| Index: ui/events/test/event_generator.cc
|
| diff --git a/ui/events/test/event_generator.cc b/ui/events/test/event_generator.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..ae3bcb6d667a786c82a7e55a47d290835d3c1898
|
| --- /dev/null
|
| +++ b/ui/events/test/event_generator.cc
|
| @@ -0,0 +1,667 @@
|
| +// Copyright 2014 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "ui/events/test/event_generator.h"
|
| +
|
| +#include "base/bind.h"
|
| +#include "base/location.h"
|
| +#include "base/memory/scoped_ptr.h"
|
| +#include "base/single_thread_task_runner.h"
|
| +#include "base/thread_task_runner_handle.h"
|
| +#include "base/time/tick_clock.h"
|
| +#include "ui/events/event.h"
|
| +#include "ui/events/event_source.h"
|
| +#include "ui/events/event_utils.h"
|
| +#include "ui/events/test/events_test_utils.h"
|
| +#include "ui/gfx/geometry/vector2d_conversions.h"
|
| +
|
| +#if defined(USE_X11)
|
| +#include <X11/Xlib.h>
|
| +#include "ui/events/test/events_test_utils_x11.h"
|
| +#endif
|
| +
|
| +#if defined(OS_WIN)
|
| +#include "ui/events/keycodes/keyboard_code_conversion.h"
|
| +#endif
|
| +
|
| +namespace ui {
|
| +namespace test {
|
| +namespace {
|
| +
|
| +void DummyCallback(EventType, const gfx::Vector2dF&) {
|
| +}
|
| +
|
| +class TestTickClock : public base::TickClock {
|
| + public:
|
| + // Starts off with a clock set to TimeTicks().
|
| + TestTickClock() {}
|
| +
|
| + base::TimeTicks NowTicks() override {
|
| + return base::TimeTicks::FromInternalValue(ticks_++ * 1000);
|
| + }
|
| +
|
| + private:
|
| + int64 ticks_ = 1;
|
| +
|
| + DISALLOW_COPY_AND_ASSIGN(TestTickClock);
|
| +};
|
| +
|
| +class TestKeyEvent : public ui::KeyEvent {
|
| + public:
|
| + TestKeyEvent(const base::NativeEvent& native_event, int flags)
|
| + : KeyEvent(native_event) {
|
| + set_flags(flags);
|
| + }
|
| +};
|
| +
|
| +class TestTouchEvent : public ui::TouchEvent {
|
| + public:
|
| + TestTouchEvent(ui::EventType type,
|
| + const gfx::Point& root_location,
|
| + int touch_id,
|
| + int flags,
|
| + base::TimeDelta timestamp)
|
| + : TouchEvent(type, root_location, flags, touch_id, timestamp,
|
| + 1.0f, 1.0f, 0.0f, 0.0f) {
|
| + }
|
| +
|
| + private:
|
| + DISALLOW_COPY_AND_ASSIGN(TestTouchEvent);
|
| +};
|
| +
|
| +const int kAllButtonMask = ui::EF_LEFT_MOUSE_BUTTON | ui::EF_RIGHT_MOUSE_BUTTON;
|
| +
|
| +} // namespace
|
| +
|
| +EventGeneratorDelegate* EventGenerator::default_delegate = NULL;
|
| +
|
| +EventGenerator::EventGenerator(gfx::NativeWindow root_window)
|
| + : current_target_(NULL),
|
| + flags_(0),
|
| + grab_(false),
|
| + async_(false),
|
| + targeting_application_(false),
|
| + tick_clock_(new TestTickClock()) {
|
| + Init(root_window, NULL);
|
| +}
|
| +
|
| +EventGenerator::EventGenerator(gfx::NativeWindow root_window,
|
| + const gfx::Point& point)
|
| + : current_location_(point),
|
| + current_target_(NULL),
|
| + flags_(0),
|
| + grab_(false),
|
| + async_(false),
|
| + targeting_application_(false),
|
| + tick_clock_(new TestTickClock()) {
|
