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Unified Diff: third_party/go/src/golang.org/x/mobile/gl/gldebug.go

Issue 1275153002: Remove third_party/golang.org/x/mobile as it is no longer used with Go 1.5. (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: Remove golang.org/x/mobile Created 5 years, 4 months ago
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Index: third_party/go/src/golang.org/x/mobile/gl/gldebug.go
diff --git a/third_party/go/src/golang.org/x/mobile/gl/gldebug.go b/third_party/go/src/golang.org/x/mobile/gl/gldebug.go
deleted file mode 100644
index 66b2edc31f3aedd103345387bb02ebb763250b5f..0000000000000000000000000000000000000000
--- a/third_party/go/src/golang.org/x/mobile/gl/gldebug.go
+++ /dev/null
@@ -1,1882 +0,0 @@
-// Copyright 2014 The Go Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style
-// license that can be found in the LICENSE file.
-
-// Generated from gl.go using go generate. DO NOT EDIT.
-// See doc.go for details.
-
-// +build linux darwin
-// +build gldebug
-
-package gl
-
-/*
-#include <stdlib.h>
-
-#ifdef os_linux
-#include <GLES2/gl2.h>
-#endif
-#ifdef os_darwin_arm
-#include <OpenGLES/ES2/gl.h>
-#endif
-#ifdef os_darwin_amd64
-#include <OpenGL/gl3.h>
-#endif
-*/
-import "C"
-
-import (
- "fmt"
- "log"
- "unsafe"
-)
-
-func errDrain() string {
- var errs []Enum
- for {
- e := Enum(C.glGetError())
- if e == 0 {
- break
- }
- errs = append(errs, e)
- }
- if len(errs) > 0 {
- return fmt.Sprintf(" error: %v", errs)
- }
- return ""
-}
-
-func (v Enum) String() string {
- switch v {
- case 0x0:
- return "0"
- case 0x1:
- return "1"
- case 0x2:
- return "LINE_LOOP"
- case 0x3:
- return "LINE_STRIP"
- case 0x4:
- return "TRIANGLES"
- case 0x5:
- return "TRIANGLE_STRIP"
- case 0x6:
- return "TRIANGLE_FAN"
- case 0x300:
- return "SRC_COLOR"
- case 0x301:
- return "ONE_MINUS_SRC_COLOR"
- case 0x302:
- return "SRC_ALPHA"
- case 0x303:
- return "ONE_MINUS_SRC_ALPHA"
- case 0x304:
- return "DST_ALPHA"
- case 0x305:
- return "ONE_MINUS_DST_ALPHA"
- case 0x306:
- return "DST_COLOR"
- case 0x307:
- return "ONE_MINUS_DST_COLOR"
- case 0x308:
- return "SRC_ALPHA_SATURATE"
- case 0x8006:
- return "FUNC_ADD"
- case 0x8009:
- return "32777"
- case 0x883d:
- return "BLEND_EQUATION_ALPHA"
- case 0x800a:
- return "FUNC_SUBTRACT"
- case 0x800b:
- return "FUNC_REVERSE_SUBTRACT"
- case 0x80c8:
- return "BLEND_DST_RGB"
- case 0x80c9:
- return "BLEND_SRC_RGB"
- case 0x80ca:
- return "BLEND_DST_ALPHA"
- case 0x80cb:
- return "BLEND_SRC_ALPHA"
- case 0x8001:
- return "CONSTANT_COLOR"
- case 0x8002:
- return "ONE_MINUS_CONSTANT_COLOR"
- case 0x8003:
- return "CONSTANT_ALPHA"
- case 0x8004:
- return "ONE_MINUS_CONSTANT_ALPHA"
- case 0x8005:
- return "BLEND_COLOR"
- case 0x8892:
- return "ARRAY_BUFFER"
- case 0x8893:
- return "ELEMENT_ARRAY_BUFFER"
- case 0x8894:
- return "ARRAY_BUFFER_BINDING"
- case 0x8895:
- return "ELEMENT_ARRAY_BUFFER_BINDING"
- case 0x88e0:
- return "STREAM_DRAW"
- case 0x88e4:
- return "STATIC_DRAW"
- case 0x88e8:
- return "DYNAMIC_DRAW"
- case 0x8764:
- return "BUFFER_SIZE"
- case 0x8765:
- return "BUFFER_USAGE"
- case 0x8626:
- return "CURRENT_VERTEX_ATTRIB"
- case 0x404:
- return "FRONT"
- case 0x405:
- return "BACK"
- case 0x408:
- return "FRONT_AND_BACK"
- case 0xde1:
- return "TEXTURE_2D"
- case 0xb44:
- return "CULL_FACE"
- case 0xbe2:
- return "BLEND"
- case 0xbd0:
- return "DITHER"
- case 0xb90:
- return "STENCIL_TEST"
- case 0xb71:
- return "DEPTH_TEST"
- case 0xc11:
- return "SCISSOR_TEST"
- case 0x8037:
- return "POLYGON_OFFSET_FILL"
- case 0x809e:
- return "SAMPLE_ALPHA_TO_COVERAGE"
- case 0x80a0:
- return "SAMPLE_COVERAGE"
- case 0x500:
- return "INVALID_ENUM"
- case 0x501:
- return "INVALID_VALUE"
- case 0x502:
- return "INVALID_OPERATION"
- case 0x505:
- return "OUT_OF_MEMORY"
- case 0x900:
- return "CW"
- case 0x901:
- return "CCW"
- case 0xb21:
- return "LINE_WIDTH"
- case 0x846d:
- return "ALIASED_POINT_SIZE_RANGE"
- case 0x846e:
- return "ALIASED_LINE_WIDTH_RANGE"
- case 0xb45:
- return "CULL_FACE_MODE"
- case 0xb46:
- return "FRONT_FACE"
- case 0xb70:
- return "DEPTH_RANGE"
- case 0xb72:
- return "DEPTH_WRITEMASK"
- case 0xb73:
- return "DEPTH_CLEAR_VALUE"
- case 0xb74:
- return "DEPTH_FUNC"
- case 0xb91:
- return "STENCIL_CLEAR_VALUE"
- case 0xb92:
- return "STENCIL_FUNC"
- case 0xb94:
- return "STENCIL_FAIL"
- case 0xb95:
- return "STENCIL_PASS_DEPTH_FAIL"
- case 0xb96:
- return "STENCIL_PASS_DEPTH_PASS"
- case 0xb97:
- return "STENCIL_REF"
- case 0xb93:
- return "STENCIL_VALUE_MASK"
- case 0xb98:
- return "STENCIL_WRITEMASK"
- case 0x8800:
- return "STENCIL_BACK_FUNC"
- case 0x8801:
- return "STENCIL_BACK_FAIL"
- case 0x8802:
- return "STENCIL_BACK_PASS_DEPTH_FAIL"
- case 0x8803:
- return "STENCIL_BACK_PASS_DEPTH_PASS"
- case 0x8ca3:
- return "STENCIL_BACK_REF"
- case 0x8ca4:
- return "STENCIL_BACK_VALUE_MASK"
- case 0x8ca5:
- return "STENCIL_BACK_WRITEMASK"
- case 0xba2:
- return "VIEWPORT"
- case 0xc10:
- return "SCISSOR_BOX"
- case 0xc22:
- return "COLOR_CLEAR_VALUE"
- case 0xc23:
- return "COLOR_WRITEMASK"
- case 0xcf5:
- return "UNPACK_ALIGNMENT"
- case 0xd05:
- return "PACK_ALIGNMENT"
- case 0xd33:
- return "MAX_TEXTURE_SIZE"
- case 0xd3a:
- return "MAX_VIEWPORT_DIMS"
- case 0xd50:
- return "SUBPIXEL_BITS"
- case 0xd52:
- return "RED_BITS"
- case 0xd53:
- return "GREEN_BITS"
- case 0xd54:
- return "BLUE_BITS"
- case 0xd55:
- return "ALPHA_BITS"
- case 0xd56:
- return "DEPTH_BITS"
- case 0xd57:
- return "STENCIL_BITS"
- case 0x2a00:
- return "POLYGON_OFFSET_UNITS"
- case 0x8038:
- return "POLYGON_OFFSET_FACTOR"
- case 0x8069:
- return "TEXTURE_BINDING_2D"
- case 0x80a8:
- return "SAMPLE_BUFFERS"
- case 0x80a9:
- return "SAMPLES"
- case 0x80aa:
- return "SAMPLE_COVERAGE_VALUE"
- case 0x80ab:
- return "SAMPLE_COVERAGE_INVERT"
- case 0x86a2:
- return "NUM_COMPRESSED_TEXTURE_FORMATS"
- case 0x86a3:
- return "COMPRESSED_TEXTURE_FORMATS"
- case 0x1100:
- return "DONT_CARE"
- case 0x1101:
- return "FASTEST"
- case 0x1102:
- return "NICEST"
- case 0x8192:
- return "GENERATE_MIPMAP_HINT"
