Index: cc/trees/layer_tree_host_common.cc |
=================================================================== |
--- cc/trees/layer_tree_host_common.cc (revision 190264) |
+++ cc/trees/layer_tree_host_common.cc (working copy) |
@@ -22,1561 +22,1204 @@ |
namespace cc { |
-ScrollAndScaleSet::ScrollAndScaleSet() {} |
+ScrollAndScaleSet::ScrollAndScaleSet() |
+{ |
+} |
-ScrollAndScaleSet::~ScrollAndScaleSet() {} |
+ScrollAndScaleSet::~ScrollAndScaleSet() |
+{ |
+} |
-static void SortLayers(std::vector<scoped_refptr<Layer> >::iterator forst, |
- std::vector<scoped_refptr<Layer> >::iterator end, |
- void* layer_sorter) { |
- NOTREACHED(); |
+static void sortLayers(std::vector<scoped_refptr<Layer> >::iterator forst, std::vector<scoped_refptr<Layer> >::iterator end, void* layerSorter) |
+{ |
+ NOTREACHED(); |
} |
-static void SortLayers(std::vector<LayerImpl*>::iterator first, |
- std::vector<LayerImpl*>::iterator end, |
- LayerSorter* layer_sorter) { |
- DCHECK(layer_sorter); |
- TRACE_EVENT0("cc", "LayerTreeHostCommon::SortLayers"); |
- layer_sorter->Sort(first, end); |
+static void sortLayers(std::vector<LayerImpl*>::iterator first, std::vector<LayerImpl*>::iterator end, LayerSorter* layerSorter) |
+{ |
+ DCHECK(layerSorter); |
+ TRACE_EVENT0("cc", "layer_tree_host_common::sortLayers"); |
+ layerSorter->Sort(first, end); |
} |
-inline gfx::Rect CalculateVisibleRectWithCachedLayerRect( |
- gfx::Rect target_surface_rect, |
- gfx::Rect layer_bound_rect, |
- gfx::Rect layer_rect_in_target_space, |
- const gfx::Transform& transform) { |
- // Is this layer fully contained within the target surface? |
- if (target_surface_rect.Contains(layer_rect_in_target_space)) |
- return layer_bound_rect; |
+inline gfx::Rect calculateVisibleRectWithCachedLayerRect(const gfx::Rect& targetSurfaceRect, const gfx::Rect& layerBoundRect, const gfx::Rect& layerRectInTargetSpace, const gfx::Transform& transform) |
+{ |
+ // Is this layer fully contained within the target surface? |
+ if (targetSurfaceRect.Contains(layerRectInTargetSpace)) |
+ return layerBoundRect; |
- // If the layer doesn't fill up the entire surface, then find the part of |
- // the surface rect where the layer could be visible. This avoids trying to |
- // project surface rect points that are behind the projection point. |
- gfx::Rect minimal_surface_rect = target_surface_rect; |
- minimal_surface_rect.Intersect(layer_rect_in_target_space); |
+ // If the layer doesn't fill up the entire surface, then find the part of |
+ // the surface rect where the layer could be visible. This avoids trying to |
+ // project surface rect points that are behind the projection point. |
+ gfx::Rect minimalSurfaceRect = targetSurfaceRect; |
+ minimalSurfaceRect.Intersect(layerRectInTargetSpace); |
- // Project the corners of the target surface rect into the layer space. |
- // This bounding rectangle may be larger than it needs to be (being |
- // axis-aligned), but is a reasonable filter on the space to consider. |
- // Non-invertible transforms will create an empty rect here. |
+ // Project the corners of the target surface rect into the layer space. |
+ // This bounding rectangle may be larger than it needs to be (being |
+ // axis-aligned), but is a reasonable filter on the space to consider. |
+ // Non-invertible transforms will create an empty rect here. |
- gfx::Transform surface_to_layer(gfx::Transform::kSkipInitialization); |
- if (!transform.GetInverse(&surface_to_layer)) { |
- // TODO(shawnsingh): Either we need to handle uninvertible transforms |
- // here, or DCHECK that the transform is invertible. |
- } |
- gfx::Rect layer_rect = gfx::ToEnclosingRect(MathUtil::ProjectClippedRect( |
- surface_to_layer, gfx::RectF(minimal_surface_rect))); |
- layer_rect.Intersect(layer_bound_rect); |
- return layer_rect; |
+ gfx::Transform surfaceToLayer(gfx::Transform::kSkipInitialization); |
+ if (!transform.GetInverse(&surfaceToLayer)) { |
+ // TODO(shawnsingh): Either we need to handle uninvertible transforms |
+ // here, or DCHECK that the transform is invertible. |
+ } |
+ gfx::Rect layerRect = gfx::ToEnclosingRect(MathUtil::ProjectClippedRect(surfaceToLayer, gfx::RectF(minimalSurfaceRect))); |
+ layerRect.Intersect(layerBoundRect); |
+ return layerRect; |
} |
-gfx::Rect LayerTreeHostCommon::CalculateVisibleRect( |
- gfx::Rect target_surface_rect, |
- gfx::Rect layer_bound_rect, |
- const gfx::Transform& transform) { |
- gfx::Rect layer_in_surface_space = |
- MathUtil::MapClippedRect(transform, layer_bound_rect); |
- return CalculateVisibleRectWithCachedLayerRect( |
- target_surface_rect, layer_bound_rect, layer_in_surface_space, transform); |
+gfx::Rect LayerTreeHostCommon::calculateVisibleRect(const gfx::Rect& targetSurfaceRect, const gfx::Rect& layerBoundRect, const gfx::Transform& transform) |
+{ |
+ gfx::Rect layerInSurfaceSpace = MathUtil::MapClippedRect(transform, layerBoundRect); |
+ return calculateVisibleRectWithCachedLayerRect(targetSurfaceRect, layerBoundRect, layerInSurfaceSpace, transform); |
} |
-template <typename LayerType> static inline bool IsRootLayer(LayerType* layer) { |
- return !layer->parent(); |
+template <typename LayerType> |
+static inline bool isRootLayer(LayerType* layer) |
+{ |
+ return !layer->parent(); |
} |
-template <typename LayerType> |
-static inline bool LayerIsInExisting3DRenderingContext(LayerType* layer) { |
- // According to current W3C spec on CSS transforms, a layer is part of an |
- // established 3d rendering context if its parent has transform-style of |
- // preserves-3d. |
- return layer->parent() && layer->parent()->preserves_3d(); |
+template<typename LayerType> |
+static inline bool layerIsInExisting3DRenderingContext(LayerType* layer) |
+{ |
+ // According to current W3C spec on CSS transforms, a layer is part of an established |
+ // 3d rendering context if its parent has transform-style of preserves-3d. |
+ return layer->parent() && layer->parent()->preserves_3d(); |
} |
-template <typename LayerType> |
-static bool IsRootLayerOfNewRenderingContext(LayerType* layer) { |
- // According to current W3C spec on CSS transforms (Section 6.1), a layer is |
- // the beginning of 3d rendering context if its parent does not have |
- // transform-style: preserve-3d, but this layer itself does. |
- if (layer->parent()) |
- return !layer->parent()->preserves_3d() && layer->preserves_3d(); |
+template<typename LayerType> |
+static bool isRootLayerOfNewRenderingContext(LayerType* layer) |
+{ |
+ // According to current W3C spec on CSS transforms (Section 6.1), a layer is the |
+ // beginning of 3d rendering context if its parent does not have transform-style: |
+ // preserve-3d, but this layer itself does. |
+ if (layer->parent()) |
+ return !layer->parent()->preserves_3d() && layer->preserves_3d(); |
- return layer->preserves_3d(); |
+ return layer->preserves_3d(); |
} |
-template <typename LayerType> |
-static bool IsLayerBackFaceVisible(LayerType* layer) { |
- // The current W3C spec on CSS transforms says that backface visibility should |
- // be determined differently depending on whether the layer is in a "3d |
- // rendering context" or not. For Chromium code, we can determine whether we |
- // are in a 3d rendering context by checking if the parent preserves 3d. |
+template<typename LayerType> |
+static bool isLayerBackFaceVisible(LayerType* layer) |
+{ |
+ // The current W3C spec on CSS transforms says that backface visibility should be |
+ // determined differently depending on whether the layer is in a "3d rendering |
+ // context" or not. For Chromium code, we can determine whether we are in a 3d |
+ // rendering context by checking if the parent preserves 3d. |
- if (LayerIsInExisting3DRenderingContext(layer)) |
- return layer->draw_transform().IsBackFaceVisible(); |
+ if (layerIsInExisting3DRenderingContext(layer)) |
+ return layer->draw_transform().IsBackFaceVisible(); |
- // In this case, either the layer establishes a new 3d rendering context, or |
- // is not in a 3d rendering context at all. |
- return layer->transform().IsBackFaceVisible(); |
+ // In this case, either the layer establishes a new 3d rendering context, or is not in |
+ // a 3d rendering context at all. |
+ return layer->transform().IsBackFaceVisible(); |
} |
-template <typename LayerType> |
-static bool IsSurfaceBackFaceVisible(LayerType* layer, |
- const gfx::Transform& draw_transform) { |
- if (LayerIsInExisting3DRenderingContext(layer)) |
- return draw_transform.IsBackFaceVisible(); |
+template<typename LayerType> |
+static bool isSurfaceBackFaceVisible(LayerType* layer, const gfx::Transform& drawTransform) |
+{ |
+ if (layerIsInExisting3DRenderingContext(layer)) |
+ return drawTransform.IsBackFaceVisible(); |
- if (IsRootLayerOfNewRenderingContext(layer)) |
- return layer->transform().IsBackFaceVisible(); |
+ if (isRootLayerOfNewRenderingContext(layer)) |
+ return layer->transform().IsBackFaceVisible(); |
- // If the render_surface is not part of a new or existing rendering context, |
- // then the layers that contribute to this surface will decide back-face |
- // visibility for themselves. |
- return false; |
+ // If the renderSurface is not part of a new or existing rendering context, then the |
+ // layers that contribute to this surface will decide back-face visibility for themselves. |
+ return false; |
} |
-template <typename LayerType> |
-static inline bool LayerClipsSubtree(LayerType* layer) { |
- return layer->masks_to_bounds() || layer->mask_layer(); |
+template<typename LayerType> |
+static inline bool layerClipsSubtree(LayerType* layer) |
+{ |
+ return layer->masks_to_bounds() || layer->mask_layer(); |
} |
-template <typename LayerType> |
-static gfx::Rect CalculateVisibleContentRect( |
- LayerType* layer, |
- gfx::Rect ancestor_clip_rect_in_descendant_surface_space, |
- gfx::Rect layer_rect_in_target_space) { |
- DCHECK(layer->render_target()); |
+template<typename LayerType> |
+static gfx::Rect calculateVisibleContentRect(LayerType* layer, const gfx::Rect& ancestorClipRectInDescendantSurfaceSpace, const gfx::Rect& layerRectInTargetSpace) |
+{ |
+ DCHECK(layer->render_target()); |
- // Nothing is visible if the layer bounds are empty. |
- if (!layer->DrawsContent() || layer->content_bounds().IsEmpty() || |
- layer->drawable_content_rect().IsEmpty()) |
- return gfx::Rect(); |
+ // Nothing is visible if the layer bounds are empty. |
+ if (!layer->DrawsContent() || layer->content_bounds().IsEmpty() || layer->drawable_content_rect().IsEmpty()) |
+ return gfx::Rect(); |
- // Compute visible bounds in target surface space. |
- gfx::Rect visible_rect_in_target_surface_space = |
- layer->drawable_content_rect(); |
+ // Compute visible bounds in target surface space. |
+ gfx::Rect visibleRectInTargetSurfaceSpace = layer->drawable_content_rect(); |
- if (!layer->render_target()->render_surface()->clip_rect().IsEmpty()) { |
- // In this case the target surface does clip layers that contribute to |
- // it. So, we have to convert the current surface's clipRect from its |
- // ancestor surface space to the current (descendant) surface |
- // space. This conversion is done outside this function so that it can |
- // be cached instead of computing it redundantly for every layer. |
- visible_rect_in_target_surface_space.Intersect( |
- ancestor_clip_rect_in_descendant_surface_space); |
- } |
+ if (!layer->render_target()->render_surface()->clip_rect().IsEmpty()) { |
+ // In this case the target surface does clip layers that contribute to |
+ // it. So, we have to convert the current surface's clipRect from its |
+ // ancestor surface space to the current (descendant) surface |
+ // space. This conversion is done outside this function so that it can |
+ // be cached instead of computing it redundantly for every layer. |
+ visibleRectInTargetSurfaceSpace.Intersect(ancestorClipRectInDescendantSurfaceSpace); |
+ } |
- if (visible_rect_in_target_surface_space.IsEmpty()) |
- return gfx::Rect(); |
+ if (visibleRectInTargetSurfaceSpace.IsEmpty()) |
+ return gfx::Rect(); |
- return CalculateVisibleRectWithCachedLayerRect( |
- visible_rect_in_target_surface_space, |
- gfx::Rect(gfx::Point(), layer->content_bounds()), |
- layer_rect_in_target_space, |
- layer->draw_transform()); |
+ return calculateVisibleRectWithCachedLayerRect(visibleRectInTargetSurfaceSpace, gfx::Rect(gfx::Point(), layer->content_bounds()), layerRectInTargetSpace, layer->draw_transform()); |
} |
-static inline bool TransformToParentIsKnown(LayerImpl* layer) { return true; } |
+static inline bool transformToParentIsKnown(LayerImpl*) |
+{ |
+ return true; |
+} |
-static inline bool TransformToParentIsKnown(Layer* layer) { |
+static inline bool transformToParentIsKnown(Layer* layer) |
+{ |
- return !layer->TransformIsAnimating(); |
+ return !layer->TransformIsAnimating(); |
} |
-static inline bool TransformToScreenIsKnown(LayerImpl* layer) { return true; } |
+static inline bool transformToScreenIsKnown(LayerImpl*) |
+{ |
+ return true; |
+} |
-static inline bool TransformToScreenIsKnown(Layer* layer) { |
- return !layer->screen_space_transform_is_animating(); |
+static inline bool transformToScreenIsKnown(Layer* layer) |
+{ |
+ return !layer->screen_space_transform_is_animating(); |
} |
-template <typename LayerType> |
-static bool LayerShouldBeSkipped(LayerType* layer) { |
- // Layers can be skipped if any of these conditions are met. |
- // - does not draw content. |
- // - is transparent |
- // - has empty bounds |
- // - the layer is not double-sided, but its back face is visible. |
- // |
- // Some additional conditions need to be computed at a later point after the |
- // recursion is finished. |
- // - the intersection of render surface content and layer clipRect is empty |
- // - the visibleContentRect is empty |
- // |
- // Note, if the layer should not have been drawn due to being fully |
- // transparent, we would have skipped the entire subtree and never made it |
- // into this function, so it is safe to omit this check here. |
+template<typename LayerType> |
+static bool layerShouldBeSkipped(LayerType* layer) |
+{ |
+ // Layers can be skipped if any of these conditions are met. |
+ // - does not draw content. |
+ // - is transparent |
+ // - has empty bounds |
+ // - the layer is not double-sided, but its back face is visible. |
+ // |
+ // Some additional conditions need to be computed at a later point after the recursion is finished. |
+ // - the intersection of render surface content and layer clipRect is empty |
+ // - the visibleContentRect is empty |
+ // |
+ // Note, if the layer should not have been drawn due to being fully transparent, |
+ // we would have skipped the entire subtree and never made it into this function, |
+ // so it is safe to omit this check here. |
- if (!layer->DrawsContent() || layer->bounds().IsEmpty()) |
- return true; |
+ if (!layer->DrawsContent() || layer->bounds().IsEmpty()) |
+ return true; |
- LayerType* backface_test_layer = layer; |
- if (layer->use_parent_backface_visibility()) { |
- DCHECK(layer->parent()); |
- DCHECK(!layer->parent()->use_parent_backface_visibility()); |
- backface_test_layer = layer->parent(); |
- } |
+ LayerType* backfaceTestLayer = layer; |
+ if (layer->use_parent_backface_visibility()) { |
+ DCHECK(layer->parent()); |
+ DCHECK(!layer->parent()->use_parent_backface_visibility()); |
+ backfaceTestLayer = layer->parent(); |
+ } |
- // The layer should not be drawn if (1) it is not double-sided and (2) the |
