Index: gpu/command_buffer/service/texture_manager.h |
diff --git a/gpu/command_buffer/service/texture_manager.h b/gpu/command_buffer/service/texture_manager.h |
index e97feb327f1c5a37b6edc98fd1d4a39c21885657..48998dda42911cf15e750d6ca8dab9889c81791d 100644 |
--- a/gpu/command_buffer/service/texture_manager.h |
+++ b/gpu/command_buffer/service/texture_manager.h |
@@ -14,6 +14,7 @@ |
#include "base/containers/hash_tables.h" |
#include "base/memory/ref_counted.h" |
#include "gpu/command_buffer/service/async_pixel_transfer_delegate.h" |
+#include "gpu/command_buffer/service/feature_info.h" |
#include "gpu/command_buffer/service/gl_utils.h" |
#include "gpu/command_buffer/service/memory_tracking.h" |
#include "gpu/gpu_export.h" |
@@ -532,10 +533,14 @@ class GPU_EXPORT TextureRef : public base::RefCounted<TextureRef> { |
struct DecoderTextureState { |
// total_texture_upload_time automatically initialized to 0 in default |
// constructor. |
- explicit DecoderTextureState(bool texsubimage_faster_than_teximage) |
+ explicit DecoderTextureState(const FeatureInfo::Workarounds& workarounds) |
: tex_image_failed(false), |
texture_upload_count(0), |
- texsubimage_faster_than_teximage(texsubimage_faster_than_teximage) {} |
+ texsubimage_faster_than_teximage( |
+ workarounds.texsubimage_faster_than_teximage), |
+ force_cube_map_positive_x_allocation( |
+ workarounds.force_cube_map_positive_x_allocation), |
+ force_cube_complete(workarounds.force_cube_complete) {} |
// This indicates all the following texSubImage*D calls that are part of the |
// failed texImage*D call should be ignored. The client calls have a lock |
@@ -548,6 +553,8 @@ struct DecoderTextureState { |
base::TimeDelta total_texture_upload_time; |
bool texsubimage_faster_than_teximage; |
+ bool force_cube_map_positive_x_allocation; |
+ bool force_cube_complete; |
}; |
// This class keeps track of the textures and their sizes so we can do NPOT and |