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Unified Diff: ui/ozone/public/system_input_injector.h

Issue 1285183008: Ozone integration. (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: add missing license header Created 5 years, 4 months ago
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Index: ui/ozone/public/system_input_injector.h
diff --git a/ui/ozone/public/system_input_injector.h b/ui/ozone/public/system_input_injector.h
new file mode 100644
index 0000000000000000000000000000000000000000..0bfb2781911560dcba1652fe584e6f1d1730afc8
--- /dev/null
+++ b/ui/ozone/public/system_input_injector.h
@@ -0,0 +1,56 @@
+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef UI_OZONE_PUBLIC_SYSTEM_INPUT_INJECTOR_H_
+#define UI_OZONE_PUBLIC_SYSTEM_INPUT_INJECTOR_H_
+
+#include "base/memory/scoped_ptr.h"
+#include "ui/events/event_constants.h"
+#include "ui/events/keycodes/dom/keycode_converter.h"
+#include "ui/gfx/geometry/point_f.h"
+#include "ui/ozone/ozone_export.h"
+
+namespace gfx {
+class PointF;
+} // namespace gfx
+
+namespace ui {
+class Event;
+
+// Interface for converting input into ui::Events and injecting them to the
+// Ozone platform.
+class OZONE_EXPORT SystemInputInjector {
+ public:
+ SystemInputInjector() {}
+ virtual ~SystemInputInjector() {}
+
+ // Moves the cursor on the screen and generates the corresponding MouseMove or
+ // MouseDragged event. |location| is in physical screen co-ordinates,
+ // independent of the scale factor and the display rotation settings.
+ virtual void MoveCursorTo(const gfx::PointF& location) = 0;
+
+ // Simulates a mouse button click. |button| must be one of
+ // EF_LEFT_MOUSE_BUTTON, EF_RIGHT_MOUSE_BUTTON or EF_MIDDLE_MOUSE_BUTTON.
+ // SystemInputInjector will apply the correct modifiers (shift, ctrl, etc).
+ virtual void InjectMouseButton(EventFlags button, bool down) = 0;
+
+ // |delta_x| and |delta_y| are in physical pixels independent of the scale
+ // factor.
+ virtual void InjectMouseWheel(int delta_x, int delta_y) = 0;
+
+ // Simulates a key event. SystemInputInjector maps |physical_key| to the
+ // correct logical key based on the current keyboard layout. |down| is true
+ // for presses. If |suppress_auto_repeat| is set, the platform must not
+ // auto-repeat the event.
+ virtual void InjectKeyEvent(DomCode physical_key,
+ bool down,
+ bool suppress_auto_repeat) = 0;
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(SystemInputInjector);
+};
+
+} // namespace ui
+
+#endif // UI_OZONE_PUBLIC_SYSTEM_INPUT_INJECTOR_H_
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