| Index: cc/direct_renderer.cc
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| diff --git a/cc/direct_renderer.cc b/cc/direct_renderer.cc
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| deleted file mode 100644
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| index 06fde860dd4da0e4515109ddf0b24ca8cbbd7a46..0000000000000000000000000000000000000000
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| --- a/cc/direct_renderer.cc
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| +++ /dev/null
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| @@ -1,345 +0,0 @@
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| -// Copyright 2012 The Chromium Authors. All rights reserved.
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| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
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| -
|
| -#include "cc/direct_renderer.h"
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| -
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| -#include <vector>
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| -
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| -#include "base/debug/trace_event.h"
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| -#include "base/metrics/histogram.h"
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| -#include "cc/base/math_util.h"
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| -#include "cc/draw_quad.h"
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| -#include "ui/gfx/rect_conversions.h"
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| -#include "ui/gfx/transform.h"
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| -
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| -static gfx::Transform OrthoProjectionMatrix(float left,
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| - float right,
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| - float bottom,
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| - float top) {
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| - // Use the standard formula to map the clipping frustum to the cube from
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| - // [-1, -1, -1] to [1, 1, 1].
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| - float delta_x = right - left;
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| - float delta_y = top - bottom;
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| - gfx::Transform proj;
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| - if (!delta_x || !delta_y)
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| - return proj;
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| - proj.matrix().setDouble(0, 0, 2.0f / delta_x);
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| - proj.matrix().setDouble(0, 3, -(right + left) / delta_x);
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| - proj.matrix().setDouble(1, 1, 2.0f / delta_y);
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| - proj.matrix().setDouble(1, 3, -(top + bottom) / delta_y);
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| -
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| - // Z component of vertices is always set to zero as we don't use the depth
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| - // buffer while drawing.
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| - proj.matrix().setDouble(2, 2, 0);
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| -
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| - return proj;
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| -}
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| -
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| -static gfx::Transform window_matrix(int x, int y, int width, int height) {
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| - gfx::Transform canvas;
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| -
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| - // Map to window position and scale up to pixel coordinates.
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| - canvas.Translate3d(x, y, 0);
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| - canvas.Scale3d(width, height, 0);
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| -
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| - // Map from ([-1, -1] to [1, 1]) -> ([0, 0] to [1, 1])
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| - canvas.Translate3d(0.5, 0.5, 0.5);
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| - canvas.Scale3d(0.5, 0.5, 0.5);
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| -
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| - return canvas;
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| -}
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| -
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| -namespace cc {
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| -
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| -DirectRenderer::DrawingFrame::DrawingFrame()
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| - : root_render_pass(NULL),
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| - current_render_pass(NULL),
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| - current_texture(NULL),
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| - flipped_y(false) {}
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| -
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| -DirectRenderer::DrawingFrame::~DrawingFrame() {}
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| -
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| -//
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| -// static
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| -gfx::RectF DirectRenderer::QuadVertexRect() {
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| - return gfx::RectF(-0.5f, -0.5f, 1.f, 1.f);
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| -}
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| -
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| -// static
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| -void DirectRenderer::QuadRectTransform(gfx::Transform* quad_rect_transform,
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| - const gfx::Transform& quadTransform,
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| - const gfx::RectF& quadRect) {
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| - *quad_rect_transform = quadTransform;
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| - quad_rect_transform->Translate(0.5 * quadRect.width() + quadRect.x(),
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| - 0.5 * quadRect.height() + quadRect.y());
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| - quad_rect_transform->Scale(quadRect.width(), quadRect.height());
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| -}
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| -
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| -// static
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| -void DirectRenderer::InitializeMatrices(DrawingFrame& frame,
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| - gfx::Rect draw_rect,
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| - bool flip_y) {
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| - if (flip_y) {
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| - frame.projection_matrix = OrthoProjectionMatrix(draw_rect.x(),
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| - draw_rect.right(),
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| - draw_rect.bottom(),
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| - draw_rect.y());
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| - } else {
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| - frame.projection_matrix = OrthoProjectionMatrix(draw_rect.x(),
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| - draw_rect.right(),
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| - draw_rect.y(),
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| - draw_rect.bottom());
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| - }
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| - frame.window_matrix =
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| - window_matrix(0, 0, draw_rect.width(), draw_rect.height());
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| - frame.flipped_y = flip_y;
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| -}
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| -
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| -// static
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| -gfx::Rect DirectRenderer::MoveScissorToWindowSpace(
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| - const DrawingFrame& frame, const gfx::RectF& scissor_rect) {
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| - gfx::Rect scissor_rect_in_canvas_space = gfx::ToEnclosingRect(scissor_rect);
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| - // The scissor coordinates must be supplied in viewport space so we need to
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| - // offset by the relative position of the top left corner of the current
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| - // render pass.