- // back of the layer is known to be facing the screen. |
- if (!backface_test_layer->double_sided() && |
- TransformToScreenIsKnown(backface_test_layer) && |
- IsLayerBackFaceVisible(backface_test_layer)) |
- return true; |
+ // The layer should not be drawn if (1) it is not double-sided and (2) the back of the layer is known to be facing the screen. |
+ if (!backfaceTestLayer->double_sided() && transformToScreenIsKnown(backfaceTestLayer) && isLayerBackFaceVisible(backfaceTestLayer)) |
+ return true; |
- return false; |
+ return false; |
} |
-static inline bool SubtreeShouldBeSkipped(LayerImpl* layer) { |
- // The opacity of a layer always applies to its children (either implicitly |
- // via a render surface or explicitly if the parent preserves 3D), so the |
- // entire subtree can be skipped if this layer is fully transparent. |
- return !layer->opacity(); |
+static inline bool subtreeShouldBeSkipped(LayerImpl* layer) |
+{ |
+ // The opacity of a layer always applies to its children (either implicitly |
+ // via a render surface or explicitly if the parent preserves 3D), so the |
+ // entire subtree can be skipped if this layer is fully transparent. |
+ return !layer->opacity(); |
} |
-static inline bool SubtreeShouldBeSkipped(Layer* layer) { |
- // If the opacity is being animated then the opacity on the main thread is |
- // unreliable (since the impl thread may be using a different opacity), so it |
- // should not be trusted. |
- // In particular, it should not cause the subtree to be skipped. |
- // Similarly, for layers that might animate opacity using an impl-only |
- // animation, their subtree should also not be skipped. |
- return !layer->opacity() && !layer->OpacityIsAnimating() && |
- !layer->OpacityCanAnimateOnImplThread(); |
+static inline bool subtreeShouldBeSkipped(Layer* layer) |
+{ |
+ // If the opacity is being animated then the opacity on the main thread is unreliable |
+ // (since the impl thread may be using a different opacity), so it should not be trusted. |
+ // In particular, it should not cause the subtree to be skipped. |
+ // Similarly, for layers that might animate opacity using an impl-only |
+ // animation, their subtree should also not be skipped. |
+ return !layer->opacity() && !layer->OpacityIsAnimating() && |
+ !layer->OpacityCanAnimateOnImplThread(); |
} |
// Called on each layer that could be drawn after all information from |
// calcDrawProperties has been updated on that layer. May have some false |
// positives (e.g. layers get this called on them but don't actually get drawn). |
-static inline void UpdateTilePrioritiesForLayer(LayerImpl* layer) { |
- layer->UpdateTilePriorities(); |
+static inline void updateTilePrioritiesForLayer(LayerImpl* layer) |
+{ |
+ layer->UpdateTilePriorities(); |
- // Mask layers don't get this call, so explicitly update them so they can |
- // kick off tile rasterization. |
- if (layer->mask_layer()) |
- layer->mask_layer()->UpdateTilePriorities(); |
- if (layer->replica_layer() && layer->replica_layer()->mask_layer()) |
- layer->replica_layer()->mask_layer()->UpdateTilePriorities(); |
+ // Mask layers don't get this call, so explicitly update them so they can |
+ // kick off tile rasterization. |
+ if (layer->mask_layer()) |
+ layer->mask_layer()->UpdateTilePriorities(); |
+ if (layer->replica_layer() && layer->replica_layer()->mask_layer()) |
+ layer->replica_layer()->mask_layer()->UpdateTilePriorities(); |
} |
-static inline void UpdateTilePrioritiesForLayer(Layer* layer) {} |
+static inline void updateTilePrioritiesForLayer(Layer* layer) |
+{ |
+} |
-template <typename LayerType> |
-static bool SubtreeShouldRenderToSeparateSurface( |
- LayerType* layer, |
- bool axis_aligned_with_respect_to_parent) { |
- // |
- // A layer and its descendants should render onto a new RenderSurfaceImpl if |
- // any of these rules hold: |
- // |
+template<typename LayerType> |
+static bool subtreeShouldRenderToSeparateSurface(LayerType* layer, bool axisAlignedWithRespectToParent) |
+{ |
+ // |
+ // A layer and its descendants should render onto a new RenderSurfaceImpl if any of these rules hold: |
+ // |
- // The root layer should always have a render_surface. |
- if (IsRootLayer(layer)) |
- return true; |
+ // The root layer should always have a renderSurface. |
+ if (isRootLayer(layer)) |
+ return true; |
- // If we force it. |
- if (layer->force_render_surface()) |
- return true; |
+ // If we force it. |
+ if (layer->force_render_surface()) |
+ return true; |
- // If the layer uses a mask. |
- if (layer->mask_layer()) |
- return true; |
+ // If the layer uses a mask. |
+ if (layer->mask_layer()) |
+ return true; |
- // If the layer has a reflection. |
- if (layer->replica_layer()) |
- return true; |
+ // If the layer has a reflection. |
+ if (layer->replica_layer()) |
+ return true; |
- // If the layer uses a CSS filter. |
- if (!layer->filters().isEmpty() || !layer->background_filters().isEmpty() || |
- layer->filter()) |
- return true; |
+ // If the layer uses a CSS filter. |
+ if (!layer->filters().isEmpty() || !layer->background_filters().isEmpty() || layer->filter()) |
+ return true; |
- int num_descendants_that_draw_content = |
- layer->draw_properties().num_descendants_that_draw_content; |
+ int numDescendantsThatDrawContent = layer->draw_properties().num_descendants_that_draw_content; |
- // If the layer flattens its subtree (i.e. the layer doesn't preserve-3d), but |
- // it is treated as a 3D object by its parent (i.e. parent does preserve-3d). |
- if (LayerIsInExisting3DRenderingContext(layer) && !layer->preserves_3d() && |
- num_descendants_that_draw_content > 0) { |
- TRACE_EVENT_INSTANT0( |
- "cc", |
- "LayerTreeHostCommon::SubtreeShouldRenderToSeparateSurface flattening"); |
- return true; |
- } |
+ // If the layer flattens its subtree (i.e. the layer doesn't preserve-3d), but it is |
+ // treated as a 3D object by its parent (i.e. parent does preserve-3d). |
+ if (layerIsInExisting3DRenderingContext(layer) && !layer->preserves_3d() && numDescendantsThatDrawContent > 0) { |
+ TRACE_EVENT_INSTANT0("cc", "LayerTreeHostCommon::requireSurface flattening"); |
+ return true; |
+ } |
- // If the layer clips its descendants but it is not axis-aligned with respect |
- // to its parent. |
- bool layer_clips_external_content = |
- LayerClipsSubtree(layer) || layer->HasDelegatedContent(); |
- if (layer_clips_external_content && !axis_aligned_with_respect_to_parent && |
- !layer->draw_properties().descendants_can_clip_selves) { |
- TRACE_EVENT_INSTANT0( |
- "cc", |
- "LayerTreeHostCommon::SubtreeShouldRenderToSeparateSurface clipping"); |
- return true; |
- } |
+ // If the layer clips its descendants but it is not axis-aligned with respect to its parent. |
+ bool layerClipsExternalContent = layerClipsSubtree(layer) || layer->HasDelegatedContent(); |
+ if (layerClipsExternalContent && !axisAlignedWithRespectToParent && !layer->draw_properties().descendants_can_clip_selves) |
+ { |
+ TRACE_EVENT_INSTANT0("cc", "LayerTreeHostCommon::requireSurface clipping"); |
+ return true; |
+ } |
- // If the layer has some translucency and does not have a preserves-3d |
- // transform style. This condition only needs a render surface if two or more |
- // layers in the subtree overlap. But checking layer overlaps is unnecessarily |
- // costly so instead we conservatively create a surface whenever at least two |
- // layers draw content for this subtree. |
- bool at_least_two_layers_in_subtree_draw_content = |
- num_descendants_that_draw_content > 0 && |
- (layer->DrawsContent() || num_descendants_that_draw_content > 1); |
+ // If the layer has some translucency and does not have a preserves-3d transform style. |
+ // This condition only needs a render surface if two or more layers in the |
+ // subtree overlap. But checking layer overlaps is unnecessarily costly so |
+ // instead we conservatively create a surface whenever at least two layers |
+ // draw content for this subtree. |
+ bool atLeastTwoLayersInSubtreeDrawContent = numDescendantsThatDrawContent > 0 && (layer->DrawsContent() || numDescendantsThatDrawContent > 1); |
- if (layer->opacity() != 1.f && !layer->preserves_3d() && |
- at_least_two_layers_in_subtree_draw_content) { |
- TRACE_EVENT_INSTANT0( |
- "cc", |
- "LayerTreeHostCommon::SubtreeShouldRenderToSeparateSurface opacity"); |
- return true; |
- } |
+ if (layer->opacity() != 1.f && !layer->preserves_3d() && atLeastTwoLayersInSubtreeDrawContent) { |
+ TRACE_EVENT_INSTANT0("cc", "LayerTreeHostCommon::requireSurface opacity"); |
+ return true; |
+ } |
- return false; |
+ return false; |
} |
-gfx::Transform ComputeScrollCompensationForThisLayer( |
- LayerImpl* scrolling_layer, |
- const gfx::Transform& parent_matrix) { |
- // For every layer that has non-zero scroll_delta, we have to compute a |
- // transform that can undo the scroll_delta translation. In particular, we |
- // want this matrix to premultiply a fixed-position layer's parent_matrix, so |
- // we design this transform in three steps as follows. The steps described |
- // here apply from right-to-left, so Step 1 would be the right-most matrix: |
- // |
- // Step 1. transform from target surface space to the exact space where |
- // scroll_delta is actually applied. |
- // -- this is inverse of the matrix in step 3 |
- // Step 2. undo the scroll_delta |
- // -- this is just a translation by scroll_delta. |
- // Step 3. transform back to target surface space. |
- // -- this transform is the "partial_layer_origin_transform" = |
- // (parent_matrix * scale(layer->pageScaleDelta())); |
- // |
- // These steps create a matrix that both start and end in targetSurfaceSpace. |
- // So this matrix can pre-multiply any fixed-position layer's draw_transform |
- // to undo the scroll_deltas -- as long as that fixed position layer is fixed |
- // onto the same render_target as this scrolling_layer. |
- // |
+gfx::Transform computeScrollCompensationForThisLayer(LayerImpl* scrollingLayer, const gfx::Transform& parentMatrix) |
+{ |
+ // For every layer that has non-zero scrollDelta, we have to compute a transform that can undo the |
+ // scrollDelta translation. In particular, we want this matrix to premultiply a fixed-position layer's |
+ // parentMatrix, so we design this transform in three steps as follows. The steps described here apply |
+ // from right-to-left, so Step 1 would be the right-most matrix: |
+ // |
+ // Step 1. transform from target surface space to the exact space where scrollDelta is actually applied. |
+ // -- this is inverse of the matrix in step 3 |
+ // Step 2. undo the scrollDelta |
+ // -- this is just a translation by scrollDelta. |
+ // Step 3. transform back to target surface space. |
+ // -- this transform is the "partialLayerOriginTransform" = (parentMatrix * scale(layer->pageScaleDelta())); |
+ // |
+ // These steps create a matrix that both start and end in targetSurfaceSpace. So this matrix can |
+ // pre-multiply any fixed-position layer's drawTransform to undo the scrollDeltas -- as long as |
+ // that fixed position layer is fixed onto the same renderTarget as this scrollingLayer. |
+ // |
- gfx::Transform partial_layer_origin_transform = parent_matrix; |
- partial_layer_origin_transform.PreconcatTransform( |
- scrolling_layer->impl_transform()); |
+ gfx::Transform partialLayerOriginTransform = parentMatrix; |
+ partialLayerOriginTransform.PreconcatTransform(scrollingLayer->impl_transform()); |
- gfx::Transform scroll_compensation_for_this_layer = |
- partial_layer_origin_transform; // Step 3 |
- scroll_compensation_for_this_layer.Translate( |
- scrolling_layer->scroll_delta().x(), |
- scrolling_layer->scroll_delta().y()); // Step 2 |
+ gfx::Transform scrollCompensationForThisLayer = partialLayerOriginTransform; // Step 3 |
+ scrollCompensationForThisLayer.Translate(scrollingLayer->scroll_delta().x(), scrollingLayer->scroll_delta().y()); // Step 2 |
- gfx::Transform inverse_partial_layer_origin_transform( |
- gfx::Transform::kSkipInitialization); |
- if (!partial_layer_origin_transform.GetInverse( |
- &inverse_partial_layer_origin_transform)) { |
- // TODO(shawnsingh): Either we need to handle uninvertible transforms |
- // here, or DCHECK that the transform is invertible. |
- } |
- scroll_compensation_for_this_layer.PreconcatTransform( |
- inverse_partial_layer_origin_transform); // Step 1 |
- return scroll_compensation_for_this_layer; |
+ gfx::Transform inversePartialLayerOriginTransform(gfx::Transform::kSkipInitialization); |
+ if (!partialLayerOriginTransform.GetInverse(&inversePartialLayerOriginTransform)) { |
+ // TODO(shawnsingh): Either we need to handle uninvertible transforms |
+ // here, or DCHECK that the transform is invertible. |
+ } |
+ scrollCompensationForThisLayer.PreconcatTransform(inversePartialLayerOriginTransform); // Step 1 |
+ return scrollCompensationForThisLayer; |
} |
-gfx::Transform ComputeScrollCompensationMatrixForChildren( |
- Layer* current_layer, |
- const gfx::Transform& current_parent_matrix, |
- const gfx::Transform& current_scroll_compensation) { |
- // The main thread (i.e. Layer) does not need to worry about scroll |
- // compensation. So we can just return an identity matrix here. |
- return gfx::Transform(); |
+gfx::Transform computeScrollCompensationMatrixForChildren(Layer* current_layer, const gfx::Transform& currentParentMatrix, const gfx::Transform& currentScrollCompensation) |
+{ |
+ // The main thread (i.e. Layer) does not need to worry about scroll compensation. |
+ // So we can just return an identity matrix here. |
+ return gfx::Transform(); |
} |
-gfx::Transform ComputeScrollCompensationMatrixForChildren( |
- LayerImpl* layer, |
- const gfx::Transform& parent_matrix, |
- const gfx::Transform& current_scroll_compensation_matrix) { |
- // "Total scroll compensation" is the transform needed to cancel out all |
- // scroll_delta translations that occurred since the nearest container layer, |
- // even if there are render_surfaces in-between. |
- // |
- // There are some edge cases to be aware of, that are not explicit in the |
- // code: |
- // - A layer that is both a fixed-position and container should not be its |
- // own container, instead, that means it is fixed to an ancestor, and is a |
- // container for any fixed-position descendants. |
- // - A layer that is a fixed-position container and has a render_surface |
- // should behave the same as a container without a render_surface, the |
- // render_surface is irrelevant in that case. |
- // - A layer that does not have an explicit container is simply fixed to the |
- // viewport. (i.e. the root render_surface.) |
- // - If the fixed-position layer has its own render_surface, then the |
- // render_surface is the one who gets fixed. |
- // |
- // This function needs to be called AFTER layers create their own |
- // render_surfaces. |
- // |
+gfx::Transform computeScrollCompensationMatrixForChildren(LayerImpl* layer, const gfx::Transform& parentMatrix, const gfx::Transform& currentScrollCompensationMatrix) |
+{ |
+ // "Total scroll compensation" is the transform needed to cancel out all scrollDelta translations that |
+ // occurred since the nearest container layer, even if there are renderSurfaces in-between. |
+ // |
+ // There are some edge cases to be aware of, that are not explicit in the code: |
+ // - A layer that is both a fixed-position and container should not be its own container, instead, that means |