- case 0x1400:
- return "BYTE"
- case 0x1401:
- return "UNSIGNED_BYTE"
- case 0x1402:
- return "SHORT"
- case 0x1403:
- return "UNSIGNED_SHORT"
- case 0x1404:
- return "INT"
- case 0x1405:
- return "UNSIGNED_INT"
- case 0x1406:
- return "FLOAT"
- case 0x140c:
- return "FIXED"
- case 0x1902:
- return "DEPTH_COMPONENT"
- case 0x1906:
- return "ALPHA"
- case 0x1907:
- return "RGB"
- case 0x1908:
- return "RGBA"
- case 0x1909:
- return "LUMINANCE"
- case 0x190a:
- return "LUMINANCE_ALPHA"
- case 0x8033:
- return "UNSIGNED_SHORT_4_4_4_4"
- case 0x8034:
- return "UNSIGNED_SHORT_5_5_5_1"
- case 0x8363:
- return "UNSIGNED_SHORT_5_6_5"
- case 0x8869:
- return "MAX_VERTEX_ATTRIBS"
- case 0x8dfb:
- return "MAX_VERTEX_UNIFORM_VECTORS"
- case 0x8dfc:
- return "MAX_VARYING_VECTORS"
- case 0x8b4d:
- return "MAX_COMBINED_TEXTURE_IMAGE_UNITS"
- case 0x8b4c:
- return "MAX_VERTEX_TEXTURE_IMAGE_UNITS"
- case 0x8872:
- return "MAX_TEXTURE_IMAGE_UNITS"
- case 0x8dfd:
- return "MAX_FRAGMENT_UNIFORM_VECTORS"
- case 0x8b4f:
- return "SHADER_TYPE"
- case 0x8b80:
- return "DELETE_STATUS"
- case 0x8b82:
- return "LINK_STATUS"
- case 0x8b83:
- return "VALIDATE_STATUS"
- case 0x8b85:
- return "ATTACHED_SHADERS"
- case 0x8b86:
- return "ACTIVE_UNIFORMS"
- case 0x8b87:
- return "ACTIVE_UNIFORM_MAX_LENGTH"
- case 0x8b89:
- return "ACTIVE_ATTRIBUTES"
- case 0x8b8a:
- return "ACTIVE_ATTRIBUTE_MAX_LENGTH"
- case 0x8b8c:
- return "SHADING_LANGUAGE_VERSION"
- case 0x8b8d:
- return "CURRENT_PROGRAM"
- case 0x200:
- return "NEVER"
- case 0x201:
- return "LESS"
- case 0x202:
- return "EQUAL"
- case 0x203:
- return "LEQUAL"
- case 0x204:
- return "GREATER"
- case 0x205:
- return "NOTEQUAL"
- case 0x206:
- return "GEQUAL"
- case 0x207:
- return "ALWAYS"
- case 0x1e00:
- return "KEEP"
- case 0x1e01:
- return "REPLACE"
- case 0x1e02:
- return "INCR"
- case 0x1e03:
- return "DECR"
- case 0x150a:
- return "INVERT"
- case 0x8507:
- return "INCR_WRAP"
- case 0x8508:
- return "DECR_WRAP"
- case 0x1f00:
- return "VENDOR"
- case 0x1f01:
- return "RENDERER"
- case 0x1f02:
- return "VERSION"
- case 0x1f03:
- return "EXTENSIONS"
- case 0x2600:
- return "NEAREST"
- case 0x2601:
- return "LINEAR"
- case 0x2700:
- return "NEAREST_MIPMAP_NEAREST"
- case 0x2701:
- return "LINEAR_MIPMAP_NEAREST"
- case 0x2702:
- return "NEAREST_MIPMAP_LINEAR"
- case 0x2703:
- return "LINEAR_MIPMAP_LINEAR"
- case 0x2800:
- return "TEXTURE_MAG_FILTER"
- case 0x2801:
- return "TEXTURE_MIN_FILTER"
- case 0x2802:
- return "TEXTURE_WRAP_S"
- case 0x2803:
- return "TEXTURE_WRAP_T"
- case 0x1702:
- return "TEXTURE"
- case 0x8513:
- return "TEXTURE_CUBE_MAP"
- case 0x8514:
- return "TEXTURE_BINDING_CUBE_MAP"
- case 0x8515:
- return "TEXTURE_CUBE_MAP_POSITIVE_X"
- case 0x8516:
- return "TEXTURE_CUBE_MAP_NEGATIVE_X"
- case 0x8517:
- return "TEXTURE_CUBE_MAP_POSITIVE_Y"
- case 0x8518:
- return "TEXTURE_CUBE_MAP_NEGATIVE_Y"
- case 0x8519:
- return "TEXTURE_CUBE_MAP_POSITIVE_Z"
- case 0x851a:
- return "TEXTURE_CUBE_MAP_NEGATIVE_Z"
- case 0x851c:
- return "MAX_CUBE_MAP_TEXTURE_SIZE"
- case 0x84c0:
- return "TEXTURE0"
- case 0x84c1:
- return "TEXTURE1"
- case 0x84c2:
- return "TEXTURE2"
- case 0x84c3:
- return "TEXTURE3"
- case 0x84c4:
- return "TEXTURE4"
- case 0x84c5:
- return "TEXTURE5"
- case 0x84c6:
- return "TEXTURE6"
- case 0x84c7:
- return "TEXTURE7"
- case 0x84c8:
- return "TEXTURE8"
- case 0x84c9:
- return "TEXTURE9"
- case 0x84ca:
- return "TEXTURE10"
- case 0x84cb:
- return "TEXTURE11"
- case 0x84cc:
- return "TEXTURE12"
- case 0x84cd:
- return "TEXTURE13"
- case 0x84ce:
- return "TEXTURE14"
- case 0x84cf:
- return "TEXTURE15"
- case 0x84d0:
- return "TEXTURE16"
- case 0x84d1:
- return "TEXTURE17"
- case 0x84d2:
- return "TEXTURE18"
- case 0x84d3:
- return "TEXTURE19"
- case 0x84d4:
- return "TEXTURE20"
- case 0x84d5:
- return "TEXTURE21"
- case 0x84d6:
- return "TEXTURE22"
- case 0x84d7:
- return "TEXTURE23"
- case 0x84d8:
- return "TEXTURE24"
- case 0x84d9:
- return "TEXTURE25"
- case 0x84da:
- return "TEXTURE26"
- case 0x84db:
- return "TEXTURE27"
- case 0x84dc:
- return "TEXTURE28"
- case 0x84dd:
- return "TEXTURE29"
- case 0x84de:
- return "TEXTURE30"
- case 0x84df:
- return "TEXTURE31"
- case 0x84e0:
- return "ACTIVE_TEXTURE"
- case 0x2901:
- return "REPEAT"
- case 0x812f:
- return "CLAMP_TO_EDGE"
- case 0x8370:
- return "MIRRORED_REPEAT"
- case 0x8622:
- return "VERTEX_ATTRIB_ARRAY_ENABLED"
- case 0x8623:
- return "VERTEX_ATTRIB_ARRAY_SIZE"
- case 0x8624:
- return "VERTEX_ATTRIB_ARRAY_STRIDE"
- case 0x8625:
- return "VERTEX_ATTRIB_ARRAY_TYPE"
- case 0x886a:
- return "VERTEX_ATTRIB_ARRAY_NORMALIZED"
- case 0x8645:
- return "VERTEX_ATTRIB_ARRAY_POINTER"
- case 0x889f:
- return "VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"
- case 0x8b9a:
- return "IMPLEMENTATION_COLOR_READ_TYPE"
- case 0x8b9b:
- return "IMPLEMENTATION_COLOR_READ_FORMAT"
- case 0x8b81:
- return "COMPILE_STATUS"
- case 0x8b84:
- return "INFO_LOG_LENGTH"
- case 0x8b88:
- return "SHADER_SOURCE_LENGTH"
- case 0x8dfa:
- return "SHADER_COMPILER"
- case 0x8df8:
- return "SHADER_BINARY_FORMATS"
- case 0x8df9:
- return "NUM_SHADER_BINARY_FORMATS"
- case 0x8df0:
- return "LOW_FLOAT"
- case 0x8df1:
- return "MEDIUM_FLOAT"
- case 0x8df2:
- return "HIGH_FLOAT"
- case 0x8df3:
- return "LOW_INT"
- case 0x8df4:
- return "MEDIUM_INT"
- case 0x8df5:
- return "HIGH_INT"
- case 0x8d40:
- return "FRAMEBUFFER"
- case 0x8d41:
- return "RENDERBUFFER"
- case 0x8056:
- return "RGBA4"
- case 0x8057:
- return "RGB5_A1"
- case 0x8d62:
- return "RGB565"
- case 0x81a5:
- return "DEPTH_COMPONENT16"
- case 0x8d48:
- return "STENCIL_INDEX8"
- case 0x8d42:
- return "RENDERBUFFER_WIDTH"
- case 0x8d43:
- return "RENDERBUFFER_HEIGHT"
- case 0x8d44:
- return "RENDERBUFFER_INTERNAL_FORMAT"
- case 0x8d50:
- return "RENDERBUFFER_RED_SIZE"
- case 0x8d51:
- return "RENDERBUFFER_GREEN_SIZE"
- case 0x8d52:
- return "RENDERBUFFER_BLUE_SIZE"
- case 0x8d53:
- return "RENDERBUFFER_ALPHA_SIZE"
- case 0x8d54:
- return "RENDERBUFFER_DEPTH_SIZE"
- case 0x8d55:
- return "RENDERBUFFER_STENCIL_SIZE"
