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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef NET_WEBSOCKETS_WEBSOCKET_CHANNEL_H_ |
| 6 #define NET_WEBSOCKETS_WEBSOCKET_CHANNEL_H_ |
| 7 |
| 8 #include <string> |
| 9 #include <vector> |
| 10 |
| 11 #include "base/basictypes.h" |
| 12 #include "base/callback.h" |
| 13 #include "base/memory/scoped_ptr.h" |
| 14 #include "base/memory/scoped_vector.h" |
| 15 #include "base/memory/weak_ptr.h" |
| 16 #include "googleurl/src/gurl.h" |
| 17 #include "net/base/net_export.h" |
| 18 #include "net/websockets/websocket_frame.h" |
| 19 #include "net/websockets/websocket_stream.h" |
| 20 |
| 21 namespace net { |
| 22 |
| 23 class URLRequestContext; |
| 24 class WebSocketEventInterface; |
| 25 |
| 26 // Transport-independent implementation of WebSockets. Implements protocol |
| 27 // semantics that do not depend on the underlying transport. Provides the |
| 28 // interface to the content layer. |
| 29 class NET_EXPORT WebSocketChannel { |
| 30 public: |
| 31 // Creates a new WebSocketChannel with the specified parameters. |
| 32 // SendAddChannelRequest() must be called immediately afterwards to start the |
| 33 // connection process. |
| 34 WebSocketChannel(const GURL& socket_url, |
| 35 scoped_ptr<WebSocketEventInterface> event_interface); |
| 36 virtual ~WebSocketChannel(); |
| 37 |
| 38 // Starts the connection process. |
| 39 void SendAddChannelRequest( |
| 40 const std::vector<std::string>& requested_protocols, |
| 41 const GURL& origin, |
| 42 URLRequestContext* url_request_context); |
| 43 |
| 44 // Sends a data frame to the remote side. The frame should usually be no |
| 45 // larger than 32KB to avoid blocking the IO thread. This method has a hard |
| 46 // limit of 2GB. It is the responsibility of the caller to ensure that they |
| 47 // have sufficient send quota to send this data, otherwise the connection will |
| 48 // be closed without sending. |
| 49 void SendFrame(bool fin, |
| 50 WebSocketFrameHeader::OpCode op_code, |
| 51 const std::vector<char>& data); |
| 52 |
| 53 // Sends "quota" units of flow control to the remote side. If the underlying |
| 54 // transport has a concept of "quota", then it permits the remote server to |
| 55 // send up to "quota" units of data. |
| 56 void SendFlowControl(int64 quota); |
| 57 |
| 58 // Sends a "Drop Channel" message to the remote side. |
| 59 void SendDropChannel(unsigned short code, const std::string& reason); |
| 60 |
| 61 // Starts the connection process, using a different factory function from the |
| 62 // default. This is used for testing. |
| 63 void SendAddChannelRequestWithFactory( |
| 64 const std::vector<std::string>& requested_protocols, |
| 65 const GURL& origin, |
| 66 URLRequestContext* url_request_context, |
| 67 base::Callback<scoped_ptr<WebSocketStreamRequest>( |
| 68 const GURL&, |
| 69 const std::vector<std::string>&, |
| 70 const GURL&, |
| 71 URLRequestContext*, |
| 72 const BoundNetLog&, |
| 73 scoped_ptr<WebSocketStream::ConnectDelegate>)> factory); |
| 74 |
| 75 private: |
| 76 // We have a simple linear progression of states from CONSTRUCTED to CLOSED, |
| 77 // except that the SEND_CLOSED and RECV_CLOSED states may be skipped in case |
| 78 // of error. |
| 79 enum State { |
| 80 FRESHLY_CONSTRUCTED, |
| 81 CONNECTING, |
| 82 CONNECTED, |
| 83 SEND_CLOSED, |
| 84 RECV_CLOSED, |
| 85 CLOSED, // also used for FAILED states. |
| 86 }; |
| 87 |
| 88 // When failing a channel, we may or may not want to send the real reason for |
| 89 // failing to the remote server. This enum is used by FailChannel() to |
| 90 // choose. |
| 91 enum ExposeError { |
| 92 SEND_REAL_ERROR, |
| 93 SEND_INTERNAL_ERROR, |
| 94 }; |
| 95 |
| 96 // Our implementation of WebSocketStream::ConnectDelegate. We do not inherit |
| 97 // from WebSocketStream::ConnectDelegate directly to avoid cluttering our |
| 98 // public interface with the implementation of those methods, and because the |
| 99 // lifetime of a WebSocketChannel is longer than the lifetime of the |
| 100 // connection process. |
| 101 class ConnectDelegate; |
| 102 |
| 103 // Success callback from WebSocketStream::CreateAndConnectStream(). Reports |
| 104 // success to the event interface. |
| 105 void OnConnectSuccess(scoped_ptr<WebSocketStream> stream); |
| 106 |
| 107 // Failure callback from WebSocketStream::CreateAndConnectStream(). Reports |
| 108 // failure to the event interface. |
| 109 void OnConnectFailure(unsigned short websocket_error); |
| 110 |
| 111 // Calls WebSocketStream::WriteFrames() with the appropriate arguments |
| 112 void WriteFrames(); |
| 113 |