| + Init(root_window, NULL);
|
| +}
|
| +
|
| +EventGenerator::EventGenerator(gfx::NativeWindow root_window,
|
| + gfx::NativeWindow window)
|
| + : current_target_(NULL),
|
| + flags_(0),
|
| + grab_(false),
|
| + async_(false),
|
| + targeting_application_(false),
|
| + tick_clock_(new TestTickClock()) {
|
| + Init(root_window, window);
|
| +}
|
| +
|
| +EventGenerator::EventGenerator(EventGeneratorDelegate* delegate)
|
| + : delegate_(delegate),
|
| + current_target_(NULL),
|
| + flags_(0),
|
| + grab_(false),
|
| + async_(false),
|
| + targeting_application_(false),
|
| + tick_clock_(new TestTickClock()) {
|
| + Init(NULL, NULL);
|
| +}
|
| +
|
| +EventGenerator::~EventGenerator() {
|
| + for (std::list<ui::Event*>::iterator i = pending_events_.begin();
|
| + i != pending_events_.end(); ++i)
|
| + delete *i;
|
| + pending_events_.clear();
|
| + delegate()->SetContext(NULL, NULL, NULL);
|
| +}
|
| +
|
| +void EventGenerator::PressLeftButton() {
|
| + PressButton(ui::EF_LEFT_MOUSE_BUTTON);
|
| +}
|
| +
|
| +void EventGenerator::ReleaseLeftButton() {
|
| + ReleaseButton(ui::EF_LEFT_MOUSE_BUTTON);
|
| +}
|
| +
|
| +void EventGenerator::ClickLeftButton() {
|
| + PressLeftButton();
|
| + ReleaseLeftButton();
|
| +}
|
| +
|
| +void EventGenerator::DoubleClickLeftButton() {
|
| + flags_ &= ~ui::EF_IS_DOUBLE_CLICK;
|
| + ClickLeftButton();
|
| + flags_ |= ui::EF_IS_DOUBLE_CLICK;
|
| + ClickLeftButton();
|
| + flags_ &= ~ui::EF_IS_DOUBLE_CLICK;
|
| +}
|
| +
|
| +void EventGenerator::PressRightButton() {
|
| + PressButton(ui::EF_RIGHT_MOUSE_BUTTON);
|
| +}
|
| +
|
| +void EventGenerator::ReleaseRightButton() {
|
| + ReleaseButton(ui::EF_RIGHT_MOUSE_BUTTON);
|
| +}
|
| +
|
| +void EventGenerator::MoveMouseWheel(int delta_x, int delta_y) {
|
| + gfx::Point location = GetLocationInCurrentRoot();
|
| + ui::MouseEvent mouseev(ui::ET_MOUSEWHEEL, location, location,
|
| + ui::EventTimeForNow(), flags_, 0);
|
| + ui::MouseWheelEvent wheelev(mouseev, delta_x, delta_y);
|
| + Dispatch(&wheelev);
|
| +}
|
| +
|
| +void EventGenerator::SendMouseExit() {
|
| + gfx::Point exit_location(current_location_);
|
| + delegate()->ConvertPointToTarget(current_target_, &exit_location);
|
| + ui::MouseEvent mouseev(ui::ET_MOUSE_EXITED, exit_location, exit_location,
|
| + ui::EventTimeForNow(), flags_, 0);
|
| + Dispatch(&mouseev);
|
| +}
|
| +
|
| +void EventGenerator::MoveMouseToInHost(const gfx::Point& point_in_host) {
|
| + const ui::EventType event_type = (flags_ & ui::EF_LEFT_MOUSE_BUTTON) ?
|
| + ui::ET_MOUSE_DRAGGED : ui::ET_MOUSE_MOVED;
|
| + ui::MouseEvent mouseev(event_type, point_in_host, point_in_host,
|
| + ui::EventTimeForNow(), flags_, 0);
|
| + Dispatch(&mouseev);
|
| +
|
| + current_location_ = point_in_host;
|
| + delegate()->ConvertPointFromHost(current_target_, ¤t_location_);
|
| +}
|
| +
|
| +void EventGenerator::MoveMouseTo(const gfx::Point& point_in_screen,
|
| + int count) {
|
| + DCHECK_GT(count, 0);
|
| + const ui::EventType event_type = (flags_ & ui::EF_LEFT_MOUSE_BUTTON) ?