- case 0x8cd0:
- return "FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"
- case 0x8cd1:
- return "FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"
- case 0x8cd2:
- return "FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"
- case 0x8cd3:
- return "FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"
- case 0x8ce0:
- return "COLOR_ATTACHMENT0"
- case 0x8d00:
- return "DEPTH_ATTACHMENT"
- case 0x8d20:
- return "STENCIL_ATTACHMENT"
- case 0x8cd5:
- return "FRAMEBUFFER_COMPLETE"
- case 0x8cd6:
- return "FRAMEBUFFER_INCOMPLETE_ATTACHMENT"
- case 0x8cd7:
- return "FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"
- case 0x8cd9:
- return "FRAMEBUFFER_INCOMPLETE_DIMENSIONS"
- case 0x8cdd:
- return "FRAMEBUFFER_UNSUPPORTED"
- case 0x8ca6:
- return "FRAMEBUFFER_BINDING"
- case 0x8ca7:
- return "RENDERBUFFER_BINDING"
- case 0x84e8:
- return "MAX_RENDERBUFFER_SIZE"
- case 0x506:
- return "INVALID_FRAMEBUFFER_OPERATION"
- case 0x100:
- return "DEPTH_BUFFER_BIT"
- case 0x400:
- return "STENCIL_BUFFER_BIT"
- case 0x4000:
- return "COLOR_BUFFER_BIT"
- case 0x8b50:
- return "FLOAT_VEC2"
- case 0x8b51:
- return "FLOAT_VEC3"
- case 0x8b52:
- return "FLOAT_VEC4"
- case 0x8b53:
- return "INT_VEC2"
- case 0x8b54:
- return "INT_VEC3"
- case 0x8b55:
- return "INT_VEC4"
- case 0x8b56:
- return "BOOL"
- case 0x8b57:
- return "BOOL_VEC2"
- case 0x8b58:
- return "BOOL_VEC3"
- case 0x8b59:
- return "BOOL_VEC4"
- case 0x8b5a:
- return "FLOAT_MAT2"
- case 0x8b5b:
- return "FLOAT_MAT3"
- case 0x8b5c:
- return "FLOAT_MAT4"
- case 0x8b5e:
- return "SAMPLER_2D"
- case 0x8b60:
- return "SAMPLER_CUBE"
- case 0x8b30:
- return "FRAGMENT_SHADER"
- case 0x8b31:
- return "VERTEX_SHADER"
- default:
- return fmt.Sprintf("gl.Enum(0x%x)", uint32(v))
- }
-}
-
-func ActiveTexture(texture Enum) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.ActiveTexture(%v) %v", texture, errstr)
- }()
- C.glActiveTexture(texture.c())
-}
-
-func AttachShader(p Program, s Shader) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.AttachShader(%v, %v) %v", p, s, errstr)
- }()
- C.glAttachShader(p.c(), s.c())
-}
-
-func BindAttribLocation(p Program, a Attrib, name string) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.BindAttribLocation(%v, %v, %v) %v", p, a, name, errstr)
- }()
- str := unsafe.Pointer(C.CString(name))
- defer C.free(str)
- C.glBindAttribLocation(p.c(), a.c(), (*C.GLchar)(str))
-}
-
-func BindBuffer(target Enum, b Buffer) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.BindBuffer(%v, %v) %v", target, b, errstr)
- }()
- C.glBindBuffer(target.c(), b.c())
-}
-
-func BindFramebuffer(target Enum, fb Framebuffer) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.BindFramebuffer(%v, %v) %v", target, fb, errstr)
- }()
- C.glBindFramebuffer(target.c(), fb.c())
-}
-
-func BindRenderbuffer(target Enum, rb Renderbuffer) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.BindRenderbuffer(%v, %v) %v", target, rb, errstr)
- }()
- C.glBindRenderbuffer(target.c(), rb.c())
-}
-
-func BindTexture(target Enum, t Texture) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.BindTexture(%v, %v) %v", target, t, errstr)
- }()
- C.glBindTexture(target.c(), t.c())
-}
-
-func BlendColor(red, green, blue, alpha float32) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.BlendColor(%v, %v, %v, %v) %v", red, green, blue, alpha, errstr)
- }()
- blendColor(red, green, blue, alpha)
-}
-
-func BlendEquation(mode Enum) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.BlendEquation(%v) %v", mode, errstr)
- }()
- C.glBlendEquation(mode.c())
-}
-
-func BlendEquationSeparate(modeRGB, modeAlpha Enum) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.BlendEquationSeparate(%v, %v) %v", modeRGB, modeAlpha, errstr)
- }()
- C.glBlendEquationSeparate(modeRGB.c(), modeAlpha.c())
-}
-
-func BlendFunc(sfactor, dfactor Enum) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.BlendFunc(%v, %v) %v", sfactor, dfactor, errstr)
- }()
- C.glBlendFunc(sfactor.c(), dfactor.c())
-}
-
-func BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha Enum) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.BlendFuncSeparate(%v, %v, %v, %v) %v", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha, errstr)
- }()
- C.glBlendFuncSeparate(sfactorRGB.c(), dfactorRGB.c(), sfactorAlpha.c(), dfactorAlpha.c())
-}
-
-func BufferData(target Enum, usage Enum, src []byte) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.BufferData(%v, %v, len(%d)) %v", target, usage, len(src), errstr)
- }()
- C.glBufferData(target.c(), C.GLsizeiptr(len(src)), unsafe.Pointer(&src[0]), usage.c())
-}
-
-func BufferInit(target Enum, size int, usage Enum) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.BufferInit(%v, %v, %v) %v", target, size, usage, errstr)
- }()
- C.glBufferData(target.c(), C.GLsizeiptr(size), nil, usage.c())
-}
-
-func BufferSubData(target Enum, offset int, data []byte) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.BufferSubData(%v, %v, len(%d)) %v", target, offset, len(data), errstr)
- }()
- C.glBufferSubData(target.c(), C.GLintptr(offset), C.GLsizeiptr(len(data)), unsafe.Pointer(&data[0]))
-}
-
-func CheckFramebufferStatus(target Enum) (r0 Enum) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.CheckFramebufferStatus(%v) %v%v", target, r0, errstr)
- }()
- return Enum(C.glCheckFramebufferStatus(target.c()))
-}
-
-func Clear(mask Enum) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.Clear(%v) %v", mask, errstr)
- }()
- C.glClear(C.GLbitfield(mask))
-}
-
-func ClearColor(red, green, blue, alpha float32) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.ClearColor(%v, %v, %v, %v) %v", red, green, blue, alpha, errstr)
- }()
- clearColor(red, green, blue, alpha)
-}
-
-func ClearDepthf(d float32) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.ClearDepthf(%v) %v", d, errstr)
- }()
- clearDepthf(d)
-}
-
-func ClearStencil(s int) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.ClearStencil(%v) %v", s, errstr)
- }()
- C.glClearStencil(C.GLint(s))
-}
-
