| Index: src/core/SkShader.cpp
|
| diff --git a/src/core/SkShader.cpp b/src/core/SkShader.cpp
|
| index e5c879eecb39352a33f8ffd22532c800877f4590..41724d90487ebb585533e8d1f471a2909a11eff7 100644
|
| --- a/src/core/SkShader.cpp
|
| +++ b/src/core/SkShader.cpp
|
| @@ -325,12 +325,6 @@ void SkColorShader::ColorShaderContext::shadeSpanAlpha(int x, int y, uint8_t alp
|
| memset(alpha, SkGetPackedA32(fPMColor), count);
|
| }
|
|
|
| -// if we had a asAColor method, that would be more efficient...
|
| -SkShader::BitmapType SkColorShader::asABitmap(SkBitmap* bitmap, SkMatrix* matrix,
|
| - TileMode modes[]) const {
|
| - return kNone_BitmapType;
|
| -}
|
| -
|
| SkShader::GradientType SkColorShader::asAGradient(GradientInfo* info) const {
|
| if (info) {
|
| if (info->fColors && info->fColorCount >= 1) {
|
|
|