|
| + ui::ET_MOUSE_DRAGGED : ui::ET_MOUSE_MOVED;
|
| +
|
| + gfx::Vector2dF diff(point_in_screen - current_location_);
|
| + for (float i = 1; i <= count; i++) {
|
| + gfx::Vector2dF step(diff);
|
| + step.Scale(i / count);
|
| + gfx::Point move_point = current_location_ + gfx::ToRoundedVector2d(step);
|
| + if (!grab_)
|
| + UpdateCurrentDispatcher(move_point);
|
| + delegate()->ConvertPointToTarget(current_target_, &move_point);
|
| + ui::MouseEvent mouseev(event_type, move_point, move_point,
|
| + ui::EventTimeForNow(), flags_, 0);
|
| + Dispatch(&mouseev);
|
| + }
|
| + current_location_ = point_in_screen;
|
| +}
|
| +
|
| +void EventGenerator::MoveMouseRelativeTo(const EventTarget* window,
|
| + const gfx::Point& point_in_parent) {
|
| + gfx::Point point(point_in_parent);
|
| + delegate()->ConvertPointFromTarget(window, &point);
|
| + MoveMouseTo(point);
|
| +}
|
| +
|
| +void EventGenerator::DragMouseTo(const gfx::Point& point) {
|
| + PressLeftButton();
|
| + MoveMouseTo(point);
|
| + ReleaseLeftButton();
|
| +}
|
| +
|
| +void EventGenerator::MoveMouseToCenterOf(EventTarget* window) {
|
| + MoveMouseTo(CenterOfWindow(window));
|
| +}
|
| +
|
| +void EventGenerator::PressTouch() {
|
| + PressTouchId(0);
|
| +}
|
| +
|
| +void EventGenerator::PressTouchId(int touch_id) {
|
| + TestTouchEvent touchev(
|
| + ui::ET_TOUCH_PRESSED, GetLocationInCurrentRoot(), touch_id, flags_,
|
| + Now());
|
| + Dispatch(&touchev);
|
| +}
|
| +
|
| +void EventGenerator::MoveTouch(const gfx::Point& point) {
|
| + MoveTouchId(point, 0);
|
| +}
|
| +
|
| +void EventGenerator::MoveTouchId(const gfx::Point& point, int touch_id) {
|
| + current_location_ = point;
|
| + TestTouchEvent touchev(
|
| + ui::ET_TOUCH_MOVED, GetLocationInCurrentRoot(), touch_id, flags_,
|
| + Now());
|
| + Dispatch(&touchev);
|
| +
|
| + if (!grab_)
|
| + UpdateCurrentDispatcher(point);
|
| +}
|
| +
|
| +void EventGenerator::ReleaseTouch() {
|
| + ReleaseTouchId(0);
|
| +}
|
| +
|
| +void EventGenerator::ReleaseTouchId(int touch_id) {
|
| + TestTouchEvent touchev(
|
| + ui::ET_TOUCH_RELEASED, GetLocationInCurrentRoot(), touch_id, flags_,
|
| + Now());
|
| + Dispatch(&touchev);
|
| +}
|
| +
|
| +void EventGenerator::PressMoveAndReleaseTouchTo(const gfx::Point& point) {
|
| + PressTouch();
|
| + MoveTouch(point);
|
| + ReleaseTouch();
|
| +}
|
| +
|
| +void EventGenerator::PressMoveAndReleaseTouchToCenterOf(EventTarget* window) {
|
| + PressMoveAndReleaseTouchTo(CenterOfWindow(window));
|
| +}
|
| +
|
| +void EventGenerator::GestureEdgeSwipe() {
|
| + ui::GestureEvent gesture(
|
| + 0, 0, 0, Now(), ui::GestureEventDetails(ui::ET_GESTURE_WIN8_EDGE_SWIPE));
|
| + Dispatch(&gesture);
|
| +}
|
| +
|
| +void EventGenerator::GestureTapAt(const gfx::Point& location) {
|
| + const int kTouchId = 2;
|
| + ui::TouchEvent press(ui::ET_TOUCH_PRESSED,
|
| + location,
|
| + kTouchId,
|
| + Now());
|
| + Dispatch(&press);
|
| +
|
| + ui::TouchEvent release(
|
| + ui::ET_TOUCH_RELEASED, location, kTouchId,
|
| + press.time_stamp() + base::TimeDelta::FromMilliseconds(50));
|
| + Dispatch(&release);