| 114 // Callback from WebSocketStream::WriteFrames. Sends pending data or |
| 115 // adjusts the send quota of the renderer channel as appropriate. |
| 116 void OnWriteDone(int result); |
| 117 |
| 118 // Calls WebSocketStream::ReadFrames() with the appropriate arguments. |
| 119 void ReadFrames(); |
| 120 |
| 121 // Callback from WebSocketStream::ReadFrames. Handles any errors and processes |
| 122 // the returned chunks appropriately to their type. |
| 123 void OnReadDone(int result); |
| 124 |
| 125 // Processes a single chunk that has been read from the stream. |
| 126 void ProcessFrameChunk(scoped_ptr<WebSocketFrameChunk> chunk); |
| 127 |
| 128 // Low-level method to send a single frame. Used for both data and control |
| 129 // frames. Either sends the frame immediately or buffers it to be scheduled |
| 130 // when the current write finishes. |
| 131 void SendIOBufferWithSize(bool fin, |
| 132 WebSocketFrameHeader::OpCode op_code, |
| 133 const scoped_refptr<IOBufferWithSize>& buffer); |
| 134 |
| 135 // Internal method to fail a channel in a manner appropriate the current |
| 136 // state. The suppled code and reason are sent back to the renderer; the |
| 137 // server just gets a generic "going away" error (if the current state is |
| 138 // CONNECTED and |expose| is SendInternalError). Resets current_frame_header_ |
| 139 // as a side-effect. |
| 140 void FailChannel(ExposeError expose, |
| 141 unsigned short code, |
| 142 const std::string& reason); |
| 143 |
| 144 // Sends a close frame to Start the WebSocket Closing Handshake, or to respond |
| 145 // to a close frame from the server. |
| 146 void SendClose(unsigned short code, const std::string& reason); |
| 147 |
| 148 // Parses a Close frame. If no status code is supplied, then |code| is set to |
| 149 // 1005 (No status code) with empty |reason|. If the supplied code is |
| 150 // outside the valid range, then 1002 (Protocol error) is set instead. If the |
| 151 // reason text is not valid UTF-8, then |reason| is set to an empty string |
| 152 // instead. |
| 153 void ParseClose(const scoped_refptr<IOBufferWithSize>& buffer, |
| 154 unsigned short* code, |
| 155 std::string* reason); |
| 156 |
| 157 // The URL to which we connect. |
| 158 const GURL socket_url_; |
| 159 |
| 160 // The event_interface_ object to call back into. |
| 161 const scoped_ptr<WebSocketEventInterface> event_interface_; |
| 162 |
| 163 // The WebSocketStream to which we are sending/receiving data. |
| 164 scoped_ptr<WebSocketStream> stream_; |
| 165 |
| 166 // A data structure containing a vector of frames to be sent and the total |
| 167 // number of bytes contained in the vector. |
| 168 struct SendBuffer; |
| 169 // Data that is currently pending write, or NULL if no write is pending. |
| 170 scoped_ptr<SendBuffer> data_being_sent_; |
| 171 // Data that is queued up to write after the current write completes. |
| 172 // Only non-NULL when such data actually exists. |
| 173 scoped_ptr<SendBuffer> data_to_send_next_; |
| 174 |
| 175 // Destination for the current call to WebSocketStream::ReadFrames |
| 176 ScopedVector<WebSocketFrameChunk> read_frame_chunks_; |
| 177 // Frame header for the frame currently being received. Only non-NULL if the |
| 178 // current frame has been broken into multiple chunks. |
| 179 scoped_ptr<WebSocketFrameHeader> current_frame_header_; |
| 180 // Handle to an in-progress WebSocketStream creation request. Only non-NULL |
| 181 // during the connection process. |
| 182 scoped_ptr<WebSocketStreamRequest> stream_request_; |
| 183 // Although it will almost never happen in practice, we can be passed an |
| 184 // incomplete control frame, in which case we need to keep the data around |
| 185 // long enough to reassemble it. This variable will be NULL the rest of the |
| 186 // time. |
| 187 scoped_refptr<IOBufferWithSize> incomplete_control_frame_body_; |
| 188 // The point at which we give the renderer a quota refresh (bytes). |
| 189 int send_quota_low_water_mark_; |
| 190 // The amount which we refresh the quota to when it reaches the |
| 191 // low_water_mark (bytes). |
| 192 int send_quota_high_water_mark_; |
| 193 // The current amount of quota that the renderer has available for sending |
| 194 // on this logical channel (bytes). |
| 195 int current_send_quota_; |
| 196 |
| 197 // The current state of the channel. Mainly used for sanity checking, but also |
| 198 // used to track the close state. |
| 199 State state_; |
| 200 |
| 201 DISALLOW_COPY_AND_ASSIGN(WebSocketChannel); |
| 202 }; |
| 203 |
| 204 } // namespace net |
| 205 |
| 206 #endif // NET_WEBSOCKETS_WEBSOCKET_CHANNEL_H_ |
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