Index: ui/events/test/event_generator.cc |
diff --git a/ui/events/test/event_generator.cc b/ui/events/test/event_generator.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..ae3bcb6d667a786c82a7e55a47d290835d3c1898 |
--- /dev/null |
+++ b/ui/events/test/event_generator.cc |
@@ -0,0 +1,667 @@ |
+// Copyright 2014 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "ui/events/test/event_generator.h" |
+ |
+#include "base/bind.h" |
+#include "base/location.h" |
+#include "base/memory/scoped_ptr.h" |
+#include "base/single_thread_task_runner.h" |
+#include "base/thread_task_runner_handle.h" |
+#include "base/time/tick_clock.h" |
+#include "ui/events/event.h" |
+#include "ui/events/event_source.h" |
+#include "ui/events/event_utils.h" |
+#include "ui/events/test/events_test_utils.h" |
+#include "ui/gfx/geometry/vector2d_conversions.h" |
+ |
+#if defined(USE_X11) |
+#include <X11/Xlib.h> |
+#include "ui/events/test/events_test_utils_x11.h" |
+#endif |
+ |
+#if defined(OS_WIN) |
+#include "ui/events/keycodes/keyboard_code_conversion.h" |
+#endif |
+ |
+namespace ui { |
+namespace test { |
+namespace { |
+ |
+void DummyCallback(EventType, const gfx::Vector2dF&) { |
+} |
+ |
+class TestTickClock : public base::TickClock { |
+ public: |
+ // Starts off with a clock set to TimeTicks(). |
+ TestTickClock() {} |
+ |
+ base::TimeTicks NowTicks() override { |
+ return base::TimeTicks::FromInternalValue(ticks_++ * 1000); |
+ } |
+ |
+ private: |
+ int64 ticks_ = 1; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(TestTickClock); |
+}; |
+ |
+class TestKeyEvent : public ui::KeyEvent { |
+ public: |
+ TestKeyEvent(const base::NativeEvent& native_event, int flags) |
+ : KeyEvent(native_event) { |
+ set_flags(flags); |
+ } |
+}; |
+ |
+class TestTouchEvent : public ui::TouchEvent { |
+ public: |
+ TestTouchEvent(ui::EventType type, |
+ const gfx::Point& root_location, |
+ int touch_id, |
+ int flags, |
+ base::TimeDelta timestamp) |
+ : TouchEvent(type, root_location, flags, touch_id, timestamp, |
+ 1.0f, 1.0f, 0.0f, 0.0f) { |
+ } |
+ |
+ private: |
+ DISALLOW_COPY_AND_ASSIGN(TestTouchEvent); |
+}; |
+ |
+const int kAllButtonMask = ui::EF_LEFT_MOUSE_BUTTON | ui::EF_RIGHT_MOUSE_BUTTON; |
+ |
+} // namespace |
+ |
+EventGeneratorDelegate* EventGenerator::default_delegate = NULL; |
+ |
+EventGenerator::EventGenerator(gfx::NativeWindow root_window) |
+ : current_target_(NULL), |
+ flags_(0), |
+ grab_(false), |
+ async_(false), |
+ targeting_application_(false), |
+ tick_clock_(new TestTickClock()) { |
+ Init(root_window, NULL); |
+} |
+ |
+EventGenerator::EventGenerator(gfx::NativeWindow root_window, |
+ const gfx::Point& point) |
+ : current_location_(point), |
+ current_target_(NULL), |
+ flags_(0), |
+ grab_(false), |
+ async_(false), |
+ targeting_application_(false), |
+ tick_clock_(new TestTickClock()) { |
+ Init(root_window, NULL); |
+} |