|
| +}
|
| +
|
| +void EventGenerator::GestureTapDownAndUp(const gfx::Point& location) {
|
| + const int kTouchId = 3;
|
| + ui::TouchEvent press(ui::ET_TOUCH_PRESSED,
|
| + location,
|
| + kTouchId,
|
| + Now());
|
| + Dispatch(&press);
|
| +
|
| + ui::TouchEvent release(
|
| + ui::ET_TOUCH_RELEASED, location, kTouchId,
|
| + press.time_stamp() + base::TimeDelta::FromMilliseconds(1000));
|
| + Dispatch(&release);
|
| +}
|
| +
|
| +base::TimeDelta EventGenerator::CalculateScrollDurationForFlingVelocity(
|
| + const gfx::Point& start,
|
| + const gfx::Point& end,
|
| + float velocity,
|
| + int steps) {
|
| + const float kGestureDistance = (start - end).Length();
|
| + const float kFlingStepDelay = (kGestureDistance / velocity) / steps * 1000000;
|
| + return base::TimeDelta::FromMicroseconds(kFlingStepDelay);
|
| +}
|
| +
|
| +void EventGenerator::GestureScrollSequence(const gfx::Point& start,
|
| + const gfx::Point& end,
|
| + const base::TimeDelta& step_delay,
|
| + int steps) {
|
| + GestureScrollSequenceWithCallback(start, end, step_delay, steps,
|
| + base::Bind(&DummyCallback));
|
| +}
|
| +
|
| +void EventGenerator::GestureScrollSequenceWithCallback(
|
| + const gfx::Point& start,
|
| + const gfx::Point& end,
|
| + const base::TimeDelta& step_delay,
|
| + int steps,
|
| + const ScrollStepCallback& callback) {
|
| + const int kTouchId = 5;
|
| + base::TimeDelta timestamp = Now();
|
| + ui::TouchEvent press(ui::ET_TOUCH_PRESSED, start, kTouchId, timestamp);
|
| + Dispatch(&press);
|
| +
|
| + callback.Run(ui::ET_GESTURE_SCROLL_BEGIN, gfx::Vector2dF());
|
| +
|
| + float dx = static_cast<float>(end.x() - start.x()) / steps;
|
| + float dy = static_cast<float>(end.y() - start.y()) / steps;
|
| + gfx::PointF location = start;
|
| + for (int i = 0; i < steps; ++i) {
|
| + location.Offset(dx, dy);
|
| + timestamp += step_delay;
|
| + ui::TouchEvent move(ui::ET_TOUCH_MOVED, location, kTouchId, timestamp);
|
| + Dispatch(&move);
|
| + callback.Run(ui::ET_GESTURE_SCROLL_UPDATE, gfx::Vector2dF(dx, dy));
|
| + }
|
| +
|
| + ui::TouchEvent release(ui::ET_TOUCH_RELEASED, end, kTouchId, timestamp);
|
| + Dispatch(&release);
|
| +
|
| + callback.Run(ui::ET_GESTURE_SCROLL_END, gfx::Vector2dF());
|
| +}
|
| +
|
| +void EventGenerator::GestureMultiFingerScroll(int count,
|
| + const gfx::Point start[],
|
| + int event_separation_time_ms,
|
| + int steps,
|
| + int move_x,
|
| + int move_y) {
|
| + const int kMaxTouchPoints = 10;
|
| + int delays[kMaxTouchPoints] = { 0 };
|
| + GestureMultiFingerScrollWithDelays(
|
| + count, start, delays, event_separation_time_ms, steps, move_x, move_y);
|
| +}
|
| +
|
| +void EventGenerator::GestureMultiFingerScrollWithDelays(
|
| + int count,
|
| + const gfx::Point start[],
|
| + const int delay_adding_finger_ms[],
|
| + int event_separation_time_ms,
|
| + int steps,
|
| + int move_x,
|
| + int move_y) {
|
| + const int kMaxTouchPoints = 10;
|
| + gfx::Point points[kMaxTouchPoints];
|
| + CHECK_LE(count, kMaxTouchPoints);
|
| + CHECK_GT(steps, 0);
|
| +
|
| + int delta_x = move_x / steps;
|
| + int delta_y = move_y / steps;