-func ColorMask(red, green, blue, alpha bool) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.ColorMask(%v, %v, %v, %v) %v", red, green, blue, alpha, errstr)
- }()
- C.glColorMask(glBoolean(red), glBoolean(green), glBoolean(blue), glBoolean(alpha))
-}
-
-func CompileShader(s Shader) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.CompileShader(%v) %v", s, errstr)
- }()
- C.glCompileShader(s.c())
-}
-
-func CompressedTexImage2D(target Enum, level int, internalformat Enum, width, height, border int, data []byte) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.CompressedTexImage2D(%v, %v, %v, %v, %v, %v, len(%d)) %v", target, level, internalformat, width, height, border, len(data), errstr)
- }()
- C.glCompressedTexImage2D(target.c(), C.GLint(level), internalformat.c(), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLsizei(len(data)), unsafe.Pointer(&data[0]))
-}
-
-func CompressedTexSubImage2D(target Enum, level, xoffset, yoffset, width, height int, format Enum, data []byte) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.CompressedTexSubImage2D(%v, %v, %v, %v, %v, %v, %v, len(%d)) %v", target, level, xoffset, yoffset, width, height, format, len(data), errstr)
- }()
- C.glCompressedTexSubImage2D(target.c(), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), format.c(), C.GLsizei(len(data)), unsafe.Pointer(&data[0]))
-}
-
-func CopyTexImage2D(target Enum, level int, internalformat Enum, x, y, width, height, border int) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.CopyTexImage2D(%v, %v, %v, %v, %v, %v, %v, %v) %v", target, level, internalformat, x, y, width, height, border, errstr)
- }()
- C.glCopyTexImage2D(target.c(), C.GLint(level), internalformat.c(), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLint(border))
-}
-
-func CopyTexSubImage2D(target Enum, level, xoffset, yoffset, x, y, width, height int) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.CopyTexSubImage2D(%v, %v, %v, %v, %v, %v, %v, %v) %v", target, level, xoffset, yoffset, x, y, width, height, errstr)
- }()
- C.glCopyTexSubImage2D(target.c(), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
-}
-
-func CreateProgram() (r0 Program) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.CreateProgram() %v%v", r0, errstr)
- }()
- return Program{Value: uint32(C.glCreateProgram())}
-}
-
-func CreateShader(ty Enum) (r0 Shader) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.CreateShader(%v) %v%v", ty, r0, errstr)
- }()
- return Shader{Value: uint32(C.glCreateShader(ty.c()))}
-}
-
-func CullFace(mode Enum) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.CullFace(%v) %v", mode, errstr)
- }()
- C.glCullFace(mode.c())
-}
-
-func DeleteBuffer(v Buffer) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.DeleteBuffer(%v) %v", v, errstr)
- }()
- C.glDeleteBuffers(1, (*C.GLuint)(&v.Value))
-}
-
-func DeleteFramebuffer(v Framebuffer) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.DeleteFramebuffer(%v) %v", v, errstr)
- }()
- C.glDeleteFramebuffers(1, (*C.GLuint)(&v.Value))
-}
-
-func DeleteProgram(p Program) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.DeleteProgram(%v) %v", p, errstr)
- }()
- C.glDeleteProgram(p.c())
-}
-
-func DeleteRenderbuffer(v Renderbuffer) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.DeleteRenderbuffer(%v) %v", v, errstr)
- }()
- C.glDeleteRenderbuffers(1, (*C.GLuint)(&v.Value))
-}
-
-func DeleteShader(s Shader) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.DeleteShader(%v) %v", s, errstr)
- }()
- C.glDeleteShader(s.c())
-}
-
-func DeleteTexture(v Texture) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.DeleteTexture(%v) %v", v, errstr)
- }()
- C.glDeleteTextures(1, (*C.GLuint)(&v.Value))
-}
-
-func DepthFunc(fn Enum) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.DepthFunc(%v) %v", fn, errstr)
- }()
- C.glDepthFunc(fn.c())
-}
-
-func DepthMask(flag bool) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.DepthMask(%v) %v", flag, errstr)
- }()
- C.glDepthMask(glBoolean(flag))
-}
-
-func DepthRangef(n, f float32) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.DepthRangef(%v, %v) %v", n, f, errstr)
- }()
- depthRangef(n, f)
-}
-
-func DetachShader(p Program, s Shader) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.DetachShader(%v, %v) %v", p, s, errstr)
- }()
- C.glDetachShader(p.c(), s.c())
-}
-
-func Disable(cap Enum) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.Disable(%v) %v", cap, errstr)
- }()
- C.glDisable(cap.c())
-}
-
-func DisableVertexAttribArray(index Attrib) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.DisableVertexAttribArray(%v) %v", index, errstr)
- }()
- C.glDisableVertexAttribArray(index.c())
-}
-
-func DrawArrays(mode Enum, first, count int) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.DrawArrays(%v, %v, %v) %v", mode, first, count, errstr)
- }()
- C.glDrawArrays(mode.c(), C.GLint(first), C.GLsizei(count))
-}
-
-func DrawElements(mode, ty Enum, offset, count int) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.DrawElements(%v, %v, %v, %v) %v", mode, ty, offset, count, errstr)
- }()
- C.glDrawElements(mode.c(), C.GLsizei(count), ty.c(), unsafe.Pointer(uintptr(offset)))
-}
-
-func Enable(cap Enum) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.Enable(%v) %v", cap, errstr)
- }()
- C.glEnable(cap.c())
-}
-
-func EnableVertexAttribArray(index Attrib) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.EnableVertexAttribArray(%v) %v", index, errstr)
- }()
- C.glEnableVertexAttribArray(index.c())
-}
-
-func Finish() {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.Finish() %v", errstr)
- }()
- C.glFinish()
-}
-
-func Flush() {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.Flush() %v", errstr)
- }()
- C.glFlush()
-}
-
-func FramebufferRenderbuffer(target, attachment, rbTarget Enum, rb Renderbuffer) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.FramebufferRenderbuffer(%v, %v, %v, %v) %v", target, attachment, rbTarget, rb, errstr)
- }()
- C.glFramebufferRenderbuffer(target.c(), attachment.c(), rbTarget.c(), rb.c())
-}
-
