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1 /* | 1 /* |
2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkAtomics.h" | 8 #include "SkAtomics.h" |
9 #include "SkBitmapProcShader.h" | 9 #include "SkBitmapProcShader.h" |
10 #include "SkColorShader.h" | 10 #include "SkColorShader.h" |
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318 } | 318 } |
319 | 319 |
320 void SkColorShader::ColorShaderContext::shadeSpan16(int x, int y, uint16_t span[
], int count) { | 320 void SkColorShader::ColorShaderContext::shadeSpan16(int x, int y, uint16_t span[
], int count) { |
321 sk_memset16(span, fColor16, count); | 321 sk_memset16(span, fColor16, count); |
322 } | 322 } |
323 | 323 |
324 void SkColorShader::ColorShaderContext::shadeSpanAlpha(int x, int y, uint8_t alp
ha[], int count) { | 324 void SkColorShader::ColorShaderContext::shadeSpanAlpha(int x, int y, uint8_t alp
ha[], int count) { |
325 memset(alpha, SkGetPackedA32(fPMColor), count); | 325 memset(alpha, SkGetPackedA32(fPMColor), count); |
326 } | 326 } |
327 | 327 |
328 // if we had a asAColor method, that would be more efficient... | |
329 SkShader::BitmapType SkColorShader::asABitmap(SkBitmap* bitmap, SkMatrix* matrix
, | |
330 TileMode modes[]) const { | |
331 return kNone_BitmapType; | |
332 } | |
333 | |
334 SkShader::GradientType SkColorShader::asAGradient(GradientInfo* info) const { | 328 SkShader::GradientType SkColorShader::asAGradient(GradientInfo* info) const { |
335 if (info) { | 329 if (info) { |
336 if (info->fColors && info->fColorCount >= 1) { | 330 if (info->fColors && info->fColorCount >= 1) { |
337 info->fColors[0] = fColor; | 331 info->fColors[0] = fColor; |
338 } | 332 } |
339 info->fColorCount = 1; | 333 info->fColorCount = 1; |
340 info->fTileMode = SkShader::kRepeat_TileMode; | 334 info->fTileMode = SkShader::kRepeat_TileMode; |
341 } | 335 } |
342 return kColor_GradientType; | 336 return kColor_GradientType; |
343 } | 337 } |
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390 #include "SkEmptyShader.h" | 384 #include "SkEmptyShader.h" |
391 | 385 |
392 void SkEmptyShader::toString(SkString* str) const { | 386 void SkEmptyShader::toString(SkString* str) const { |
393 str->append("SkEmptyShader: ("); | 387 str->append("SkEmptyShader: ("); |
394 | 388 |
395 this->INHERITED::toString(str); | 389 this->INHERITED::toString(str); |
396 | 390 |
397 str->append(")"); | 391 str->append(")"); |
398 } | 392 } |
399 #endif | 393 #endif |
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