+ |
+EventGenerator::EventGenerator(gfx::NativeWindow root_window, |
+ gfx::NativeWindow window) |
+ : current_target_(NULL), |
+ flags_(0), |
+ grab_(false), |
+ async_(false), |
+ targeting_application_(false), |
+ tick_clock_(new TestTickClock()) { |
+ Init(root_window, window); |
+} |
+ |
+EventGenerator::EventGenerator(EventGeneratorDelegate* delegate) |
+ : delegate_(delegate), |
+ current_target_(NULL), |
+ flags_(0), |
+ grab_(false), |
+ async_(false), |
+ targeting_application_(false), |
+ tick_clock_(new TestTickClock()) { |
+ Init(NULL, NULL); |
+} |
+ |
+EventGenerator::~EventGenerator() { |
+ for (std::list<ui::Event*>::iterator i = pending_events_.begin(); |
+ i != pending_events_.end(); ++i) |
+ delete *i; |
+ pending_events_.clear(); |
+ delegate()->SetContext(NULL, NULL, NULL); |
+} |
+ |
+void EventGenerator::PressLeftButton() { |
+ PressButton(ui::EF_LEFT_MOUSE_BUTTON); |
+} |
+ |
+void EventGenerator::ReleaseLeftButton() { |
+ ReleaseButton(ui::EF_LEFT_MOUSE_BUTTON); |
+} |
+ |
+void EventGenerator::ClickLeftButton() { |
+ PressLeftButton(); |
+ ReleaseLeftButton(); |
+} |
+ |
+void EventGenerator::DoubleClickLeftButton() { |
+ flags_ &= ~ui::EF_IS_DOUBLE_CLICK; |
+ ClickLeftButton(); |
+ flags_ |= ui::EF_IS_DOUBLE_CLICK; |
+ ClickLeftButton(); |
+ flags_ &= ~ui::EF_IS_DOUBLE_CLICK; |
+} |
+ |
+void EventGenerator::PressRightButton() { |
+ PressButton(ui::EF_RIGHT_MOUSE_BUTTON); |
+} |
+ |
+void EventGenerator::ReleaseRightButton() { |
+ ReleaseButton(ui::EF_RIGHT_MOUSE_BUTTON); |
+} |
+ |
+void EventGenerator::MoveMouseWheel(int delta_x, int delta_y) { |
+ gfx::Point location = GetLocationInCurrentRoot(); |
+ ui::MouseEvent mouseev(ui::ET_MOUSEWHEEL, location, location, |
+ ui::EventTimeForNow(), flags_, 0); |
+ ui::MouseWheelEvent wheelev(mouseev, delta_x, delta_y); |
+ Dispatch(&wheelev); |
+} |
+ |
+void EventGenerator::SendMouseExit() { |
+ gfx::Point exit_location(current_location_); |
+ delegate()->ConvertPointToTarget(current_target_, &exit_location); |
+ ui::MouseEvent mouseev(ui::ET_MOUSE_EXITED, exit_location, exit_location, |
+ ui::EventTimeForNow(), flags_, 0); |
+ Dispatch(&mouseev); |
+} |
+ |
+void EventGenerator::MoveMouseToInHost(const gfx::Point& point_in_host) { |
+ const ui::EventType event_type = (flags_ & ui::EF_LEFT_MOUSE_BUTTON) ? |
+ ui::ET_MOUSE_DRAGGED : ui::ET_MOUSE_MOVED; |
+ ui::MouseEvent mouseev(event_type, point_in_host, point_in_host, |
+ ui::EventTimeForNow(), flags_, 0); |
+ Dispatch(&mouseev); |
+ |
+ current_location_ = point_in_host; |
+ delegate()->ConvertPointFromHost(current_target_, ¤t_location_); |
+} |
+ |
+void EventGenerator::MoveMouseTo(const gfx::Point& point_in_screen, |
+ int count) { |
+ DCHECK_GT(count, 0); |
+ const ui::EventType event_type = (flags_ & ui::EF_LEFT_MOUSE_BUTTON) ? |
+ ui::ET_MOUSE_DRAGGED : ui::ET_MOUSE_MOVED; |
+ |
