| Index: third_party/go/src/golang.org/x/mobile/gl/glutil/context_darwin_amd64.go
|
| diff --git a/third_party/go/src/golang.org/x/mobile/gl/glutil/context_darwin_amd64.go b/third_party/go/src/golang.org/x/mobile/gl/glutil/context_darwin_amd64.go
|
| deleted file mode 100644
|
| index 63cbc10a591734fbac24442258cbb97d0b193ed9..0000000000000000000000000000000000000000
|
| --- a/third_party/go/src/golang.org/x/mobile/gl/glutil/context_darwin_amd64.go
|
| +++ /dev/null
|
| @@ -1,75 +0,0 @@
|
| -// Copyright 2014 The Go Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style
|
| -// license that can be found in the LICENSE file.
|
| -
|
| -// +build darwin
|
| -
|
| -package glutil
|
| -
|
| -// TODO(crawshaw): Only used in glutil tests for now (cgo is not support in _test.go files).
|
| -// TODO(crawshaw): Export some kind of Context. Work out what we can offer, where. Maybe just for tests.
|
| -// TODO(crawshaw): Support android and windows.
|
| -
|
| -/*
|
| -#cgo LDFLAGS: -framework OpenGL
|
| -#import <OpenGL/OpenGL.h>
|
| -#import <OpenGL/gl3.h>
|
| -
|
| -void CGCreate(CGLContextObj* ctx) {
|
| - CGLPixelFormatAttribute attributes[] = {
|
| - kCGLPFAOpenGLProfile, (CGLPixelFormatAttribute)kCGLOGLPVersion_3_2_Core,
|
| - kCGLPFAColorSize, (CGLPixelFormatAttribute)24,
|
| - kCGLPFAAlphaSize, (CGLPixelFormatAttribute)8,
|
| - kCGLPFADepthSize, (CGLPixelFormatAttribute)16,
|
| - kCGLPFAAccelerated,
|
| - kCGLPFADoubleBuffer,
|
| - (CGLPixelFormatAttribute) 0
|
| - };
|
| - CGLPixelFormatObj pix;
|
| - GLint num;
|
| - CGLChoosePixelFormat(attributes, &pix, &num);
|
| - CGLCreateContext(pix, 0, ctx);
|
| - CGLDestroyPixelFormat(pix);
|
| - CGLSetCurrentContext(*ctx);
|
| - CGLLockContext(*ctx);
|
| -}
|
| -*/
|
| -import "C"
|
| -
|
| -import "runtime"
|
| -
|
| -// contextGL holds a copy of the OpenGL Context from thread-local storage.
|
| -//
|
| -// Do not move a contextGL between goroutines or OS threads.
|
| -type contextGL struct {
|
| - ctx C.CGLContextObj
|
| -}
|
| -
|
| -// createContext creates an OpenGL context, binds it as the current context
|
| -// stored in thread-local storage, and locks the current goroutine to an os
|
| -// thread.
|
| -func createContext() *contextGL {
|
| - // The OpenGL active context is stored in TLS.
|
| - runtime.LockOSThread()
|
| -
|
| - c := new(contextGL)
|
| - C.CGCreate(&c.ctx)
|
| -
|
| - // Using attribute arrays in OpenGL 3.3 requires the use of a VBA.
|
| - // But VBAs don't exist in ES 2. So we bind a default one.
|
| - var id C.GLuint
|
| - C.glGenVertexArrays(1, &id)
|
| - C.glBindVertexArray(id)
|
| -
|
| - return c
|
| -}
|
| -
|
| -// destroy destroys an OpenGL context and unlocks the current goroutine from
|
| -// its os thread.
|
| -func (c *contextGL) destroy() {
|
| - C.CGLUnlockContext(c.ctx)
|
| - C.CGLSetCurrentContext(nil)
|
| - C.CGLDestroyContext(c.ctx)
|
| - c.ctx = nil
|
| - runtime.UnlockOSThread()
|
| -}
|
|
|