+ // it is fixed to an ancestor, and is a container for any fixed-position descendants. |
+ // - A layer that is a fixed-position container and has a renderSurface should behave the same as a container |
+ // without a renderSurface, the renderSurface is irrelevant in that case. |
+ // - A layer that does not have an explicit container is simply fixed to the viewport. |
+ // (i.e. the root renderSurface.) |
+ // - If the fixed-position layer has its own renderSurface, then the renderSurface is |
+ // the one who gets fixed. |
+ // |
+ // This function needs to be called AFTER layers create their own renderSurfaces. |
+ // |
- // Avoid the overheads (including stack allocation and matrix |
- // initialization/copy) if we know that the scroll compensation doesn't need |
- // to be reset or adjusted. |
- if (!layer->is_container_for_fixed_position_layers() && |
- layer->scroll_delta().IsZero() && !layer->render_surface()) |
- return current_scroll_compensation_matrix; |
+ // Avoid the overheads (including stack allocation and matrix initialization/copy) if we know that the scroll compensation doesn't need to be reset or adjusted. |
+ if (!layer->is_container_for_fixed_position_layers() && layer->scroll_delta().IsZero() && !layer->render_surface()) |
+ return currentScrollCompensationMatrix; |
- // Start as identity matrix. |
- gfx::Transform next_scroll_compensation_matrix; |
+ // Start as identity matrix. |
+ gfx::Transform nextScrollCompensationMatrix; |
- // If this layer is not a container, then it inherits the existing scroll |
- // compensations. |
- if (!layer->is_container_for_fixed_position_layers()) |
- next_scroll_compensation_matrix = current_scroll_compensation_matrix; |
+ // If this layer is not a container, then it inherits the existing scroll compensations. |
+ if (!layer->is_container_for_fixed_position_layers()) |
+ nextScrollCompensationMatrix = currentScrollCompensationMatrix; |
- // If the current layer has a non-zero scroll_delta, then we should compute |
- // its local scrollCompensation and accumulate it to the |
- // next_scroll_compensation_matrix. |
- if (!layer->scroll_delta().IsZero()) { |
- gfx::Transform scroll_compensation_for_this_layer = |
- ComputeScrollCompensationForThisLayer(layer, parent_matrix); |
- next_scroll_compensation_matrix.PreconcatTransform( |
- scroll_compensation_for_this_layer); |
- } |
+ // If the current layer has a non-zero scrollDelta, then we should compute its local scrollCompensation |
+ // and accumulate it to the nextScrollCompensationMatrix. |
+ if (!layer->scroll_delta().IsZero()) { |
+ gfx::Transform scrollCompensationForThisLayer = computeScrollCompensationForThisLayer(layer, parentMatrix); |
+ nextScrollCompensationMatrix.PreconcatTransform(scrollCompensationForThisLayer); |
+ } |
- // If the layer created its own render_surface, we have to adjust |
- // next_scroll_compensation_matrix. The adjustment allows us to continue |
- // using the scrollCompensation on the next surface. |
- // Step 1 (right-most in the math): transform from the new surface to the |
- // original ancestor surface |
- // Step 2: apply the scroll compensation |
- // Step 3: transform back to the new surface. |
- if (layer->render_surface() && |
- !next_scroll_compensation_matrix.IsIdentity()) { |
- gfx::Transform inverse_surface_draw_transform( |
- gfx::Transform::kSkipInitialization); |
- if (!layer->render_surface()->draw_transform().GetInverse( |
- &inverse_surface_draw_transform)) { |
- // TODO(shawnsingh): Either we need to handle uninvertible transforms |
- // here, or DCHECK that the transform is invertible. |
+ // If the layer created its own renderSurface, we have to adjust nextScrollCompensationMatrix. |
+ // The adjustment allows us to continue using the scrollCompensation on the next surface. |
+ // Step 1 (right-most in the math): transform from the new surface to the original ancestor surface |
+ // Step 2: apply the scroll compensation |
+ // Step 3: transform back to the new surface. |
+ if (layer->render_surface() && !nextScrollCompensationMatrix.IsIdentity()) { |
+ gfx::Transform inverseSurfaceDrawTransform(gfx::Transform::kSkipInitialization); |
+ if (!layer->render_surface()->draw_transform().GetInverse(&inverseSurfaceDrawTransform)) { |
+ // TODO(shawnsingh): Either we need to handle uninvertible transforms |
+ // here, or DCHECK that the transform is invertible. |
+ } |
+ nextScrollCompensationMatrix = inverseSurfaceDrawTransform * nextScrollCompensationMatrix * layer->render_surface()->draw_transform(); |
} |
- next_scroll_compensation_matrix = |
- inverse_surface_draw_transform * next_scroll_compensation_matrix * |
- layer->render_surface()->draw_transform(); |
- } |
- return next_scroll_compensation_matrix; |
+ return nextScrollCompensationMatrix; |
} |
-template <typename LayerType> |
-static inline void CalculateContentsScale(LayerType* layer, |
- float contents_scale, |
- bool animating_transform_to_screen) { |
- layer->CalculateContentsScale(contents_scale, |
- animating_transform_to_screen, |
- &layer->draw_properties().contents_scale_x, |
- &layer->draw_properties().contents_scale_y, |
- &layer->draw_properties().content_bounds); |
- |
- LayerType* mask_layer = layer->mask_layer(); |
- if (mask_layer) { |
- mask_layer->CalculateContentsScale( |
- contents_scale, |
+template<typename LayerType> |
+static inline void CalculateContentsScale(LayerType* layer, float contentsScale, bool animating_transform_to_screen) |
+{ |
+ layer->CalculateContentsScale( |
+ contentsScale, |
animating_transform_to_screen, |
- &mask_layer->draw_properties().contents_scale_x, |
- &mask_layer->draw_properties().contents_scale_y, |
- &mask_layer->draw_properties().content_bounds); |
- } |
+ &layer->draw_properties().contents_scale_x, |
+ &layer->draw_properties().contents_scale_y, |
+ &layer->draw_properties().content_bounds); |
- LayerType* replica_mask_layer = |
- layer->replica_layer() ? layer->replica_layer()->mask_layer() : NULL; |
- if (replica_mask_layer) { |
- replica_mask_layer->CalculateContentsScale( |
- contents_scale, |
- animating_transform_to_screen, |
- &replica_mask_layer->draw_properties().contents_scale_x, |
- &replica_mask_layer->draw_properties().contents_scale_y, |
- &replica_mask_layer->draw_properties().content_bounds); |
- } |
+ LayerType* maskLayer = layer->mask_layer(); |
+ if (maskLayer) |
+ { |
+ maskLayer->CalculateContentsScale( |
+ contentsScale, |
+ animating_transform_to_screen, |
+ &maskLayer->draw_properties().contents_scale_x, |
+ &maskLayer->draw_properties().contents_scale_y, |
+ &maskLayer->draw_properties().content_bounds); |
+ } |
+ |
+ LayerType* replicaMaskLayer = layer->replica_layer() ? layer->replica_layer()->mask_layer() : 0; |
+ if (replicaMaskLayer) |
+ { |
+ replicaMaskLayer->CalculateContentsScale( |
+ contentsScale, |
+ animating_transform_to_screen, |
+ &replicaMaskLayer->draw_properties().contents_scale_x, |
+ &replicaMaskLayer->draw_properties().contents_scale_y, |
+ &replicaMaskLayer->draw_properties().content_bounds); |
+ } |
} |
-static inline void UpdateLayerContentsScale( |
- LayerImpl* layer, |
- const gfx::Transform& combined_transform, |
- float device_scale_factor, |
- float page_scale_factor, |
- bool animating_transform_to_screen) { |
- gfx::Vector2dF transform_scale = MathUtil::ComputeTransform2dScaleComponents( |
- combined_transform, device_scale_factor * page_scale_factor); |
- float contents_scale = std::max(transform_scale.x(), transform_scale.y()); |
- CalculateContentsScale(layer, contents_scale, animating_transform_to_screen); |
+static inline void updateLayerContentsScale(LayerImpl* layer, const gfx::Transform& combinedTransform, float deviceScaleFactor, float pageScaleFactor, bool animating_transform_to_screen) |
+{ |
+ gfx::Vector2dF transformScale = MathUtil::ComputeTransform2dScaleComponents(combinedTransform, deviceScaleFactor * pageScaleFactor); |
+ float contentsScale = std::max(transformScale.x(), transformScale.y()); |
+ CalculateContentsScale(layer, contentsScale, animating_transform_to_screen); |
} |
-static inline void UpdateLayerContentsScale( |
- Layer* layer, |
- const gfx::Transform& combined_transform, |
- float device_scale_factor, |
- float page_scale_factor, |
- bool animating_transform_to_screen) { |
- float raster_scale = layer->raster_scale(); |
+static inline void updateLayerContentsScale(Layer* layer, const gfx::Transform& combinedTransform, float deviceScaleFactor, float pageScaleFactor, bool animating_transform_to_screen) |
+{ |
+ float rasterScale = layer->raster_scale(); |
- if (layer->automatically_compute_raster_scale()) { |
- gfx::Vector2dF transform_scale = |
- MathUtil::ComputeTransform2dScaleComponents(combined_transform, 0.f); |
- float combined_scale = std::max(transform_scale.x(), transform_scale.y()); |
- float ideal_raster_scale = combined_scale / device_scale_factor; |
- if (!layer->bounds_contain_page_scale()) |
- ideal_raster_scale /= page_scale_factor; |
+ if (layer->automatically_compute_raster_scale()) { |
+ gfx::Vector2dF transformScale = MathUtil::ComputeTransform2dScaleComponents(combinedTransform, 0.f); |
+ float combinedScale = std::max(transformScale.x(), transformScale.y()); |
+ float idealRasterScale = combinedScale / deviceScaleFactor; |
+ if (!layer->bounds_contain_page_scale()) |
+ idealRasterScale /= pageScaleFactor; |
- bool need_to_set_raster_scale = !raster_scale; |
+ bool needToSetRasterScale = !rasterScale; |
- // If we've previously saved a raster_scale but the ideal changes, things |
- // are unpredictable and we should just use 1. |
- if (raster_scale && raster_scale != 1.f && |
- ideal_raster_scale != raster_scale) { |
- ideal_raster_scale = 1.f; |
- need_to_set_raster_scale = true; |
- } |
+ // If we've previously saved a rasterScale but the ideal changes, things are unpredictable and we should just use 1. |
+ if (rasterScale && rasterScale != 1.f && idealRasterScale != rasterScale) { |
+ idealRasterScale = 1.f; |
+ needToSetRasterScale = true; |
+ } |
- if (need_to_set_raster_scale) { |
- bool use_and_save_ideal_scale = |
- ideal_raster_scale >= 1.f && !animating_transform_to_screen; |
- if (use_and_save_ideal_scale) { |
- raster_scale = ideal_raster_scale; |
- layer->SetRasterScale(raster_scale); |
- } |
+ if (needToSetRasterScale) { |
+ bool useAndSaveIdealScale = idealRasterScale >= 1.f && !animating_transform_to_screen; |
+ if (useAndSaveIdealScale) { |
+ rasterScale = idealRasterScale; |
+ layer->SetRasterScale(rasterScale); |
+ } |
+ } |
} |
- } |
- if (!raster_scale) |
- raster_scale = 1.f; |
+ if (!rasterScale) |
+ rasterScale = 1.f; |
- float contents_scale = raster_scale * device_scale_factor; |
- if (!layer->bounds_contain_page_scale()) |
- contents_scale *= page_scale_factor; |
+ float contentsScale = rasterScale * deviceScaleFactor; |
+ if (!layer->bounds_contain_page_scale()) |
+ contentsScale *= pageScaleFactor; |
- CalculateContentsScale(layer, contents_scale, animating_transform_to_screen); |
+ CalculateContentsScale(layer, contentsScale, animating_transform_to_screen); |
} |
-template <typename LayerType, typename LayerList> |
-static inline void RemoveSurfaceForEarlyExit( |
- LayerType* layer_to_remove, |
- LayerList& render_surface_layer_list) { |
- DCHECK(layer_to_remove->render_surface()); |
- // Technically, we know that the layer we want to remove should be |
- // at the back of the render_surface_layer_list. However, we have had |
- // bugs before that added unnecessary layers here |
- // (https://bugs.webkit.org/show_bug.cgi?id=74147), but that causes |
- // things to crash. So here we proactively remove any additional |
- // layers from the end of the list. |
- while (render_surface_layer_list->back() != layer_to_remove) { |
- render_surface_layer_list->back()->ClearRenderSurface(); |
- render_surface_layer_list->pop_back(); |
- } |
- DCHECK_EQ(render_surface_layer_list->back(), layer_to_remove); |
- render_surface_layer_list->pop_back(); |
- layer_to_remove->ClearRenderSurface(); |
+template<typename LayerType, typename LayerList> |
+static inline void removeSurfaceForEarlyExit(LayerType* layerToRemove, LayerList& renderSurfaceLayerList) |
+{ |
+ DCHECK(layerToRemove->render_surface()); |
+ // Technically, we know that the layer we want to remove should be |
+ // at the back of the renderSurfaceLayerList. However, we have had |
+ // bugs before that added unnecessary layers here |
+ // (https://bugs.webkit.org/show_bug.cgi?id=74147), but that causes |
+ // things to crash. So here we proactively remove any additional |
+ // layers from the end of the list. |
+ while (renderSurfaceLayerList.back() != layerToRemove) { |
+ renderSurfaceLayerList.back()->ClearRenderSurface(); |
+ renderSurfaceLayerList.pop_back(); |
+ } |
+ DCHECK(renderSurfaceLayerList.back() == layerToRemove); |
+ renderSurfaceLayerList.pop_back(); |
+ layerToRemove->ClearRenderSurface(); |
} |
// Recursively walks the layer tree to compute any information that is needed |
// before doing the main recursion. |
-template <typename LayerType> |
-static void PreCalculateMetaInformation(LayerType* layer) { |
- if (layer->HasDelegatedContent()) { |
- // Layers with delegated content need to be treated as if they have as many |
- // children as the number of layers they own delegated quads for. Since we |
- // don't know this number right now, we choose one that acts like infinity |
- // for our purposes. |
- layer->draw_properties().num_descendants_that_draw_content = 1000; |
- layer->draw_properties().descendants_can_clip_selves = false; |
- return; |
- } |
+template<typename LayerType> |
+static void preCalculateMetaInformation(LayerType* layer) |
+{ |
+ if (layer->HasDelegatedContent()) { |
+ // Layers with delegated content need to be treated as if they have as many children as the number |
+ // of layers they own delegated quads for. Since we don't know this number right now, we choose |
+ // one that acts like infinity for our purposes. |
+ layer->draw_properties().num_descendants_that_draw_content = 1000; |
+ layer->draw_properties().descendants_can_clip_selves = false; |
+ return; |
+ } |
- int num_descendants_that_draw_content = 0; |
- bool descendants_can_clip_selves = true; |
- bool sublayer_transform_prevents_clip = |
- !layer->sublayer_transform().IsPositiveScaleOrTranslation(); |
+ int numDescendantsThatDrawContent = 0; |
+ bool descendantsCanClipSelves = true; |
+ bool sublayerTransformPreventsClip = !layer->sublayer_transform().IsPositiveScaleOrTranslation(); |
- for (size_t i = 0; i < layer->children().size(); ++i) { |
- LayerType* child_layer = layer->children()[i]; |
- PreCalculateMetaInformation<LayerType>(child_layer); |
+ for (size_t i = 0; i < layer->children().size(); ++i) { |
+ LayerType* childLayer = layer->children()[i]; |
+ preCalculateMetaInformation<LayerType>(childLayer); |
- num_descendants_that_draw_content += child_layer->DrawsContent() ? 1 : 0; |
- num_descendants_that_draw_content += |
- child_layer->draw_properties().num_descendants_that_draw_content; |
+ numDescendantsThatDrawContent += childLayer->DrawsContent() ? 1 : 0; |
+ numDescendantsThatDrawContent += childLayer->draw_properties().num_descendants_that_draw_content; |
- if ((child_layer->DrawsContent() && !child_layer->CanClipSelf()) || |
- !child_layer->draw_properties().descendants_can_clip_selves || |
- sublayer_transform_prevents_clip || |
- !child_layer->transform().IsPositiveScaleOrTranslation()) |
