| Index: cc/animation.h
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| diff --git a/cc/animation.h b/cc/animation.h
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| deleted file mode 100644
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| index 73682f1feab6c22744038a4746a79b4546e42648..0000000000000000000000000000000000000000
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| --- a/cc/animation.h
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| +++ /dev/null
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| @@ -1,190 +0,0 @@
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| -// Copyright 2012 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#ifndef CC_ANIMATION_H_
|
| -#define CC_ANIMATION_H_
|
| -
|
| -#include "base/basictypes.h"
|
| -#include "base/memory/scoped_ptr.h"
|
| -#include "cc/base/cc_export.h"
|
| -
|
| -namespace cc {
|
| -
|
| -class AnimationCurve;
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| -
|
| -// An Animation, contains all the state required to play an AnimationCurve.
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| -// Specifically, the affected property, the run state (paused, finished, etc.),
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| -// loop count, last pause time, and the total time spent paused.
|
| -class CC_EXPORT Animation {
|
| - public:
|
| - // Animations begin in one of the 'waiting' states. Animations waiting for the
|
| - // next tick will start the next time the controller animates. Animations
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| - // waiting for target availibility will run as soon as their target property
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| - // is free (and all the animations animating with it are also able to run).
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| - // Animations waiting for their start time to come have be scheduled to run at
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| - // a particular point in time. When this time arrives, the controller will
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| - // move the animations into the Starting state, and then into the Running
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| - // state. Running animations may toggle between Running and Paused, and may be
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| - // stopped by moving into either the Aborted or Finished states. A Finished
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| - // animation was allowed to run to completion, but an Aborted animation was
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| - // not.
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| - enum RunState {
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| - WaitingForNextTick = 0,
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| - WaitingForTargetAvailability,
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| - WaitingForStartTime,
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| - WaitingForDeletion,
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| - Starting,
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| - Running,
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| - Paused,
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| - Finished,
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| - Aborted,
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| - // This sentinel must be last.
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| - RunStateEnumSize
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| - };
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| -
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| - enum TargetProperty {
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| - Transform = 0,
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| - Opacity,
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| - // This sentinel must be last.
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| - TargetPropertyEnumSize
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| - };
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| -
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| - static scoped_ptr<Animation> Create(scoped_ptr<AnimationCurve> curve,
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| - int animation_id,
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| - int group_id,
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| - TargetProperty target_property);
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| -
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| - virtual ~Animation();
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| -
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| - int id() const { return id_; }
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| - int group() const { return group_; }
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| - TargetProperty target_property() const { return target_property_; }
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| -
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| - RunState run_state() const { return run_state_; }
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| - void SetRunState(RunState run_state, double monotonic_time);
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| -
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| - // This is the number of times that the animation will play. If this
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| - // value is zero the animation will not play. If it is negative, then
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| - // the animation will loop indefinitely.
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| - int iterations() const { return iterations_; }
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| - void set_iterations(int n) { iterations_ = n; }
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| -
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| - double start_time() const { return start_time_; }
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| - void set_start_time(double monotonic_time) { start_time_ = monotonic_time; }
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| - bool has_set_start_time() const { return !!start_time_; }
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| -
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| - double time_offset() const { return time_offset_; }
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| - void set_time_offset(double monotonic_time) { time_offset_ = monotonic_time; }
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| -
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| - void Suspend(double monotonic_time);
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| - void Resume(double monotonic_time);
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| -
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| - // If alternatesDirection is true, on odd numbered iterations we reverse the
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| - // curve.
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| - bool alternates_direction() const { return alternates_direction_; }
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| - void set_alternates_direction(bool alternates) {
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| - alternates_direction_ = alternates;
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| - }
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| -
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| - bool IsFinishedAt(double monotonic_time) const;
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| - bool is_finished() const {
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| - return run_state_ == Finished ||
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| - run_state_ == Aborted ||
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| - run_state_ == WaitingForDeletion;
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| - }
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| -
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| - AnimationCurve* curve() { return curve_.get(); }
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| - const AnimationCurve* curve() const { return curve_.get(); }
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| -
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| - // If this is true, even if the animation is running, it will not be tickable
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| - // until it is given a start time. This is true for animations running on the
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| - // main thread.
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| - bool needs_synchronized_start_time() const {
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| - return needs_synchronized_start_time_;
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| - }
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| - void set_needs_synchronized_start_time(bool needs_synchronized_start_time) {
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| - needs_synchronized_start_time_ = needs_synchronized_start_time;
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| - }
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| -
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| - // Takes the given absolute time, and using the start time and the number
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| - // of iterations, returns the relative time in the current iteration.
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| - double TrimTimeToCurrentIteration(double monotonic_time) const;
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| -
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| - enum InstanceType {
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| - ControllingInstance = 0,
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| - NonControllingInstance
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| - };
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| -
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| - scoped_ptr<Animation> Clone(InstanceType instance_type) const;
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| - scoped_ptr<Animation> CloneAndInitialize(InstanceType instance_type,
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| - RunState initial_run_state,
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| - double start_time) const;
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| - bool is_controlling_instance() const { return is_controlling_instance_; }
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| -
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| - void PushPropertiesTo(Animation* other) const;
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| -
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| - void set_is_impl_only(bool is_impl_only) { is_impl_only_ = is_impl_only; }
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| - bool is_impl_only() const { return is_impl_only_; }
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| -
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| - private:
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| - Animation(scoped_ptr<AnimationCurve> curve,
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| - int animation_id,
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| - int group_id,
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| - TargetProperty target_property);
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| -
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| - scoped_ptr<AnimationCurve> curve_;
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| -
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| - // IDs are not necessarily unique.
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| - int id_;
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| -
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| - // Animations that must be run together are called 'grouped' and have the same
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| - // group id. Grouped animations are guaranteed to start at the same time and
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| - // no other animations may animate any of the group's target properties until
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| - // all animations in the group have finished animating. Note: an active
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| - // animation's group id and target property uniquely identify that animation.
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| - int group_;
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| -
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| - TargetProperty target_property_;
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| - RunState run_state_;
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| - int iterations_;
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| - double start_time_;
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| - bool alternates_direction_;
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| -
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| - // The time offset effectively pushes the start of the animation back in time.
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| - // This is used for resuming paused animations -- an animation is added with a
|
| - // non-zero time offset, causing the animation to skip ahead to the desired
|
| - // point in time.
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| - double time_offset_;
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| -
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| - bool needs_synchronized_start_time_;
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| -
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| - // When an animation is suspended, it behaves as if it is paused and it also
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| - // ignores all run state changes until it is resumed. This is used for testing
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| - // purposes.
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| - bool suspended_;
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| -
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| - // These are used in trimTimeToCurrentIteration to account for time
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| - // spent while paused. This is not included in AnimationState since it
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| - // there is absolutely no need for clients of this controller to know
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| - // about these values.
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| - double pause_time_;
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| - double total_paused_time_;
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| -
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| - // Animations lead dual lives. An active animation will be conceptually owned
|
| - // by two controllers, one on the impl thread and one on the main. In reality,
|
| - // there will be two separate Animation instances for the same animation. They
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| - // will have the same group id and the same target property (these two values
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| - // uniquely identify an animation). The instance on the impl thread is the
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| - // instance that ultimately controls the values of the animating layer and so
|
| - // we will refer to it as the 'controlling instance'.
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| - bool is_controlling_instance_;
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| -
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| - bool is_impl_only_;
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| -
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| - DISALLOW_COPY_AND_ASSIGN(Animation);
|
| -};
|
| -
|
| -} // namespace cc
|
| -
|
| -#endif // CC_ANIMATION_H_
|
|
|