| Index: gpu/command_buffer/tests/gl_cube_map_texture_unittest.cc
|
| diff --git a/gpu/command_buffer/tests/gl_cube_map_texture_unittest.cc b/gpu/command_buffer/tests/gl_cube_map_texture_unittest.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..e465cb3e64bc78c6ce88d8441967eccfa8c5c7ac
|
| --- /dev/null
|
| +++ b/gpu/command_buffer/tests/gl_cube_map_texture_unittest.cc
|
| @@ -0,0 +1,152 @@
|
| +// Copyright 2015 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include <GLES2/gl2.h>
|
| +
|
| +#include "base/command_line.h"
|
| +#include "base/strings/string_number_conversions.h"
|
| +#include "gpu/command_buffer/tests/gl_manager.h"
|
| +#include "gpu/command_buffer/tests/gl_test_utils.h"
|
| +#include "gpu/config/gpu_switches.h"
|
| +#include "testing/gtest/include/gtest/gtest.h"
|
| +
|
| +namespace gpu {
|
| +
|
| +namespace {
|
| +const GLenum kCubeMapTextureTargets[] = {
|
| + GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
|
| + GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
|
| + GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z,
|
| +};
|
| +} // namespace
|
| +
|
| +// A collection of tests that exercise the cube map texture.
|
| +class GLCubeMapTextureTest : public testing::TestWithParam<GLenum> {
|
| + protected:
|
| + void SetUp() override {
|
| + base::CommandLine command_line(base::CommandLine::NO_PROGRAM);
|
| + // ANGLE and NVidia fails ReadPixelsFromIncompleteCubeTexture without this
|
| + // workaround.
|
| + command_line.AppendSwitchASCII(switches::kGpuDriverBugWorkarounds,
|
| + base::IntToString(gpu::FORCE_CUBE_COMPLETE));
|
| + gl_.InitializeWithCommandLine(GLManager::Options(), &command_line);
|
| + DCHECK(gl_.workarounds().force_cube_complete);
|
| + for (int i = 0; i < 256; i++) {
|
| + pixels_[i * 4] = 255u;
|
| + pixels_[(i * 4) + 1] = 0;
|
| + pixels_[(i * 4) + 2] = 0;
|
| + pixels_[(i * 4) + 3] = 255u;
|
| + }
|
| +
|
| + glGenTextures(1, &texture_);
|
| + glBindTexture(GL_TEXTURE_CUBE_MAP, texture_);
|
| + EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
|
| +
|
| + glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
| + glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
| + glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
| + glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
| + EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
|
| +
|
| + glGenFramebuffers(1, &framebuffer_id_);
|
| + }
|
| +
|
| + void TearDown() override {
|
| + glDeleteTextures(1, &texture_);
|
| + glDeleteFramebuffers(1, &framebuffer_id_);
|
| + gl_.Destroy();
|
| + }
|
| +
|
| + GLManager gl_;
|
| + uint8 pixels_[256 * 4];
|
| + const int width_ = 16;
|
| + GLuint texture_;
|
| + GLuint framebuffer_id_;
|
| +};
|
| +
|
| +INSTANTIATE_TEST_CASE_P(GLCubeMapTextureTests,
|
| + GLCubeMapTextureTest,
|
| + ::testing::ValuesIn(kCubeMapTextureTargets));
|
| +
|
| +TEST_P(GLCubeMapTextureTest, TexImage2DAfterFBOBinding) {
|
| + GLenum cube_map_target = GetParam();
|
| +
|
| + glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id_);
|
| + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, cube_map_target,
|
| + texture_, 0);
|
| + EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
|
| +
|
| + glBindTexture(GL_TEXTURE_CUBE_MAP, texture_);
|
| + // force_gl_finish_after_compositing workaround prevents Nexus 5 crash.
|
| + // TODO(dshwang): remove the workaround when it's fixed. crbug.com/518889
|
| + glTexImage2D(cube_map_target, 0, GL_RGBA, width_, width_, 0, GL_RGBA,
|
| + GL_UNSIGNED_BYTE, pixels_);
|
| + EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
|
| +}
|
| +
|
| +TEST_P(GLCubeMapTextureTest, ReadPixels) {
|
| + GLenum cube_map_target = GetParam();
|
| +
|
| + glBindTexture(GL_TEXTURE_CUBE_MAP, texture_);
|
| + EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
|
| +
|
| + // Make a cube texture complete
|
| + for (unsigned i = 0; i < arraysize(kCubeMapTextureTargets); i++) {
|
| + glTexImage2D(kCubeMapTextureTargets[i], 0, GL_RGBA, width_, width_, 0,
|
| + GL_RGBA, GL_UNSIGNED_BYTE, pixels_);
|
| + EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
|
| + }
|
| +
|
| + glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id_);
|
| + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, cube_map_target,
|
| + texture_, 0);
|
| + EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
|
| +
|
| + // Check that FB is complete.
|
| + EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE),
|
| + glCheckFramebufferStatus(GL_FRAMEBUFFER));
|
| +
|
| + GLTestHelper::CheckPixels(0, 0, width_, width_, 0, pixels_);
|
| + EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
|
| +}
|
| +
|
| +
|
| +TEST_P(GLCubeMapTextureTest, ReadPixelsFromIncompleteCubeTexture) {
|
| + GLenum cube_map_target = GetParam();
|
| +
|
| + glBindTexture(GL_TEXTURE_CUBE_MAP, texture_);
|
| + EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
|
| +
|
| + glTexImage2D(cube_map_target, 0, GL_RGBA, width_, width_, 0, GL_RGBA,
|
| + GL_UNSIGNED_BYTE, pixels_);
|
| + EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
|
| +
|
| + glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id_);
|
| + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, cube_map_target,
|
| + texture_, 0);
|
| +
|
| + // force_gl_finish_after_compositing workaround prevents Nexus 5 crash.
|
| + // TODO(dshwang): remove the workaround when it's fixed. crbug.com/518889
|
| + EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
|
| +
|
| + // Check that FB is complete.
|
| + EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE),
|
| + glCheckFramebufferStatus(GL_FRAMEBUFFER));
|
| +#if defined(OS_ANDROID)
|
| + // No way to workaround on Android NVIDIA drivers. Users have to texImage2D
|
| + // by (POSITIVE_X, NEGATIVE_Z) order only once. If users call texImage2D again
|
| + // after defining all faces, glReadPixels fails.
|
| + GLsizei size = width_ * width_ * 4;
|
| + scoped_ptr<uint8[]> pixels(new uint8[size]);
|
| + glReadPixels(0, 0, width_, width_, GL_RGBA, GL_UNSIGNED_BYTE, pixels.get());
|
| +#else
|
| + // Without force_cube_complete workaround,
|
| + // 1. ANGLE crashes on glReadPixels() from incomplete cube texture.
|
| + // 2. NVidia fails on glReadPixels() from incomplete cube texture.
|
| + GLTestHelper::CheckPixels(0, 0, width_, width_, 0, pixels_);
|
| +#endif
|
| + EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
|
| +}
|
| +
|
| +} // namespace gpu
|
|
|