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| - gfx::Rect framebuffer_output_rect = frame.current_render_pass->output_rect;
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| - scissor_rect_in_canvas_space.set_x(
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| - scissor_rect_in_canvas_space.x() - framebuffer_output_rect.x());
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| - if (frame.flipped_y && !frame.current_texture) {
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| - scissor_rect_in_canvas_space.set_y(
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| - framebuffer_output_rect.height() -
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| - (scissor_rect_in_canvas_space.bottom() - framebuffer_output_rect.y()));
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| - } else {
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| - scissor_rect_in_canvas_space.set_y(
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| - scissor_rect_in_canvas_space.y() - framebuffer_output_rect.y());
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| - }
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| - return scissor_rect_in_canvas_space;
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| -}
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| -
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| -DirectRenderer::DirectRenderer(RendererClient* client,
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| - ResourceProvider* resource_provider)
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| - : Renderer(client),
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| - resource_provider_(resource_provider) {}
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| -
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| -DirectRenderer::~DirectRenderer() {}
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| -
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| -void DirectRenderer::SetEnlargePassTextureAmountForTesting(
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| - gfx::Vector2d amount) {
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| - enlarge_pass_texture_amount_ = amount;
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| -}
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| -
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| -void DirectRenderer::DecideRenderPassAllocationsForFrame(
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| - const RenderPassList& render_passes_in_draw_order) {
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| - base::hash_map<RenderPass::Id, const RenderPass*> renderPassesInFrame;
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| - for (size_t i = 0; i < render_passes_in_draw_order.size(); ++i)
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| - renderPassesInFrame.insert(std::pair<RenderPass::Id, const RenderPass*>(
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| - render_passes_in_draw_order[i]->id, render_passes_in_draw_order[i]));
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| -
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| - std::vector<RenderPass::Id> passes_to_delete;
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| - ScopedPtrHashMap<RenderPass::Id, CachedResource>::const_iterator passIterator;
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| - for (passIterator = render_pass_textures_.begin();
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| - passIterator != render_pass_textures_.end();
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| - ++passIterator) {
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| - base::hash_map<RenderPass::Id, const RenderPass*>::const_iterator it =
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| - renderPassesInFrame.find(passIterator->first);
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| - if (it == renderPassesInFrame.end()) {
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| - passes_to_delete.push_back(passIterator->first);
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| - continue;
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| - }
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| -
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| - const RenderPass* render_pass_in_frame = it->second;
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| - gfx::Size required_size = RenderPassTextureSize(render_pass_in_frame);
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| - GLenum required_format = RenderPassTextureFormat(render_pass_in_frame);
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| - CachedResource* texture = passIterator->second;
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| - DCHECK(texture);
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| -
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| - bool size_appropriate = texture->size().width() >= required_size.width() &&
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| - texture->size().height() >= required_size.height();
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| - if (texture->id() &&
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| - (!size_appropriate || texture->format() != required_format))
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| - texture->Free();
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| - }
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| -
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| - // Delete RenderPass textures from the previous frame that will not be used
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| - // again.
