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| 1 // Copyright 2012 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef CC_ANIMATION_H_ | |
| 6 #define CC_ANIMATION_H_ | |
| 7 | |
| 8 #include "base/basictypes.h" | |
| 9 #include "base/memory/scoped_ptr.h" | |
| 10 #include "cc/base/cc_export.h" | |
| 11 | |
| 12 namespace cc { | |
| 13 | |
| 14 class AnimationCurve; | |
| 15 | |
| 16 // An Animation, contains all the state required to play an AnimationCurve. | |
| 17 // Specifically, the affected property, the run state (paused, finished, etc.), | |
| 18 // loop count, last pause time, and the total time spent paused. | |
| 19 class CC_EXPORT Animation { | |
| 20 public: | |
| 21 // Animations begin in one of the 'waiting' states. Animations waiting for the | |
| 22 // next tick will start the next time the controller animates. Animations | |
| 23 // waiting for target availibility will run as soon as their target property | |
| 24 // is free (and all the animations animating with it are also able to run). | |
| 25 // Animations waiting for their start time to come have be scheduled to run at | |
| 26 // a particular point in time. When this time arrives, the controller will | |
| 27 // move the animations into the Starting state, and then into the Running | |
| 28 // state. Running animations may toggle between Running and Paused, and may be | |
| 29 // stopped by moving into either the Aborted or Finished states. A Finished | |
| 30 // animation was allowed to run to completion, but an Aborted animation was | |
| 31 // not. | |
| 32 enum RunState { | |
| 33 WaitingForNextTick = 0, | |
| 34 WaitingForTargetAvailability, | |
| 35 WaitingForStartTime, | |
| 36 WaitingForDeletion, | |
| 37 Starting, | |
| 38 Running, | |
| 39 Paused, | |
| 40 Finished, | |
| 41 Aborted, | |
| 42 // This sentinel must be last. | |
| 43 RunStateEnumSize | |
| 44 }; | |
| 45 | |
| 46 enum TargetProperty { | |
| 47 Transform = 0, | |
| 48 Opacity, | |
| 49 // This sentinel must be last. | |
| 50 TargetPropertyEnumSize | |
| 51 }; | |
| 52 | |
| 53 static scoped_ptr<Animation> Create(scoped_ptr<AnimationCurve> curve, | |
| 54 int animation_id, | |
| 55 int group_id, | |
| 56 TargetProperty target_property); | |
| 57 | |
| 58 virtual ~Animation(); | |
| 59 | |
| 60 int id() const { return id_; } | |
| 61 int group() const { return group_; } | |
| 62 TargetProperty target_property() const { return target_property_; } | |
| 63 | |
| 64 RunState run_state() const { return run_state_; } | |
| 65 void SetRunState(RunState run_state, double monotonic_time); | |
| 66 | |
| 67 // This is the number of times that the animation will play. If this | |
| 68 // value is zero the animation will not play. If it is negative, then | |
| 69 // the animation will loop indefinitely. | |
| 70 int iterations() const { return iterations_; } | |
| 71 void set_iterations(int n) { iterations_ = n; } | |
| 72 | |
| 73 double start_time() const { return start_time_; } | |
| 74 void set_start_time(double monotonic_time) { start_time_ = monotonic_time; } | |
| 75 bool has_set_start_time() const { return !!start_time_; } | |
| 76 | |
| 77 double time_offset() const { return time_offset_; } | |
| 78 void set_time_offset(double monotonic_time) { time_offset_ = monotonic_time; } | |
| 79 | |
| 80 void Suspend(double monotonic_time); | |
| 81 void Resume(double monotonic_time); | |
| 82 | |
| 83 // If alternatesDirection is true, on odd numbered iterations we reverse the | |
| 84 // curve. | |
| 85 bool alternates_direction() const { return alternates_direction_; } | |
| 86 void set_alternates_direction(bool alternates) { | |
| 87 alternates_direction_ = alternates; | |
| 88 } | |
| 89 | |
| 90 bool IsFinishedAt(double monotonic_time) const; | |
| 91 bool is_finished() const { | |
| 92 return run_state_ == Finished || | |
| 93 run_state_ == Aborted || | |
| 94 run_state_ == WaitingForDeletion; | |
| 95 } | |
| 96 | |
| 97 AnimationCurve* curve() { return curve_.get(); } | |
| 98 const AnimationCurve* curve() const { return curve_.get(); } | |
| 99 | |
| 100 // If this is true, even if the animation is running, it will not be tickable | |