+ gfx::Vector2dF diff(point_in_screen - current_location_); |
+ for (float i = 1; i <= count; i++) { |
+ gfx::Vector2dF step(diff); |
+ step.Scale(i / count); |
+ gfx::Point move_point = current_location_ + gfx::ToRoundedVector2d(step); |
+ if (!grab_) |
+ UpdateCurrentDispatcher(move_point); |
+ delegate()->ConvertPointToTarget(current_target_, &move_point); |
+ ui::MouseEvent mouseev(event_type, move_point, move_point, |
+ ui::EventTimeForNow(), flags_, 0); |
+ Dispatch(&mouseev); |
+ } |
+ current_location_ = point_in_screen; |
+} |
+ |
+void EventGenerator::MoveMouseRelativeTo(const EventTarget* window, |
+ const gfx::Point& point_in_parent) { |
+ gfx::Point point(point_in_parent); |
+ delegate()->ConvertPointFromTarget(window, &point); |
+ MoveMouseTo(point); |
+} |
+ |
+void EventGenerator::DragMouseTo(const gfx::Point& point) { |
+ PressLeftButton(); |
+ MoveMouseTo(point); |
+ ReleaseLeftButton(); |
+} |
+ |
+void EventGenerator::MoveMouseToCenterOf(EventTarget* window) { |
+ MoveMouseTo(CenterOfWindow(window)); |
+} |
+ |
+void EventGenerator::PressTouch() { |
+ PressTouchId(0); |
+} |
+ |
+void EventGenerator::PressTouchId(int touch_id) { |
+ TestTouchEvent touchev( |
+ ui::ET_TOUCH_PRESSED, GetLocationInCurrentRoot(), touch_id, flags_, |
+ Now()); |
+ Dispatch(&touchev); |
+} |
+ |
+void EventGenerator::MoveTouch(const gfx::Point& point) { |
+ MoveTouchId(point, 0); |
+} |
+ |
+void EventGenerator::MoveTouchId(const gfx::Point& point, int touch_id) { |
+ current_location_ = point; |
+ TestTouchEvent touchev( |
+ ui::ET_TOUCH_MOVED, GetLocationInCurrentRoot(), touch_id, flags_, |
+ Now()); |
+ Dispatch(&touchev); |
+ |
+ if (!grab_) |
+ UpdateCurrentDispatcher(point); |
+} |
+ |
+void EventGenerator::ReleaseTouch() { |
+ ReleaseTouchId(0); |
+} |
+ |
+void EventGenerator::ReleaseTouchId(int touch_id) { |
+ TestTouchEvent touchev( |
+ ui::ET_TOUCH_RELEASED, GetLocationInCurrentRoot(), touch_id, flags_, |
+ Now()); |
+ Dispatch(&touchev); |
+} |
+ |
+void EventGenerator::PressMoveAndReleaseTouchTo(const gfx::Point& point) { |
+ PressTouch(); |
+ MoveTouch(point); |
+ ReleaseTouch(); |
+} |
+ |
+void EventGenerator::PressMoveAndReleaseTouchToCenterOf(EventTarget* window) { |
+ PressMoveAndReleaseTouchTo(CenterOfWindow(window)); |
+} |
+ |
+void EventGenerator::GestureEdgeSwipe() { |
+ ui::GestureEvent gesture( |
+ 0, 0, 0, Now(), ui::GestureEventDetails(ui::ET_GESTURE_WIN8_EDGE_SWIPE)); |
+ Dispatch(&gesture); |
+} |
+ |
+void EventGenerator::GestureTapAt(const gfx::Point& location) { |
+ const int kTouchId = 2; |
+ ui::TouchEvent press(ui::ET_TOUCH_PRESSED, |
+ location, |
+ kTouchId, |
+ Now()); |
+ Dispatch(&press); |
+ |
+ ui::TouchEvent release( |
+ ui::ET_TOUCH_RELEASED, location, kTouchId, |
+ press.time_stamp() + base::TimeDelta::FromMilliseconds(50)); |
+ Dispatch(&release); |
+} |
+ |
+void EventGenerator::GestureTapDownAndUp(const gfx::Point& location) { |