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| - for (size_t i = 0; i < passes_to_delete.size(); ++i)
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| - render_pass_textures_.erase(passes_to_delete[i]);
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| -
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| - for (size_t i = 0; i < render_passes_in_draw_order.size(); ++i) {
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| - if (!render_pass_textures_.contains(render_passes_in_draw_order[i]->id)) {
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| - scoped_ptr<CachedResource> texture =
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| - CachedResource::Create(resource_provider_);
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| - render_pass_textures_.set(render_passes_in_draw_order[i]->id,
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| - texture.Pass());
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| - }
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| - }
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| -}
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| -
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| -void DirectRenderer::DrawFrame(RenderPassList& render_passes_in_draw_order) {
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| - TRACE_EVENT0("cc", "DirectRenderer::drawFrame");
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| - UMA_HISTOGRAM_COUNTS("Renderer4.renderPassCount",
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| - render_passes_in_draw_order.size());
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| -
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| - const RenderPass* root_render_pass = render_passes_in_draw_order.back();
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| - DCHECK(root_render_pass);
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| -
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| - DrawingFrame frame;
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| - frame.root_render_pass = root_render_pass;
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| - frame.root_damage_rect =
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| - Capabilities().using_partial_swap ?
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| - root_render_pass->damage_rect : root_render_pass->output_rect;
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| - frame.root_damage_rect.Intersect(gfx::Rect(gfx::Point(), ViewportSize()));
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| -
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| - BeginDrawingFrame(frame);
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| - for (size_t i = 0; i < render_passes_in_draw_order.size(); ++i)
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| - DrawRenderPass(frame, render_passes_in_draw_order[i]);
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| - FinishDrawingFrame(frame);
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| -
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| - render_passes_in_draw_order.clear();
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| -}
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| -
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| -gfx::RectF DirectRenderer::ComputeScissorRectForRenderPass(
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| - const DrawingFrame& frame) {
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| - gfx::RectF render_pass_scissor = frame.current_render_pass->output_rect;
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| -
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| - if (frame.root_damage_rect == frame.root_render_pass->output_rect)
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| - return render_pass_scissor;
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| -
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| - gfx::Transform inverseTransform(gfx::Transform::kSkipInitialization);
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| - if (frame.current_render_pass->transform_to_root_target.GetInverse(
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| - &inverseTransform)) {
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| - // Only intersect inverse-projected damage if the transform is invertible.
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| - gfx::RectF damage_rect_in_render_pass_space =
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| - MathUtil::ProjectClippedRect(inverseTransform, frame.root_damage_rect);
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| - render_pass_scissor.Intersect(damage_rect_in_render_pass_space);
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| - }
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| -
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| - return render_pass_scissor;
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| -}
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| -
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| -void DirectRenderer::SetScissorStateForQuad(const DrawingFrame& frame,
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| - const DrawQuad& quad) {
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| - if (quad.isClipped()) {
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| - gfx::RectF quad_scissor_rect = quad.clipRect();
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| - SetScissorTestRect(MoveScissorToWindowSpace(frame, quad_scissor_rect));
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| - } else {
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| - EnsureScissorTestDisabled();
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| - }
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| -}
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| -
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| -void DirectRenderer::SetScissorStateForQuadWithRenderPassScissor(
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| - const DrawingFrame& frame,
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| - const DrawQuad& quad,
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| - const gfx::RectF& render_pass_scissor,
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| - bool* should_skip_quad) {
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| - gfx::RectF quad_scissor_rect = render_pass_scissor;
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| -
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| - if (quad.isClipped())
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| - quad_scissor_rect.Intersect(quad.clipRect());
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| -
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| - if (quad_scissor_rect.IsEmpty()) {
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| - *should_skip_quad = true;
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| - return;
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| - }
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| -
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| - *should_skip_quad = false;
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| - SetScissorTestRect(MoveScissorToWindowSpace(frame, quad_scissor_rect));
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| -}
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| -
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| -void DirectRenderer::FinishDrawingQuadList() {}
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| -
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| -void DirectRenderer::DrawRenderPass(DrawingFrame& frame,
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| - const RenderPass* render_pass) {