- descendants_can_clip_selves = false; |
- } |
+ if ((childLayer->DrawsContent() && !childLayer->CanClipSelf()) || |
+ !childLayer->draw_properties().descendants_can_clip_selves || |
+ sublayerTransformPreventsClip || |
+ !childLayer->transform().IsPositiveScaleOrTranslation()) |
+ descendantsCanClipSelves = false; |
+ } |
- layer->draw_properties().num_descendants_that_draw_content = |
- num_descendants_that_draw_content; |
- layer->draw_properties().descendants_can_clip_selves = |
- descendants_can_clip_selves; |
+ layer->draw_properties().num_descendants_that_draw_content = numDescendantsThatDrawContent; |
+ layer->draw_properties().descendants_can_clip_selves = descendantsCanClipSelves; |
} |
-static void RoundTranslationComponents(gfx::Transform* transform) { |
- transform->matrix(). |
- setDouble(0, 3, MathUtil::Round(transform->matrix().getDouble(0, 3))); |
- transform->matrix(). |
- setDouble(1, 3, MathUtil::Round(transform->matrix().getDouble(1, 3))); |
+static void roundTranslationComponents(gfx::Transform* transform) |
+{ |
+ transform->matrix().setDouble(0, 3, MathUtil::Round(transform->matrix().getDouble(0, 3))); |
+ transform->matrix().setDouble(1, 3, MathUtil::Round(transform->matrix().getDouble(1, 3))); |
} |
-// Recursively walks the layer tree starting at the given node and computes all |
-// the necessary transformations, clipRects, render surfaces, etc. |
-template <typename LayerType, typename LayerList, typename RenderSurfaceType> |
-static void CalculateDrawPropertiesInternal( |
- LayerType* layer, |
- const gfx::Transform& parent_matrix, |
- const gfx::Transform& full_hierarchy_matrix, |
- const gfx::Transform& current_scroll_compensation_matrix, |
- gfx::Rect clip_rect_from_ancestor, |
- gfx::Rect clip_rect_from_ancestor_in_descendant_space, |
- bool ancestor_clips_subtree, |
- RenderSurfaceType* nearest_ancestor_that_moves_pixels, |
- LayerList* render_surface_layer_list, |
- LayerList* layer_list, |
- LayerSorter* layer_sorter, |
- int max_texture_size, |
- float device_scale_factor, |
- float page_scale_factor, |
- bool subtree_can_use_lcd_text, |
- gfx::Rect* drawable_content_rect_of_subtree, |
- bool update_tile_priorities) { |
- // This function computes the new matrix transformations recursively for this |
- // layer and all its descendants. It also computes the appropriate render |
- // surfaces. |
- // Some important points to remember: |
- // |
- // 0. Here, transforms are notated in Matrix x Vector order, and in words we |
- // describe what the transform does from left to right. |
- // |
- // 1. In our terminology, the "layer origin" refers to the top-left corner of |
- // a layer, and the positive Y-axis points downwards. This interpretation is |
- // valid because the orthographic projection applied at draw time flips the Y |
- // axis appropriately. |
- // |
- // 2. The anchor point, when given as a PointF object, is specified in "unit |
- // layer space", where the bounds of the layer map to [0, 1]. However, as a |
- // Transform object, the transform to the anchor point is specified in "layer |
- // space", where the bounds of the layer map to [bounds.width(), |
- // bounds.height()]. |
- // |
- // 3. Definition of various transforms used: |
- // M[parent] is the parent matrix, with respect to the nearest render |
- // surface, passed down recursively. |
- // |
- // M[root] is the full hierarchy, with respect to the root, passed down |
- // recursively. |
- // |
- // Tr[origin] is the translation matrix from the parent's origin to |
- // this layer's origin. |
- // |
- // Tr[origin2anchor] is the translation from the layer's origin to its |
- // anchor point |
- // |
- // Tr[origin2center] is the translation from the layer's origin to its |
- // center |
- // |
- // M[layer] is the layer's matrix (applied at the anchor point) |
- // |
- // M[sublayer] is the layer's sublayer transform (also applied at the |
- // layer's anchor point) |
- // |
- // S[layer2content] is the ratio of a layer's ContentBounds() to its |
- // Bounds(). |
- // |
- // Some composite transforms can help in understanding the sequence of |
- // transforms: |
- // compositeLayerTransform = Tr[origin2anchor] * M[layer] * |
- // Tr[origin2anchor].inverse() |
- // |
- // compositeSublayerTransform = Tr[origin2anchor] * M[sublayer] * |
- // Tr[origin2anchor].inverse() |
- // |
- // 4. When a layer (or render surface) is drawn, it is drawn into a "target |
- // render surface". Therefore the draw transform does not necessarily |
- // transform from screen space to local layer space. Instead, the draw |
- // transform is the transform between the "target render surface space" and |
- // local layer space. Note that render surfaces, except for the root, also |
- // draw themselves into a different target render surface, and so their draw |
- // transform and origin transforms are also described with respect to the |
- // target. |
- // |
- // Using these definitions, then: |
- // |
- // The draw transform for the layer is: |
- // M[draw] = M[parent] * Tr[origin] * compositeLayerTransform * |
- // S[layer2content] = M[parent] * Tr[layer->Position() + anchor] * |
- // M[layer] * Tr[anchor2origin] * S[layer2content] |
- // |
- // Interpreting the math left-to-right, this transforms from the |
- // layer's render surface to the origin of the layer in content space. |
- // |
- // The screen space transform is: |
- // M[screenspace] = M[root] * Tr[origin] * compositeLayerTransform * |
- // S[layer2content] |
- // = M[root] * Tr[layer->Position() + anchor] * M[layer] |
- // * Tr[anchor2origin] * S[layer2content] |
- // |
- // Interpreting the math left-to-right, this transforms from the root |
- // render surface's content space to the origin of the layer in content |
- // space. |
- // |
- // The transform hierarchy that is passed on to children (i.e. the child's |
- // parent_matrix) is: |
- // M[parent]_for_child = M[parent] * Tr[origin] * |
- // compositeLayerTransform * compositeSublayerTransform |
- // = M[parent] * Tr[layer->Position() + anchor] * |
- // M[layer] * Tr[anchor2origin] * |
- // compositeSublayerTransform |
- // |
- // and a similar matrix for the full hierarchy with respect to the |
- // root. |
- // |
- // Finally, note that the final matrix used by the shader for the layer is P * |
- // M[draw] * S . This final product is computed in drawTexturedQuad(), where: |
- // P is the projection matrix |
- // S is the scale adjustment (to scale up a canonical quad to the |
- // layer's size) |
- // |
- // When a render surface has a replica layer, that layer's transform is used |
- // to draw a second copy of the surface. gfx::Transforms named here are |
- // relative to the surface, unless they specify they are relative to the |
- // replica layer. |
- // |
- // We will denote a scale by device scale S[deviceScale] |
- // |
- // The render surface draw transform to its target surface origin is: |
- // M[surfaceDraw] = M[owningLayer->Draw] |
- // |
- // The render surface origin transform to its the root (screen space) origin |
- // is: |
- // M[surface2root] = M[owningLayer->screenspace] * |
- // S[deviceScale].inverse() |
- // |
- // The replica draw transform to its target surface origin is: |
- // M[replicaDraw] = S[deviceScale] * M[surfaceDraw] * |
- // Tr[replica->Position() + replica->anchor()] * Tr[replica] * |
- // Tr[origin2anchor].inverse() * S[contents_scale].inverse() |
- // |
- // The replica draw transform to the root (screen space) origin is: |
- // M[replica2root] = M[surface2root] * Tr[replica->Position()] * |
- // Tr[replica] * Tr[origin2anchor].inverse() |
- // |
+// Recursively walks the layer tree starting at the given node and computes all the |
+// necessary transformations, clipRects, render surfaces, etc. |
+template<typename LayerType, typename LayerList, typename RenderSurfaceType> |
+static void calculateDrawPropertiesInternal(LayerType* layer, const gfx::Transform& parentMatrix, |
+ const gfx::Transform& fullHierarchyMatrix, const gfx::Transform& currentScrollCompensationMatrix, |
+ const gfx::Rect& clipRectFromAncestor, const gfx::Rect& clipRectFromAncestorInDescendantSpace, bool ancestorClipsSubtree, |
+ RenderSurfaceType* nearestAncestorThatMovesPixels, LayerList& renderSurfaceLayerList, LayerList& layerList, |
+ LayerSorter* layerSorter, int maxTextureSize, float deviceScaleFactor, float pageScaleFactor, bool subtreeCanUseLCDText, |
+ gfx::Rect& drawableContentRectOfSubtree, bool updateTilePriorities) |
+{ |
+ // This function computes the new matrix transformations recursively for this |
+ // layer and all its descendants. It also computes the appropriate render surfaces. |
+ // Some important points to remember: |
+ // |
+ // 0. Here, transforms are notated in Matrix x Vector order, and in words we describe what |
+ // the transform does from left to right. |
+ // |
+ // 1. In our terminology, the "layer origin" refers to the top-left corner of a layer, and the |
+ // positive Y-axis points downwards. This interpretation is valid because the orthographic |
+ // projection applied at draw time flips the Y axis appropriately. |
+ // |
+ // 2. The anchor point, when given as a PointF object, is specified in "unit layer space", |
+ // where the bounds of the layer map to [0, 1]. However, as a Transform object, |
+ // the transform to the anchor point is specified in "layer space", where the bounds |
+ // of the layer map to [bounds.width(), bounds.height()]. |
+ // |
+ // 3. Definition of various transforms used: |
+ // M[parent] is the parent matrix, with respect to the nearest render surface, passed down recursively. |
+ // M[root] is the full hierarchy, with respect to the root, passed down recursively. |
+ // Tr[origin] is the translation matrix from the parent's origin to this layer's origin. |
+ // Tr[origin2anchor] is the translation from the layer's origin to its anchor point |
+ // Tr[origin2center] is the translation from the layer's origin to its center |
+ // M[layer] is the layer's matrix (applied at the anchor point) |
+ // M[sublayer] is the layer's sublayer transform (also applied at the layer's anchor point) |
+ // S[layer2content] is the ratio of a layer's ContentBounds() to its Bounds(). |
+ // |
+ // Some composite transforms can help in understanding the sequence of transforms: |
+ // compositeLayerTransform = Tr[origin2anchor] * M[layer] * Tr[origin2anchor].inverse() |
+ // compositeSublayerTransform = Tr[origin2anchor] * M[sublayer] * Tr[origin2anchor].inverse() |
+ // |
+ // 4. When a layer (or render surface) is drawn, it is drawn into a "target render surface". Therefore the draw |
+ // transform does not necessarily transform from screen space to local layer space. Instead, the draw transform |
+ // is the transform between the "target render surface space" and local layer space. Note that render surfaces, |
+ // except for the root, also draw themselves into a different target render surface, and so their draw |
+ // transform and origin transforms are also described with respect to the target. |
+ // |
+ // Using these definitions, then: |
+ // |
+ // The draw transform for the layer is: |
+ // M[draw] = M[parent] * Tr[origin] * compositeLayerTransform * S[layer2content] |
+ // = M[parent] * Tr[layer->Position() + anchor] * M[layer] * Tr[anchor2origin] * S[layer2content] |
+ // |
+ // Interpreting the math left-to-right, this transforms from the layer's render surface to the origin of the layer in content space. |
+ // |
+ // The screen space transform is: |
+ // M[screenspace] = M[root] * Tr[origin] * compositeLayerTransform * S[layer2content] |
+ // = M[root] * Tr[layer->Position() + anchor] * M[layer] * Tr[anchor2origin] * S[layer2content] |
+ // |
+ // Interpreting the math left-to-right, this transforms from the root render surface's content space to the origin of the layer in content space. |
+ // |
+ // The transform hierarchy that is passed on to children (i.e. the child's parentMatrix) is: |
+ // M[parent]_for_child = M[parent] * Tr[origin] * compositeLayerTransform * compositeSublayerTransform |
+ // = M[parent] * Tr[layer->Position() + anchor] * M[layer] * Tr[anchor2origin] * compositeSublayerTransform |
+ // |
+ // and a similar matrix for the full hierarchy with respect to the root. |
+ // |
+ // Finally, note that the final matrix used by the shader for the layer is P * M[draw] * S . This final product |
+ // is computed in drawTexturedQuad(), where: |
+ // P is the projection matrix |
+ // S is the scale adjustment (to scale up a canonical quad to the layer's size) |
+ // |
+ // When a render surface has a replica layer, that layer's transform is used to draw a second copy of the surface. |
+ // gfx::Transforms named here are relative to the surface, unless they specify they are relative to the replica layer. |
+ // |
+ // We will denote a scale by device scale S[deviceScale] |
+ // |
+ // The render surface draw transform to its target surface origin is: |
+ // M[surfaceDraw] = M[owningLayer->Draw] |
+ // |
+ // The render surface origin transform to its the root (screen space) origin is: |
+ // M[surface2root] = M[owningLayer->screenspace] * S[deviceScale].inverse() |
+ // |
+ // The replica draw transform to its target surface origin is: |
+ // M[replicaDraw] = S[deviceScale] * M[surfaceDraw] * Tr[replica->Position() + replica->anchor()] * Tr[replica] * Tr[origin2anchor].inverse() * S[contentsScale].inverse() |
+ // |
+ // The replica draw transform to the root (screen space) origin is: |
+ // M[replica2root] = M[surface2root] * Tr[replica->Position()] * Tr[replica] * Tr[origin2anchor].inverse() |
+ // |
- // If we early-exit anywhere in this function, the drawableContentRect of this |
- // subtree should be considered empty. |
- *drawable_content_rect_of_subtree = gfx::Rect(); |
+ // If we early-exit anywhere in this function, the drawableContentRect of this subtree should be considered empty. |
+ drawableContentRectOfSubtree = gfx::Rect(); |
- // The root layer cannot skip calcDrawProperties. |
- if (!IsRootLayer(layer) && SubtreeShouldBeSkipped(layer)) |
- return; |
+ // The root layer cannot skip calcDrawProperties. |
+ if (!isRootLayer(layer) && subtreeShouldBeSkipped(layer)) |
+ return; |
- // As this function proceeds, these are the properties for the current |
- // layer that actually get computed. To avoid unnecessary copies |
- // (particularly for matrices), we do computations directly on these values |
- // when possible. |
- DrawProperties<LayerType, RenderSurfaceType>& layer_draw_properties = |
- layer->draw_properties(); |
+ // As this function proceeds, these are the properties for the current |
+ // layer that actually get computed. To avoid unnecessary copies |
+ // (particularly for matrices), we do computations directly on these values |
+ // when possible. |
+ DrawProperties<LayerType, RenderSurfaceType>& layerDrawProperties = layer->draw_properties(); |
- gfx::Rect clip_rect_for_subtree; |
- bool subtree_should_be_clipped = false; |
+ gfx::Rect clipRectForSubtree; |
+ bool subtreeShouldBeClipped = false; |
- // This value is cached on the stack so that we don't have to inverse-project |
- // the surface's clipRect redundantly for every layer. This value is the |
- // same as the surface's clipRect, except that instead of being described |
- // in the target surface space (i.e. the ancestor surface space), it is |
