Index: cc/direct_renderer.h |
diff --git a/cc/direct_renderer.h b/cc/direct_renderer.h |
deleted file mode 100644 |
index de65251d73e55ff9531806e78151cecc71eaee74..0000000000000000000000000000000000000000 |
--- a/cc/direct_renderer.h |
+++ /dev/null |
@@ -1,124 +0,0 @@ |
-// Copyright 2012 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#ifndef CC_DIRECT_RENDERER_H_ |
-#define CC_DIRECT_RENDERER_H_ |
- |
-#include "base/basictypes.h" |
-#include "cc/base/cc_export.h" |
-#include "cc/renderer.h" |
-#include "cc/resource_provider.h" |
-#include "cc/scoped_resource.h" |
- |
-namespace cc { |
- |
-class ResourceProvider; |
- |
-// This is the base class for code shared between the GL and software |
-// renderer implementations. "Direct" refers to the fact that it does not |
-// delegate rendering to another compositor. |
-class CC_EXPORT DirectRenderer : public Renderer { |
- public: |
- virtual ~DirectRenderer(); |
- |
- ResourceProvider* resource_provider() const { return resource_provider_; } |
- |
- virtual void DecideRenderPassAllocationsForFrame( |
- const RenderPassList& render_passes_in_draw_order) OVERRIDE; |
- virtual bool HaveCachedResourcesForRenderPassId(RenderPass::Id id) const |
- OVERRIDE; |
- virtual void DrawFrame(RenderPassList& render_passes_in_draw_order) OVERRIDE; |
- |
- struct CC_EXPORT DrawingFrame { |
- DrawingFrame(); |
- ~DrawingFrame(); |
- |
- const RenderPass* root_render_pass; |
- const RenderPass* current_render_pass; |
- const ScopedResource* current_texture; |
- |
- gfx::RectF root_damage_rect; |
- |
- gfx::Transform projection_matrix; |
- gfx::Transform window_matrix; |
- bool flipped_y; |
- }; |
- |
- void SetEnlargePassTextureAmountForTesting(gfx::Vector2d amount); |
- |
- protected: |
- DirectRenderer(RendererClient* client, ResourceProvider* resource_provider); |
- |
- class CachedResource : public ScopedResource { |
- public: |
- static scoped_ptr<CachedResource> Create( |
- ResourceProvider* resource_provider) { |
- return make_scoped_ptr(new CachedResource(resource_provider)); |
- } |
- virtual ~CachedResource() {} |
- |
- bool is_complete() const { return is_complete_; } |
- void set_is_complete(bool is_complete) { is_complete_ = is_complete; } |
- |
- protected: |
- explicit CachedResource(ResourceProvider* resource_provider) |
- : ScopedResource(resource_provider), |
- is_complete_(false) {} |
- |
- private: |
- bool is_complete_; |
- |
- DISALLOW_COPY_AND_ASSIGN(CachedResource); |
- }; |
- |
- static gfx::RectF QuadVertexRect(); |
- static void QuadRectTransform(gfx::Transform* quad_rect_transform, |
- const gfx::Transform& quad_transform, |
- const gfx::RectF& quad_rect); |
- static void InitializeMatrices(DrawingFrame& frame, |
- gfx::Rect draw_rect, |
- bool flip_y); |
- static gfx::Rect MoveScissorToWindowSpace(const DrawingFrame& frame, |
- const gfx::RectF& scissor_rect); |
- static gfx::RectF ComputeScissorRectForRenderPass(const DrawingFrame& frame); |
- void SetScissorStateForQuad(const DrawingFrame& frame, const DrawQuad& quad); |
- void SetScissorStateForQuadWithRenderPassScissor( |
- const DrawingFrame& frame, |
- const DrawQuad& quad, |
- const gfx::RectF& render_pass_scissor, |
- bool* should_skip_quad); |
- |
- static gfx::Size RenderPassTextureSize(const RenderPass* render_pass); |
- static GLenum RenderPassTextureFormat(const RenderPass* render_pass); |
- |
- void DrawRenderPass(DrawingFrame& frame, const RenderPass* render_pass); |
- bool UseRenderPass(DrawingFrame& frame, const RenderPass* render_pass); |
- |
- virtual void BindFramebufferToOutputSurface(DrawingFrame& frame) = 0; |
- virtual bool BindFramebufferToTexture(DrawingFrame& frame, |
- const ScopedResource* resource, |
- gfx::Rect framebuffer_rect) = 0; |
- virtual void SetDrawViewportSize(gfx::Size viewport_size) = 0; |
- virtual void SetScissorTestRect(gfx::Rect scissor_rect) = 0; |
- virtual void ClearFramebuffer(DrawingFrame& frame) = 0; |
- virtual void DoDrawQuad(DrawingFrame& frame, const DrawQuad* quad) = 0; |
- virtual void BeginDrawingFrame(DrawingFrame& frame) = 0; |
- virtual void FinishDrawingFrame(DrawingFrame& frame) = 0; |
- virtual void FinishDrawingQuadList(); |
- virtual bool FlippedFramebuffer() const = 0; |
- virtual void EnsureScissorTestEnabled() = 0; |
- virtual void EnsureScissorTestDisabled() = 0; |
- |
- ScopedPtrHashMap<RenderPass::Id, CachedResource> render_pass_textures_; |
- ResourceProvider* resource_provider_; |
- |
- private: |
- gfx::Vector2d enlarge_pass_texture_amount_; |
- |
- DISALLOW_COPY_AND_ASSIGN(DirectRenderer); |
-}; |
- |
-} // namespace cc |
- |
-#endif // CC_DIRECT_RENDERER_H_ |