+ const int kTouchId = 3; |
+ ui::TouchEvent press(ui::ET_TOUCH_PRESSED, |
+ location, |
+ kTouchId, |
+ Now()); |
+ Dispatch(&press); |
+ |
+ ui::TouchEvent release( |
+ ui::ET_TOUCH_RELEASED, location, kTouchId, |
+ press.time_stamp() + base::TimeDelta::FromMilliseconds(1000)); |
+ Dispatch(&release); |
+} |
+ |
+base::TimeDelta EventGenerator::CalculateScrollDurationForFlingVelocity( |
+ const gfx::Point& start, |
+ const gfx::Point& end, |
+ float velocity, |
+ int steps) { |
+ const float kGestureDistance = (start - end).Length(); |
+ const float kFlingStepDelay = (kGestureDistance / velocity) / steps * 1000000; |
+ return base::TimeDelta::FromMicroseconds(kFlingStepDelay); |
+} |
+ |
+void EventGenerator::GestureScrollSequence(const gfx::Point& start, |
+ const gfx::Point& end, |
+ const base::TimeDelta& step_delay, |
+ int steps) { |
+ GestureScrollSequenceWithCallback(start, end, step_delay, steps, |
+ base::Bind(&DummyCallback)); |
+} |
+ |
+void EventGenerator::GestureScrollSequenceWithCallback( |
+ const gfx::Point& start, |
+ const gfx::Point& end, |
+ const base::TimeDelta& step_delay, |
+ int steps, |
+ const ScrollStepCallback& callback) { |
+ const int kTouchId = 5; |
+ base::TimeDelta timestamp = Now(); |
+ ui::TouchEvent press(ui::ET_TOUCH_PRESSED, start, kTouchId, timestamp); |
+ Dispatch(&press); |
+ |
+ callback.Run(ui::ET_GESTURE_SCROLL_BEGIN, gfx::Vector2dF()); |
+ |
+ float dx = static_cast<float>(end.x() - start.x()) / steps; |
+ float dy = static_cast<float>(end.y() - start.y()) / steps; |
+ gfx::PointF location = start; |
+ for (int i = 0; i < steps; ++i) { |
+ location.Offset(dx, dy); |
+ timestamp += step_delay; |
+ ui::TouchEvent move(ui::ET_TOUCH_MOVED, location, kTouchId, timestamp); |
+ Dispatch(&move); |
+ callback.Run(ui::ET_GESTURE_SCROLL_UPDATE, gfx::Vector2dF(dx, dy)); |
+ } |
+ |
+ ui::TouchEvent release(ui::ET_TOUCH_RELEASED, end, kTouchId, timestamp); |
+ Dispatch(&release); |
+ |
+ callback.Run(ui::ET_GESTURE_SCROLL_END, gfx::Vector2dF()); |
+} |
+ |
+void EventGenerator::GestureMultiFingerScroll(int count, |
+ const gfx::Point start[], |
+ int event_separation_time_ms, |
+ int steps, |
+ int move_x, |
+ int move_y) { |
+ const int kMaxTouchPoints = 10; |
+ int delays[kMaxTouchPoints] = { 0 }; |
+ GestureMultiFingerScrollWithDelays( |
+ count, start, delays, event_separation_time_ms, steps, move_x, move_y); |
+} |
+ |
+void EventGenerator::GestureMultiFingerScrollWithDelays( |
+ int count, |
+ const gfx::Point start[], |
+ const int delay_adding_finger_ms[], |
+ int event_separation_time_ms, |
+ int steps, |
+ int move_x, |
+ int move_y) { |
+ const int kMaxTouchPoints = 10; |
+ gfx::Point points[kMaxTouchPoints]; |
+ CHECK_LE(count, kMaxTouchPoints); |
+ CHECK_GT(steps, 0); |
+ |
+ int delta_x = move_x / steps; |
+ int delta_y = move_y / steps; |
+ |
+ for (int i = 0; i < count; ++i) { |
