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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef GPU_COMMAND_BUFFER_SERVICE_FRAMEBUFFER_MANAGER_H_ | 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_FRAMEBUFFER_MANAGER_H_ |
6 #define GPU_COMMAND_BUFFER_SERVICE_FRAMEBUFFER_MANAGER_H_ | 6 #define GPU_COMMAND_BUFFER_SERVICE_FRAMEBUFFER_MANAGER_H_ |
7 | 7 |
8 #include <vector> | 8 #include <vector> |
9 | 9 |
10 #include "base/basictypes.h" | 10 #include "base/basictypes.h" |
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37 virtual GLsizei samples() const = 0; | 37 virtual GLsizei samples() const = 0; |
38 virtual GLuint object_name() const = 0; | 38 virtual GLuint object_name() const = 0; |
39 virtual bool cleared() const = 0; | 39 virtual bool cleared() const = 0; |
40 virtual void SetCleared( | 40 virtual void SetCleared( |
41 RenderbufferManager* renderbuffer_manager, | 41 RenderbufferManager* renderbuffer_manager, |
42 TextureManager* texture_manager, | 42 TextureManager* texture_manager, |
43 bool cleared) = 0; | 43 bool cleared) = 0; |
44 virtual bool IsTexture(TextureRef* texture) const = 0; | 44 virtual bool IsTexture(TextureRef* texture) const = 0; |
45 virtual bool IsRenderbuffer( | 45 virtual bool IsRenderbuffer( |
46 Renderbuffer* renderbuffer) const = 0; | 46 Renderbuffer* renderbuffer) const = 0; |
| 47 virtual bool IsAttachmentComplete(FeatureInfo* feature_info) const = 0; |
47 virtual bool CanRenderTo() const = 0; | 48 virtual bool CanRenderTo() const = 0; |
48 virtual void DetachFromFramebuffer(Framebuffer* framebuffer) const = 0; | 49 virtual void DetachFromFramebuffer(Framebuffer* framebuffer) const = 0; |
49 virtual bool ValidForAttachmentType( | 50 virtual bool ValidForAttachmentType( |
50 GLenum attachment_type, uint32 max_color_attachments) = 0; | 51 GLenum attachment_type, uint32 max_color_attachments) = 0; |
51 virtual size_t GetSignatureSize(TextureManager* texture_manager) const = 0; | 52 virtual size_t GetSignatureSize(TextureManager* texture_manager) const = 0; |
52 virtual void AddToSignature( | 53 virtual void AddToSignature( |
53 TextureManager* texture_manager, std::string* signature) const = 0; | 54 TextureManager* texture_manager, std::string* signature) const = 0; |
54 virtual void OnWillRenderTo() const = 0; | 55 virtual void OnWillRenderTo() const = 0; |
55 virtual void OnDidRenderTo() const = 0; | 56 virtual void OnDidRenderTo() const = 0; |
56 virtual bool FormsFeedbackLoop(TextureRef* texture, GLint level) const = 0; | 57 virtual bool FormsFeedbackLoop(TextureRef* texture, GLint level) const = 0; |
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122 // returns 0. | 123 // returns 0. |
123 GLenum GetReadBufferTextureType() const; | 124 GLenum GetReadBufferTextureType() const; |
124 | 125 |
125 // Verify all the rules in OpenGL ES 2.0.25 4.4.5 are followed. | 126 // Verify all the rules in OpenGL ES 2.0.25 4.4.5 are followed. |
126 // Returns GL_FRAMEBUFFER_COMPLETE if there are no reasons we know we can't | 127 // Returns GL_FRAMEBUFFER_COMPLETE if there are no reasons we know we can't |
127 // use this combination of attachments. Otherwise returns the value | 128 // use this combination of attachments. Otherwise returns the value |
128 // that glCheckFramebufferStatus should return for this set of attachments. | 129 // that glCheckFramebufferStatus should return for this set of attachments. |
129 // Note that receiving GL_FRAMEBUFFER_COMPLETE from this function does | 130 // Note that receiving GL_FRAMEBUFFER_COMPLETE from this function does |
130 // not mean the real OpenGL will consider it framebuffer complete. It just | 131 // not mean the real OpenGL will consider it framebuffer complete. It just |
131 // means it passed our tests. | 132 // means it passed our tests. |
132 GLenum IsPossiblyComplete() const; | 133 GLenum IsPossiblyComplete(GLenum target, FeatureInfo* feature_info) const; |
133 | 134 |
134 // Implements optimized glGetFramebufferStatus. | 135 // Implements optimized glGetFramebufferStatus. |
135 GLenum GetStatus(TextureManager* texture_manager, GLenum target) const; | 136 GLenum GetStatus(TextureManager* texture_manager, GLenum target) const; |
136 | 137 |
137 // Check all attachments are cleared | 138 // Check all attachments are cleared |
138 bool IsCleared() const; | 139 bool IsCleared() const; |
139 | 140 |
140 GLenum GetDrawBuffer(GLenum draw_buffer) const; | 141 GLenum GetDrawBuffer(GLenum draw_buffer) const; |
141 | 142 |
142 void SetDrawBuffers(GLsizei n, const GLenum* bufs); | 143 void SetDrawBuffers(GLsizei n, const GLenum* bufs); |
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339 typedef std::vector<TextureDetachObserver*> TextureDetachObserverVector; | 340 typedef std::vector<TextureDetachObserver*> TextureDetachObserverVector; |
340 TextureDetachObserverVector texture_detach_observers_; | 341 TextureDetachObserverVector texture_detach_observers_; |
341 | 342 |
342 DISALLOW_COPY_AND_ASSIGN(FramebufferManager); | 343 DISALLOW_COPY_AND_ASSIGN(FramebufferManager); |
343 }; | 344 }; |
344 | 345 |
345 } // namespace gles2 | 346 } // namespace gles2 |
346 } // namespace gpu | 347 } // namespace gpu |
347 | 348 |
348 #endif // GPU_COMMAND_BUFFER_SERVICE_FRAMEBUFFER_MANAGER_H_ | 349 #endif // GPU_COMMAND_BUFFER_SERVICE_FRAMEBUFFER_MANAGER_H_ |
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