| 101 // until it is given a start time. This is true for animations running on the | |
| 102 // main thread. | |
| 103 bool needs_synchronized_start_time() const { | |
| 104 return needs_synchronized_start_time_; | |
| 105 } | |
| 106 void set_needs_synchronized_start_time(bool needs_synchronized_start_time) { | |
| 107 needs_synchronized_start_time_ = needs_synchronized_start_time; | |
| 108 } | |
| 109 | |
| 110 // Takes the given absolute time, and using the start time and the number | |
| 111 // of iterations, returns the relative time in the current iteration. | |
| 112 double TrimTimeToCurrentIteration(double monotonic_time) const; | |
| 113 | |
| 114 enum InstanceType { | |
| 115 ControllingInstance = 0, | |
| 116 NonControllingInstance | |
| 117 }; | |
| 118 | |
| 119 scoped_ptr<Animation> Clone(InstanceType instance_type) const; | |
| 120 scoped_ptr<Animation> CloneAndInitialize(InstanceType instance_type, | |
| 121 RunState initial_run_state, | |
| 122 double start_time) const; | |
| 123 bool is_controlling_instance() const { return is_controlling_instance_; } | |
| 124 | |
| 125 void PushPropertiesTo(Animation* other) const; | |
| 126 | |
| 127 void set_is_impl_only(bool is_impl_only) { is_impl_only_ = is_impl_only; } | |
| 128 bool is_impl_only() const { return is_impl_only_; } | |
| 129 | |
| 130 private: | |
| 131 Animation(scoped_ptr<AnimationCurve> curve, | |
| 132 int animation_id, | |
| 133 int group_id, | |
| 134 TargetProperty target_property); | |
| 135 | |
| 136 scoped_ptr<AnimationCurve> curve_; | |
| 137 | |
| 138 // IDs are not necessarily unique. | |
| 139 int id_; | |
| 140 | |
| 141 // Animations that must be run together are called 'grouped' and have the same | |
| 142 // group id. Grouped animations are guaranteed to start at the same time and | |
| 143 // no other animations may animate any of the group's target properties until | |
| 144 // all animations in the group have finished animating. Note: an active | |
| 145 // animation's group id and target property uniquely identify that animation. | |
| 146 int group_; | |
| 147 | |
| 148 TargetProperty target_property_; | |
| 149 RunState run_state_; | |
| 150 int iterations_; | |
| 151 double start_time_; | |
| 152 bool alternates_direction_; | |
| 153 | |
| 154 // The time offset effectively pushes the start of the animation back in time. | |
| 155 // This is used for resuming paused animations -- an animation is added with a | |
| 156 // non-zero time offset, causing the animation to skip ahead to the desired | |
| 157 // point in time. | |
| 158 double time_offset_; | |
| 159 | |
| 160 bool needs_synchronized_start_time_; | |
| 161 | |
| 162 // When an animation is suspended, it behaves as if it is paused and it also | |
| 163 // ignores all run state changes until it is resumed. This is used for testing | |
| 164 // purposes. | |
| 165 bool suspended_; | |
| 166 | |
| 167 // These are used in trimTimeToCurrentIteration to account for time | |
| 168 // spent while paused. This is not included in AnimationState since it | |
| 169 // there is absolutely no need for clients of this controller to know | |
| 170 // about these values. | |
| 171 double pause_time_; | |
| 172 double total_paused_time_; | |
| 173 | |
| 174 // Animations lead dual lives. An active animation will be conceptually owned | |
| 175 // by two controllers, one on the impl thread and one on the main. In reality, | |
| 176 // there will be two separate Animation instances for the same animation. They | |
| 177 // will have the same group id and the same target property (these two values | |
| 178 // uniquely identify an animation). The instance on the impl thread is the | |
| 179 // instance that ultimately controls the values of the animating layer and so | |
| 180 // we will refer to it as the 'controlling instance'. | |
| 181 bool is_controlling_instance_; | |
| 182 | |
| 183 bool is_impl_only_; | |
| 184 | |
| 185 DISALLOW_COPY_AND_ASSIGN(Animation); | |
| 186 }; | |
| 187 | |
| 188 } // namespace cc | |
| 189 | |
| 190 #endif // CC_ANIMATION_H_ | |
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