Index: gpu/command_buffer/service/framebuffer_manager.h |
diff --git a/gpu/command_buffer/service/framebuffer_manager.h b/gpu/command_buffer/service/framebuffer_manager.h |
index 9bf440a17d03b18bd3491e859bd90c93f7108c0f..eba5f9003e6378e1690716268eb5d3ebe0fec841 100644 |
--- a/gpu/command_buffer/service/framebuffer_manager.h |
+++ b/gpu/command_buffer/service/framebuffer_manager.h |
@@ -44,6 +44,7 @@ class GPU_EXPORT Framebuffer : public base::RefCounted<Framebuffer> { |
virtual bool IsTexture(TextureRef* texture) const = 0; |
virtual bool IsRenderbuffer( |
Renderbuffer* renderbuffer) const = 0; |
+ virtual bool IsAttachmentComplete(FeatureInfo* feature_info) const = 0; |
virtual bool CanRenderTo() const = 0; |
virtual void DetachFromFramebuffer(Framebuffer* framebuffer) const = 0; |
virtual bool ValidForAttachmentType( |
@@ -129,7 +130,7 @@ class GPU_EXPORT Framebuffer : public base::RefCounted<Framebuffer> { |
// Note that receiving GL_FRAMEBUFFER_COMPLETE from this function does |
// not mean the real OpenGL will consider it framebuffer complete. It just |
// means it passed our tests. |
- GLenum IsPossiblyComplete() const; |
+ GLenum IsPossiblyComplete(GLenum target, FeatureInfo* feature_info) const; |
// Implements optimized glGetFramebufferStatus. |
GLenum GetStatus(TextureManager* texture_manager, GLenum target) const; |