OLD | NEW |
---|---|
(Empty) | |
1 // Copyright 2015 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include <GLES2/gl2.h> | |
6 | |
7 #include "gpu/command_buffer/tests/gl_manager.h" | |
8 #include "gpu/command_buffer/tests/gl_test_utils.h" | |
9 #include "testing/gtest/include/gtest/gtest.h" | |
10 | |
11 namespace gpu { | |
12 | |
13 namespace { | |
14 const GLenum kCubeMapTextureTargets[] = { | |
15 GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, | |
16 GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, | |
17 GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, | |
18 }; | |
19 } // namespace | |
20 | |
21 // A collection of tests that exercise the cube map texture. | |
22 class GLCubeMapTextureTest : public testing::TestWithParam<GLenum> { | |
23 protected: | |
24 void SetUp() override { | |
25 gl_.Initialize(GLManager::Options()); | |
26 for (int i = 0; i < 256; i++) { | |
27 pixels_[i * 4] = 255u; | |
28 pixels_[(i * 4) + 1] = 0; | |
29 pixels_[(i * 4) + 2] = 0; | |
30 pixels_[(i * 4) + 3] = 255u; | |
31 } | |
32 } | |
33 | |
34 void TearDown() override { gl_.Destroy(); } | |
35 | |
36 uint8 pixels_[256 * 4]; | |
37 const int width_ = 16; | |
38 GLManager gl_; | |
39 }; | |
40 | |
41 INSTANTIATE_TEST_CASE_P(GLCubeMapTextureTests, | |
42 GLCubeMapTextureTest, | |
43 ::testing::ValuesIn(kCubeMapTextureTargets)); | |
44 | |
45 TEST_P(GLCubeMapTextureTest, TexImage2DAfterFBOBinding) { | |
46 GLenum cube_map_target = GetParam(); | |
47 | |
48 GLuint texture = 0; | |
49 glGenTextures(1, &texture); | |
50 | |
51 glBindTexture(GL_TEXTURE_CUBE_MAP, texture); | |
52 EXPECT_TRUE(glGetError() == GL_NO_ERROR); | |
53 | |
54 GLuint framebuffer_id = 0; | |
55 glGenFramebuffers(1, &framebuffer_id); | |
56 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id); | |
57 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, cube_map_target, | |
58 texture, 0); | |
59 EXPECT_TRUE(glGetError() == GL_NO_ERROR); | |
60 | |
61 // force_gl_finish_after_compositing workaround prevents Nexus 5 crash. | |
62 // TODO(dshwang): remove the workaround when it's fixed. crbug.com/518889 | |
63 glTexImage2D(cube_map_target, 0, GL_RGBA, width_, width_, 0, GL_RGBA, | |
64 GL_UNSIGNED_BYTE, pixels_); | |
65 EXPECT_TRUE(glGetError() == GL_NO_ERROR); | |
66 } | |
67 | |
68 #if defined(OS_WIN) | |
69 // ANGLE crashes. crbug.com/518889 | |
70 TEST_P(GLCubeMapTextureTest, DISABLED_ReadPixels) { | |
71 #elif defined(OS_LINUX) || defined(OS_MACOSX) | |
72 // NVIDIA reports GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer | |
73 // incomplete. crbug.com/518889 | |
Ken Russell (switch to Gerrit)
2015/08/11 18:17:49
I think this test is wrong. Section 4.4.4 "Framebu
dshwang
2015/08/11 19:15:43
Aha, thank you for enlightening me. you are right.
| |
74 TEST_P(GLCubeMapTextureTest, DISABLED_ReadPixels) { | |
75 #else | |
76 TEST_P(GLCubeMapTextureTest, ReadPixels) { | |
77 #endif | |
78 GLenum cube_map_target = GetParam(); | |
79 | |
80 GLuint texture = 0; | |
81 glGenTextures(1, &texture); | |
82 | |
83 glBindTexture(GL_TEXTURE_CUBE_MAP, texture); | |
84 EXPECT_TRUE(glGetError() == GL_NO_ERROR); | |
85 | |
86 glTexImage2D(cube_map_target, 0, GL_RGBA, width_, width_, 0, GL_RGBA, | |
87 GL_UNSIGNED_BYTE, pixels_); | |
88 EXPECT_TRUE(glGetError() == GL_NO_ERROR); | |
89 | |
90 GLuint framebuffer_id = 0; | |
91 glGenFramebuffers(1, &framebuffer_id); | |
92 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id); | |
93 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, cube_map_target, | |
94 texture, 0); | |
95 // force_gl_finish_after_compositing workaround prevents Nexus 5 crash. | |
96 // TODO(dshwang): remove the workaround when it's fixed. crbug.com/518889 | |
97 EXPECT_TRUE(glGetError() == GL_NO_ERROR); | |
98 | |
99 // Check that FB is complete. | |
100 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), | |
101 glCheckFramebufferStatus(GL_FRAMEBUFFER)); | |
dshwang
2015/08/11 19:15:43
by the way, NVIDIA should fail here, not glRealPix
| |
102 | |
103 // ANGLE crashes on glReadPixels() except for CUBE_MAP_POSITIVE_X. | |
104 GLTestHelper::CheckPixels(0, 0, width_, width_, 0, pixels_); | |
105 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | |
106 } | |
107 | |
108 } // namespace gpu | |
OLD | NEW |