|
| +
|
| + for (int i = 0; i < count; ++i) {
|
| + points[i] = start[i];
|
| + }
|
| +
|
| + base::TimeDelta press_time_first = Now();
|
| + base::TimeDelta press_time[kMaxTouchPoints];
|
| + bool pressed[kMaxTouchPoints];
|
| + for (int i = 0; i < count; ++i) {
|
| + pressed[i] = false;
|
| + press_time[i] = press_time_first +
|
| + base::TimeDelta::FromMilliseconds(delay_adding_finger_ms[i]);
|
| + }
|
| +
|
| + int last_id = 0;
|
| + for (int step = 0; step < steps; ++step) {
|
| + base::TimeDelta move_time = press_time_first +
|
| + base::TimeDelta::FromMilliseconds(event_separation_time_ms * step);
|
| +
|
| + while (last_id < count &&
|
| + !pressed[last_id] &&
|
| + move_time >= press_time[last_id]) {
|
| + ui::TouchEvent press(ui::ET_TOUCH_PRESSED,
|
| + points[last_id],
|
| + last_id,
|
| + press_time[last_id]);
|
| + Dispatch(&press);
|
| + pressed[last_id] = true;
|
| + last_id++;
|
| + }
|
| +
|
| + for (int i = 0; i < count; ++i) {
|
| + points[i].Offset(delta_x, delta_y);
|
| + if (i >= last_id)
|
| + continue;
|
| + ui::TouchEvent move(ui::ET_TOUCH_MOVED, points[i], i, move_time);
|
| + Dispatch(&move);
|
| + }
|
| + }
|
| +
|
| + base::TimeDelta release_time = press_time_first +
|
| + base::TimeDelta::FromMilliseconds(event_separation_time_ms * steps);
|
| + for (int i = 0; i < last_id; ++i) {
|
| + ui::TouchEvent release(
|
| + ui::ET_TOUCH_RELEASED, points[i], i, release_time);
|
| + Dispatch(&release);
|
| + }
|
| +}
|
| +
|
| +void EventGenerator::ScrollSequence(const gfx::Point& start,
|
| + const base::TimeDelta& step_delay,
|
| + float x_offset,
|
| + float y_offset,
|
| + int steps,
|
| + int num_fingers) {
|
| + base::TimeDelta timestamp = Now();
|
| + ui::ScrollEvent fling_cancel(ui::ET_SCROLL_FLING_CANCEL,
|
| + start,
|
| + timestamp,
|
| + 0,
|
| + 0, 0,
|
| + 0, 0,
|
| + num_fingers);
|
| + Dispatch(&fling_cancel);
|
| +
|
| + float dx = x_offset / steps;
|
| + float dy = y_offset / steps;
|
| + for (int i = 0; i < steps; ++i) {
|
| + timestamp += step_delay;
|
| + ui::ScrollEvent move(ui::ET_SCROLL,
|
| + start,
|
| + timestamp,
|
| + 0,
|
| + dx, dy,
|
| + dx, dy,
|
| + num_fingers);
|
| + Dispatch(&move);
|
| + }
|
| +
|
| + ui::ScrollEvent fling_start(ui::ET_SCROLL_FLING_START,
|
| + start,
|
| + timestamp,
|
| + 0,
|
| + x_offset, y_offset,
|
| + x_offset, y_offset,
|
| + num_fingers);
|
| + Dispatch(&fling_start);
|
| +}
|
| +
|
| +void EventGenerator::ScrollSequence(const gfx::Point& start,
|
| + const base::TimeDelta& step_delay,
|
| + const std::vector<gfx::PointF>& offsets,
|
| + int num_fingers) {
|
| + size_t steps = offsets.size();
|
| + base::TimeDelta timestamp = Now();
|
| + ui::ScrollEvent fling_cancel(ui::ET_SCROLL_FLING_CANCEL,
|
| + start,
|
| + timestamp,
|
| + 0,
|
| + 0, 0,
|
| + 0, 0,
|
| + num_fingers);
|
| + Dispatch(&fling_cancel);
|
| +
|
| + for (size_t i = 0; i < steps; ++i) {
|
| + timestamp += step_delay;
|
| + ui::ScrollEvent scroll(ui::ET_SCROLL,
|
| + start,
|
| + timestamp,
|
| + 0,
|
| + offsets[i].x(), offsets[i].y(),
|
| + offsets[i].x(), offsets[i].y(),