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| - TRACE_EVENT0("cc", "DirectRenderer::drawRenderPass");
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| - if (!UseRenderPass(frame, render_pass))
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| - return;
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| -
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| - bool using_scissor_as_optimization = Capabilities().using_partial_swap;
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| - gfx::RectF render_pass_scissor;
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| -
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| - if (using_scissor_as_optimization) {
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| - render_pass_scissor = ComputeScissorRectForRenderPass(frame);
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| - SetScissorTestRect(MoveScissorToWindowSpace(frame, render_pass_scissor));
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| - }
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| -
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| - if (frame.current_render_pass != frame.root_render_pass ||
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| - client_->ShouldClearRootRenderPass()) {
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| - if (!using_scissor_as_optimization)
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| - EnsureScissorTestDisabled();
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| - ClearFramebuffer(frame);
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| - }
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| -
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| - const QuadList& quad_list = render_pass->quad_list;
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| - for (QuadList::constBackToFrontIterator it = quad_list.backToFrontBegin();
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| - it != quad_list.backToFrontEnd();
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| - ++it) {
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| - const DrawQuad& quad = *(*it);
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| - bool should_skip_quad = false;
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| -
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| - if (using_scissor_as_optimization) {
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| - SetScissorStateForQuadWithRenderPassScissor(
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| - frame, quad, render_pass_scissor, &should_skip_quad);
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| - } else {
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| - SetScissorStateForQuad(frame, quad);
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| - }
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| -
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| - if (!should_skip_quad)
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| - DoDrawQuad(frame, *it);
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| - }
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| - FinishDrawingQuadList();
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| -
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| - CachedResource* texture = render_pass_textures_.get(render_pass->id);
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| - if (texture) {
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| - texture->set_is_complete(
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| - !render_pass->has_occlusion_from_outside_target_surface);
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| - }
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| -}
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| -
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| -bool DirectRenderer::UseRenderPass(DrawingFrame& frame,
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| - const RenderPass* render_pass) {
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| - frame.current_render_pass = render_pass;
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| - frame.current_texture = NULL;
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| -
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| - if (render_pass == frame.root_render_pass) {
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| - BindFramebufferToOutputSurface(frame);
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| - InitializeMatrices(frame, render_pass->output_rect, FlippedFramebuffer());
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| - SetDrawViewportSize(render_pass->output_rect.size());
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| - return true;
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| - }
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| -
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| - CachedResource* texture = render_pass_textures_.get(render_pass->id);
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| - DCHECK(texture);
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| -
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| - gfx::Size size = RenderPassTextureSize(render_pass);
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| - size.Enlarge(enlarge_pass_texture_amount_.x(),
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| - enlarge_pass_texture_amount_.y());
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| - if (!texture->id() &&
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| - !texture->Allocate(size,
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| - RenderPassTextureFormat(render_pass),
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| - ResourceProvider::TextureUsageFramebuffer))
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| - return false;
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| -
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| - return BindFramebufferToTexture(frame, texture, render_pass->output_rect);
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| -}
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| -
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| -bool DirectRenderer::HaveCachedResourcesForRenderPassId(RenderPass::Id id)
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| - const {
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| - if (!Settings().cacheRenderPassContents)
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| - return false;
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| -
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| - CachedResource* texture = render_pass_textures_.get(id);
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| - return texture && texture->id() && texture->is_complete();
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| -}
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| -
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| -// static
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| -gfx::Size DirectRenderer::RenderPassTextureSize(const RenderPass* render_pass) {
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| - return render_pass->output_rect.size();
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| -}
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| -
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| -// static
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| -GLenum DirectRenderer::RenderPassTextureFormat(const RenderPass* render_pass) {
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| - return GL_RGBA;
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| -}
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| -
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| -} // namespace cc
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|
|