Index: src/core/SkShader.cpp |
diff --git a/src/core/SkShader.cpp b/src/core/SkShader.cpp |
index e5c879eecb39352a33f8ffd22532c800877f4590..41724d90487ebb585533e8d1f471a2909a11eff7 100644 |
--- a/src/core/SkShader.cpp |
+++ b/src/core/SkShader.cpp |
@@ -325,12 +325,6 @@ void SkColorShader::ColorShaderContext::shadeSpanAlpha(int x, int y, uint8_t alp |
memset(alpha, SkGetPackedA32(fPMColor), count); |
} |
-// if we had a asAColor method, that would be more efficient... |
-SkShader::BitmapType SkColorShader::asABitmap(SkBitmap* bitmap, SkMatrix* matrix, |
- TileMode modes[]) const { |
- return kNone_BitmapType; |
-} |
- |
SkShader::GradientType SkColorShader::asAGradient(GradientInfo* info) const { |
if (info) { |
if (info->fColors && info->fColorCount >= 1) { |