPassesInFrame.insert(std::pair<RenderPass::Id, const RenderPass*>(
- render_passes_in_draw_order[i]->id, render_passes_in_draw_order[i]));
-
- std::vector<RenderPass::Id> passes_to_delete;
- ScopedPtrHashMap<RenderPass::Id, CachedResource>::const_iterator passIterator;
- for (passIterator = render_pass_textures_.begin();
- passIterator != render_pass_textures_.end();
- ++passIterator) {
- base::hash_map<RenderPass::Id, const RenderPass*>::const_iterator it =
- renderPassesInFrame.find(passIterator->first);
- if (it == renderPassesInFrame.end()) {
- passes_to_delete.push_back(passIterator->first);
- continue;
- }
-
- const RenderPass* render_pass_in_frame = it->second;
- gfx::Size required_size = RenderPassTextureSize(render_pass_in_frame);
- GLenum required_format = RenderPassTextureFormat(render_pass_in_frame);
- CachedResource* texture = passIterator->second;
- DCHECK(texture);
-
- bool size_appropriate = texture->size().width() >= required_size.width() &&
- texture->size().height() >= required_size.height();
- if (texture->id() &&
- (!size_appropriate || texture->format() != required_format))
- texture->Free();
- }
-
- // Delete RenderPass textures from the previous frame that will not be used
- // again.
- for (size_t i = 0; i < passes_to_delete.size(); ++i)
- render_pass_textures_.erase(passes_to_delete[i]);
-
- for (size_t i = 0; i < render_passes_in_draw_order.size(); ++i) {
- if (!render_pass_textures_.contains(render_passes_in_draw_order[i]->id)) {
- scoped_ptr<CachedResource> texture =
- CachedResource::Create(resource_provider_);
- render_pass_textures_.set(render_passes_in_draw_order[i]->id,
- texture.Pass());
- }
- }
-}
-
-void DirectRenderer::DrawFrame(RenderPassList& render_passes_in_draw_order) {
- TRACE_EVENT0("cc", "DirectRenderer::drawFrame");
- UMA_HISTOGRAM_COUNTS("Renderer4.renderPassCount",
- render_passes_in_draw_order.size());
-
- const RenderPass* root_render_pass = render_passes_in_draw_order.back();
- DCHECK(root_render_pass);
-
- DrawingFrame frame;
- frame.root_render_pass = root_render_pass;
- frame.root_damage_rect =
- Capabilities().using_partial_swap ?
- root_render_pass->damage_rect : root_render_pass->output_rect;
- frame.root_damage_rect.Intersect(gfx::Rect(gfx::Point(), ViewportSize()));
-
- BeginDrawingFrame(frame);
- for (size_t i = 0; i < render_passes_in_draw_order.size(); ++i)
- DrawRenderPass(frame, render_passes_in_draw_order[i]);
- FinishDrawingFrame(frame);
-
- render_passes_in_draw_order.clear();
-}
-
-gfx::RectF DirectRenderer::ComputeScissorRectForRenderPass(
- const DrawingFrame& frame) {
- gfx::RectF render_pass_scissor = frame.current_render_pass->output_rect;
-
- if (frame.root_damage_rect == frame.root_render_pass->output_rect)
- return render_pass_scissor;
-
- gfx::Transform inverseTransform(gfx::Transform::kSkipInitialization);
- if (frame.current_render_pass->transform_to_root_target.GetInverse(
- &inverseTransform)) {
- // Only intersect inverse-projected damage if the transform is invertible.
