| Index: net/websockets/websocket_channel.h
|
| diff --git a/net/websockets/websocket_channel.h b/net/websockets/websocket_channel.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..275e44069a5f9e393a63db1dda8be48e66d4702b
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| --- /dev/null
|
| +++ b/net/websockets/websocket_channel.h
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| @@ -0,0 +1,206 @@
|
| +// Copyright 2013 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef NET_WEBSOCKETS_WEBSOCKET_CHANNEL_H_
|
| +#define NET_WEBSOCKETS_WEBSOCKET_CHANNEL_H_
|
| +
|
| +#include <string>
|
| +#include <vector>
|
| +
|
| +#include "base/basictypes.h"
|
| +#include "base/callback.h"
|
| +#include "base/memory/scoped_ptr.h"
|
| +#include "base/memory/scoped_vector.h"
|
| +#include "base/memory/weak_ptr.h"
|
| +#include "googleurl/src/gurl.h"
|
| +#include "net/base/net_export.h"
|
| +#include "net/websockets/websocket_frame.h"
|
| +#include "net/websockets/websocket_stream.h"
|
| +
|
| +namespace net {
|
| +
|
| +class URLRequestContext;
|
| +class WebSocketEventInterface;
|
| +
|
| +// Transport-independent implementation of WebSockets. Implements protocol
|
| +// semantics that do not depend on the underlying transport. Provides the
|
| +// interface to the content layer.
|
| +class NET_EXPORT WebSocketChannel {
|
| + public:
|
| + // Creates a new WebSocketChannel with the specified parameters.
|
| + // SendAddChannelRequest() must be called immediately afterwards to start the
|
| + // connection process.
|
| + WebSocketChannel(const GURL& socket_url,
|
| + scoped_ptr<WebSocketEventInterface> event_interface);
|
| + virtual ~WebSocketChannel();
|
| +
|
| + // Starts the connection process.
|
| + void SendAddChannelRequest(
|
| + const std::vector<std::string>& requested_protocols,
|
| + const GURL& origin,
|
| + URLRequestContext* url_request_context);
|
| +
|
| + // Sends a data frame to the remote side. The frame should usually be no
|
| + // larger than 32KB to avoid blocking the IO thread. This method has a hard
|
| + // limit of 2GB. It is the responsibility of the caller to ensure that they
|
| + // have sufficient send quota to send this data, otherwise the connection will
|
| + // be closed without sending.
|
| + void SendFrame(bool fin,
|
| + WebSocketFrameHeader::OpCode op_code,
|
| + const std::vector<char>& data);
|
| +
|
| + // Sends "quota" units of flow control to the remote side. If the underlying
|
| + // transport has a concept of "quota", then it permits the remote server to
|
| + // send up to "quota" units of data.
|
| + void SendFlowControl(int64 quota);
|
| +
|
| + // Sends a "Drop Channel" message to the remote side.
|
| + void SendDropChannel(unsigned short code, const std::string& reason);
|
| +
|
| + // Starts the connection process, using a different factory function from the
|
| + // default. This is used for testing.
|
| + void SendAddChannelRequestWithFactory(
|
| + const std::vector<std::string>& requested_protocols,
|
| + const GURL& origin,
|
| + URLRequestContext* url_request_context,
|
| + base::Callback<scoped_ptr<WebSocketStreamRequest>(
|
| + const GURL&,
|
| + const std::vector<std::string>&,
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| + const GURL&,
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| + URLRequestContext*,
|
| + const BoundNetLog&,
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| + scoped_ptr<WebSocketStream::ConnectDelegate>)> factory);
|
| +
|
| + private:
|
| + // We have a simple linear progression of states from CONSTRUCTED to CLOSED,
|
| + // except that the SEND_CLOSED and RECV_CLOSED states may be skipped in case
|
| + // of error.
|
| + enum State {
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| + FRESHLY_CONSTRUCTED,
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| + CONNECTING,
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| + CONNECTED,
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| + SEND_CLOSED,
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| + RECV_CLOSED,
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| + CLOSED, // also used for FAILED states.
|
| + };
|
| +
|
| + // When failing a channel, we may or may not want to send the real reason for
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| + // failing to the remote server. This enum is used by FailChannel() to
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| + // choose.
|
| + enum ExposeError {
|
| + SEND_REAL_ERROR,
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| + SEND_INTERNAL_ERROR,
|
| + };
|
| +
|
| + // Our implementation of WebSocketStream::ConnectDelegate. We do not inherit
|
| + // from WebSocketStream::ConnectDelegate directly to avoid cluttering our
|
| + // public interface with the implementation of those methods, and because the
|
| + // lifetime of a WebSocketChannel is longer than the lifetime of the
|
| + // connection process.
|
| + class ConnectDelegate;
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| +
|
| + // Success callback from WebSocketStream::CreateAndConnectStream(). Reports
|
| + // success to the event interface.
