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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include <GLES2/gl2.h> | |
| 6 | |
| 7 #include "gpu/command_buffer/tests/gl_manager.h" | |
| 8 #include "gpu/command_buffer/tests/gl_test_utils.h" | |
| 9 #include "testing/gtest/include/gtest/gtest.h" | |
| 10 | |
| 11 namespace gpu { | |
| 12 | |
| 13 namespace { | |
| 14 const GLenum kCubeMapTextureTargets[] = { | |
| 15 GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, | |
| 16 GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, | |
| 17 GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, | |
| 18 }; | |
| 19 } // namespace | |
| 20 | |
| 21 // A collection of tests that exercise the cube map texture. | |
| 22 class GLCubeMapTextureTest : public testing::TestWithParam<GLenum> { | |
| 23 protected: | |
| 24 void SetUp() override { | |
| 25 gl_.Initialize(GLManager::Options()); | |
| 26 for (int i = 0; i < 256; i++) { | |
| 27 pixels_[i * 4] = 255u; | |
| 28 pixels_[(i * 4) + 1] = 0; | |
| 29 pixels_[(i * 4) + 2] = 0; | |
| 30 pixels_[(i * 4) + 3] = 255u; | |
| 31 } | |
| 32 } | |
| 33 | |
| 34 void TearDown() override { gl_.Destroy(); } | |
| 35 | |
| 36 uint8 pixels_[256 * 4]; | |
| 37 const int width_ = 16; | |
| 38 GLManager gl_; | |
| 39 }; | |
| 40 | |
| 41 INSTANTIATE_TEST_CASE_P(GLCubeMapTextureTests, | |
| 42 GLCubeMapTextureTest, | |
| 43 ::testing::ValuesIn(kCubeMapTextureTargets)); | |
| 44 | |
| 45 TEST_P(GLCubeMapTextureTest, TexImage2DAfterFBOBinding) { | |
| 46 GLenum cube_map_target = GetParam(); | |
| 47 | |
| 48 GLuint texture = 0; | |
| 49 glGenTextures(1, &texture); | |
| 50 | |
| 51 glBindTexture(GL_TEXTURE_CUBE_MAP, texture); | |
| 52 EXPECT_TRUE(glGetError() == GL_NO_ERROR); | |
| 53 | |
| 54 GLuint framebuffer_id = 0; | |
| 55 glGenFramebuffers(1, &framebuffer_id); | |
| 56 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id); | |
| 57 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, cube_map_target, | |
| 58 texture, 0); | |
| 59 EXPECT_TRUE(glGetError() == GL_NO_ERROR); | |
| 60 | |
| 61 // force_gl_finish_after_compositing workaround prevents Nexus 5 crash. | |
| 62 // TODO(dshwang): remove the workaround when it's fixed. crbug.com/518889 | |
| 63 glTexImage2D(cube_map_target, 0, GL_RGBA, width_, width_, 0, GL_RGBA, | |
| 64 GL_UNSIGNED_BYTE, pixels_); | |
| 65 EXPECT_TRUE(glGetError() == GL_NO_ERROR); | |
| 66 } | |
| 67 | |
| 68 #if defined(OS_WIN) | |
| 69 // ANGLE crashes. crbug.com/518889 | |
| 70 TEST_P(GLCubeMapTextureTest, DISABLED_ReadPixels) { | |
| 71 #elif defined(OS_LINUX) || defined(OS_MACOSX) | |
| 72 // NVIDIA reports GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer | |
| 73 // incomplete. crbug.com/518889 | |
|
Ken Russell (switch to Gerrit)
2015/08/11 18:17:49
I think this test is wrong. Section 4.4.4 "Framebu
dshwang
2015/08/11 19:15:43
Aha, thank you for enlightening me. you are right.
| |
| 74 TEST_P(GLCubeMapTextureTest, DISABLED_ReadPixels) { | |
| 75 #else | |
| 76 TEST_P(GLCubeMapTextureTest, ReadPixels) { | |
| 77 #endif | |
| 78 GLenum cube_map_target = GetParam(); | |
| 79 | |
| 80 GLuint texture = 0; | |
| 81 glGenTextures(1, &texture); | |
| 82 | |
| 83 glBindTexture(GL_TEXTURE_CUBE_MAP, texture); | |
| 84 EXPECT_TRUE(glGetError() == GL_NO_ERROR); | |
| 85 | |
| 86 glTexImage2D(cube_map_target, 0, GL_RGBA, width_, width_, 0, GL_RGBA, | |
| 87 GL_UNSIGNED_BYTE, pixels_); | |
| 88 EXPECT_TRUE(glGetError() == GL_NO_ERROR); | |
| 89 | |
| 90 GLuint framebuffer_id = 0; | |
| 91 glGenFramebuffers(1, &framebuffer_id); | |
| 92 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id); | |
| 93 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, cube_map_target, | |
| 94 texture, 0); | |
| 95 // force_gl_finish_after_compositing workaround prevents Nexus 5 crash. | |
| 96 // TODO(dshwang): remove the workaround when it's fixed. crbug.com/518889 | |
| 97 EXPECT_TRUE(glGetError() == GL_NO_ERROR); | |
| 98 | |
| 99 // Check that FB is complete. | |
| 100 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), | |
| 101 glCheckFramebufferStatus(GL_FRAMEBUFFER)); | |
|
dshwang
2015/08/11 19:15:43
by the way, NVIDIA should fail here, not glRealPix
| |
| 102 | |
| 103 // ANGLE crashes on glReadPixels() except for CUBE_MAP_POSITIVE_X. | |
| 104 GLTestHelper::CheckPixels(0, 0, width_, width_, 0, pixels_); | |
| 105 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | |
| 106 } | |
| 107 | |
| 108 } // namespace gpu | |
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