- // described in the current surface space. |
- gfx::Rect clip_rect_for_subtree_in_descendant_space; |
+ // This value is cached on the stack so that we don't have to inverse-project |
+ // the surface's clipRect redundantly for every layer. This value is the |
+ // same as the surface's clipRect, except that instead of being described |
+ // in the target surface space (i.e. the ancestor surface space), it is |
+ // described in the current surface space. |
+ gfx::Rect clipRectForSubtreeInDescendantSpace; |
- float accumulated_draw_opacity = layer->opacity(); |
- bool animating_opacity_to_target = layer->OpacityIsAnimating(); |
- bool animating_opacity_to_screen = animating_opacity_to_target; |
- if (layer->parent()) { |
- accumulated_draw_opacity *= layer->parent()->draw_opacity(); |
- animating_opacity_to_target |= layer->parent()->draw_opacity_is_animating(); |
- animating_opacity_to_screen |= |
- layer->parent()->screen_space_opacity_is_animating(); |
- } |
+ float accumulatedDrawOpacity = layer->opacity(); |
+ bool animatingOpacityToTarget = layer->OpacityIsAnimating(); |
+ bool animatingOpacityToScreen = animatingOpacityToTarget; |
+ if (layer->parent()) { |
+ accumulatedDrawOpacity *= layer->parent()->draw_opacity(); |
+ animatingOpacityToTarget |= layer->parent()->draw_opacity_is_animating(); |
+ animatingOpacityToScreen |= layer->parent()->screen_space_opacity_is_animating(); |
+ } |
- bool animating_transform_to_target = layer->TransformIsAnimating(); |
- bool animating_transform_to_screen = animating_transform_to_target; |
- if (layer->parent()) { |
- animating_transform_to_target |= |
- layer->parent()->draw_transform_is_animating(); |
- animating_transform_to_screen |= |
- layer->parent()->screen_space_transform_is_animating(); |
- } |
+ bool animatingTransformToTarget = layer->TransformIsAnimating(); |
+ bool animating_transform_to_screen = animatingTransformToTarget; |
+ if (layer->parent()) { |
+ animatingTransformToTarget |= layer->parent()->draw_transform_is_animating(); |
+ animating_transform_to_screen |= layer->parent()->screen_space_transform_is_animating(); |
+ } |
- gfx::Size bounds = layer->bounds(); |
- gfx::PointF anchor_point = layer->anchor_point(); |
- gfx::PointF position = layer->position() - layer->scroll_delta(); |
+ gfx::Size bounds = layer->bounds(); |
+ gfx::PointF anchorPoint = layer->anchor_point(); |
+ gfx::PointF position = layer->position() - layer->scroll_delta(); |
- gfx::Transform combined_transform = parent_matrix; |
- if (!layer->transform().IsIdentity()) { |
- // LT = Tr[origin] * Tr[origin2anchor] |
- combined_transform.Translate3d( |
- position.x() + anchor_point.x() * bounds.width(), |
- position.y() + anchor_point.y() * bounds.height(), |
- layer->anchor_point_z()); |
- // LT = Tr[origin] * Tr[origin2anchor] * M[layer] |
- combined_transform.PreconcatTransform(layer->transform()); |
- // LT = Tr[origin] * Tr[origin2anchor] * M[layer] * Tr[anchor2origin] |
- combined_transform.Translate3d(-anchor_point.x() * bounds.width(), |
- -anchor_point.y() * bounds.height(), |
- -layer->anchor_point_z()); |
- } else { |
- combined_transform.Translate(position.x(), position.y()); |
- } |
+ gfx::Transform combinedTransform = parentMatrix; |
+ if (!layer->transform().IsIdentity()) { |
+ // LT = Tr[origin] * Tr[origin2anchor] |
+ combinedTransform.Translate3d(position.x() + anchorPoint.x() * bounds.width(), position.y() + anchorPoint.y() * bounds.height(), layer->anchor_point_z()); |
+ // LT = Tr[origin] * Tr[origin2anchor] * M[layer] |
+ combinedTransform.PreconcatTransform(layer->transform()); |
+ // LT = Tr[origin] * Tr[origin2anchor] * M[layer] * Tr[anchor2origin] |
+ combinedTransform.Translate3d(-anchorPoint.x() * bounds.width(), -anchorPoint.y() * bounds.height(), -layer->anchor_point_z()); |
+ } else { |
+ combinedTransform.Translate(position.x(), position.y()); |
+ } |
- // The layer's contentsSize is determined from the combined_transform, which |
- // then informs the layer's draw_transform. |
- UpdateLayerContentsScale(layer, |
- combined_transform, |
- device_scale_factor, |
- page_scale_factor, |
- animating_transform_to_screen); |
+ // The layer's contentsSize is determined from the combinedTransform, which then informs the |
+ // layer's drawTransform. |
+ updateLayerContentsScale(layer, combinedTransform, deviceScaleFactor, pageScaleFactor, animating_transform_to_screen); |
- // If there is a transformation from the impl thread then it should be at |
- // the start of the combined_transform, but we don't want it to affect the |
- // computation of contents_scale above. |
- // Note carefully: this is Concat, not Preconcat (implTransform * |
- // combined_transform). |
- combined_transform.ConcatTransform(layer->impl_transform()); |
+ // If there is a transformation from the impl thread then it should be at |
+ // the start of the combinedTransform, but we don't want it to affect the |
+ // computation of contentsScale above. |
+ // Note carefully: this is Concat, not Preconcat (implTransform * combinedTransform). |
+ combinedTransform.ConcatTransform(layer->impl_transform()); |
- if (!animating_transform_to_target && layer->scrollable() && |
- combined_transform.IsScaleOrTranslation()) { |
- // Align the scrollable layer's position to screen space pixels to avoid |
- // blurriness. To avoid side-effects, do this only if the transform is |
- // simple. |
- RoundTranslationComponents(&combined_transform); |
- } |
+ if (!animatingTransformToTarget && layer->scrollable() && combinedTransform.IsScaleOrTranslation()) { |
+ // Align the scrollable layer's position to screen space pixels to avoid blurriness. |
+ // To avoid side-effects, do this only if the transform is simple. |
+ roundTranslationComponents(&combinedTransform); |
+ } |
- if (layer->fixed_to_container_layer()) { |
- // Special case: this layer is a composited fixed-position layer; we need to |
- // explicitly compensate for all ancestors' nonzero scroll_deltas to keep |
- // this layer fixed correctly. |
- // Note carefully: this is Concat, not Preconcat |
- // (current_scroll_compensation * combined_transform). |
- combined_transform.ConcatTransform(current_scroll_compensation_matrix); |
- } |
+ if (layer->fixed_to_container_layer()) { |
+ // Special case: this layer is a composited fixed-position layer; we need to |
+ // explicitly compensate for all ancestors' nonzero scrollDeltas to keep this layer |
+ // fixed correctly. |
+ // Note carefully: this is Concat, not Preconcat (currentScrollCompensation * combinedTransform). |
+ combinedTransform.ConcatTransform(currentScrollCompensationMatrix); |
+ } |
- // The draw_transform that gets computed below is effectively the layer's |
- // draw_transform, unless the layer itself creates a render_surface. In that |
- // case, the render_surface re-parents the transforms. |
- layer_draw_properties.target_space_transform = combined_transform; |
- // M[draw] = M[parent] * LT * S[layer2content] |
- layer_draw_properties.target_space_transform.Scale |
- (1.f / layer->contents_scale_x(), 1.f / layer->contents_scale_y()); |
+ // The drawTransform that gets computed below is effectively the layer's drawTransform, unless |
+ // the layer itself creates a renderSurface. In that case, the renderSurface re-parents the transforms. |
+ layerDrawProperties.target_space_transform = combinedTransform; |
+ // M[draw] = M[parent] * LT * S[layer2content] |
+ layerDrawProperties.target_space_transform.Scale(1.0 / layer->contents_scale_x(), 1.0 / layer->contents_scale_y()); |
- // layerScreenSpaceTransform represents the transform between root layer's |
- // "screen space" and local content space. |
- layer_draw_properties.screen_space_transform = full_hierarchy_matrix; |
- if (!layer->preserves_3d()) |
- layer_draw_properties.screen_space_transform.FlattenTo2d(); |
- layer_draw_properties.screen_space_transform.PreconcatTransform |
- (layer_draw_properties.target_space_transform); |
+ // layerScreenSpaceTransform represents the transform between root layer's "screen space" and local content space. |
+ layerDrawProperties.screen_space_transform = fullHierarchyMatrix; |
+ if (!layer->preserves_3d()) |
+ layerDrawProperties.screen_space_transform.FlattenTo2d(); |
+ layerDrawProperties.screen_space_transform.PreconcatTransform(layerDrawProperties.target_space_transform); |
- // Adjusting text AA method during animation may cause repaints, which in-turn |
- // causes jank. |
- bool adjust_text_aa = |
- !animating_opacity_to_screen && !animating_transform_to_screen; |
- // To avoid color fringing, LCD text should only be used on opaque layers with |
- // just integral translation. |
- bool layer_can_use_lcd_text = |
- subtree_can_use_lcd_text && (accumulated_draw_opacity == 1.f) && |
- layer_draw_properties.target_space_transform. |
- IsIdentityOrIntegerTranslation(); |
+ // Adjusting text AA method during animation may cause repaints, which in-turn causes jank. |
+ bool adjustTextAA = !animatingOpacityToScreen && !animating_transform_to_screen; |
+ // To avoid color fringing, LCD text should only be used on opaque layers with just integral translation. |
+ bool layerCanUseLCDText = subtreeCanUseLCDText && |
+ (accumulatedDrawOpacity == 1.0) && |
+ layerDrawProperties.target_space_transform.IsIdentityOrIntegerTranslation(); |
- gfx::RectF content_rect(gfx::PointF(), layer->content_bounds()); |
+ gfx::RectF contentRect(gfx::PointF(), layer->content_bounds()); |
- // full_hierarchy_matrix is the matrix that transforms objects between screen |
- // space (except projection matrix) and the most recent RenderSurfaceImpl's |
- // space. next_hierarchy_matrix will only change if this layer uses a new |
- // RenderSurfaceImpl, otherwise remains the same. |
- gfx::Transform next_hierarchy_matrix = full_hierarchy_matrix; |
- gfx::Transform sublayer_matrix; |
+ // fullHierarchyMatrix is the matrix that transforms objects between screen space (except projection matrix) and the most recent RenderSurfaceImpl's space. |
+ // nextHierarchyMatrix will only change if this layer uses a new RenderSurfaceImpl, otherwise remains the same. |
+ gfx::Transform nextHierarchyMatrix = fullHierarchyMatrix; |
+ gfx::Transform sublayerMatrix; |
- gfx::Vector2dF render_surface_sublayer_scale = |
- MathUtil::ComputeTransform2dScaleComponents( |
- combined_transform, device_scale_factor * page_scale_factor); |
+ gfx::Vector2dF renderSurfaceSublayerScale = MathUtil::ComputeTransform2dScaleComponents(combinedTransform, deviceScaleFactor * pageScaleFactor); |
- if (SubtreeShouldRenderToSeparateSurface( |
- layer, combined_transform.IsScaleOrTranslation())) { |
- // Check back-face visibility before continuing with this surface and its |
- // subtree |
- if (!layer->double_sided() && TransformToParentIsKnown(layer) && |
- IsSurfaceBackFaceVisible(layer, combined_transform)) |
- return; |
+ if (subtreeShouldRenderToSeparateSurface(layer, combinedTransform.IsScaleOrTranslation())) { |
+ // Check back-face visibility before continuing with this surface and its subtree |
+ if (!layer->double_sided() && transformToParentIsKnown(layer) && isSurfaceBackFaceVisible(layer, combinedTransform)) |
+ return; |
- if (!layer->render_surface()) |
- layer->CreateRenderSurface(); |
+ if (!layer->render_surface()) |
+ layer->CreateRenderSurface(); |
- RenderSurfaceType* render_surface = layer->render_surface(); |
- render_surface->ClearLayerLists(); |
+ RenderSurfaceType* renderSurface = layer->render_surface(); |
+ renderSurface->ClearLayerLists(); |
- // The owning layer's draw transform has a scale from content to layer |
- // space which we do not want; so here we use the combined_transform |
- // instead of the draw_transform. However, we do need to add a different |
- // scale factor that accounts for the surface's pixel dimensions. |
- combined_transform.Scale(1.0 / render_surface_sublayer_scale.x(), |
- 1.0 / render_surface_sublayer_scale.y()); |
- render_surface->SetDrawTransform(combined_transform); |
+ // The owning layer's draw transform has a scale from content to layer |
+ // space which we do not want; so here we use the combinedTransform |
+ // instead of the drawTransform. However, we do need to add a different |
+ // scale factor that accounts for the surface's pixel dimensions. |
+ combinedTransform.Scale(1 / renderSurfaceSublayerScale.x(), 1 / renderSurfaceSublayerScale.y()); |
+ renderSurface->SetDrawTransform(combinedTransform); |
- // The owning layer's transform was re-parented by the surface, so the |
- // layer's new draw_transform only needs to scale the layer to surface |
- // space. |
- layer_draw_properties.target_space_transform.MakeIdentity(); |
- layer_draw_properties.target_space_transform. |
- Scale(render_surface_sublayer_scale.x() / layer->contents_scale_x(), |
- render_surface_sublayer_scale.y() / layer->contents_scale_y()); |
+ // The owning layer's transform was re-parented by the surface, so the layer's new drawTransform |
+ // only needs to scale the layer to surface space. |
+ layerDrawProperties.target_space_transform.MakeIdentity(); |
+ layerDrawProperties.target_space_transform.Scale(renderSurfaceSublayerScale.x() / layer->contents_scale_x(), renderSurfaceSublayerScale.y() / layer->contents_scale_y()); |
- // Inside the surface's subtree, we scale everything to the owning layer's |
- // scale. The sublayer matrix transforms layer rects into target surface |
- // content space. |
- DCHECK(sublayer_matrix.IsIdentity()); |
- sublayer_matrix.Scale(render_surface_sublayer_scale.x(), |
- render_surface_sublayer_scale.y()); |
+ // Inside the surface's subtree, we scale everything to the owning layer's scale. |
+ // The sublayer matrix transforms layer rects into target |
+ // surface content space. |
+ DCHECK(sublayerMatrix.IsIdentity()); |
+ sublayerMatrix.Scale(renderSurfaceSublayerScale.x(), renderSurfaceSublayerScale.y()); |
- // The opacity value is moved from the layer to its surface, so that the |
- // entire subtree properly inherits opacity. |
- render_surface->SetDrawOpacity(accumulated_draw_opacity); |
- render_surface->SetDrawOpacityIsAnimating(animating_opacity_to_target); |
- animating_opacity_to_target = false; |
- layer_draw_properties.opacity = 1.f; |
- layer_draw_properties.opacity_is_animating = animating_opacity_to_target; |
- layer_draw_properties.screen_space_opacity_is_animating = |
- animating_opacity_to_screen; |
+ // The opacity value is moved from the layer to its surface, so that the entire subtree properly inherits opacity. |
+ renderSurface->SetDrawOpacity(accumulatedDrawOpacity); |
+ renderSurface->SetDrawOpacityIsAnimating(animatingOpacityToTarget); |
+ animatingOpacityToTarget = false; |
+ layerDrawProperties.opacity = 1; |
+ layerDrawProperties.opacity_is_animating = animatingOpacityToTarget; |
+ layerDrawProperties.screen_space_opacity_is_animating = animatingOpacityToScreen; |
- render_surface->SetTargetSurfaceTransformsAreAnimating( |
- animating_transform_to_target); |
- render_surface->SetScreenSpaceTransformsAreAnimating( |
- animating_transform_to_screen); |
- animating_transform_to_target = false; |
- layer_draw_properties.target_space_transform_is_animating = |
- animating_transform_to_target; |
- layer_draw_properties.screen_space_transform_is_animating = |
- animating_transform_to_screen; |
+ renderSurface->SetTargetSurfaceTransformsAreAnimating(animatingTransformToTarget); |