-func FramebufferTexture2D(target, attachment, texTarget Enum, t Texture, level int) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.FramebufferTexture2D(%v, %v, %v, %v, %v) %v", target, attachment, texTarget, t, level, errstr)
- }()
- C.glFramebufferTexture2D(target.c(), attachment.c(), texTarget.c(), t.c(), C.GLint(level))
-}
-
-func FrontFace(mode Enum) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.FrontFace(%v) %v", mode, errstr)
- }()
- C.glFrontFace(mode.c())
-}
-
-func GenBuffer() (r0 Buffer) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.GenBuffer() %v%v", r0, errstr)
- }()
- var b Buffer
- C.glGenBuffers(1, (*C.GLuint)(&b.Value))
- return b
-}
-
-func GenerateMipmap(target Enum) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.GenerateMipmap(%v) %v", target, errstr)
- }()
- C.glGenerateMipmap(target.c())
-}
-
-func GenFramebuffer() (r0 Framebuffer) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.GenFramebuffer() %v%v", r0, errstr)
- }()
- var b Framebuffer
- C.glGenFramebuffers(1, (*C.GLuint)(&b.Value))
- return b
-}
-
-func GenRenderbuffer() (r0 Renderbuffer) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.GenRenderbuffer() %v%v", r0, errstr)
- }()
- var b Renderbuffer
- C.glGenRenderbuffers(1, (*C.GLuint)(&b.Value))
- return b
-}
-
-func GenTexture() (r0 Texture) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.GenTexture() %v%v", r0, errstr)
- }()
- var t Texture
- C.glGenTextures(1, (*C.GLuint)(&t.Value))
- return t
-}
-
-func GetActiveAttrib(p Program, a Attrib) (name string, size int, ty Enum) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.GetActiveAttrib(%v, %v) (%v, %v, %v) %v", p, a, name, size, ty, errstr)
- }()
- bufSize := GetProgrami(p, ACTIVE_ATTRIBUTE_MAX_LENGTH)
- buf := C.malloc(C.size_t(bufSize))
- defer C.free(buf)
- var cSize C.GLint
- var cType C.GLenum
- C.glGetActiveAttrib(p.c(), a.c(), C.GLsizei(bufSize), nil, &cSize, &cType, (*C.GLchar)(buf))
- return C.GoString((*C.char)(buf)), int(cSize), Enum(cType)
-}
-
-func GetActiveUniform(p Program, u Uniform) (name string, size int, ty Enum) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.GetActiveUniform(%v, %v) (%v, %v, %v) %v", p, u, name, size, ty, errstr)
- }()
- bufSize := GetProgrami(p, ACTIVE_UNIFORM_MAX_LENGTH)
- buf := C.malloc(C.size_t(bufSize))
- defer C.free(buf)
- var cSize C.GLint
- var cType C.GLenum
- C.glGetActiveUniform(p.c(), C.GLuint(u.Value), C.GLsizei(bufSize), nil, &cSize, &cType, (*C.GLchar)(buf))
- return C.GoString((*C.char)(buf)), int(cSize), Enum(cType)
-}
-
-func GetAttachedShaders(p Program) (r0 []Shader) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.GetAttachedShaders(%v) %v%v", p, r0, errstr)
- }()
- shadersLen := GetProgrami(p, ATTACHED_SHADERS)
- var n C.GLsizei
- buf := make([]C.GLuint, shadersLen)
- C.glGetAttachedShaders(p.c(), C.GLsizei(shadersLen), &n, &buf[0])
- buf = buf[:int(n)]
- shaders := make([]Shader, len(buf))
- for i, s := range buf {
- shaders[i] = Shader{Value: uint32(s)}
- }
- return shaders
-}
-
-func GetAttribLocation(p Program, name string) (r0 Attrib) {
- defer func() {
- errstr := errDrain()
- r0.name = name
- log.Printf("gl.GetAttribLocation(%v, %v) %v%v", p, name, r0, errstr)
- }()
- str := unsafe.Pointer(C.CString(name))
- defer C.free(str)
- return Attrib{Value: uint(C.glGetAttribLocation(p.c(), (*C.GLchar)(str)))}
-}
-
-func GetBooleanv(dst []bool, pname Enum) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.GetBooleanv(%v, %v) %v", dst, pname, errstr)
- }()
- buf := make([]C.GLboolean, len(dst))
- C.glGetBooleanv(pname.c(), &buf[0])
- for i, v := range buf {
- dst[i] = v != 0
- }
-}
-
-func GetFloatv(dst []float32, pname Enum) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.GetFloatv(len(%d), %v) %v", len(dst), pname, errstr)
- }()
- C.glGetFloatv(pname.c(), (*C.GLfloat)(&dst[0]))
-}
-
-func GetIntegerv(pname Enum, data []int32) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.GetIntegerv(%v, %v) %v", pname, data, errstr)
- }()
- buf := make([]C.GLint, len(data))
- C.glGetIntegerv(pname.c(), &buf[0])
- for i, v := range buf {
- data[i] = int32(v)
- }
-}
-
-func GetInteger(pname Enum) (r0 int) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.GetInteger(%v) %v%v", pname, r0, errstr)
- }()
- var v C.GLint
- C.glGetIntegerv(pname.c(), &v)
- return int(v)
-}
-
-func GetBufferParameteri(target, pname Enum) (r0 int) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.GetBufferParameteri(%v, %v) %v%v", target, pname, r0, errstr)
- }()
- var params C.GLint
- C.glGetBufferParameteriv(target.c(), pname.c(), &params)
- return int(params)
-}
-
-func GetError() (r0 Enum) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.GetError() %v%v", r0, errstr)
- }()
- return Enum(C.glGetError())
-}
-
-func GetFramebufferAttachmentParameteri(target, attachment, pname Enum) (r0 int) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.GetFramebufferAttachmentParameteri(%v, %v, %v) %v%v", target, attachment, pname, r0, errstr)
- }()
- var params C.GLint
- C.glGetFramebufferAttachmentParameteriv(target.c(), attachment.c(), pname.c(), &params)
- return int(params)
-}
-
-func GetProgrami(p Program, pname Enum) (r0 int) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.GetProgrami(%v, %v) %v%v", p, pname, r0, errstr)
- }()
- var params C.GLint
- C.glGetProgramiv(p.c(), pname.c(), &params)
- return int(params)
-}
-
-func GetProgramInfoLog(p Program) (r0 string) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.GetProgramInfoLog(%v) %v%v", p, r0, errstr)
- }()
- infoLen := GetProgrami(p, INFO_LOG_LENGTH)
- buf := C.malloc(C.size_t(infoLen))
- C.free(buf)
- C.glGetProgramInfoLog(p.c(), C.GLsizei(infoLen), nil, (*C.GLchar)(buf))
- return C.GoString((*C.char)(buf))
-}
-
-func GetRenderbufferParameteri(target, pname Enum) (r0 int) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.GetRenderbufferParameteri(%v, %v) %v%v", target, pname, r0, errstr)
- }()
- var params C.GLint
- C.glGetRenderbufferParameteriv(target.c(), pname.c(), &params)
- return int(params)
-}
-
