| Index: gpu/command_buffer/service/framebuffer_manager.h
|
| diff --git a/gpu/command_buffer/service/framebuffer_manager.h b/gpu/command_buffer/service/framebuffer_manager.h
|
| index 9bf440a17d03b18bd3491e859bd90c93f7108c0f..eba5f9003e6378e1690716268eb5d3ebe0fec841 100644
|
| --- a/gpu/command_buffer/service/framebuffer_manager.h
|
| +++ b/gpu/command_buffer/service/framebuffer_manager.h
|
| @@ -44,6 +44,7 @@ class GPU_EXPORT Framebuffer : public base::RefCounted<Framebuffer> {
|
| virtual bool IsTexture(TextureRef* texture) const = 0;
|
| virtual bool IsRenderbuffer(
|
| Renderbuffer* renderbuffer) const = 0;
|
| + virtual bool IsAttachmentComplete(FeatureInfo* feature_info) const = 0;
|
| virtual bool CanRenderTo() const = 0;
|
| virtual void DetachFromFramebuffer(Framebuffer* framebuffer) const = 0;
|
| virtual bool ValidForAttachmentType(
|
| @@ -129,7 +130,7 @@ class GPU_EXPORT Framebuffer : public base::RefCounted<Framebuffer> {
|
| // Note that receiving GL_FRAMEBUFFER_COMPLETE from this function does
|
| // not mean the real OpenGL will consider it framebuffer complete. It just
|
| // means it passed our tests.
|
| - GLenum IsPossiblyComplete() const;
|
| + GLenum IsPossiblyComplete(GLenum target, FeatureInfo* feature_info) const;
|
|
|
| // Implements optimized glGetFramebufferStatus.
|
| GLenum GetStatus(TextureManager* texture_manager, GLenum target) const;
|
|
|