+ renderSurface->SetScreenSpaceTransformsAreAnimating(animating_transform_to_screen); |
+ animatingTransformToTarget = false; |
+ layerDrawProperties.target_space_transform_is_animating = animatingTransformToTarget; |
+ layerDrawProperties.screen_space_transform_is_animating = animating_transform_to_screen; |
- // Update the aggregate hierarchy matrix to include the transform of the |
- // newly created RenderSurfaceImpl. |
- next_hierarchy_matrix.PreconcatTransform(render_surface->draw_transform()); |
+ // Update the aggregate hierarchy matrix to include the transform of the |
+ // newly created RenderSurfaceImpl. |
+ nextHierarchyMatrix.PreconcatTransform(renderSurface->draw_transform()); |
- // The new render_surface here will correctly clip the entire subtree. So, |
- // we do not need to continue propagating the clipping state further down |
- // the tree. This way, we can avoid transforming clipRects from ancestor |
- // target surface space to current target surface space that could cause |
- // more w < 0 headaches. |
- subtree_should_be_clipped = false; |
+ // The new renderSurface here will correctly clip the entire subtree. So, we do |
+ // not need to continue propagating the clipping state further down the tree. This |
+ // way, we can avoid transforming clipRects from ancestor target surface space to |
+ // current target surface space that could cause more w < 0 headaches. |
+ subtreeShouldBeClipped = false; |
- if (layer->mask_layer()) { |
- DrawProperties<LayerType, RenderSurfaceType>& mask_layer_draw_properties = |
- layer->mask_layer()->draw_properties(); |
- mask_layer_draw_properties.render_target = layer; |
- mask_layer_draw_properties.visible_content_rect = |
- gfx::Rect(gfx::Point(), layer->content_bounds()); |
- } |
+ if (layer->mask_layer()) { |
+ DrawProperties<LayerType, RenderSurfaceType>& maskLayerDrawProperties = layer->mask_layer()->draw_properties(); |
+ maskLayerDrawProperties.render_target = layer; |
+ maskLayerDrawProperties.visible_content_rect = gfx::Rect(gfx::Point(), layer->content_bounds()); |
+ } |
- if (layer->replica_layer() && layer->replica_layer()->mask_layer()) { |
- DrawProperties<LayerType, RenderSurfaceType>& |
- replica_mask_draw_properties = |
- layer->replica_layer()->mask_layer()->draw_properties(); |
- replica_mask_draw_properties.render_target = layer; |
- replica_mask_draw_properties.visible_content_rect = |
- gfx::Rect(gfx::Point(), layer->content_bounds()); |
- } |
+ if (layer->replica_layer() && layer->replica_layer()->mask_layer()) { |
+ DrawProperties<LayerType, RenderSurfaceType>& replicaMaskDrawProperties = layer->replica_layer()->mask_layer()->draw_properties(); |
+ replicaMaskDrawProperties.render_target = layer; |
+ replicaMaskDrawProperties.visible_content_rect = gfx::Rect(gfx::Point(), layer->content_bounds()); |
+ } |
- // TODO(senorblanco): make this smarter for the SkImageFilter case (check |
- // for pixel-moving filters) |
- if (layer->filters().hasFilterThatMovesPixels() || layer->filter()) |
- nearest_ancestor_that_moves_pixels = render_surface; |
+ // FIXME: make this smarter for the SkImageFilter case (check for |
+ // pixel-moving filters) |
+ if (layer->filters().hasFilterThatMovesPixels() || layer->filter()) |
+ nearestAncestorThatMovesPixels = renderSurface; |
- // The render surface clipRect is expressed in the space where this surface |
- // draws, i.e. the same space as clip_rect_from_ancestor. |
- render_surface->SetIsClipped(ancestor_clips_subtree); |
- if (ancestor_clips_subtree) { |
- render_surface->SetClipRect(clip_rect_from_ancestor); |
+ // The render surface clipRect is expressed in the space where this surface draws, i.e. the same space as clipRectFromAncestor. |
+ renderSurface->SetIsClipped(ancestorClipsSubtree); |
+ if (ancestorClipsSubtree) { |
+ renderSurface->SetClipRect(clipRectFromAncestor); |
- gfx::Transform inverse_surface_draw_transform( |
- gfx::Transform::kSkipInitialization); |
- if (!render_surface->draw_transform().GetInverse( |
- &inverse_surface_draw_transform)) { |
- // TODO(shawnsingh): Either we need to handle uninvertible transforms |
- // here, or DCHECK that the transform is invertible. |
- } |
- clip_rect_for_subtree_in_descendant_space = |
- gfx::ToEnclosingRect(MathUtil::ProjectClippedRect( |
- inverse_surface_draw_transform, render_surface->clip_rect())); |
- } else { |
- render_surface->SetClipRect(gfx::Rect()); |
- clip_rect_for_subtree_in_descendant_space = |
- clip_rect_from_ancestor_in_descendant_space; |
- } |
+ gfx::Transform inverseSurfaceDrawTransform(gfx::Transform::kSkipInitialization); |
+ if (!renderSurface->draw_transform().GetInverse(&inverseSurfaceDrawTransform)) { |
+ // TODO(shawnsingh): Either we need to handle uninvertible transforms |
+ // here, or DCHECK that the transform is invertible. |
+ } |
+ clipRectForSubtreeInDescendantSpace = gfx::ToEnclosingRect(MathUtil::ProjectClippedRect(inverseSurfaceDrawTransform, renderSurface->clip_rect())); |
+ } else { |
+ renderSurface->SetClipRect(gfx::Rect()); |
+ clipRectForSubtreeInDescendantSpace = clipRectFromAncestorInDescendantSpace; |
+ } |
- render_surface->SetNearestAncestorThatMovesPixels( |
- nearest_ancestor_that_moves_pixels); |
+ renderSurface->SetNearestAncestorThatMovesPixels(nearestAncestorThatMovesPixels); |
- // If the new render surface is drawn translucent or with a non-integral |
- // translation then the subtree that gets drawn on this render surface |
- // cannot use LCD text. |
- subtree_can_use_lcd_text = layer_can_use_lcd_text; |
+ // If the new render surface is drawn translucent or with a non-integral translation |
+ // then the subtree that gets drawn on this render surface cannot use LCD text. |
+ subtreeCanUseLCDText = layerCanUseLCDText; |
- render_surface_layer_list->push_back(layer); |
- } else { |
- DCHECK(layer->parent()); |
+ renderSurfaceLayerList.push_back(layer); |
+ } else { |
+ DCHECK(layer->parent()); |
- // Note: layer_draw_properties.target_space_transform is computed above, |
- // before this if-else statement. |
- layer_draw_properties.target_space_transform_is_animating = |
- animating_transform_to_target; |
- layer_draw_properties.screen_space_transform_is_animating = |
- animating_transform_to_screen; |
- layer_draw_properties.opacity = accumulated_draw_opacity; |
- layer_draw_properties.opacity_is_animating = animating_opacity_to_target; |
- layer_draw_properties.screen_space_opacity_is_animating = |
- animating_opacity_to_screen; |
- sublayer_matrix = combined_transform; |
+ // Note: layerDrawProperties.target_space_transform is computed above, |
+ // before this if-else statement. |
+ layerDrawProperties.target_space_transform_is_animating = animatingTransformToTarget; |
+ layerDrawProperties.screen_space_transform_is_animating = animating_transform_to_screen; |
+ layerDrawProperties.opacity = accumulatedDrawOpacity; |
+ layerDrawProperties.opacity_is_animating = animatingOpacityToTarget; |
+ layerDrawProperties.screen_space_opacity_is_animating = animatingOpacityToScreen; |
+ sublayerMatrix = combinedTransform; |
- layer->ClearRenderSurface(); |
+ layer->ClearRenderSurface(); |
- // Layers without render_surfaces directly inherit the ancestor's clip |
- // status. |
- subtree_should_be_clipped = ancestor_clips_subtree; |
- if (ancestor_clips_subtree) |
- clip_rect_for_subtree = clip_rect_from_ancestor; |
+ // Layers without renderSurfaces directly inherit the ancestor's clip status. |
+ subtreeShouldBeClipped = ancestorClipsSubtree; |
+ if (ancestorClipsSubtree) |
+ clipRectForSubtree = clipRectFromAncestor; |
- // The surface's cached clipRect value propagates regardless of what |
- // clipping goes on between layers here. |
- clip_rect_for_subtree_in_descendant_space = |
- clip_rect_from_ancestor_in_descendant_space; |
+ // The surface's cached clipRect value propagates regardless of what clipping goes on between layers here. |
+ clipRectForSubtreeInDescendantSpace = clipRectFromAncestorInDescendantSpace; |
- // Layers that are not their own render_target will render into the target |
- // of their nearest ancestor. |
- layer_draw_properties.render_target = layer->parent()->render_target(); |
- } |
+ // Layers that are not their own renderTarget will render into the target of their nearest ancestor. |
+ layerDrawProperties.render_target = layer->parent()->render_target(); |
+ } |
- if (adjust_text_aa) |
- layer_draw_properties.can_use_lcd_text = layer_can_use_lcd_text; |
+ if (adjustTextAA) |
+ layerDrawProperties.can_use_lcd_text = layerCanUseLCDText; |
- gfx::Rect rect_in_target_space = ToEnclosingRect( |
- MathUtil::MapClippedRect(layer->draw_transform(), content_rect)); |
+ gfx::Rect rectInTargetSpace = ToEnclosingRect(MathUtil::MapClippedRect(layer->draw_transform(), contentRect)); |
- if (LayerClipsSubtree(layer)) { |
- subtree_should_be_clipped = true; |
- if (ancestor_clips_subtree && !layer->render_surface()) { |
- clip_rect_for_subtree = clip_rect_from_ancestor; |
- clip_rect_for_subtree.Intersect(rect_in_target_space); |
- } else { |
- clip_rect_for_subtree = rect_in_target_space; |
+ if (layerClipsSubtree(layer)) { |
+ subtreeShouldBeClipped = true; |
+ if (ancestorClipsSubtree && !layer->render_surface()) { |
+ clipRectForSubtree = clipRectFromAncestor; |
+ clipRectForSubtree.Intersect(rectInTargetSpace); |
+ } else |
+ clipRectForSubtree = rectInTargetSpace; |
} |
- } |
- // Flatten to 2D if the layer doesn't preserve 3D. |
- if (!layer->preserves_3d()) |
- sublayer_matrix.FlattenTo2d(); |
+ // Flatten to 2D if the layer doesn't preserve 3D. |
+ if (!layer->preserves_3d()) |
+ sublayerMatrix.FlattenTo2d(); |
- // Apply the sublayer transform at the anchor point of the layer. |
- if (!layer->sublayer_transform().IsIdentity()) { |
- sublayer_matrix.Translate(layer->anchor_point().x() * bounds.width(), |
- layer->anchor_point().y() * bounds.height()); |
- sublayer_matrix.PreconcatTransform(layer->sublayer_transform()); |
- sublayer_matrix.Translate(-layer->anchor_point().x() * bounds.width(), |
- -layer->anchor_point().y() * bounds.height()); |
- } |
+ // Apply the sublayer transform at the anchor point of the layer. |
+ if (!layer->sublayer_transform().IsIdentity()) { |
+ sublayerMatrix.Translate(layer->anchor_point().x() * bounds.width(), layer->anchor_point().y() * bounds.height()); |
+ sublayerMatrix.PreconcatTransform(layer->sublayer_transform()); |
+ sublayerMatrix.Translate(-layer->anchor_point().x() * bounds.width(), -layer->anchor_point().y() * bounds.height()); |
+ } |
- LayerList& descendants = |
- (layer->render_surface() ? layer->render_surface()->layer_list() |
- : *layer_list); |
+ LayerList& descendants = (layer->render_surface() ? layer->render_surface()->layer_list() : layerList); |
- // Any layers that are appended after this point are in the layer's subtree |
- // and should be included in the sorting process. |
- size_t sorting_start_index = descendants.size(); |
+ // Any layers that are appended after this point are in the layer's subtree and should be included in the sorting process. |
+ unsigned sortingStartIndex = descendants.size(); |
- if (!LayerShouldBeSkipped(layer)) |
- descendants.push_back(layer); |
+ if (!layerShouldBeSkipped(layer)) |
+ descendants.push_back(layer); |
- gfx::Transform next_scroll_compensation_matrix = |
- ComputeScrollCompensationMatrixForChildren( |
- layer, parent_matrix, current_scroll_compensation_matrix); |
+ gfx::Transform nextScrollCompensationMatrix = computeScrollCompensationMatrixForChildren(layer, parentMatrix, currentScrollCompensationMatrix);; |
- gfx::Rect accumulated_drawable_content_rect_of_children; |
- for (size_t i = 0; i < layer->children().size(); ++i) { |
- LayerType* child = |
- LayerTreeHostCommon::get_child_as_raw_ptr(layer->children(), i); |
- gfx::Rect drawable_content_rect_of_child_subtree; |
- CalculateDrawPropertiesInternal<LayerType, LayerList, RenderSurfaceType>( |
- child, |
- sublayer_matrix, |
- next_hierarchy_matrix, |
- next_scroll_compensation_matrix, |
- clip_rect_for_subtree, |
- clip_rect_for_subtree_in_descendant_space, |
- subtree_should_be_clipped, |
- nearest_ancestor_that_moves_pixels, |
- render_surface_layer_list, |
- &descendants, |
- layer_sorter, |
- max_texture_size, |
- device_scale_factor, |
- page_scale_factor, |
- subtree_can_use_lcd_text, |
- &drawable_content_rect_of_child_subtree, |
- update_tile_priorities); |
- if (!drawable_content_rect_of_child_subtree.IsEmpty()) { |
- accumulated_drawable_content_rect_of_children.Union( |
- drawable_content_rect_of_child_subtree); |
- if (child->render_surface()) |
- descendants.push_back(child); |
+ gfx::Rect accumulatedDrawableContentRectOfChildren; |
+ for (size_t i = 0; i < layer->children().size(); ++i) { |
+ LayerType* child = LayerTreeHostCommon::getChildAsRawPtr(layer->children(), i); |
+ gfx::Rect drawableContentRectOfChildSubtree; |
+ calculateDrawPropertiesInternal<LayerType, LayerList, RenderSurfaceType>(child, sublayerMatrix, nextHierarchyMatrix, nextScrollCompensationMatrix, |
+ clipRectForSubtree, clipRectForSubtreeInDescendantSpace, subtreeShouldBeClipped, nearestAncestorThatMovesPixels, |
+ renderSurfaceLayerList, descendants, layerSorter, maxTextureSize, deviceScaleFactor, pageScaleFactor, |
+ subtreeCanUseLCDText, drawableContentRectOfChildSubtree, updateTilePriorities); |
+ if (!drawableContentRectOfChildSubtree.IsEmpty()) { |
+ accumulatedDrawableContentRectOfChildren.Union(drawableContentRectOfChildSubtree); |
+ if (child->render_surface()) |
+ descendants.push_back(child); |
+ } |
} |
- } |
- if (layer->render_surface() && !IsRootLayer(layer) && |
- layer->render_surface()->layer_list().empty()) { |
- RemoveSurfaceForEarlyExit(layer, render_surface_layer_list); |
- return; |
- } |
+ if (layer->render_surface() && !isRootLayer(layer) && !layer->render_surface()->layer_list().size()) { |
+ removeSurfaceForEarlyExit(layer, renderSurfaceLayerList); |
+ return; |
+ } |
+ |
+ // Compute the total drawableContentRect for this subtree (the rect is in targetSurface space) |
+ gfx::Rect localDrawableContentRectOfSubtree = accumulatedDrawableContentRectOfChildren; |
+ if (layer->DrawsContent()) |
+ localDrawableContentRectOfSubtree.Union(rectInTargetSpace); |
+ if (subtreeShouldBeClipped) |
+ localDrawableContentRectOfSubtree.Intersect(clipRectForSubtree); |
- // Compute the total drawableContentRect for this subtree (the rect is in |
- // targetSurface space). |
- gfx::Rect local_drawable_content_rect_of_subtree = |
- accumulated_drawable_content_rect_of_children; |
- if (layer->DrawsContent()) |
- local_drawable_content_rect_of_subtree.Union(rect_in_target_space); |
- if (subtree_should_be_clipped) |
- local_drawable_content_rect_of_subtree.Intersect(clip_rect_for_subtree); |
+ // Compute the layer's drawable content rect (the rect is in targetSurface space) |
+ layerDrawProperties.drawable_content_rect = rectInTargetSpace; |
+ if (subtreeShouldBeClipped) |
+ layerDrawProperties.drawable_content_rect.Intersect(clipRectForSubtree); |
- // Compute the layer's drawable content rect (the rect is in targetSurface |
- // space). |
- layer_draw_properties.drawable_content_rect = rect_in_target_space; |
- if (subtree_should_be_clipped) { |
- layer_draw_properties.drawable_content_rect. |
- Intersect(clip_rect_for_subtree); |
- } |
+ // Tell the layer the rect that is clipped by. In theory we could use a |
+ // tighter clipRect here (drawableContentRect), but that actually does not |