-func GetShaderi(s Shader, pname Enum) (r0 int) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.GetShaderi(%v, %v) %v%v", s, pname, r0, errstr)
- }()
- var params C.GLint
- C.glGetShaderiv(s.c(), pname.c(), &params)
- return int(params)
-}
-
-func GetShaderInfoLog(s Shader) (r0 string) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.GetShaderInfoLog(%v) %v%v", s, r0, errstr)
- }()
- infoLen := GetShaderi(s, INFO_LOG_LENGTH)
- buf := C.malloc(C.size_t(infoLen))
- defer C.free(buf)
- C.glGetShaderInfoLog(s.c(), C.GLsizei(infoLen), nil, (*C.GLchar)(buf))
- return C.GoString((*C.char)(buf))
-}
-
-func GetShaderPrecisionFormat(shadertype, precisiontype Enum) (rangeLow, rangeHigh, precision int) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.GetShaderPrecisionFormat(%v, %v) (%v, %v, %v) %v", shadertype, precisiontype, rangeLow, rangeHigh, precision, errstr)
- }()
- const glintSize = 4
- var cRange [2]C.GLint
- var cPrecision C.GLint
- C.glGetShaderPrecisionFormat(shadertype.c(), precisiontype.c(), &cRange[0], &cPrecision)
- return int(cRange[0]), int(cRange[1]), int(cPrecision)
-}
-
-func GetShaderSource(s Shader) (r0 string) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.GetShaderSource(%v) %v%v", s, r0, errstr)
- }()
- sourceLen := GetShaderi(s, SHADER_SOURCE_LENGTH)
- if sourceLen == 0 {
- return ""
- }
- buf := C.malloc(C.size_t(sourceLen))
- defer C.free(buf)
- C.glGetShaderSource(s.c(), C.GLsizei(sourceLen), nil, (*C.GLchar)(buf))
- return C.GoString((*C.char)(buf))
-}
-
-func GetString(name Enum) (r0 string) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.GetString(%v) %v%v", name, r0, errstr)
- }()
- return C.GoString((*C.char)((unsafe.Pointer)(C.glGetString(name.c()))))
-}
-
-func GetTexParameterfv(dst []float32, target, pname Enum) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.GetTexParameterfv(len(%d), %v, %v) %v", len(dst), target, pname, errstr)
- }()
- C.glGetTexParameterfv(target.c(), pname.c(), (*C.GLfloat)(&dst[0]))
-}
-
-func GetTexParameteriv(dst []int32, target, pname Enum) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.GetTexParameteriv(%v, %v, %v) %v", dst, target, pname, errstr)
- }()
- C.glGetTexParameteriv(target.c(), pname.c(), (*C.GLint)(&dst[0]))
-}
-
-func GetUniformfv(dst []float32, src Uniform, p Program) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.GetUniformfv(len(%d), %v, %v) %v", len(dst), src, p, errstr)
- }()
- C.glGetUniformfv(p.c(), src.c(), (*C.GLfloat)(&dst[0]))
-}
-
-func GetUniformiv(dst []int32, src Uniform, p Program) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.GetUniformiv(%v, %v, %v) %v", dst, src, p, errstr)
- }()
- C.glGetUniformiv(p.c(), src.c(), (*C.GLint)(&dst[0]))
-}
-
-func GetUniformLocation(p Program, name string) (r0 Uniform) {
- defer func() {
- errstr := errDrain()
- r0.name = name
- log.Printf("gl.GetUniformLocation(%v, %v) %v%v", p, name, r0, errstr)
- }()
- str := C.CString(name)
- defer C.free((unsafe.Pointer)(str))
- return Uniform{Value: int32(C.glGetUniformLocation(p.c(), (*C.GLchar)(str)))}
-}
-
-func GetVertexAttribf(src Attrib, pname Enum) (r0 float32) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.GetVertexAttribf(%v, %v) %v%v", src, pname, r0, errstr)
- }()
- var params C.GLfloat
- C.glGetVertexAttribfv(src.c(), pname.c(), &params)
- return float32(params)
-}
-
-func GetVertexAttribfv(dst []float32, src Attrib, pname Enum) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.GetVertexAttribfv(len(%d), %v, %v) %v", len(dst), src, pname, errstr)
- }()
- C.glGetVertexAttribfv(src.c(), pname.c(), (*C.GLfloat)(&dst[0]))
-}
-
-func GetVertexAttribi(src Attrib, pname Enum) (r0 int32) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.GetVertexAttribi(%v, %v) %v%v", src, pname, r0, errstr)
- }()
- var params C.GLint
- C.glGetVertexAttribiv(src.c(), pname.c(), &params)
- return int32(params)
-}
-
-func GetVertexAttribiv(dst []int32, src Attrib, pname Enum) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.GetVertexAttribiv(%v, %v, %v) %v", dst, src, pname, errstr)
- }()
- C.glGetVertexAttribiv(src.c(), pname.c(), (*C.GLint)(&dst[0]))
-}
-
-func Hint(target, mode Enum) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.Hint(%v, %v) %v", target, mode, errstr)
- }()
- C.glHint(target.c(), mode.c())
-}
-
-func IsBuffer(b Buffer) (r0 bool) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.IsBuffer(%v) %v%v", b, r0, errstr)
- }()
- return C.glIsBuffer(b.c()) != 0
-}
-
-func IsEnabled(cap Enum) (r0 bool) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.IsEnabled(%v) %v%v", cap, r0, errstr)
- }()
- return C.glIsEnabled(cap.c()) != 0
-}
-
-func IsFramebuffer(fb Framebuffer) (r0 bool) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.IsFramebuffer(%v) %v%v", fb, r0, errstr)
- }()
- return C.glIsFramebuffer(fb.c()) != 0
-}
-
-func IsProgram(p Program) (r0 bool) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.IsProgram(%v) %v%v", p, r0, errstr)
- }()
- return C.glIsProgram(p.c()) != 0
-}
-
-func IsRenderbuffer(rb Renderbuffer) (r0 bool) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.IsRenderbuffer(%v) %v%v", rb, r0, errstr)
- }()
- return C.glIsRenderbuffer(rb.c()) != 0
-}
-
-func IsShader(s Shader) (r0 bool) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.IsShader(%v) %v%v", s, r0, errstr)
- }()
- return C.glIsShader(s.c()) != 0
-}
-
-func IsTexture(t Texture) (r0 bool) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.IsTexture(%v) %v%v", t, r0, errstr)
- }()
- return C.glIsTexture(t.c()) != 0
-}
-
-func LineWidth(width float32) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.LineWidth(%v) %v", width, errstr)
- }()
- C.glLineWidth(C.GLfloat(width))
-}
-
-func LinkProgram(p Program) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.LinkProgram(%v) %v", p, errstr)
- }()
- C.glLinkProgram(p.c())
-}
-
-func PixelStorei(pname Enum, param int32) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.PixelStorei(%v, %v) %v", pname, param, errstr)
- }()
- C.glPixelStorei(pname.c(), C.GLint(param))
-}
-
