Index: gpu/command_buffer/tests/gl_cube_map_texture_unittest.cc |
diff --git a/gpu/command_buffer/tests/gl_cube_map_texture_unittest.cc b/gpu/command_buffer/tests/gl_cube_map_texture_unittest.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..625876933106e450248e0531fe8880b183be2c3b |
--- /dev/null |
+++ b/gpu/command_buffer/tests/gl_cube_map_texture_unittest.cc |
@@ -0,0 +1,108 @@ |
+// Copyright 2015 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include <GLES2/gl2.h> |
+ |
+#include "gpu/command_buffer/tests/gl_manager.h" |
+#include "gpu/command_buffer/tests/gl_test_utils.h" |
+#include "testing/gtest/include/gtest/gtest.h" |
+ |
+namespace gpu { |
+ |
+namespace { |
+const GLenum kCubeMapTextureTargets[] = { |
+ GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, |
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, |
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, |
+}; |
+} // namespace |
+ |
+// A collection of tests that exercise the cube map texture. |
+class GLCubeMapTextureTest : public testing::TestWithParam<GLenum> { |
+ protected: |
+ void SetUp() override { |
+ gl_.Initialize(GLManager::Options()); |
+ for (int i = 0; i < 256; i++) { |
+ pixels_[i * 4] = 255u; |
+ pixels_[(i * 4) + 1] = 0; |
+ pixels_[(i * 4) + 2] = 0; |
+ pixels_[(i * 4) + 3] = 255u; |
+ } |
+ } |
+ |
+ void TearDown() override { gl_.Destroy(); } |
+ |
+ uint8 pixels_[256 * 4]; |
+ const int width_ = 16; |
+ GLManager gl_; |
+}; |
+ |
+INSTANTIATE_TEST_CASE_P(GLCubeMapTextureTests, |
+ GLCubeMapTextureTest, |
+ ::testing::ValuesIn(kCubeMapTextureTargets)); |
+ |
+TEST_P(GLCubeMapTextureTest, TexImage2DAfterFBOBinding) { |
+ GLenum cube_map_target = GetParam(); |
+ |
+ GLuint texture = 0; |
+ glGenTextures(1, &texture); |
+ |
+ glBindTexture(GL_TEXTURE_CUBE_MAP, texture); |
+ EXPECT_TRUE(glGetError() == GL_NO_ERROR); |
+ |
+ GLuint framebuffer_id = 0; |
+ glGenFramebuffers(1, &framebuffer_id); |
+ glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id); |
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, cube_map_target, |
+ texture, 0); |
+ EXPECT_TRUE(glGetError() == GL_NO_ERROR); |
+ |
+ // force_gl_finish_after_compositing workaround prevents Nexus 5 crash. |
+ // TODO(dshwang): remove the workaround when it's fixed. crbug.com/518889 |
+ glTexImage2D(cube_map_target, 0, GL_RGBA, width_, width_, 0, GL_RGBA, |
+ GL_UNSIGNED_BYTE, pixels_); |
+ EXPECT_TRUE(glGetError() == GL_NO_ERROR); |
+} |
+ |
+#if defined(OS_WIN) |
+// ANGLE crashes. crbug.com/518889 |
+TEST_P(GLCubeMapTextureTest, DISABLED_ReadPixels) { |
+#elif defined(OS_LINUX) || defined(OS_MACOSX) |
+// NVIDIA reports GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer |
+// incomplete. crbug.com/518889 |
Ken Russell (switch to Gerrit)
2015/08/11 18:17:49
I think this test is wrong. Section 4.4.4 "Framebu
dshwang
2015/08/11 19:15:43
Aha, thank you for enlightening me. you are right.
|
+TEST_P(GLCubeMapTextureTest, DISABLED_ReadPixels) { |
+#else |
+TEST_P(GLCubeMapTextureTest, ReadPixels) { |
+#endif |
+ GLenum cube_map_target = GetParam(); |
+ |
+ GLuint texture = 0; |
+ glGenTextures(1, &texture); |
+ |
+ glBindTexture(GL_TEXTURE_CUBE_MAP, texture); |
+ EXPECT_TRUE(glGetError() == GL_NO_ERROR); |
+ |
+ glTexImage2D(cube_map_target, 0, GL_RGBA, width_, width_, 0, GL_RGBA, |
+ GL_UNSIGNED_BYTE, pixels_); |
+ EXPECT_TRUE(glGetError() == GL_NO_ERROR); |
+ |
+ GLuint framebuffer_id = 0; |
+ glGenFramebuffers(1, &framebuffer_id); |
+ glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id); |
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, cube_map_target, |
+ texture, 0); |
+ // force_gl_finish_after_compositing workaround prevents Nexus 5 crash. |
+ // TODO(dshwang): remove the workaround when it's fixed. crbug.com/518889 |
+ EXPECT_TRUE(glGetError() == GL_NO_ERROR); |
+ |
+ // Check that FB is complete. |
+ EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
+ glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
dshwang
2015/08/11 19:15:43
by the way, NVIDIA should fail here, not glRealPix
|
+ |
+ // ANGLE crashes on glReadPixels() except for CUBE_MAP_POSITIVE_X. |
+ GLTestHelper::CheckPixels(0, 0, width_, width_, 0, pixels_); |
+ EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
+} |
+ |
+} // namespace gpu |