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Unified Diff: gpu/command_buffer/service/texture_manager.h

Issue 1286193008: Reland of "gpu: workaround force_cube_map_positive_x_allocation fixes Android crash." (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: update the version Created 5 years, 4 months ago
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Index: gpu/command_buffer/service/texture_manager.h
diff --git a/gpu/command_buffer/service/texture_manager.h b/gpu/command_buffer/service/texture_manager.h
index a255ad40983f17f30a5a70eae8c42f81db4bcaaa..479678cddb0ed39b0145df1bfba26b965e8ab57e 100644
--- a/gpu/command_buffer/service/texture_manager.h
+++ b/gpu/command_buffer/service/texture_manager.h
@@ -13,6 +13,7 @@
#include "base/basictypes.h"
#include "base/containers/hash_tables.h"
#include "base/memory/ref_counted.h"
+#include "gpu/command_buffer/service/feature_info.h"
#include "gpu/command_buffer/service/gl_utils.h"
#include "gpu/command_buffer/service/memory_tracking.h"
#include "gpu/gpu_export.h"
@@ -535,10 +536,14 @@ class GPU_EXPORT TextureRef : public base::RefCounted<TextureRef> {
struct DecoderTextureState {
// total_texture_upload_time automatically initialized to 0 in default
// constructor.
- explicit DecoderTextureState(bool texsubimage_faster_than_teximage)
+ explicit DecoderTextureState(const FeatureInfo::Workarounds& workarounds)
: tex_image_failed(false),
texture_upload_count(0),
- texsubimage_faster_than_teximage(texsubimage_faster_than_teximage) {}
+ texsubimage_faster_than_teximage(
+ workarounds.texsubimage_faster_than_teximage),
+ force_cube_map_positive_x_allocation(
+ workarounds.force_cube_map_positive_x_allocation),
+ force_cube_complete(workarounds.force_cube_complete) {}
// This indicates all the following texSubImage*D calls that are part of the
// failed texImage*D call should be ignored. The client calls have a lock
@@ -551,6 +556,8 @@ struct DecoderTextureState {
base::TimeDelta total_texture_upload_time;
bool texsubimage_faster_than_teximage;
+ bool force_cube_map_positive_x_allocation;
+ bool force_cube_complete;
};
// This class keeps track of the textures and their sizes so we can do NPOT and
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