-func PolygonOffset(factor, units float32) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.PolygonOffset(%v, %v) %v", factor, units, errstr)
- }()
- C.glPolygonOffset(C.GLfloat(factor), C.GLfloat(units))
-}
-
-func ReadPixels(dst []byte, x, y, width, height int, format, ty Enum) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.ReadPixels(len(%d), %v, %v, %v, %v, %v, %v) %v", len(dst), x, y, width, height, format, ty, errstr)
- }()
- C.glReadPixels(C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), format.c(), ty.c(), unsafe.Pointer(&dst[0]))
-}
-
-func ReleaseShaderCompiler() {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.ReleaseShaderCompiler() %v", errstr)
- }()
- C.glReleaseShaderCompiler()
-}
-
-func RenderbufferStorage(target, internalFormat Enum, width, height int) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.RenderbufferStorage(%v, %v, %v, %v) %v", target, internalFormat, width, height, errstr)
- }()
- C.glRenderbufferStorage(target.c(), internalFormat.c(), C.GLsizei(width), C.GLsizei(height))
-}
-
-func SampleCoverage(value float32, invert bool) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.SampleCoverage(%v, %v) %v", value, invert, errstr)
- }()
- sampleCoverage(value, invert)
-}
-
-func Scissor(x, y, width, height int32) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.Scissor(%v, %v, %v, %v) %v", x, y, width, height, errstr)
- }()
- C.glScissor(C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
-}
-
-func ShaderSource(s Shader, src string) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.ShaderSource(%v, %v) %v", s, src, errstr)
- }()
- str := (*C.GLchar)(C.CString(src))
- defer C.free(unsafe.Pointer(str))
- C.glShaderSource(s.c(), 1, &str, nil)
-}
-
-func StencilFunc(fn Enum, ref int, mask uint32) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.StencilFunc(%v, %v, %v) %v", fn, ref, mask, errstr)
- }()
- C.glStencilFunc(fn.c(), C.GLint(ref), C.GLuint(mask))
-}
-
-func StencilFuncSeparate(face, fn Enum, ref int, mask uint32) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.StencilFuncSeparate(%v, %v, %v, %v) %v", face, fn, ref, mask, errstr)
- }()
- C.glStencilFuncSeparate(face.c(), fn.c(), C.GLint(ref), C.GLuint(mask))
-}
-
-func StencilMask(mask uint32) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.StencilMask(%v) %v", mask, errstr)
- }()
- C.glStencilMask(C.GLuint(mask))
-}
-
-func StencilMaskSeparate(face Enum, mask uint32) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.StencilMaskSeparate(%v, %v) %v", face, mask, errstr)
- }()
- C.glStencilMaskSeparate(face.c(), C.GLuint(mask))
-}
-
-func StencilOp(fail, zfail, zpass Enum) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.StencilOp(%v, %v, %v) %v", fail, zfail, zpass, errstr)
- }()
- C.glStencilOp(fail.c(), zfail.c(), zpass.c())
-}
-
-func StencilOpSeparate(face, sfail, dpfail, dppass Enum) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.StencilOpSeparate(%v, %v, %v, %v) %v", face, sfail, dpfail, dppass, errstr)
- }()
- C.glStencilOpSeparate(face.c(), sfail.c(), dpfail.c(), dppass.c())
-}
-
-func TexImage2D(target Enum, level int, width, height int, format Enum, ty Enum, data []byte) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.TexImage2D(%v, %v, %v, %v, %v, %v, len(%d)) %v", target, level, width, height, format, ty, len(data), errstr)
- }()
- p := unsafe.Pointer(nil)
- if len(data) > 0 {
- p = unsafe.Pointer(&data[0])
- }
- C.glTexImage2D(target.c(), C.GLint(level), C.GLint(format), C.GLsizei(width), C.GLsizei(height), 0, format.c(), ty.c(), p)
-}
-
-func TexSubImage2D(target Enum, level int, x, y, width, height int, format, ty Enum, data []byte) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.TexSubImage2D(%v, %v, %v, %v, %v, %v, %v, %v, len(%d)) %v", target, level, x, y, width, height, format, ty, len(data), errstr)
- }()
- C.glTexSubImage2D(target.c(), C.GLint(level), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), format.c(), ty.c(), unsafe.Pointer(&data[0]))
-}
-
-func TexParameterf(target, pname Enum, param float32) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.TexParameterf(%v, %v, %v) %v", target, pname, param, errstr)
- }()
- C.glTexParameterf(target.c(), pname.c(), C.GLfloat(param))
-}
-
-func TexParameterfv(target, pname Enum, params []float32) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.TexParameterfv(%v, %v, len(%d)) %v", target, pname, len(params), errstr)
- }()
- C.glTexParameterfv(target.c(), pname.c(), (*C.GLfloat)(&params[0]))
-}
-
-func TexParameteri(target, pname Enum, param int) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.TexParameteri(%v, %v, %v) %v", target, pname, param, errstr)
- }()
- C.glTexParameteri(target.c(), pname.c(), C.GLint(param))
-}
-
-func TexParameteriv(target, pname Enum, params []int32) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.TexParameteriv(%v, %v, %v) %v", target, pname, params, errstr)
- }()
- C.glTexParameteriv(target.c(), pname.c(), (*C.GLint)(&params[0]))
-}
-
-func Uniform1f(dst Uniform, v float32) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.Uniform1f(%v, %v) %v", dst, v, errstr)
- }()
- C.glUniform1f(dst.c(), C.GLfloat(v))
-}
-
-func Uniform1fv(dst Uniform, src []float32) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.Uniform1fv(%v, len(%d)) %v", dst, len(src), errstr)
- }()
- C.glUniform1fv(dst.c(), C.GLsizei(len(src)), (*C.GLfloat)(&src[0]))
-}
-
-func Uniform1i(dst Uniform, v int) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.Uniform1i(%v, %v) %v", dst, v, errstr)
- }()
- C.glUniform1i(dst.c(), C.GLint(v))
-}
-
-func Uniform1iv(dst Uniform, src []int32) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.Uniform1iv(%v, %v) %v", dst, src, errstr)
- }()
- C.glUniform1iv(dst.c(), C.GLsizei(len(src)), (*C.GLint)(&src[0]))
-}
-
-func Uniform2f(dst Uniform, v0, v1 float32) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.Uniform2f(%v, %v, %v) %v", dst, v0, v1, errstr)
- }()
- C.glUniform2f(dst.c(), C.GLfloat(v0), C.GLfloat(v1))
-}
-
-func Uniform2fv(dst Uniform, src []float32) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.Uniform2fv(%v, len(%d)) %v", dst, len(src), errstr)
