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1 // Copyright 2012 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef CC_ANIMATION_H_ | |
6 #define CC_ANIMATION_H_ | |
7 | |
8 #include "base/basictypes.h" | |
9 #include "base/memory/scoped_ptr.h" | |
10 #include "cc/base/cc_export.h" | |
11 | |
12 namespace cc { | |
13 | |
14 class AnimationCurve; | |
15 | |
16 // An Animation, contains all the state required to play an AnimationCurve. | |
17 // Specifically, the affected property, the run state (paused, finished, etc.), | |
18 // loop count, last pause time, and the total time spent paused. | |
19 class CC_EXPORT Animation { | |
20 public: | |
21 // Animations begin in one of the 'waiting' states. Animations waiting for the | |
22 // next tick will start the next time the controller animates. Animations | |
23 // waiting for target availibility will run as soon as their target property | |
24 // is free (and all the animations animating with it are also able to run). | |
25 // Animations waiting for their start time to come have be scheduled to run at | |
26 // a particular point in time. When this time arrives, the controller will | |
27 // move the animations into the Starting state, and then into the Running | |
28 // state. Running animations may toggle between Running and Paused, and may be | |
29 // stopped by moving into either the Aborted or Finished states. A Finished | |
30 // animation was allowed to run to completion, but an Aborted animation was | |
31 // not. | |
32 enum RunState { | |
33 WaitingForNextTick = 0, | |
34 WaitingForTargetAvailability, | |
35 WaitingForStartTime, | |
36 WaitingForDeletion, | |
37 Starting, | |
38 Running, | |
39 Paused, | |
40 Finished, | |
41 Aborted, | |
42 // This sentinel must be last. | |
43 RunStateEnumSize | |
44 }; | |
45 | |
46 enum TargetProperty { | |
47 Transform = 0, | |
48 Opacity, | |
49 // This sentinel must be last. | |
50 TargetPropertyEnumSize | |
51 }; | |
52 | |
53 static scoped_ptr<Animation> Create(scoped_ptr<AnimationCurve> curve, | |
54 int animation_id, | |
55 int group_id, | |
56 TargetProperty target_property); | |
57 | |
58 virtual ~Animation(); | |
59 | |
60 int id() const { return id_; } | |
61 int group() const { return group_; } | |
62 TargetProperty target_property() const { return target_property_; } | |
63 | |
64 RunState run_state() const { return run_state_; } | |
65 void SetRunState(RunState run_state, double monotonic_time); | |
66 | |
67 // This is the number of times that the animation will play. If this | |
68 // value is zero the animation will not play. If it is negative, then | |
69 // the animation will loop indefinitely. | |
70 int iterations() const { return iterations_; } | |
71 void set_iterations(int n) { iterations_ = n; } | |
72 | |
73 double start_time() const { return start_time_; } | |
74 void set_start_time(double monotonic_time) { start_time_ = monotonic_time; } | |
75 bool has_set_start_time() const { return !!start_time_; } | |
76 | |
77 double time_offset() const { return time_offset_; } | |
78 void set_time_offset(double monotonic_time) { time_offset_ = monotonic_time; } | |
79 | |
80 void Suspend(double monotonic_time); | |
81 void Resume(double monotonic_time); | |
82 | |
83 // If alternatesDirection is true, on odd numbered iterations we reverse the | |
84 // curve. | |
85 bool alternates_direction() const { return alternates_direction_; } | |
86 void set_alternates_direction(bool alternates) { | |
87 alternates_direction_ = alternates; | |
88 } | |
89 | |
90 bool IsFinishedAt(double monotonic_time) const; | |
91 bool is_finished() const { | |
92 return run_state_ == Finished || | |
93 run_state_ == Aborted || | |
94 run_state_ == WaitingForDeletion; | |
95 } | |
96 | |
97 AnimationCurve* curve() { return curve_.get(); } | |
98 const AnimationCurve* curve() const { return curve_.get(); } | |
99 | |
100 // If this is true, even if the animation is running, it will not be tickable | |