|
| + num_fingers);
|
| + Dispatch(&scroll);
|
| + }
|
| +
|
| + ui::ScrollEvent fling_start(ui::ET_SCROLL_FLING_START,
|
| + start,
|
| + timestamp,
|
| + 0,
|
| + offsets[steps - 1].x(), offsets[steps - 1].y(),
|
| + offsets[steps - 1].x(), offsets[steps - 1].y(),
|
| + num_fingers);
|
| + Dispatch(&fling_start);
|
| +}
|
| +
|
| +void EventGenerator::PressKey(ui::KeyboardCode key_code, int flags) {
|
| + DispatchKeyEvent(true, key_code, flags);
|
| +}
|
| +
|
| +void EventGenerator::ReleaseKey(ui::KeyboardCode key_code, int flags) {
|
| + DispatchKeyEvent(false, key_code, flags);
|
| +}
|
| +
|
| +void EventGenerator::Dispatch(ui::Event* event) {
|
| + DoDispatchEvent(event, async_);
|
| +}
|
| +
|
| +void EventGenerator::SetTickClock(scoped_ptr<base::TickClock> tick_clock) {
|
| + tick_clock_ = tick_clock.Pass();
|
| +}
|
| +
|
| +base::TimeDelta EventGenerator::Now() {
|
| + // This is the same as what EventTimeForNow() does, but here we do it
|
| + // with a tick clock that can be replaced with a simulated clock for tests.
|
| + return base::TimeDelta::FromInternalValue(
|
| + tick_clock_->NowTicks().ToInternalValue());
|
| +}
|
| +
|
| +void EventGenerator::Init(gfx::NativeWindow root_window,
|
| + gfx::NativeWindow window_context) {
|
| + delegate()->SetContext(this, root_window, window_context);
|
| + if (window_context)
|
| + current_location_ = delegate()->CenterOfWindow(window_context);
|
| + current_target_ = delegate()->GetTargetAt(current_location_);
|
| +}
|
| +
|
| +void EventGenerator::DispatchKeyEvent(bool is_press,
|
| + ui::KeyboardCode key_code,
|
| + int flags) {
|
| +#if defined(OS_WIN)
|
| + UINT key_press = WM_KEYDOWN;
|
| + uint16 character = ui::GetCharacterFromKeyCode(key_code, flags);
|
| + if (is_press && character) {
|
| + MSG native_event = { NULL, WM_KEYDOWN, key_code, 0 };
|
| + TestKeyEvent keyev(native_event, flags);
|
| + Dispatch(&keyev);
|
| + // On Windows, WM_KEYDOWN event is followed by WM_CHAR with a character
|
| + // if the key event cooresponds to a real character.
|
| + key_press = WM_CHAR;
|
| + key_code = static_cast<ui::KeyboardCode>(character);
|
| + }
|
| + MSG native_event =
|
| + { NULL, (is_press ? key_press : WM_KEYUP), key_code, 0 };
|
| + native_event.time = Now().InMicroseconds();
|
| + TestKeyEvent keyev(native_event, flags);
|
| +#elif defined(USE_X11)
|
| + ui::ScopedXI2Event xevent;
|
| + xevent.InitKeyEvent(is_press ? ui::ET_KEY_PRESSED : ui::ET_KEY_RELEASED,
|
| + key_code,
|
| + flags);
|
| + static_cast<XEvent*>(xevent)->xkey.time = Now().InMicroseconds();
|
| + ui::KeyEvent keyev(xevent);
|
| +#else
|
| + ui::EventType type = is_press ? ui::ET_KEY_PRESSED : ui::ET_KEY_RELEASED;
|
| + ui::KeyEvent keyev(type, key_code, flags);
|
| +#endif // OS_WIN
|
| + Dispatch(&keyev);
|
| +}
|
| +
|
| +void EventGenerator::UpdateCurrentDispatcher(const gfx::Point& point) {
|
| + current_target_ = delegate()->GetTargetAt(point);
|
| +}
|
| +
|
| +void EventGenerator::PressButton(int flag) {
|
| + if (!(flags_ & flag)) {
|
| + flags_ |= flag;
|
| + grab_ = (flags_ & kAllButtonMask) != 0;