- }()
- C.glUniform2fv(dst.c(), C.GLsizei(len(src)/2), (*C.GLfloat)(&src[0]))
-}
-
-func Uniform2i(dst Uniform, v0, v1 int) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.Uniform2i(%v, %v, %v) %v", dst, v0, v1, errstr)
- }()
- C.glUniform2i(dst.c(), C.GLint(v0), C.GLint(v1))
-}
-
-func Uniform2iv(dst Uniform, src []int32) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.Uniform2iv(%v, %v) %v", dst, src, errstr)
- }()
- C.glUniform2iv(dst.c(), C.GLsizei(len(src)/2), (*C.GLint)(&src[0]))
-}
-
-func Uniform3f(dst Uniform, v0, v1, v2 float32) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.Uniform3f(%v, %v, %v, %v) %v", dst, v0, v1, v2, errstr)
- }()
- C.glUniform3f(dst.c(), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2))
-}
-
-func Uniform3fv(dst Uniform, src []float32) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.Uniform3fv(%v, len(%d)) %v", dst, len(src), errstr)
- }()
- C.glUniform3fv(dst.c(), C.GLsizei(len(src)/3), (*C.GLfloat)(&src[0]))
-}
-
-func Uniform3i(dst Uniform, v0, v1, v2 int32) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.Uniform3i(%v, %v, %v, %v) %v", dst, v0, v1, v2, errstr)
- }()
- C.glUniform3i(dst.c(), C.GLint(v0), C.GLint(v1), C.GLint(v2))
-}
-
-func Uniform3iv(dst Uniform, src []int32) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.Uniform3iv(%v, %v) %v", dst, src, errstr)
- }()
- C.glUniform3iv(dst.c(), C.GLsizei(len(src)/3), (*C.GLint)(&src[0]))
-}
-
-func Uniform4f(dst Uniform, v0, v1, v2, v3 float32) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.Uniform4f(%v, %v, %v, %v, %v) %v", dst, v0, v1, v2, v3, errstr)
- }()
- C.glUniform4f(dst.c(), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2), C.GLfloat(v3))
-}
-
-func Uniform4fv(dst Uniform, src []float32) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.Uniform4fv(%v, len(%d)) %v", dst, len(src), errstr)
- }()
- C.glUniform4fv(dst.c(), C.GLsizei(len(src)/4), (*C.GLfloat)(&src[0]))
-}
-
-func Uniform4i(dst Uniform, v0, v1, v2, v3 int32) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.Uniform4i(%v, %v, %v, %v, %v) %v", dst, v0, v1, v2, v3, errstr)
- }()
- C.glUniform4i(dst.c(), C.GLint(v0), C.GLint(v1), C.GLint(v2), C.GLint(v3))
-}
-
-func Uniform4iv(dst Uniform, src []int32) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.Uniform4iv(%v, %v) %v", dst, src, errstr)
- }()
- C.glUniform4iv(dst.c(), C.GLsizei(len(src)/4), (*C.GLint)(&src[0]))
-}
-
-func UniformMatrix2fv(dst Uniform, src []float32) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.UniformMatrix2fv(%v, len(%d)) %v", dst, len(src), errstr)
- }()
- C.glUniformMatrix2fv(dst.c(), C.GLsizei(len(src)/4), 0, (*C.GLfloat)(&src[0]))
-}
-
-func UniformMatrix3fv(dst Uniform, src []float32) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.UniformMatrix3fv(%v, len(%d)) %v", dst, len(src), errstr)
- }()
- C.glUniformMatrix3fv(dst.c(), C.GLsizei(len(src)/9), 0, (*C.GLfloat)(&src[0]))
-}
-
-func UniformMatrix4fv(dst Uniform, src []float32) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.UniformMatrix4fv(%v, len(%d)) %v", dst, len(src), errstr)
- }()
- C.glUniformMatrix4fv(dst.c(), C.GLsizei(len(src)/16), 0, (*C.GLfloat)(&src[0]))
-}
-
-func UseProgram(p Program) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.UseProgram(%v) %v", p, errstr)
- }()
- C.glUseProgram(p.c())
-}
-
-func ValidateProgram(p Program) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.ValidateProgram(%v) %v", p, errstr)
- }()
- C.glValidateProgram(p.c())
-}
-
-func VertexAttrib1f(dst Attrib, x float32) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.VertexAttrib1f(%v, %v) %v", dst, x, errstr)
- }()
- C.glVertexAttrib1f(dst.c(), C.GLfloat(x))
-}
-
-func VertexAttrib1fv(dst Attrib, src []float32) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.VertexAttrib1fv(%v, len(%d)) %v", dst, len(src), errstr)
- }()
- C.glVertexAttrib1fv(dst.c(), (*C.GLfloat)(&src[0]))
-}
-
-func VertexAttrib2f(dst Attrib, x, y float32) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.VertexAttrib2f(%v, %v, %v) %v", dst, x, y, errstr)
- }()
- C.glVertexAttrib2f(dst.c(), C.GLfloat(x), C.GLfloat(y))
-}
-
-func VertexAttrib2fv(dst Attrib, src []float32) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.VertexAttrib2fv(%v, len(%d)) %v", dst, len(src), errstr)
- }()
- C.glVertexAttrib2fv(dst.c(), (*C.GLfloat)(&src[0]))
-}
-
-func VertexAttrib3f(dst Attrib, x, y, z float32) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.VertexAttrib3f(%v, %v, %v, %v) %v", dst, x, y, z, errstr)
- }()
- C.glVertexAttrib3f(dst.c(), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
-}
-
-func VertexAttrib3fv(dst Attrib, src []float32) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.VertexAttrib3fv(%v, len(%d)) %v", dst, len(src), errstr)
- }()
- C.glVertexAttrib3fv(dst.c(), (*C.GLfloat)(&src[0]))
-}
-
-func VertexAttrib4f(dst Attrib, x, y, z, w float32) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.VertexAttrib4f(%v, %v, %v, %v, %v) %v", dst, x, y, z, w, errstr)
- }()
- C.glVertexAttrib4f(dst.c(), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w))
-}
-
-func VertexAttrib4fv(dst Attrib, src []float32) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.VertexAttrib4fv(%v, len(%d)) %v", dst, len(src), errstr)
- }()
- C.glVertexAttrib4fv(dst.c(), (*C.GLfloat)(&src[0]))
-}
-
-func VertexAttribPointer(dst Attrib, size int, ty Enum, normalized bool, stride, offset int) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.VertexAttribPointer(%v, %v, %v, %v, %v, %v) %v", dst, size, ty, normalized, stride, offset, errstr)
- }()
- n := glBoolean(normalized)
- s := C.GLsizei(stride)
- C.glVertexAttribPointer(dst.c(), C.GLint(size), ty.c(), n, s, unsafe.Pointer(uintptr(offset)))
-}
-
-func Viewport(x, y, width, height int) {
- defer func() {
- errstr := errDrain()
- log.Printf("gl.Viewport(%v, %v, %v, %v) %v", x, y, width, height, errstr)
- }()
- C.glViewport(C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
-}

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