Index: ui/ozone/public/system_input_injector.h |
diff --git a/ui/ozone/public/system_input_injector.h b/ui/ozone/public/system_input_injector.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..0bfb2781911560dcba1652fe584e6f1d1730afc8 |
--- /dev/null |
+++ b/ui/ozone/public/system_input_injector.h |
@@ -0,0 +1,56 @@ |
+// Copyright 2014 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef UI_OZONE_PUBLIC_SYSTEM_INPUT_INJECTOR_H_ |
+#define UI_OZONE_PUBLIC_SYSTEM_INPUT_INJECTOR_H_ |
+ |
+#include "base/memory/scoped_ptr.h" |
+#include "ui/events/event_constants.h" |
+#include "ui/events/keycodes/dom/keycode_converter.h" |
+#include "ui/gfx/geometry/point_f.h" |
+#include "ui/ozone/ozone_export.h" |
+ |
+namespace gfx { |
+class PointF; |
+} // namespace gfx |
+ |
+namespace ui { |
+class Event; |
+ |
+// Interface for converting input into ui::Events and injecting them to the |
+// Ozone platform. |
+class OZONE_EXPORT SystemInputInjector { |
+ public: |
+ SystemInputInjector() {} |
+ virtual ~SystemInputInjector() {} |
+ |
+ // Moves the cursor on the screen and generates the corresponding MouseMove or |
+ // MouseDragged event. |location| is in physical screen co-ordinates, |
+ // independent of the scale factor and the display rotation settings. |
+ virtual void MoveCursorTo(const gfx::PointF& location) = 0; |
+ |
+ // Simulates a mouse button click. |button| must be one of |
+ // EF_LEFT_MOUSE_BUTTON, EF_RIGHT_MOUSE_BUTTON or EF_MIDDLE_MOUSE_BUTTON. |
+ // SystemInputInjector will apply the correct modifiers (shift, ctrl, etc). |
+ virtual void InjectMouseButton(EventFlags button, bool down) = 0; |
+ |
+ // |delta_x| and |delta_y| are in physical pixels independent of the scale |
+ // factor. |
+ virtual void InjectMouseWheel(int delta_x, int delta_y) = 0; |
+ |
+ // Simulates a key event. SystemInputInjector maps |physical_key| to the |
+ // correct logical key based on the current keyboard layout. |down| is true |
+ // for presses. If |suppress_auto_repeat| is set, the platform must not |
+ // auto-repeat the event. |
+ virtual void InjectKeyEvent(DomCode physical_key, |
+ bool down, |
+ bool suppress_auto_repeat) = 0; |
+ |
+ private: |
+ DISALLOW_COPY_AND_ASSIGN(SystemInputInjector); |
+}; |
+ |
+} // namespace ui |
+ |
+#endif // UI_OZONE_PUBLIC_SYSTEM_INPUT_INJECTOR_H_ |