- gfx::RectF damage_rect_in_render_pass_space =
- MathUtil::ProjectClippedRect(inverseTransform, frame.root_damage_rect);
- render_pass_scissor.Intersect(damage_rect_in_render_pass_space);
- }
-
- return render_pass_scissor;
-}
-
-void DirectRenderer::SetScissorStateForQuad(const DrawingFrame& frame,
- const DrawQuad& quad) {
- if (quad.isClipped()) {
- gfx::RectF quad_scissor_rect = quad.clipRect();
- SetScissorTestRect(MoveScissorToWindowSpace(frame, quad_scissor_rect));
- } else {
- EnsureScissorTestDisabled();
- }
-}
-
-void DirectRenderer::SetScissorStateForQuadWithRenderPassScissor(
- const DrawingFrame& frame,
- const DrawQuad& quad,
- const gfx::RectF& render_pass_scissor,
- bool* should_skip_quad) {
- gfx::RectF quad_scissor_rect = render_pass_scissor;
-
- if (quad.isClipped())
- quad_scissor_rect.Intersect(quad.clipRect());
-
- if (quad_scissor_rect.IsEmpty()) {
- *should_skip_quad = true;
- return;
- }
-
- *should_skip_quad = false;
- SetScissorTestRect(MoveScissorToWindowSpace(frame, quad_scissor_rect));
-}
-
-void DirectRenderer::FinishDrawingQuadList() {}
-
-void DirectRenderer::DrawRenderPass(DrawingFrame& frame,
- const RenderPass* render_pass) {
- TRACE_EVENT0("cc", "DirectRenderer::drawRenderPass");
- if (!UseRenderPass(frame, render_pass))
- return;
-
- bool using_scissor_as_optimization = Capabilities().using_partial_swap;
- gfx::RectF render_pass_scissor;
-
- if (using_scissor_as_optimization) {
- render_pass_scissor = ComputeScissorRectForRenderPass(frame);
- SetScissorTestRect(MoveScissorToWindowSpace(frame, render_pass_scissor));
- }
-
- if (frame.current_render_pass != frame.root_render_pass ||
- client_->ShouldClearRootRenderPass()) {
- if (!using_scissor_as_optimization)
- EnsureScissorTestDisabled();
- ClearFramebuffer(frame);
- }
-
- const QuadList& quad_list = render_pass->quad_list;
- for (QuadList::constBackToFrontIterator it = quad_list.backToFrontBegin();
- it != quad_list.backToFrontEnd();
- ++it) {
- const DrawQuad& quad = *(*it);
- bool should_skip_quad = false;
-
- if (using_scissor_as_optimization) {
- SetScissorStateForQuadWithRenderPassScissor(
- frame, quad, render_pass_scissor, &should_skip_quad);
- } else {
- SetScissorStateForQuad(frame, quad);
- }
-
- if (!should_skip_quad)
- DoDrawQuad(frame, *it);
- }
- FinishDrawingQuadList();
-
- CachedResource* texture = render_pass_textures_.get(render_pass->id);
- if (texture) {
- texture->set_is_complete(
- !render_pass->has_occlusion_from_outside_target_surface);
- }
-}
-
-bool DirectRenderer::UseRenderPass(DrawingFrame& frame,
- const RenderPass* render_pass) {
- frame.current_render_pass = render_pass;
- frame.current_texture = NULL;
-
- if (render_pass == frame.root_render_pass) {
- BindFramebufferToOutputSurface(frame);
- InitializeMatrices(frame, render_pass->output_rect, FlippedFramebuffer());
- SetDrawViewportSize(render_pass->output_rect.size());
- return true;
- }
-
- CachedResource* texture = render_pass_textures_.get(render_pass->id);
- DCHECK(texture);
-
- gfx::Size size = RenderPassTextureSize(render_pass);
- size.Enlarge(enlarge_pass_texture_amount_.x(),
- enlarge_pass_texture_amount_.y());
- if (!texture->id() &&
- !texture->Allocate(size,
- RenderPassTextureFormat(render_pass),
- ResourceProvider::TextureUsageFramebuffer))
- return false;
-
- return BindFramebufferToTexture(frame, texture, render_pass->output_rect);
-}
-
-bool DirectRenderer::HaveCachedResourcesForRenderPassId(RenderPass::Id id)
- const {
- if (!Settings().cacheRenderPassContents)
- return false;
-
- CachedResource* texture = render_pass_textures_.get(id);
- return texture && texture->id() && texture->is_complete();
-}
-
-// static
-gfx::Size DirectRenderer::RenderPassTextureSize(const RenderPass* render_pass) {
- return render_pass->output_rect.size();
-}
-
-// static
-GLenum DirectRenderer::RenderPassTextureFormat(const RenderPass* render_pass) {
- return GL_RGBA;
-}
-
-} // namespace cc
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