| Index: ui/ozone/demo/surfaceless_gl_renderer.cc
|
| diff --git a/ui/ozone/demo/surfaceless_gl_renderer.cc b/ui/ozone/demo/surfaceless_gl_renderer.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..f6f7060a2aa3cf13bb6f01ebd1833cb56aecb70b
|
| --- /dev/null
|
| +++ b/ui/ozone/demo/surfaceless_gl_renderer.cc
|
| @@ -0,0 +1,130 @@
|
| +// Copyright 2014 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "ui/ozone/demo/surfaceless_gl_renderer.h"
|
| +
|
| +#include "base/bind.h"
|
| +#include "ui/gl/gl_bindings.h"
|
| +#include "ui/gl/gl_context.h"
|
| +#include "ui/gl/gl_image.h"
|
| +#include "ui/gl/gl_surface.h"
|
| +#include "ui/ozone/gpu/gpu_memory_buffer_factory_ozone_native_buffer.h"
|
| +
|
| +namespace ui {
|
| +
|
| +SurfacelessGlRenderer::BufferWrapper::BufferWrapper() {
|
| +}
|
| +
|
| +SurfacelessGlRenderer::BufferWrapper::~BufferWrapper() {
|
| + if (gl_fb_)
|
| + glDeleteFramebuffersEXT(1, &gl_fb_);
|
| +
|
| + if (gl_tex_) {
|
| + image_->ReleaseTexImage(GL_TEXTURE_2D);
|
| + glDeleteTextures(1, &gl_tex_);
|
| + image_->Destroy(true);
|
| + }
|
| +}
|
| +
|
| +bool SurfacelessGlRenderer::BufferWrapper::Initialize(
|
| + GpuMemoryBufferFactoryOzoneNativeBuffer* buffer_factory,
|
| + gfx::AcceleratedWidget widget,
|
| + const gfx::Size& size) {
|
| + glGenFramebuffersEXT(1, &gl_fb_);
|
| + glGenTextures(1, &gl_tex_);
|
| +
|
| + static int buffer_id_generator = 1;
|
| + int id = buffer_id_generator++;
|
| +
|
| + buffer_factory->CreateGpuMemoryBuffer(
|
| + id, size, gfx::GpuMemoryBuffer::RGBX_8888, gfx::GpuMemoryBuffer::SCANOUT,
|
| + 1, widget);
|
| + image_ = buffer_factory->CreateImageForGpuMemoryBuffer(
|
| + id, size, gfx::GpuMemoryBuffer::RGBX_8888, GL_RGB, 1);
|
| + // Now that we have a reference to |image_|; we can just remove it from the
|
| + // factory mapping.
|
| + buffer_factory->DestroyGpuMemoryBuffer(id, widget);
|
| +
|
| + if (!image_) {
|
| + LOG(ERROR) << "Failed to create GL image";
|
| + return false;
|
| + }
|
| +
|
| + glBindFramebufferEXT(GL_FRAMEBUFFER, gl_fb_);
|
| + glBindTexture(GL_TEXTURE_2D, gl_tex_);
|
| + image_->BindTexImage(GL_TEXTURE_2D);
|
| +
|
| + glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
|
| + gl_tex_, 0);
|
| + if (glCheckFramebufferStatusEXT(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
|
| + LOG(ERROR) << "Failed to create framebuffer "
|
| + << glCheckFramebufferStatusEXT(GL_FRAMEBUFFER);
|
| + return false;
|
| + }
|
| +
|
| + widget_ = widget;
|
| + size_ = size;
|
| +
|
| + return true;
|
| +}
|
| +
|
| +void SurfacelessGlRenderer::BufferWrapper::BindFramebuffer() {
|
| + glBindFramebufferEXT(GL_FRAMEBUFFER, gl_fb_);
|
| +}
|
| +
|
| +void SurfacelessGlRenderer::BufferWrapper::SchedulePlane() {
|
| + image_->ScheduleOverlayPlane(widget_, 0, gfx::OVERLAY_TRANSFORM_NONE,
|
| + gfx::Rect(size_), gfx::RectF(0, 0, 1, 1));
|
| +}
|
| +
|
| +SurfacelessGlRenderer::SurfacelessGlRenderer(
|
| + gfx::AcceleratedWidget widget,
|
| + const gfx::Size& size,
|
| + GpuMemoryBufferFactoryOzoneNativeBuffer* buffer_factory)
|
| + : GlRenderer(widget, size),
|
| + buffer_factory_(buffer_factory),
|
| + weak_ptr_factory_(this) {
|
| +}
|
| +
|
| +SurfacelessGlRenderer::~SurfacelessGlRenderer() {
|
| + // Need to make current when deleting the framebuffer resources allocated in
|
| + // the buffers.
|
| + context_->MakeCurrent(surface_.get());
|
| +}
|
| +
|
| +bool SurfacelessGlRenderer::Initialize() {
|
| + if (!GlRenderer::Initialize())
|
| + return false;
|
| +
|
| + for (size_t i = 0; i < arraysize(buffers_); ++i)
|
| + if (!buffers_[i].Initialize(buffer_factory_, widget_, size_))
|
| + return false;
|
| +
|
| + PostRenderFrameTask(gfx::SwapResult::SWAP_ACK);
|
| + return true;
|
| +}
|
| +
|
| +void SurfacelessGlRenderer::RenderFrame() {
|
| + float fraction = NextFraction();
|
| +
|
| + context_->MakeCurrent(surface_.get());
|
| + buffers_[back_buffer_].BindFramebuffer();
|
| +
|
| + glViewport(0, 0, size_.width(), size_.height());
|
| + glClearColor(1 - fraction, fraction, 0.0, 1.0);
|
| + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
| +
|
| + buffers_[back_buffer_].SchedulePlane();
|
| + back_buffer_ ^= 1;
|
| + if (!surface_->SwapBuffersAsync(base::Bind(&GlRenderer::PostRenderFrameTask,
|
| + weak_ptr_factory_.GetWeakPtr())))
|
| + LOG(FATAL) << "Failed to swap buffers";
|
| +}
|
| +
|
| +scoped_refptr<gfx::GLSurface> SurfacelessGlRenderer::CreateSurface() {
|
| + gfx::SurfaceConfiguration config;
|
| + return gfx::GLSurface::CreateSurfacelessViewGLSurface(widget_, config);
|
| +}
|
| +
|
| +} // namespace ui
|
|
|