+ points[i] = start[i]; |
+ } |
+ |
+ base::TimeDelta press_time_first = Now(); |
+ base::TimeDelta press_time[kMaxTouchPoints]; |
+ bool pressed[kMaxTouchPoints]; |
+ for (int i = 0; i < count; ++i) { |
+ pressed[i] = false; |
+ press_time[i] = press_time_first + |
+ base::TimeDelta::FromMilliseconds(delay_adding_finger_ms[i]); |
+ } |
+ |
+ int last_id = 0; |
+ for (int step = 0; step < steps; ++step) { |
+ base::TimeDelta move_time = press_time_first + |
+ base::TimeDelta::FromMilliseconds(event_separation_time_ms * step); |
+ |
+ while (last_id < count && |
+ !pressed[last_id] && |
+ move_time >= press_time[last_id]) { |
+ ui::TouchEvent press(ui::ET_TOUCH_PRESSED, |
+ points[last_id], |
+ last_id, |
+ press_time[last_id]); |
+ Dispatch(&press); |
+ pressed[last_id] = true; |
+ last_id++; |
+ } |
+ |
+ for (int i = 0; i < count; ++i) { |
+ points[i].Offset(delta_x, delta_y); |
+ if (i >= last_id) |
+ continue; |
+ ui::TouchEvent move(ui::ET_TOUCH_MOVED, points[i], i, move_time); |
+ Dispatch(&move); |
+ } |
+ } |
+ |
+ base::TimeDelta release_time = press_time_first + |
+ base::TimeDelta::FromMilliseconds(event_separation_time_ms * steps); |
+ for (int i = 0; i < last_id; ++i) { |
+ ui::TouchEvent release( |
+ ui::ET_TOUCH_RELEASED, points[i], i, release_time); |
+ Dispatch(&release); |
+ } |
+} |
+ |
+void EventGenerator::ScrollSequence(const gfx::Point& start, |
+ const base::TimeDelta& step_delay, |
+ float x_offset, |
+ float y_offset, |
+ int steps, |
+ int num_fingers) { |
+ base::TimeDelta timestamp = Now(); |
+ ui::ScrollEvent fling_cancel(ui::ET_SCROLL_FLING_CANCEL, |
+ start, |
+ timestamp, |
+ 0, |
+ 0, 0, |
+ 0, 0, |
+ num_fingers); |
+ Dispatch(&fling_cancel); |
+ |
+ float dx = x_offset / steps; |
+ float dy = y_offset / steps; |
+ for (int i = 0; i < steps; ++i) { |
+ timestamp += step_delay; |
+ ui::ScrollEvent move(ui::ET_SCROLL, |
+ start, |
+ timestamp, |
+ 0, |
+ dx, dy, |
+ dx, dy, |
+ num_fingers); |
+ Dispatch(&move); |
+ } |
+ |
+ ui::ScrollEvent fling_start(ui::ET_SCROLL_FLING_START, |
+ start, |
+ timestamp, |
+ 0, |
+ x_offset, y_offset, |
+ x_offset, y_offset, |
+ num_fingers); |
+ Dispatch(&fling_start); |
+} |
+ |
+void EventGenerator::ScrollSequence(const gfx::Point& start, |
+ const base::TimeDelta& step_delay, |
+ const std::vector<gfx::PointF>& offsets, |
+ int num_fingers) { |
+ size_t steps = offsets.size(); |
+ base::TimeDelta timestamp = Now(); |
+ ui::ScrollEvent fling_cancel(ui::ET_SCROLL_FLING_CANCEL, |
+ start, |
+ timestamp, |
+ 0, |
+ 0, 0, |
+ 0, 0, |
+ num_fingers); |
+ Dispatch(&fling_cancel); |
+ |
+ for (size_t i = 0; i < steps; ++i) { |
+ timestamp += step_delay; |
+ ui::ScrollEvent scroll(ui::ET_SCROLL, |
+ start, |
+ timestamp, |
+ 0, |
+ offsets[i].x(), offsets[i].y(), |
+ offsets[i].x(), offsets[i].y(), |
+ num_fingers); |
+ Dispatch(&scroll); |
+ } |
+ |