|
| + gfx::Point location = GetLocationInCurrentRoot();
|
| + ui::MouseEvent mouseev(ui::ET_MOUSE_PRESSED, location, location,
|
| + ui::EventTimeForNow(), flags_, flag);
|
| + Dispatch(&mouseev);
|
| + }
|
| +}
|
| +
|
| +void EventGenerator::ReleaseButton(int flag) {
|
| + if (flags_ & flag) {
|
| + gfx::Point location = GetLocationInCurrentRoot();
|
| + ui::MouseEvent mouseev(ui::ET_MOUSE_RELEASED, location, location,
|
| + ui::EventTimeForNow(), flags_, flag);
|
| + Dispatch(&mouseev);
|
| + flags_ ^= flag;
|
| + }
|
| + grab_ = (flags_ & kAllButtonMask) != 0;
|
| +}
|
| +
|
| +gfx::Point EventGenerator::GetLocationInCurrentRoot() const {
|
| + gfx::Point p(current_location_);
|
| + delegate()->ConvertPointToTarget(current_target_, &p);
|
| + return p;
|
| +}
|
| +
|
| +gfx::Point EventGenerator::CenterOfWindow(const EventTarget* window) const {
|
| + return delegate()->CenterOfTarget(window);
|
| +}
|
| +
|
| +void EventGenerator::DoDispatchEvent(ui::Event* event, bool async) {
|
| + if (async) {
|
| + ui::Event* pending_event;
|
| + if (event->IsKeyEvent()) {
|
| + pending_event = new ui::KeyEvent(*static_cast<ui::KeyEvent*>(event));
|
| + } else if (event->IsMouseEvent()) {
|
| + pending_event = new ui::MouseEvent(*static_cast<ui::MouseEvent*>(event));
|
| + } else if (event->IsTouchEvent()) {
|
| + pending_event = new ui::TouchEvent(*static_cast<ui::TouchEvent*>(event));
|
| + } else if (event->IsScrollEvent()) {
|
| + pending_event =
|
| + new ui::ScrollEvent(*static_cast<ui::ScrollEvent*>(event));
|
| + } else {
|
| + NOTREACHED() << "Invalid event type";
|
| + return;
|
| + }
|
| + if (pending_events_.empty()) {
|
| + base::ThreadTaskRunnerHandle::Get()->PostTask(
|
| + FROM_HERE,
|
| + base::Bind(&EventGenerator::DispatchNextPendingEvent,
|
| + base::Unretained(this)));
|
| + }
|
| + pending_events_.push_back(pending_event);
|
| + } else {
|
| + ui::EventSource* event_source = delegate()->GetEventSource(current_target_);
|
| + ui::EventSourceTestApi event_source_test(event_source);
|
| + ui::EventDispatchDetails details =
|
| + event_source_test.SendEventToProcessor(event);
|
| + CHECK(!details.dispatcher_destroyed);
|
| + }
|
| +}
|
| +
|
| +void EventGenerator::DispatchNextPendingEvent() {
|
| + DCHECK(!pending_events_.empty());
|
| + ui::Event* event = pending_events_.front();
|
| + DoDispatchEvent(event, false);
|
| + pending_events_.pop_front();
|
| + delete event;
|
| + if (!pending_events_.empty()) {
|
| + base::ThreadTaskRunnerHandle::Get()->PostTask(
|
| + FROM_HERE,
|
| + base::Bind(&EventGenerator::DispatchNextPendingEvent,
|
| + base::Unretained(this)));
|
| + }
|
| +}
|
| +
|
| +const EventGeneratorDelegate* EventGenerator::delegate() const {
|
| + if (delegate_)
|
| + return delegate_.get();
|
| +
|
| + DCHECK(default_delegate);
|
| + return default_delegate;
|
| +}
|
| +
|
| +EventGeneratorDelegate* EventGenerator::delegate() {
|
| + return const_cast<EventGeneratorDelegate*>(
|
| + const_cast<const EventGenerator*>(this)->delegate());
|
| +}
|
| +
|
| +} // namespace test
|
| +} // namespace ui
|
|
|