+ // reduce how much would be drawn, and instead it would create unnecessary |
+ // changes to scissor state affecting GPU performance. |
+ layerDrawProperties.is_clipped = subtreeShouldBeClipped; |
+ if (subtreeShouldBeClipped) |
+ layerDrawProperties.clip_rect = clipRectForSubtree; |
+ else { |
+ // Initialize the clipRect to a safe value that will not clip the |
+ // layer, just in case clipping is still accidentally used. |
+ layerDrawProperties.clip_rect = rectInTargetSpace; |
+ } |
- // Tell the layer the rect that is clipped by. In theory we could use a |
- // tighter clipRect here (drawableContentRect), but that actually does not |
- // reduce how much would be drawn, and instead it would create unnecessary |
- // changes to scissor state affecting GPU performance. |
- layer_draw_properties.is_clipped = subtree_should_be_clipped; |
- if (subtree_should_be_clipped) { |
- layer_draw_properties.clip_rect = clip_rect_for_subtree; |
- } else { |
- // Initialize the clipRect to a safe value that will not clip the |
- // layer, just in case clipping is still accidentally used. |
- layer_draw_properties.clip_rect = rect_in_target_space; |
- } |
+ // Compute the layer's visible content rect (the rect is in content space) |
+ layerDrawProperties.visible_content_rect = calculateVisibleContentRect(layer, clipRectForSubtreeInDescendantSpace, rectInTargetSpace); |
- // Compute the layer's visible content rect (the rect is in content space) |
- layer_draw_properties.visible_content_rect = CalculateVisibleContentRect( |
- layer, clip_rect_for_subtree_in_descendant_space, rect_in_target_space); |
+ // Compute the remaining properties for the render surface, if the layer has one. |
+ if (isRootLayer(layer)) { |
+ // The root layer's surface's contentRect is always the entire viewport. |
+ DCHECK(layer->render_surface()); |
+ layer->render_surface()->SetContentRect(clipRectFromAncestor); |
+ } else if (layer->render_surface() && !isRootLayer(layer)) { |
+ RenderSurfaceType* renderSurface = layer->render_surface(); |
+ gfx::Rect clippedContentRect = localDrawableContentRectOfSubtree; |
- // Compute the remaining properties for the render surface, if the layer has |
- // one. |
- if (IsRootLayer(layer)) { |
- // The root layer's surface's content_rect is always the entire viewport. |
- DCHECK(layer->render_surface()); |
- layer->render_surface()->SetContentRect(clip_rect_from_ancestor); |
- } else if (layer->render_surface() && !IsRootLayer(layer)) { |
- RenderSurfaceType* render_surface = layer->render_surface(); |
- gfx::Rect clipped_content_rect = local_drawable_content_rect_of_subtree; |
+ // Don't clip if the layer is reflected as the reflection shouldn't be |
+ // clipped. If the layer is animating, then the surface's transform to |
+ // its target is not known on the main thread, and we should not use it |
+ // to clip. |
+ if (!layer->replica_layer() && transformToParentIsKnown(layer)) { |
+ // Note, it is correct to use ancestorClipsSubtree here, because we are looking at this layer's renderSurface, not the layer itself. |
+ if (ancestorClipsSubtree && !clippedContentRect.IsEmpty()) { |
+ gfx::Rect surfaceClipRect = LayerTreeHostCommon::calculateVisibleRect(renderSurface->clip_rect(), clippedContentRect, renderSurface->draw_transform()); |
+ clippedContentRect.Intersect(surfaceClipRect); |
+ } |
+ } |
- // Don't clip if the layer is reflected as the reflection shouldn't be |
- // clipped. If the layer is animating, then the surface's transform to |
- // its target is not known on the main thread, and we should not use it |
- // to clip. |
- if (!layer->replica_layer() && TransformToParentIsKnown(layer)) { |
- // Note, it is correct to use ancestor_clips_subtree here, because we are |
- // looking at this layer's render_surface, not the layer itself. |
- if (ancestor_clips_subtree && !clipped_content_rect.IsEmpty()) { |
- gfx::Rect surface_clip_rect = LayerTreeHostCommon::CalculateVisibleRect( |
- render_surface->clip_rect(), |
- clipped_content_rect, |
- render_surface->draw_transform()); |
- clipped_content_rect.Intersect(surface_clip_rect); |
- } |
- } |
+ // The RenderSurfaceImpl backing texture cannot exceed the maximum supported |
+ // texture size. |
+ clippedContentRect.set_width(std::min(clippedContentRect.width(), maxTextureSize)); |
+ clippedContentRect.set_height(std::min(clippedContentRect.height(), maxTextureSize)); |
- // The RenderSurfaceImpl backing texture cannot exceed the maximum supported |
- // texture size. |
- clipped_content_rect.set_width( |
- std::min(clipped_content_rect.width(), max_texture_size)); |
- clipped_content_rect.set_height( |
- std::min(clipped_content_rect.height(), max_texture_size)); |
+ if (clippedContentRect.IsEmpty()) { |
+ renderSurface->ClearLayerLists(); |
+ removeSurfaceForEarlyExit(layer, renderSurfaceLayerList); |
+ return; |
+ } |
+ |
+ renderSurface->SetContentRect(clippedContentRect); |
- if (clipped_content_rect.IsEmpty()) { |
- render_surface->ClearLayerLists(); |
- RemoveSurfaceForEarlyExit(layer, render_surface_layer_list); |
- return; |
- } |
+ // The owning layer's screenSpaceTransform has a scale from content to layer space which we need to undo and |
+ // replace with a scale from the surface's subtree into layer space. |
+ gfx::Transform screenSpaceTransform = layer->screen_space_transform(); |
+ screenSpaceTransform.Scale(layer->contents_scale_x() / renderSurfaceSublayerScale.x(), layer->contents_scale_y() / renderSurfaceSublayerScale.y()); |
+ renderSurface->SetScreenSpaceTransform(screenSpaceTransform); |
- render_surface->SetContentRect(clipped_content_rect); |
+ if (layer->replica_layer()) { |
+ gfx::Transform surfaceOriginToReplicaOriginTransform; |
+ surfaceOriginToReplicaOriginTransform.Scale(renderSurfaceSublayerScale.x(), renderSurfaceSublayerScale.y()); |
+ surfaceOriginToReplicaOriginTransform.Translate(layer->replica_layer()->position().x() + layer->replica_layer()->anchor_point().x() * bounds.width(), |
+ layer->replica_layer()->position().y() + layer->replica_layer()->anchor_point().y() * bounds.height()); |
+ surfaceOriginToReplicaOriginTransform.PreconcatTransform(layer->replica_layer()->transform()); |
+ surfaceOriginToReplicaOriginTransform.Translate(-layer->replica_layer()->anchor_point().x() * bounds.width(), -layer->replica_layer()->anchor_point().y() * bounds.height()); |
+ surfaceOriginToReplicaOriginTransform.Scale(1 / renderSurfaceSublayerScale.x(), 1 / renderSurfaceSublayerScale.y()); |
- // The owning layer's screen_space_transform has a scale from content to |
- // layer space which we need to undo and replace with a scale from the |
- // surface's subtree into layer space. |
- gfx::Transform screen_space_transform = layer->screen_space_transform(); |
- screen_space_transform.Scale( |
- layer->contents_scale_x() / render_surface_sublayer_scale.x(), |
- layer->contents_scale_y() / render_surface_sublayer_scale.y()); |
- render_surface->SetScreenSpaceTransform(screen_space_transform); |
+ // Compute the replica's "originTransform" that maps from the replica's origin space to the target surface origin space. |
+ gfx::Transform replicaOriginTransform = layer->render_surface()->draw_transform() * surfaceOriginToReplicaOriginTransform; |
+ renderSurface->SetReplicaDrawTransform(replicaOriginTransform); |
- if (layer->replica_layer()) { |
- gfx::Transform surface_origin_to_replica_origin_transform; |
- surface_origin_to_replica_origin_transform.Scale( |
- render_surface_sublayer_scale.x(), render_surface_sublayer_scale.y()); |
- surface_origin_to_replica_origin_transform.Translate( |
- layer->replica_layer()->position().x() + |
- layer->replica_layer()->anchor_point().x() * bounds.width(), |
- layer->replica_layer()->position().y() + |
- layer->replica_layer()->anchor_point().y() * bounds.height()); |
- surface_origin_to_replica_origin_transform.PreconcatTransform( |
- layer->replica_layer()->transform()); |
- surface_origin_to_replica_origin_transform.Translate( |
- -layer->replica_layer()->anchor_point().x() * bounds.width(), |
- -layer->replica_layer()->anchor_point().y() * bounds.height()); |
- surface_origin_to_replica_origin_transform.Scale( |
- 1.0 / render_surface_sublayer_scale.x(), |
- 1.0 / render_surface_sublayer_scale.y()); |
- |
- // Compute the replica's "originTransform" that maps from the replica's |
- // origin space to the target surface origin space. |
- gfx::Transform replica_origin_transform = |
- layer->render_surface()->draw_transform() * |
- surface_origin_to_replica_origin_transform; |
- render_surface->SetReplicaDrawTransform(replica_origin_transform); |
- |
- // Compute the replica's "screen_space_transform" that maps from the |
- // replica's origin space to the screen's origin space. |
- gfx::Transform replica_screen_space_transform = |
- layer->render_surface()->screen_space_transform() * |
- surface_origin_to_replica_origin_transform; |
- render_surface->SetReplicaScreenSpaceTransform( |
- replica_screen_space_transform); |
+ // Compute the replica's "screenSpaceTransform" that maps from the replica's origin space to the screen's origin space. |
+ gfx::Transform replicaScreenSpaceTransform = layer->render_surface()->screen_space_transform() * surfaceOriginToReplicaOriginTransform; |
+ renderSurface->SetReplicaScreenSpaceTransform(replicaScreenSpaceTransform); |
+ } |
} |
- } |
- if (update_tile_priorities) |
- UpdateTilePrioritiesForLayer(layer); |
+ if (updateTilePriorities) |
+ updateTilePrioritiesForLayer(layer); |
- // If neither this layer nor any of its children were added, early out. |
- if (sorting_start_index == descendants.size()) |
- return; |
+ // If neither this layer nor any of its children were added, early out. |
+ if (sortingStartIndex == descendants.size()) |
+ return; |
- // If preserves-3d then sort all the descendants in 3D so that they can be |
- // drawn from back to front. If the preserves-3d property is also set on the |
- // parent then skip the sorting as the parent will sort all the descendants |
- // anyway. |
- if (layer_sorter && descendants.size() && layer->preserves_3d() && |
- (!layer->parent() || !layer->parent()->preserves_3d())) { |
- SortLayers(descendants.begin() + sorting_start_index, |
- descendants.end(), |
- layer_sorter); |
- } |
+ // If preserves-3d then sort all the descendants in 3D so that they can be |
+ // drawn from back to front. If the preserves-3d property is also set on the parent then |
+ // skip the sorting as the parent will sort all the descendants anyway. |
+ if (layerSorter && descendants.size() && layer->preserves_3d() && (!layer->parent() || !layer->parent()->preserves_3d())) |
+ sortLayers(descendants.begin() + sortingStartIndex, descendants.end(), layerSorter); |
- if (layer->render_surface()) { |
- *drawable_content_rect_of_subtree = |
- gfx::ToEnclosingRect(layer->render_surface()->DrawableContentRect()); |
- } else { |
- *drawable_content_rect_of_subtree = local_drawable_content_rect_of_subtree; |
- } |
+ if (layer->render_surface()) |
+ drawableContentRectOfSubtree = gfx::ToEnclosingRect(layer->render_surface()->DrawableContentRect()); |
+ else |
+ drawableContentRectOfSubtree = localDrawableContentRectOfSubtree; |
- if (layer->HasContributingDelegatedRenderPasses()) { |
- layer->render_target()->render_surface()-> |
- AddContributingDelegatedRenderPassLayer(layer); |
- } |
+ if (layer->HasContributingDelegatedRenderPasses()) |
+ layer->render_target()->render_surface()->AddContributingDelegatedRenderPassLayer(layer); |
} |
-void LayerTreeHostCommon::CalculateDrawProperties( |
- Layer* root_layer, |
- gfx::Size device_viewport_size, |
- float device_scale_factor, |
- float page_scale_factor, |
- int max_texture_size, |
- bool can_use_lcd_text, |
- std::vector<scoped_refptr<Layer> >* render_surface_layer_list) { |
- gfx::Rect total_drawable_content_rect; |
- gfx::Transform identity_matrix; |
- gfx::Transform device_scale_transform; |
- device_scale_transform.Scale(device_scale_factor, device_scale_factor); |
- std::vector<scoped_refptr<Layer> > dummy_layer_list; |
+void LayerTreeHostCommon::calculateDrawProperties(Layer* rootLayer, const gfx::Size& deviceViewportSize, float deviceScaleFactor, float pageScaleFactor, int maxTextureSize, bool canUseLCDText, std::vector<scoped_refptr<Layer> >& renderSurfaceLayerList) |
+{ |
+ gfx::Rect totalDrawableContentRect; |
+ gfx::Transform identityMatrix; |
+ gfx::Transform deviceScaleTransform; |
+ deviceScaleTransform.Scale(deviceScaleFactor, deviceScaleFactor); |
+ std::vector<scoped_refptr<Layer> > dummyLayerList; |
- // The root layer's render_surface should receive the deviceViewport as the |
- // initial clipRect. |
- bool subtree_should_be_clipped = true; |
- gfx::Rect device_viewport_rect(gfx::Point(), device_viewport_size); |
- bool update_tile_priorities = false; |
+ // The root layer's renderSurface should receive the deviceViewport as the initial clipRect. |
+ bool subtreeShouldBeClipped = true; |
+ gfx::Rect deviceViewportRect(gfx::Point(), deviceViewportSize); |
+ bool updateTilePriorities = false; |
- // This function should have received a root layer. |
- DCHECK(IsRootLayer(root_layer)); |
+ // This function should have received a root layer. |
+ DCHECK(isRootLayer(rootLayer)); |
- PreCalculateMetaInformation<Layer>(root_layer); |
- CalculateDrawPropertiesInternal<Layer, |
- std::vector<scoped_refptr<Layer> >, |
- RenderSurface>(root_layer, |
- device_scale_transform, |
- identity_matrix, |
- identity_matrix, |
- device_viewport_rect, |
- device_viewport_rect, |
- subtree_should_be_clipped, |
- NULL, |
- render_surface_layer_list, |
- &dummy_layer_list, |
- NULL, |
- max_texture_size, |
- device_scale_factor, |
- page_scale_factor, |
- can_use_lcd_text, |
- &total_drawable_content_rect, |
- update_tile_priorities); |
+ preCalculateMetaInformation<Layer>(rootLayer); |
+ calculateDrawPropertiesInternal<Layer, std::vector<scoped_refptr<Layer> >, RenderSurface>( |
+ rootLayer, deviceScaleTransform, identityMatrix, identityMatrix, |
+ deviceViewportRect, deviceViewportRect, subtreeShouldBeClipped, 0, renderSurfaceLayerList, |
+ dummyLayerList, 0, maxTextureSize, |
+ deviceScaleFactor, pageScaleFactor, canUseLCDText, totalDrawableContentRect, |
+ updateTilePriorities); |
- // The dummy layer list should not have been used. |
- DCHECK_EQ(dummy_layer_list.size(), 0); |
- // A root layer render_surface should always exist after |
- // calculateDrawProperties. |
- DCHECK(root_layer->render_surface()); |
+ // The dummy layer list should not have been used. |
+ DCHECK(dummyLayerList.size() == 0); |
+ // A root layer renderSurface should always exist after calculateDrawProperties. |
+ DCHECK(rootLayer->render_surface()); |
} |
-void LayerTreeHostCommon::CalculateDrawProperties( |
- LayerImpl* root_layer, |
- gfx::Size device_viewport_size, |
- float device_scale_factor, |
- float page_scale_factor, |
- int max_texture_size, |
- bool can_use_lcd_text, |
- std::vector<LayerImpl*>* render_surface_layer_list, |
- bool update_tile_priorities) { |
- gfx::Rect total_drawable_content_rect; |
- gfx::Transform identity_matrix; |
- gfx::Transform device_scale_transform; |
- device_scale_transform.Scale(device_scale_factor, device_scale_factor); |
- std::vector<LayerImpl*> dummy_layer_list; |
- LayerSorter layer_sorter; |
+void LayerTreeHostCommon::calculateDrawProperties(LayerImpl* rootLayer, const gfx::Size& deviceViewportSize, float deviceScaleFactor, float pageScaleFactor, int maxTextureSize, bool canUseLCDText, std::vector<LayerImpl*>& renderSurfaceLayerList, bool updateTilePriorities) |