101 // until it is given a start time. This is true for animations running on the | |
102 // main thread. | |
103 bool needs_synchronized_start_time() const { | |
104 return needs_synchronized_start_time_; | |
105 } | |
106 void set_needs_synchronized_start_time(bool needs_synchronized_start_time) { | |
107 needs_synchronized_start_time_ = needs_synchronized_start_time; | |
108 } | |
109 | |
110 // Takes the given absolute time, and using the start time and the number | |
111 // of iterations, returns the relative time in the current iteration. | |
112 double TrimTimeToCurrentIteration(double monotonic_time) const; | |
113 | |
114 enum InstanceType { | |
115 ControllingInstance = 0, | |
116 NonControllingInstance | |
117 }; | |
118 | |
119 scoped_ptr<Animation> Clone(InstanceType instance_type) const; | |
120 scoped_ptr<Animation> CloneAndInitialize(InstanceType instance_type, | |
121 RunState initial_run_state, | |
122 double start_time) const; | |
123 bool is_controlling_instance() const { return is_controlling_instance_; } | |
124 | |
125 void PushPropertiesTo(Animation* other) const; | |
126 | |
127 void set_is_impl_only(bool is_impl_only) { is_impl_only_ = is_impl_only; } | |
128 bool is_impl_only() const { return is_impl_only_; } | |
129 | |
130 private: | |
131 Animation(scoped_ptr<AnimationCurve> curve, | |
132 int animation_id, | |
133 int group_id, | |
134 TargetProperty target_property); | |
135 | |
136 scoped_ptr<AnimationCurve> curve_; | |
137 | |
138 // IDs are not necessarily unique. | |
139 int id_; | |
140 | |
141 // Animations that must be run together are called 'grouped' and have the same | |
142 // group id. Grouped animations are guaranteed to start at the same time and | |
143 // no other animations may animate any of the group's target properties until | |
144 // all animations in the group have finished animating. Note: an active | |
145 // animation's group id and target property uniquely identify that animation. | |
146 int group_; | |
147 | |
148 TargetProperty target_property_; | |
149 RunState run_state_; | |
150 int iterations_; | |
151 double start_time_; | |
152 bool alternates_direction_; | |
153 | |
154 // The time offset effectively pushes the start of the animation back in time. | |
155 // This is used for resuming paused animations -- an animation is added with a | |
156 // non-zero time offset, causing the animation to skip ahead to the desired | |
157 // point in time. | |
158 double time_offset_; | |
159 | |
160 bool needs_synchronized_start_time_; | |
161 | |
162 // When an animation is suspended, it behaves as if it is paused and it also | |
163 // ignores all run state changes until it is resumed. This is used for testing | |
164 // purposes. | |
165 bool suspended_; | |
166 | |
167 // These are used in trimTimeToCurrentIteration to account for time | |
168 // spent while paused. This is not included in AnimationState since it | |
169 // there is absolutely no need for clients of this controller to know | |
170 // about these values. | |
171 double pause_time_; | |
172 double total_paused_time_; | |
173 | |
174 // Animations lead dual lives. An active animation will be conceptually owned | |
175 // by two controllers, one on the impl thread and one on the main. In reality, | |
176 // there will be two separate Animation instances for the same animation. They | |
177 // will have the same group id and the same target property (these two values | |
178 // uniquely identify an animation). The instance on the impl thread is the | |
179 // instance that ultimately controls the values of the animating layer and so | |
180 // we will refer to it as the 'controlling instance'. | |
181 bool is_controlling_instance_; | |
182 | |
183 bool is_impl_only_; | |
184 | |
185 DISALLOW_COPY_AND_ASSIGN(Animation); | |
186 }; | |
187 | |
188 } // namespace cc | |
189 | |
190 #endif // CC_ANIMATION_H_ | |
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