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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrFragmentProcessor_DEFINED | 8 #ifndef GrFragmentProcessor_DEFINED |
9 #define GrFragmentProcessor_DEFINED | 9 #define GrFragmentProcessor_DEFINED |
10 | 10 |
11 #include "GrProcessor.h" | 11 #include "GrProcessor.h" |
12 #include "GrStagedProcessor.h" | 12 #include "GrStagedProcessor.h" |
13 | 13 |
14 class GrCoordTransform; | 14 class GrCoordTransform; |
15 class GrGLSLCaps; | 15 class GrGLSLCaps; |
16 class GrGLFragmentProcessor; | 16 class GrGLFragmentProcessor; |
17 class GrProcessorKeyBuilder; | 17 class GrProcessorKeyBuilder; |
18 | 18 |
19 /** Provides custom fragment shader code. Fragment processors receive an input c
olor (vec4f) and | 19 /** Provides custom fragment shader code. Fragment processors receive an input c
olor (vec4f) and |
20 produce an output color. They may reference textures and uniforms. They may
use | 20 produce an output color. They may reference textures and uniforms. They may
use |
21 GrCoordTransforms to receive a transformation of the local coordinates that
map from local space | 21 GrCoordTransforms to receive a transformation of the local coordinates that
map from local space |
22 to the fragment being processed. | 22 to the fragment being processed. |
23 */ | 23 */ |
24 class GrFragmentProcessor : public GrProcessor { | 24 class GrFragmentProcessor : public GrProcessor { |
25 public: | 25 public: |
26 GrFragmentProcessor() | 26 GrFragmentProcessor() |
27 : INHERITED() | 27 : INHERITED() |
28 , fUsesLocalCoords(false) {} | 28 , fUsesLocalCoords(false) {} |
29 | 29 |
30 /** Returns a new instance of the appropriate *GL* implementation class | 30 GrGLFragmentProcessor* createGLInstance() const; |
31 for the given GrFragmentProcessor; caller is responsible for deleting | |
32 the object. */ | |
33 virtual GrGLFragmentProcessor* createGLInstance() const = 0; | |
34 | 31 |
35 /** Human-meaningful string to identify this GrFragmentProcessor; may be emb
edded | 32 /** Human-meaningful string to identify this GrFragmentProcessor; may be emb
edded |
36 in generated shader code. */ | 33 in generated shader code. */ |
37 virtual const char* name() const = 0; | 34 virtual const char* name() const = 0; |
38 | 35 |
39 void getGLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) con
st { | 36 void getGLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) con
st { |
40 this->onGetGLProcessorKey(caps, b); | 37 this->onGetGLProcessorKey(caps, b); |
41 for (int i = 0; i < fChildProcessors.count(); ++i) { | 38 for (int i = 0; i < fChildProcessors.count(); ++i) { |
42 fChildProcessors[i].processor()->getGLProcessorKey(caps, b); | 39 fChildProcessors[i].processor()->getGLProcessorKey(caps, b); |
43 } | 40 } |
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118 | 115 |
119 /** | 116 /** |
120 * Subclass implements this to support getConstantColorComponents(...). | 117 * Subclass implements this to support getConstantColorComponents(...). |
121 * | 118 * |
122 * Note: it's up to the subclass implementation to do any recursive call to
compute the child | 119 * Note: it's up to the subclass implementation to do any recursive call to
compute the child |
123 * procs' output invariants; computeInvariantOutput will not be recursive. | 120 * procs' output invariants; computeInvariantOutput will not be recursive. |
124 */ | 121 */ |
125 virtual void onComputeInvariantOutput(GrInvariantOutput* inout) const = 0; | 122 virtual void onComputeInvariantOutput(GrInvariantOutput* inout) const = 0; |
126 | 123 |
127 private: | 124 private: |
| 125 /** Returns a new instance of the appropriate *GL* implementation class |
| 126 for the given GrFragmentProcessor; caller is responsible for deleting |
| 127 the object. */ |
| 128 virtual GrGLFragmentProcessor* onCreateGLInstance() const = 0; |
| 129 |
128 /** Implemented using GLFragmentProcessor::GenKey as described in this class
's comment. */ | 130 /** Implemented using GLFragmentProcessor::GenKey as described in this class
's comment. */ |
129 virtual void onGetGLProcessorKey(const GrGLSLCaps& caps, | 131 virtual void onGetGLProcessorKey(const GrGLSLCaps& caps, |
130 GrProcessorKeyBuilder* b) const = 0; | 132 GrProcessorKeyBuilder* b) const = 0; |
131 | 133 |
132 /** | 134 /** |
133 * Subclass implements this to support isEqual(). It will only be called if
it is known that | 135 * Subclass implements this to support isEqual(). It will only be called if
it is known that |
134 * the two processors are of the same subclass (i.e. they return the same ob
ject from | 136 * the two processors are of the same subclass (i.e. they return the same ob
ject from |
135 * getFactory()). The processor subclass should not compare its coord transf
orms as that will | 137 * getFactory()). The processor subclass should not compare its coord transf
orms as that will |
136 * be performed automatically in the non-virtual isEqual(). | 138 * be performed automatically in the non-virtual isEqual(). |
137 */ | 139 */ |
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165 * The same goes for fTextureAccesses with textures. | 167 * The same goes for fTextureAccesses with textures. |
166 */ | 168 */ |
167 SkSTArray<4, const GrCoordTransform*, true> fCoordTransforms; | 169 SkSTArray<4, const GrCoordTransform*, true> fCoordTransforms; |
168 | 170 |
169 SkTArray<GrFragmentStage, false> fChildProcessors; | 171 SkTArray<GrFragmentStage, false> fChildProcessors; |
170 | 172 |
171 typedef GrProcessor INHERITED; | 173 typedef GrProcessor INHERITED; |
172 }; | 174 }; |
173 | 175 |
174 #endif | 176 #endif |
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