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Issue 12822004: Part 3 of cc/ directory shuffles: animation (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 7 years, 9 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef CC_ANIMATION_H_
6 #define CC_ANIMATION_H_
7
8 #include "base/basictypes.h"
9 #include "base/memory/scoped_ptr.h"
10 #include "cc/base/cc_export.h"
11
12 namespace cc {
13
14 class AnimationCurve;
15
16 // An Animation, contains all the state required to play an AnimationCurve.
17 // Specifically, the affected property, the run state (paused, finished, etc.),
18 // loop count, last pause time, and the total time spent paused.
19 class CC_EXPORT Animation {
20 public:
21 // Animations begin in one of the 'waiting' states. Animations waiting for the
22 // next tick will start the next time the controller animates. Animations
23 // waiting for target availibility will run as soon as their target property
24 // is free (and all the animations animating with it are also able to run).
25 // Animations waiting for their start time to come have be scheduled to run at
26 // a particular point in time. When this time arrives, the controller will
27 // move the animations into the Starting state, and then into the Running
28 // state. Running animations may toggle between Running and Paused, and may be
29 // stopped by moving into either the Aborted or Finished states. A Finished
30 // animation was allowed to run to completion, but an Aborted animation was
31 // not.
32 enum RunState {
33 WaitingForNextTick = 0,
34 WaitingForTargetAvailability,
35 WaitingForStartTime,
36 WaitingForDeletion,
37 Starting,
38 Running,
39 Paused,
40 Finished,
41 Aborted,
42 // This sentinel must be last.
43 RunStateEnumSize
44 };
45
46 enum TargetProperty {
47 Transform = 0,
48 Opacity,
49 // This sentinel must be last.
50 TargetPropertyEnumSize
51 };
52
53 static scoped_ptr<Animation> Create(scoped_ptr<AnimationCurve> curve,
54 int animation_id,
55 int group_id,
56 TargetProperty target_property);
57
58 virtual ~Animation();
59
60 int id() const { return id_; }
61 int group() const { return group_; }
62 TargetProperty target_property() const { return target_property_; }
63
64 RunState run_state() const { return run_state_; }
65 void SetRunState(RunState run_state, double monotonic_time);
66
67 // This is the number of times that the animation will play. If this
68 // value is zero the animation will not play. If it is negative, then
69 // the animation will loop indefinitely.
70 int iterations() const { return iterations_; }
71 void set_iterations(int n) { iterations_ = n; }
72
73 double start_time() const { return start_time_; }
74 void set_start_time(double monotonic_time) { start_time_ = monotonic_time; }
75 bool has_set_start_time() const { return !!start_time_; }
76
77 double time_offset() const { return time_offset_; }
78 void set_time_offset(double monotonic_time) { time_offset_ = monotonic_time; }
79
80 void Suspend(double monotonic_time);
81 void Resume(double monotonic_time);
82
83 // If alternatesDirection is true, on odd numbered iterations we reverse the
84 // curve.
85 bool alternates_direction() const { return alternates_direction_; }
86 void set_alternates_direction(bool alternates) {
87 alternates_direction_ = alternates;
88 }
89
90 bool IsFinishedAt(double monotonic_time) const;
91 bool is_finished() const {
92 return run_state_ == Finished ||
93 run_state_ == Aborted ||
94 run_state_ == WaitingForDeletion;
95 }
96
97 AnimationCurve* curve() { return curve_.get(); }
98 const AnimationCurve* curve() const { return curve_.get(); }
99
100 // If this is true, even if the animation is running, it will not be tickable
101 // until it is given a start time. This is true for animations running on the
102 // main thread.
103 bool needs_synchronized_start_time() const {
104 return needs_synchronized_start_time_;
105 }
106 void set_needs_synchronized_start_time(bool needs_synchronized_start_time) {
107 needs_synchronized_start_time_ = needs_synchronized_start_time;
108 }
109
110 // Takes the given absolute time, and using the start time and the number
111 // of iterations, returns the relative time in the current iteration.
112 double TrimTimeToCurrentIteration(double monotonic_time) const;
113
114 enum InstanceType {
115 ControllingInstance = 0,
116 NonControllingInstance
117 };
118
119 scoped_ptr<Animation> Clone(InstanceType instance_type) const;
120 scoped_ptr<Animation> CloneAndInitialize(InstanceType instance_type,
121 RunState initial_run_state,
122 double start_time) const;
123 bool is_controlling_instance() const { return is_controlling_instance_; }
124
125 void PushPropertiesTo(Animation* other) const;
126
127 void set_is_impl_only(bool is_impl_only) { is_impl_only_ = is_impl_only; }
128 bool is_impl_only() const { return is_impl_only_; }
129
130 private:
131 Animation(scoped_ptr<AnimationCurve> curve,
132 int animation_id,
133 int group_id,
134 TargetProperty target_property);
135
136 scoped_ptr<AnimationCurve> curve_;
137
138 // IDs are not necessarily unique.
139 int id_;
140
141 // Animations that must be run together are called 'grouped' and have the same
142 // group id. Grouped animations are guaranteed to start at the same time and
143 // no other animations may animate any of the group's target properties until
144 // all animations in the group have finished animating. Note: an active
145 // animation's group id and target property uniquely identify that animation.
146 int group_;
147
148 TargetProperty target_property_;
149 RunState run_state_;
150 int iterations_;
151 double start_time_;
152 bool alternates_direction_;
153
154 // The time offset effectively pushes the start of the animation back in time.
155 // This is used for resuming paused animations -- an animation is added with a
156 // non-zero time offset, causing the animation to skip ahead to the desired
157 // point in time.
158 double time_offset_;
159
160 bool needs_synchronized_start_time_;
161
162 // When an animation is suspended, it behaves as if it is paused and it also
163 // ignores all run state changes until it is resumed. This is used for testing
164 // purposes.
165 bool suspended_;
166
167 // These are used in trimTimeToCurrentIteration to account for time
168 // spent while paused. This is not included in AnimationState since it
169 // there is absolutely no need for clients of this controller to know
170 // about these values.
171 double pause_time_;
172 double total_paused_time_;
173
174 // Animations lead dual lives. An active animation will be conceptually owned
175 // by two controllers, one on the impl thread and one on the main. In reality,
176 // there will be two separate Animation instances for the same animation. They
177 // will have the same group id and the same target property (these two values
178 // uniquely identify an animation). The instance on the impl thread is the
179 // instance that ultimately controls the values of the animating layer and so
180 // we will refer to it as the 'controlling instance'.
181 bool is_controlling_instance_;
182
183 bool is_impl_only_;
184
185 DISALLOW_COPY_AND_ASSIGN(Animation);
186 };
187
188 } // namespace cc
189
190 #endif // CC_ANIMATION_H_
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