+{ |
+ gfx::Rect totalDrawableContentRect; |
+ gfx::Transform identityMatrix; |
+ gfx::Transform deviceScaleTransform; |
+ deviceScaleTransform.Scale(deviceScaleFactor, deviceScaleFactor); |
+ std::vector<LayerImpl*> dummyLayerList; |
+ LayerSorter layerSorter; |
+ |
+ // The root layer's renderSurface should receive the deviceViewport as the initial clipRect. |
+ bool subtreeShouldBeClipped = true; |
+ gfx::Rect deviceViewportRect(gfx::Point(), deviceViewportSize); |
- // The root layer's render_surface should receive the deviceViewport as the |
- // initial clipRect. |
- bool subtree_should_be_clipped = true; |
- gfx::Rect device_viewport_rect(gfx::Point(), device_viewport_size); |
+ // This function should have received a root layer. |
+ DCHECK(isRootLayer(rootLayer)); |
- // This function should have received a root layer. |
- DCHECK(IsRootLayer(root_layer)); |
+ preCalculateMetaInformation<LayerImpl>(rootLayer); |
+ calculateDrawPropertiesInternal<LayerImpl, std::vector<LayerImpl*>, RenderSurfaceImpl>( |
+ rootLayer, deviceScaleTransform, identityMatrix, identityMatrix, |
+ deviceViewportRect, deviceViewportRect, subtreeShouldBeClipped, 0, renderSurfaceLayerList, |
+ dummyLayerList, &layerSorter, maxTextureSize, |
+ deviceScaleFactor, pageScaleFactor, canUseLCDText, totalDrawableContentRect, |
+ updateTilePriorities); |
- PreCalculateMetaInformation<LayerImpl>(root_layer); |
- CalculateDrawPropertiesInternal<LayerImpl, |
- std::vector<LayerImpl*>, |
- RenderSurfaceImpl>( |
- root_layer, |
- device_scale_transform, |
- identity_matrix, |
- identity_matrix, |
- device_viewport_rect, |
- device_viewport_rect, |
- subtree_should_be_clipped, |
- NULL, |
- render_surface_layer_list, |
- &dummy_layer_list, |
- &layer_sorter, |
- max_texture_size, |
- device_scale_factor, |
- page_scale_factor, |
- can_use_lcd_text, |
- &total_drawable_content_rect, |
- update_tile_priorities); |
- |
- // The dummy layer list should not have been used. |
- DCHECK_EQ(dummy_layer_list.size(), 0); |
- // A root layer render_surface should always exist after |
- // calculateDrawProperties. |
- DCHECK(root_layer->render_surface()); |
+ // The dummy layer list should not have been used. |
+ DCHECK(dummyLayerList.size() == 0); |
+ // A root layer renderSurface should always exist after calculateDrawProperties. |
+ DCHECK(rootLayer->render_surface()); |
} |
-static bool PointHitsRect( |
- gfx::PointF screen_space_point, |
- const gfx::Transform& local_space_to_screen_space_transform, |
- gfx::RectF local_space_rect) { |
- // If the transform is not invertible, then assume that this point doesn't hit |
- // this rect. |
- gfx::Transform inverse_local_space_to_screen_space( |
- gfx::Transform::kSkipInitialization); |
- if (!local_space_to_screen_space_transform.GetInverse( |
- &inverse_local_space_to_screen_space)) |
- return false; |
+static bool pointHitsRect(const gfx::PointF& screenSpacePoint, const gfx::Transform& localSpaceToScreenSpaceTransform, gfx::RectF localSpaceRect) |
+{ |
+ // If the transform is not invertible, then assume that this point doesn't hit this rect. |
+ gfx::Transform inverseLocalSpaceToScreenSpace(gfx::Transform::kSkipInitialization); |
+ if (!localSpaceToScreenSpaceTransform.GetInverse(&inverseLocalSpaceToScreenSpace)) |
+ return false; |
- // Transform the hit test point from screen space to the local space of the |
- // given rect. |
- bool clipped = false; |
- gfx::PointF hit_test_point_in_local_space = MathUtil::ProjectPoint( |
- inverse_local_space_to_screen_space, screen_space_point, &clipped); |
+ // Transform the hit test point from screen space to the local space of the given rect. |
+ bool clipped = false; |
+ gfx::PointF hitTestPointInLocalSpace = MathUtil::ProjectPoint(inverseLocalSpaceToScreenSpace, screenSpacePoint, &clipped); |
- // If ProjectPoint could not project to a valid value, then we assume that |
- // this point doesn't hit this rect. |
- if (clipped) |
- return false; |
+ // If projectPoint could not project to a valid value, then we assume that this point doesn't hit this rect. |
+ if (clipped) |
+ return false; |
- return local_space_rect.Contains(hit_test_point_in_local_space); |
+ return localSpaceRect.Contains(hitTestPointInLocalSpace); |
} |
-static bool PointHitsRegion(gfx::PointF screen_space_point, |
- const gfx::Transform& screen_space_transform, |
- const Region& layer_space_region, |
- float layer_content_scale_x, |
- float layer_content_scale_y) { |
- // If the transform is not invertible, then assume that this point doesn't hit |
- // this region. |
- gfx::Transform inverse_screen_space_transform( |
- gfx::Transform::kSkipInitialization); |
- if (!screen_space_transform.GetInverse(&inverse_screen_space_transform)) |
- return false; |
+static bool pointHitsRegion(gfx::PointF screenSpacePoint, const gfx::Transform& screenSpaceTransform, const Region& layerSpaceRegion, float layerContentScaleX, float layerContentScaleY) |
+{ |
+ // If the transform is not invertible, then assume that this point doesn't hit this region. |
+ gfx::Transform inverseScreenSpaceTransform(gfx::Transform::kSkipInitialization); |
+ if (!screenSpaceTransform.GetInverse(&inverseScreenSpaceTransform)) |
+ return false; |
- // Transform the hit test point from screen space to the local space of the |
- // given region. |
- bool clipped = false; |
- gfx::PointF hit_test_point_in_content_space = MathUtil::ProjectPoint( |
- inverse_screen_space_transform, screen_space_point, &clipped); |
- gfx::PointF hit_test_point_in_layer_space = |
- gfx::ScalePoint(hit_test_point_in_content_space, |
- 1.f / layer_content_scale_x, |
- 1.f / layer_content_scale_y); |
+ // Transform the hit test point from screen space to the local space of the given region. |
+ bool clipped = false; |
+ gfx::PointF hitTestPointInContentSpace = MathUtil::ProjectPoint(inverseScreenSpaceTransform, screenSpacePoint, &clipped); |
+ gfx::PointF hitTestPointInLayerSpace = gfx::ScalePoint(hitTestPointInContentSpace, 1 / layerContentScaleX, 1 / layerContentScaleY); |
- // If ProjectPoint could not project to a valid value, then we assume that |
- // this point doesn't hit this region. |
- if (clipped) |
- return false; |
+ // If projectPoint could not project to a valid value, then we assume that this point doesn't hit this region. |
+ if (clipped) |
+ return false; |
- return layer_space_region.Contains( |
- gfx::ToRoundedPoint(hit_test_point_in_layer_space)); |
+ return layerSpaceRegion.Contains(gfx::ToRoundedPoint(hitTestPointInLayerSpace)); |
} |
-static bool PointIsClippedBySurfaceOrClipRect(gfx::PointF screen_space_point, |
- LayerImpl* layer) { |
- LayerImpl* current_layer = layer; |
+static bool pointIsClippedBySurfaceOrClipRect(const gfx::PointF& screenSpacePoint, LayerImpl* layer) |
+{ |
+ LayerImpl* current_layer = layer; |
- // Walk up the layer tree and hit-test any render_surfaces and any layer |
- // clip rects that are active. |
- while (current_layer) { |
- if (current_layer->render_surface() && |
- !PointHitsRect( |
- screen_space_point, |
- current_layer->render_surface()->screen_space_transform(), |
- current_layer->render_surface()->content_rect())) |
- return true; |
+ // Walk up the layer tree and hit-test any renderSurfaces and any layer clipRects that are active. |
+ while (current_layer) { |
+ if (current_layer->render_surface() && !pointHitsRect(screenSpacePoint, current_layer->render_surface()->screen_space_transform(), current_layer->render_surface()->content_rect())) |
+ return true; |
- // Note that drawable content rects are actually in target surface space, so |
- // the transform we have to provide is the target surface's |
- // screen_space_transform. |
- LayerImpl* render_target = current_layer->render_target(); |
- if (LayerClipsSubtree(current_layer) && |
- !PointHitsRect( |
- screen_space_point, |
- render_target->render_surface()->screen_space_transform(), |
- current_layer->drawable_content_rect())) |
- return true; |
+ // Note that drawableContentRects are actually in targetSurface space, so the transform we |
+ // have to provide is the target surface's screenSpaceTransform. |
+ LayerImpl* renderTarget = current_layer->render_target(); |
+ if (layerClipsSubtree(current_layer) && !pointHitsRect(screenSpacePoint, renderTarget->render_surface()->screen_space_transform(), current_layer->drawable_content_rect())) |
+ return true; |
- current_layer = current_layer->parent(); |
- } |
+ current_layer = current_layer->parent(); |
+ } |
- // If we have finished walking all ancestors without having already exited, |
- // then the point is not clipped by any ancestors. |
- return false; |
+ // If we have finished walking all ancestors without having already exited, then the point is not clipped by any ancestors. |
+ return false; |
} |
-LayerImpl* LayerTreeHostCommon::FindLayerThatIsHitByPoint( |
- gfx::PointF screen_space_point, |
- const std::vector<LayerImpl*>& render_surface_layer_list) { |
- LayerImpl* found_layer = NULL; |
+LayerImpl* LayerTreeHostCommon::findLayerThatIsHitByPoint(const gfx::PointF& screenSpacePoint, const std::vector<LayerImpl*>& renderSurfaceLayerList) |
+{ |
+ LayerImpl* foundLayer = 0; |
- typedef LayerIterator<LayerImpl, |
- std::vector<LayerImpl*>, |
- RenderSurfaceImpl, |
- LayerIteratorActions::FrontToBack> LayerIteratorType; |
- LayerIteratorType end = LayerIteratorType::End(&render_surface_layer_list); |
+ typedef LayerIterator<LayerImpl, std::vector<LayerImpl*>, RenderSurfaceImpl, LayerIteratorActions::FrontToBack> LayerIteratorType; |
+ LayerIteratorType end = LayerIteratorType::End(&renderSurfaceLayerList); |
- for (LayerIteratorType |
- it = LayerIteratorType::Begin(&render_surface_layer_list); |
- it != end; |
- ++it) { |
- // We don't want to consider render_surfaces for hit testing. |
- if (!it.represents_itself()) |
- continue; |
+ for (LayerIteratorType it = LayerIteratorType::Begin(&renderSurfaceLayerList); it != end; ++it) { |
+ // We don't want to consider renderSurfaces for hit testing. |
+ if (!it.represents_itself()) |
+ continue; |
- LayerImpl* current_layer = (*it); |
+ LayerImpl* current_layer = (*it); |
- gfx::RectF content_rect(gfx::PointF(), current_layer->content_bounds()); |
- if (!PointHitsRect(screen_space_point, |
- current_layer->screen_space_transform(), |
- content_rect)) |
- continue; |
+ gfx::RectF contentRect(gfx::PointF(), current_layer->content_bounds()); |
+ if (!pointHitsRect(screenSpacePoint, current_layer->screen_space_transform(), contentRect)) |
+ continue; |
- // At this point, we think the point does hit the layer, but we need to walk |
- // up the parents to ensure that the layer was not clipped in such a way |
- // that the hit point actually should not hit the layer. |
- if (PointIsClippedBySurfaceOrClipRect(screen_space_point, current_layer)) |
- continue; |
+ // At this point, we think the point does hit the layer, but we need to walk up |
+ // the parents to ensure that the layer was not clipped in such a way that the |
+ // hit point actually should not hit the layer. |
+ if (pointIsClippedBySurfaceOrClipRect(screenSpacePoint, current_layer)) |
+ continue; |
- // Skip the HUD layer. |
- if (current_layer == current_layer->layer_tree_impl()->hud_layer()) |
- continue; |
+ // Skip the HUD layer. |
+ if (current_layer == current_layer->layer_tree_impl()->hud_layer()) |
+ continue; |
- found_layer = current_layer; |
- break; |
- } |
+ foundLayer = current_layer; |
+ break; |
+ } |
- // This can potentially return NULL, which means the screen_space_point did |
- // not successfully hit test any layers, not even the root layer. |
- return found_layer; |
+ // This can potentially return 0, which means the screenSpacePoint did not successfully hit test any layers, not even the root layer. |
+ return foundLayer; |
} |
-LayerImpl* LayerTreeHostCommon::FindLayerThatIsHitByPointInTouchHandlerRegion( |
- gfx::PointF screen_space_point, |
- const std::vector<LayerImpl*>& render_surface_layer_list) { |
- LayerImpl* found_layer = NULL; |
+LayerImpl* LayerTreeHostCommon::findLayerThatIsHitByPointInTouchHandlerRegion(const gfx::PointF& screenSpacePoint, const std::vector<LayerImpl*>& renderSurfaceLayerList) |
+{ |
+ LayerImpl* foundLayer = 0; |
- typedef LayerIterator<LayerImpl, |
- std::vector<LayerImpl*>, |
- RenderSurfaceImpl, |
- LayerIteratorActions::FrontToBack> LayerIteratorType; |
- LayerIteratorType end = LayerIteratorType::End(&render_surface_layer_list); |
+ typedef LayerIterator<LayerImpl, std::vector<LayerImpl*>, RenderSurfaceImpl, LayerIteratorActions::FrontToBack> LayerIteratorType; |
+ LayerIteratorType end = LayerIteratorType::End(&renderSurfaceLayerList); |
- for (LayerIteratorType |
- it = LayerIteratorType::Begin(&render_surface_layer_list); |
- it != end; |
- ++it) { |
- // We don't want to consider render_surfaces for hit testing. |
- if (!it.represents_itself()) |
- continue; |
+ for (LayerIteratorType it = LayerIteratorType::Begin(&renderSurfaceLayerList); it != end; ++it) { |
+ // We don't want to consider renderSurfaces for hit testing. |
+ if (!it.represents_itself()) |
+ continue; |
- LayerImpl* current_layer = (*it); |
+ LayerImpl* current_layer = (*it); |
- if (!LayerHasTouchEventHandlersAt(screen_space_point, current_layer)) |
- continue; |
+ if (!layerHasTouchEventHandlersAt(screenSpacePoint, current_layer)) |
+ continue; |
- found_layer = current_layer; |
- break; |
- } |
+ foundLayer = current_layer; |
+ break; |
+ } |
- // This can potentially return NULL, which means the screen_space_point did |
- // not successfully hit test any layers, not even the root layer. |
- return found_layer; |
+ // This can potentially return 0, which means the screenSpacePoint did not successfully hit test any layers, not even the root layer. |
+ return foundLayer; |
} |
-bool LayerTreeHostCommon::LayerHasTouchEventHandlersAt( |
- gfx::PointF screen_space_point, |
- LayerImpl* layer_impl) { |
- if (layer_impl->touch_event_handler_region().IsEmpty()) |
- return false; |
+bool LayerTreeHostCommon::layerHasTouchEventHandlersAt(const gfx::PointF& screenSpacePoint, LayerImpl* layerImpl) { |
+ if (layerImpl->touch_event_handler_region().IsEmpty()) |
+ return false; |
- if (!PointHitsRegion(screen_space_point, |
- layer_impl->screen_space_transform(), |
- layer_impl->touch_event_handler_region(), |
- layer_impl->contents_scale_x(), |
- layer_impl->contents_scale_y())) |
- return false; |
+ if (!pointHitsRegion(screenSpacePoint, layerImpl->screen_space_transform(), layerImpl->touch_event_handler_region(), layerImpl->contents_scale_x(), layerImpl->contents_scale_y())) |
+ return false;; |
- // At this point, we think the point does hit the touch event handler region |
- // on the layer, but we need to walk up the parents to ensure that the layer |
- // was not clipped in such a way that the hit point actually should not hit |
- // the layer. |
- if (PointIsClippedBySurfaceOrClipRect(screen_space_point, layer_impl)) |
- return false; |
+ // At this point, we think the point does hit the touch event handler region on the layer, but we need to walk up |
+ // the parents to ensure that the layer was not clipped in such a way that the |
+ // hit point actually should not hit the layer. |
+ if (pointIsClippedBySurfaceOrClipRect(screenSpacePoint, layerImpl)) |
+ return false; |
return true; |
} |