+ ui::ScrollEvent fling_start(ui::ET_SCROLL_FLING_START, |
+ start, |
+ timestamp, |
+ 0, |
+ offsets[steps - 1].x(), offsets[steps - 1].y(), |
+ offsets[steps - 1].x(), offsets[steps - 1].y(), |
+ num_fingers); |
+ Dispatch(&fling_start); |
+} |
+ |
+void EventGenerator::PressKey(ui::KeyboardCode key_code, int flags) { |
+ DispatchKeyEvent(true, key_code, flags); |
+} |
+ |
+void EventGenerator::ReleaseKey(ui::KeyboardCode key_code, int flags) { |
+ DispatchKeyEvent(false, key_code, flags); |
+} |
+ |
+void EventGenerator::Dispatch(ui::Event* event) { |
+ DoDispatchEvent(event, async_); |
+} |
+ |
+void EventGenerator::SetTickClock(scoped_ptr<base::TickClock> tick_clock) { |
+ tick_clock_ = tick_clock.Pass(); |
+} |
+ |
+base::TimeDelta EventGenerator::Now() { |
+ // This is the same as what EventTimeForNow() does, but here we do it |
+ // with a tick clock that can be replaced with a simulated clock for tests. |
+ return base::TimeDelta::FromInternalValue( |
+ tick_clock_->NowTicks().ToInternalValue()); |
+} |
+ |
+void EventGenerator::Init(gfx::NativeWindow root_window, |
+ gfx::NativeWindow window_context) { |
+ delegate()->SetContext(this, root_window, window_context); |
+ if (window_context) |
+ current_location_ = delegate()->CenterOfWindow(window_context); |
+ current_target_ = delegate()->GetTargetAt(current_location_); |
+} |
+ |
+void EventGenerator::DispatchKeyEvent(bool is_press, |
+ ui::KeyboardCode key_code, |
+ int flags) { |
+#if defined(OS_WIN) |
+ UINT key_press = WM_KEYDOWN; |
+ uint16 character = ui::GetCharacterFromKeyCode(key_code, flags); |
+ if (is_press && character) { |
+ MSG native_event = { NULL, WM_KEYDOWN, key_code, 0 }; |
+ TestKeyEvent keyev(native_event, flags); |
+ Dispatch(&keyev); |
+ // On Windows, WM_KEYDOWN event is followed by WM_CHAR with a character |
+ // if the key event cooresponds to a real character. |
+ key_press = WM_CHAR; |
+ key_code = static_cast<ui::KeyboardCode>(character); |
+ } |
+ MSG native_event = |
+ { NULL, (is_press ? key_press : WM_KEYUP), key_code, 0 }; |
+ native_event.time = Now().InMicroseconds(); |
+ TestKeyEvent keyev(native_event, flags); |
+#elif defined(USE_X11) |
+ ui::ScopedXI2Event xevent; |
+ xevent.InitKeyEvent(is_press ? ui::ET_KEY_PRESSED : ui::ET_KEY_RELEASED, |
+ key_code, |
+ flags); |
+ static_cast<XEvent*>(xevent)->xkey.time = Now().InMicroseconds(); |
+ ui::KeyEvent keyev(xevent); |
+#else |
+ ui::EventType type = is_press ? ui::ET_KEY_PRESSED : ui::ET_KEY_RELEASED; |
+ ui::KeyEvent keyev(type, key_code, flags); |
+#endif // OS_WIN |
+ Dispatch(&keyev); |
+} |
+ |
+void EventGenerator::UpdateCurrentDispatcher(const gfx::Point& point) { |
+ current_target_ = delegate()->GetTargetAt(point); |
+} |
+ |
+void EventGenerator::PressButton(int flag) { |
+ if (!(flags_ & flag)) { |
+ flags_ |= flag; |
+ grab_ = (flags_ & kAllButtonMask) != 0; |
