| Index: include/gpu/GrFragmentProcessor.h
|
| diff --git a/include/gpu/GrFragmentProcessor.h b/include/gpu/GrFragmentProcessor.h
|
| index 1b8a8183bdf1809dc8dd994d46b9c5fd3eadde03..8d2a4d42b1d1976f394679bc9f1bc7100e328338 100644
|
| --- a/include/gpu/GrFragmentProcessor.h
|
| +++ b/include/gpu/GrFragmentProcessor.h
|
| @@ -27,10 +27,7 @@ public:
|
| : INHERITED()
|
| , fUsesLocalCoords(false) {}
|
|
|
| - /** Returns a new instance of the appropriate *GL* implementation class
|
| - for the given GrFragmentProcessor; caller is responsible for deleting
|
| - the object. */
|
| - virtual GrGLFragmentProcessor* createGLInstance() const = 0;
|
| + GrGLFragmentProcessor* createGLInstance() const;
|
|
|
| /** Human-meaningful string to identify this GrFragmentProcessor; may be embedded
|
| in generated shader code. */
|
| @@ -125,6 +122,11 @@ protected:
|
| virtual void onComputeInvariantOutput(GrInvariantOutput* inout) const = 0;
|
|
|
| private:
|
| + /** Returns a new instance of the appropriate *GL* implementation class
|
| + for the given GrFragmentProcessor; caller is responsible for deleting
|
| + the object. */
|
| + virtual GrGLFragmentProcessor* onCreateGLInstance() const = 0;
|
| +
|
| /** Implemented using GLFragmentProcessor::GenKey as described in this class's comment. */
|
| virtual void onGetGLProcessorKey(const GrGLSLCaps& caps,
|
| GrProcessorKeyBuilder* b) const = 0;
|
|
|