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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "ui/ozone/demo/surfaceless_gl_renderer.h" |
| 6 |
| 7 #include "base/bind.h" |
| 8 #include "ui/gl/gl_bindings.h" |
| 9 #include "ui/gl/gl_context.h" |
| 10 #include "ui/gl/gl_image.h" |
| 11 #include "ui/gl/gl_surface.h" |
| 12 #include "ui/ozone/gpu/gpu_memory_buffer_factory_ozone_native_buffer.h" |
| 13 |
| 14 namespace ui { |
| 15 |
| 16 SurfacelessGlRenderer::BufferWrapper::BufferWrapper() { |
| 17 } |
| 18 |
| 19 SurfacelessGlRenderer::BufferWrapper::~BufferWrapper() { |
| 20 if (gl_fb_) |
| 21 glDeleteFramebuffersEXT(1, &gl_fb_); |
| 22 |
| 23 if (gl_tex_) { |
| 24 image_->ReleaseTexImage(GL_TEXTURE_2D); |
| 25 glDeleteTextures(1, &gl_tex_); |
| 26 image_->Destroy(true); |
| 27 } |
| 28 } |
| 29 |
| 30 bool SurfacelessGlRenderer::BufferWrapper::Initialize( |
| 31 GpuMemoryBufferFactoryOzoneNativeBuffer* buffer_factory, |
| 32 gfx::AcceleratedWidget widget, |
| 33 const gfx::Size& size) { |
| 34 glGenFramebuffersEXT(1, &gl_fb_); |
| 35 glGenTextures(1, &gl_tex_); |
| 36 |
| 37 static int buffer_id_generator = 1; |
| 38 int id = buffer_id_generator++; |
| 39 |
| 40 buffer_factory->CreateGpuMemoryBuffer( |
| 41 id, size, gfx::GpuMemoryBuffer::RGBX_8888, gfx::GpuMemoryBuffer::SCANOUT, |
| 42 1, widget); |
| 43 image_ = buffer_factory->CreateImageForGpuMemoryBuffer( |
| 44 id, size, gfx::GpuMemoryBuffer::RGBX_8888, GL_RGB, 1); |
| 45 // Now that we have a reference to |image_|; we can just remove it from the |
| 46 // factory mapping. |
| 47 buffer_factory->DestroyGpuMemoryBuffer(id, widget); |
| 48 |
| 49 if (!image_) { |
| 50 LOG(ERROR) << "Failed to create GL image"; |
| 51 return false; |
| 52 } |
| 53 |
| 54 glBindFramebufferEXT(GL_FRAMEBUFFER, gl_fb_); |
| 55 glBindTexture(GL_TEXTURE_2D, gl_tex_); |
| 56 image_->BindTexImage(GL_TEXTURE_2D); |
| 57 |
| 58 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, |
| 59 gl_tex_, 0); |
| 60 if (glCheckFramebufferStatusEXT(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { |
| 61 LOG(ERROR) << "Failed to create framebuffer " |
| 62 << glCheckFramebufferStatusEXT(GL_FRAMEBUFFER); |
| 63 return false; |
| 64 } |
| 65 |
| 66 widget_ = widget; |
| 67 size_ = size; |
| 68 |
| 69 return true; |
| 70 } |
| 71 |
| 72 void SurfacelessGlRenderer::BufferWrapper::BindFramebuffer() { |
| 73 glBindFramebufferEXT(GL_FRAMEBUFFER, gl_fb_); |
| 74 } |
| 75 |
| 76 void SurfacelessGlRenderer::BufferWrapper::SchedulePlane() { |
| 77 image_->ScheduleOverlayPlane(widget_, 0, gfx::OVERLAY_TRANSFORM_NONE, |
| 78 gfx::Rect(size_), gfx::RectF(0, 0, 1, 1)); |
| 79 } |
| 80 |
| 81 SurfacelessGlRenderer::SurfacelessGlRenderer( |
| 82 gfx::AcceleratedWidget widget, |
| 83 const gfx::Size& size, |
| 84 GpuMemoryBufferFactoryOzoneNativeBuffer* buffer_factory) |
| 85 : GlRenderer(widget, size), |
| 86 buffer_factory_(buffer_factory), |
| 87 weak_ptr_factory_(this) { |
| 88 } |
| 89 |
| 90 SurfacelessGlRenderer::~SurfacelessGlRenderer() { |
| 91 // Need to make current when deleting the framebuffer resources allocated in |
| 92 // the buffers. |
| 93 context_->MakeCurrent(surface_.get()); |
| 94 } |
| 95 |
| 96 bool SurfacelessGlRenderer::Initialize() { |
| 97 if (!GlRenderer::Initialize()) |
| 98 return false; |
| 99 |
| 100 for (size_t i = 0; i < arraysize(buffers_); ++i) |
| 101 if (!buffers_[i].Initialize(buffer_factory_, widget_, size_)) |
| 102 return false; |
| 103 |
| 104 PostRenderFrameTask(gfx::SwapResult::SWAP_ACK); |
| 105 return true; |
| 106 } |
| 107 |
| 108 void SurfacelessGlRenderer::RenderFrame() { |
| 109 float fraction = NextFraction(); |
| 110 |
| 111 context_->MakeCurrent(surface_.get()); |
| 112 buffers_[back_buffer_].BindFramebuffer(); |
| 113 |
| 114 glViewport(0, 0, size_.width(), size_.height()); |
| 115 glClearColor(1 - fraction, fraction, 0.0, 1.0); |
| 116 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| 117 |
| 118 buffers_[back_buffer_].SchedulePlane(); |
| 119 back_buffer_ ^= 1; |
| 120 if (!surface_->SwapBuffersAsync(base::Bind(&GlRenderer::PostRenderFrameTask, |
| 121 weak_ptr_factory_.GetWeakPtr()))) |
| 122 LOG(FATAL) << "Failed to swap buffers"; |
| 123 } |
| 124 |
| 125 scoped_refptr<gfx::GLSurface> SurfacelessGlRenderer::CreateSurface() { |
| 126 gfx::SurfaceConfiguration config; |
| 127 return gfx::GLSurface::CreateSurfacelessViewGLSurface(widget_, config); |
| 128 } |
| 129 |
| 130 } // namespace ui |
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