+ gfx::Point location = GetLocationInCurrentRoot(); |
+ ui::MouseEvent mouseev(ui::ET_MOUSE_PRESSED, location, location, |
+ ui::EventTimeForNow(), flags_, flag); |
+ Dispatch(&mouseev); |
+ } |
+} |
+ |
+void EventGenerator::ReleaseButton(int flag) { |
+ if (flags_ & flag) { |
+ gfx::Point location = GetLocationInCurrentRoot(); |
+ ui::MouseEvent mouseev(ui::ET_MOUSE_RELEASED, location, location, |
+ ui::EventTimeForNow(), flags_, flag); |
+ Dispatch(&mouseev); |
+ flags_ ^= flag; |
+ } |
+ grab_ = (flags_ & kAllButtonMask) != 0; |
+} |
+ |
+gfx::Point EventGenerator::GetLocationInCurrentRoot() const { |
+ gfx::Point p(current_location_); |
+ delegate()->ConvertPointToTarget(current_target_, &p); |
+ return p; |
+} |
+ |
+gfx::Point EventGenerator::CenterOfWindow(const EventTarget* window) const { |
+ return delegate()->CenterOfTarget(window); |
+} |
+ |
+void EventGenerator::DoDispatchEvent(ui::Event* event, bool async) { |
+ if (async) { |
+ ui::Event* pending_event; |
+ if (event->IsKeyEvent()) { |
+ pending_event = new ui::KeyEvent(*static_cast<ui::KeyEvent*>(event)); |
+ } else if (event->IsMouseEvent()) { |
+ pending_event = new ui::MouseEvent(*static_cast<ui::MouseEvent*>(event)); |
+ } else if (event->IsTouchEvent()) { |
+ pending_event = new ui::TouchEvent(*static_cast<ui::TouchEvent*>(event)); |
+ } else if (event->IsScrollEvent()) { |
+ pending_event = |
+ new ui::ScrollEvent(*static_cast<ui::ScrollEvent*>(event)); |
+ } else { |
+ NOTREACHED() << "Invalid event type"; |
+ return; |
+ } |
+ if (pending_events_.empty()) { |
+ base::ThreadTaskRunnerHandle::Get()->PostTask( |
+ FROM_HERE, |
+ base::Bind(&EventGenerator::DispatchNextPendingEvent, |
+ base::Unretained(this))); |
+ } |
+ pending_events_.push_back(pending_event); |
+ } else { |
+ ui::EventSource* event_source = delegate()->GetEventSource(current_target_); |
+ ui::EventSourceTestApi event_source_test(event_source); |
+ ui::EventDispatchDetails details = |
+ event_source_test.SendEventToProcessor(event); |
+ CHECK(!details.dispatcher_destroyed); |
+ } |
+} |
+ |
+void EventGenerator::DispatchNextPendingEvent() { |
+ DCHECK(!pending_events_.empty()); |
+ ui::Event* event = pending_events_.front(); |
+ DoDispatchEvent(event, false); |
+ pending_events_.pop_front(); |
+ delete event; |
+ if (!pending_events_.empty()) { |
+ base::ThreadTaskRunnerHandle::Get()->PostTask( |
+ FROM_HERE, |
+ base::Bind(&EventGenerator::DispatchNextPendingEvent, |
+ base::Unretained(this))); |
+ } |
+} |
+ |
+const EventGeneratorDelegate* EventGenerator::delegate() const { |
+ if (delegate_) |
+ return delegate_.get(); |
+ |
+ DCHECK(default_delegate); |
+ return default_delegate; |
+} |
+ |
+EventGeneratorDelegate* EventGenerator::delegate() { |
+ return const_cast<EventGeneratorDelegate*>( |
+ const_cast<const EventGenerator*>(this)->delegate()); |
+} |
+ |
+} // namespace test |
+} // namespace ui |