Index: gpu/command_buffer/service/texture_manager.cc |
diff --git a/gpu/command_buffer/service/texture_manager.cc b/gpu/command_buffer/service/texture_manager.cc |
index 24912ee65bc5059cf3595fe2bf1a97666830575d..c8166324dd5bfb958ae9ceed66b752da221db5b0 100644 |
--- a/gpu/command_buffer/service/texture_manager.cc |
+++ b/gpu/command_buffer/service/texture_manager.cc |
@@ -1940,6 +1940,50 @@ void TextureManager::ValidateAndDoTexImage( |
return; |
} |
+ // ValidateTexImage is passed already. |
+ Texture* texture = texture_ref->texture(); |
+ if (texture->target() == GL_TEXTURE_CUBE_MAP) { |
no sievers
2015/08/21 19:30:30
This breaks all cubemap uploads that don't go thro
dshwang
2015/08/27 06:09:53
yes, I made a mistake. Fixed.
|
+ std::vector<GLenum> undefined_faces; |
+ if (texture_state->force_cube_complete) { |
+ int width = 0; |
+ int height = 0; |
+ for (unsigned i = 0; i < 6; i++) { |
+ if (!texture->GetLevelSize(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, |
no sievers
2015/08/21 19:30:30
Can't GetLevelSize() return true even though width
dshwang
2015/08/27 06:09:53
this routine check if the face is defined, not siz
|
+ args.level, &width, &height, nullptr)) |
+ undefined_faces.push_back(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i); |
+ } |
+ } else if (texture_state->force_cube_map_positive_x_allocation && |
+ args.target != GL_TEXTURE_CUBE_MAP_POSITIVE_X) { |
+ int width = 0; |
+ int height = 0; |
+ if (!texture->GetLevelSize(GL_TEXTURE_CUBE_MAP_POSITIVE_X, args.level, |
+ &width, &height, nullptr)) |
+ undefined_faces.push_back(GL_TEXTURE_CUBE_MAP_POSITIVE_X); |
+ undefined_faces.push_back(args.target); |
+ } |
+ |
+ if (!memory_tracker_managed_->EnsureGPUMemoryAvailable( |
+ undefined_faces.size() * args.pixels_size)) { |
+ ERRORSTATE_SET_GL_ERROR(state->GetErrorState(), GL_OUT_OF_MEMORY, |
+ function_name, "out of memory"); |
+ return; |
+ } |
+ DoTexImageArguments new_args = args; |
+ scoped_ptr<char[]> zero(new char[args.pixels_size]); |
+ memset(zero.get(), 0, args.pixels_size); |
+ for (GLenum face : undefined_faces) { |
+ new_args.target = face; |
+ if (face == args.target) { |
+ new_args.pixels = args.pixels; |
+ } else { |
+ new_args.pixels = zero.get(); |
+ } |
+ DoTexImage(texture_state, state->GetErrorState(), framebuffer_state, |
+ function_name, texture_ref, new_args); |
+ } |
+ return; |
+ } |
+ |
DoTexImage(texture_state, state->GetErrorState(), framebuffer_state, |
function_name, texture_ref, args); |
} |