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| + void OnConnectSuccess(scoped_ptr<WebSocketStream> stream);
|
| +
|
| + // Failure callback from WebSocketStream::CreateAndConnectStream(). Reports
|
| + // failure to the event interface.
|
| + void OnConnectFailure(unsigned short websocket_error);
|
| +
|
| + // Calls WebSocketStream::WriteFrames() with the appropriate arguments
|
| + void WriteFrames();
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| +
|
| + // Callback from WebSocketStream::WriteFrames. Sends pending data or
|
| + // adjusts the send quota of the renderer channel as appropriate.
|
| + void OnWriteDone(int result);
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| +
|
| + // Calls WebSocketStream::ReadFrames() with the appropriate arguments.
|
| + void ReadFrames();
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| +
|
| + // Callback from WebSocketStream::ReadFrames. Handles any errors and processes
|
| + // the returned chunks appropriately to their type.
|
| + void OnReadDone(int result);
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| +
|
| + // Processes a single chunk that has been read from the stream.
|
| + void ProcessFrameChunk(scoped_ptr<WebSocketFrameChunk> chunk);
|
| +
|
| + // Low-level method to send a single frame. Used for both data and control
|
| + // frames. Either sends the frame immediately or buffers it to be scheduled
|
| + // when the current write finishes.
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| + void SendIOBufferWithSize(bool fin,
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| + WebSocketFrameHeader::OpCode op_code,
|
| + const scoped_refptr<IOBufferWithSize>& buffer);
|
| +
|
| + // Internal method to fail a channel in a manner appropriate the current
|
| + // state. The suppled code and reason are sent back to the renderer; the
|
| + // server just gets a generic "going away" error (if the current state is
|
| + // CONNECTED and |expose| is SendInternalError). Resets current_frame_header_
|
| + // as a side-effect.
|
| + void FailChannel(ExposeError expose,
|
| + unsigned short code,
|
| + const std::string& reason);
|
| +
|
| + // Sends a close frame to Start the WebSocket Closing Handshake, or to respond
|
| + // to a close frame from the server.
|
| + void SendClose(unsigned short code, const std::string& reason);
|
| +
|
| + // Parses a Close frame. If no status code is supplied, then |code| is set to
|
| + // 1005 (No status code) with empty |reason|. If the supplied code is
|
| + // outside the valid range, then 1002 (Protocol error) is set instead. If the
|
| + // reason text is not valid UTF-8, then |reason| is set to an empty string
|
| + // instead.
|
| + void ParseClose(const scoped_refptr<IOBufferWithSize>& buffer,
|
| + unsigned short* code,
|
| + std::string* reason);
|
| +
|
| + // The URL to which we connect.
|
| + const GURL socket_url_;
|
| +
|
| + // The event_interface_ object to call back into.
|
| + const scoped_ptr<WebSocketEventInterface> event_interface_;
|
| +
|
| + // The WebSocketStream to which we are sending/receiving data.
|
| + scoped_ptr<WebSocketStream> stream_;
|
| +
|
| + // A data structure containing a vector of frames to be sent and the total
|
| + // number of bytes contained in the vector.
|
| + struct SendBuffer;
|
| + // Data that is currently pending write, or NULL if no write is pending.
|
| + scoped_ptr<SendBuffer> data_being_sent_;
|
| + // Data that is queued up to write after the current write completes.
|
| + // Only non-NULL when such data actually exists.
|
| + scoped_ptr<SendBuffer> data_to_send_next_;
|
| +
|
| + // Destination for the current call to WebSocketStream::ReadFrames
|
| + ScopedVector<WebSocketFrameChunk> read_frame_chunks_;
|
| + // Frame header for the frame currently being received. Only non-NULL if the
|
| + // current frame has been broken into multiple chunks.
|
| + scoped_ptr<WebSocketFrameHeader> current_frame_header_;
|
| + // Handle to an in-progress WebSocketStream creation request. Only non-NULL
|
| + // during the connection process.
|
| + scoped_ptr<WebSocketStreamRequest> stream_request_;
|
| + // Although it will almost never happen in practice, we can be passed an
|
| + // incomplete control frame, in which case we need to keep the data around
|
| + // long enough to reassemble it. This variable will be NULL the rest of the
|
| + // time.
|
| + scoped_refptr<IOBufferWithSize> incomplete_control_frame_body_;
|
| + // The point at which we give the renderer a quota refresh (bytes).
|
| + int send_quota_low_water_mark_;
|
| + // The amount which we refresh the quota to when it reaches the
|
| + // low_water_mark (bytes).
|
| + int send_quota_high_water_mark_;
|
| + // The current amount of quota that the renderer has available for sending
|
| + // on this logical channel (bytes).
|
| + int current_send_quota_;
|
| +
|
| + // The current state of the channel. Mainly used for sanity checking, but also
|
| + // used to track the close state.
|
| + State state_;
|
| +
|
| + DISALLOW_COPY_AND_ASSIGN(WebSocketChannel);
|
| +};
|
| +
|
| +} // namespace net
|
| +
|
| +#endif // NET_WEBSOCKETS_WEBSOCKET_CHANNEL_H_
|
|
|