| Index: third_party/go/src/golang.org/x/mobile/app/x11.go
|
| diff --git a/third_party/go/src/golang.org/x/mobile/app/x11.go b/third_party/go/src/golang.org/x/mobile/app/x11.go
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| deleted file mode 100644
|
| index 19343208d0755819b97b0984b8b2b8ab96ee7087..0000000000000000000000000000000000000000
|
| --- a/third_party/go/src/golang.org/x/mobile/app/x11.go
|
| +++ /dev/null
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| @@ -1,90 +0,0 @@
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| -// Copyright 2014 The Go Authors. All rights reserved.
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| -// Use of this source code is governed by a BSD-style
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| -// license that can be found in the LICENSE file.
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| -
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| -// +build linux,!android
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| -
|
| -package app
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| -
|
| -/*
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| -Simple on-screen app debugging for X11. Not an officially supported
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| -development target for apps, as screens with mice are very different
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| -than screens with touch panels.
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| -
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| -On Ubuntu 14.04 'Trusty', you may have to install these libraries:
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| -sudo apt-get install libegl1-mesa-dev libgles2-mesa-dev libx11-dev
|
| -*/
|
| -
|
| -/*
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| -#cgo LDFLAGS: -lEGL -lGLESv2 -lX11
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| -
|
| -void runApp(void);
|
| -*/
|
| -import "C"
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| -import (
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| - "runtime"
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| - "sync"
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| -
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| - "golang.org/x/mobile/event"
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| - "golang.org/x/mobile/geom"
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| -)
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| -
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| -var cb Callbacks
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| -
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| -func run(callbacks Callbacks) {
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| - runtime.LockOSThread()
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| - cb = callbacks
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| - C.runApp()
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| -}
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| -
|
| -//export onResize
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| -func onResize(w, h int) {
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| - // TODO(nigeltao): don't assume 72 DPI. DisplayWidth / DisplayWidthMM
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| - // is probably the best place to start looking.
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| - geom.PixelsPerPt = 1
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| - geom.Width = geom.Pt(w)
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| - geom.Height = geom.Pt(h)
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| -}
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| -
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| -var events struct {
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| - sync.Mutex
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| - pending []event.Touch
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| -}
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| -
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| -func sendTouch(ty event.TouchType, x, y float32) {
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| - events.Lock()
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| - events.pending = append(events.pending, event.Touch{
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| - Type: ty,
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| - Loc: geom.Point{
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| - X: geom.Pt(x),
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| - Y: geom.Pt(y),
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| - },
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| - })
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| - events.Unlock()
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| -}
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| -
|
| -//export onTouchStart
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| -func onTouchStart(x, y float32) { sendTouch(event.TouchStart, x, y) }
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| -
|
| -//export onTouchMove
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| -func onTouchMove(x, y float32) { sendTouch(event.TouchMove, x, y) }
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| -
|
| -//export onTouchEnd
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| -func onTouchEnd(x, y float32) { sendTouch(event.TouchEnd, x, y) }
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| -
|
| -//export onDraw
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| -func onDraw() {
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| - events.Lock()
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| - pending := events.pending
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| - events.pending = nil
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| - events.Unlock()
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| -
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| - for _, e := range pending {
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| - if cb.Touch != nil {
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| - cb.Touch(e)
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| - }
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| - }
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| - if cb.Draw != nil {
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| - cb.Draw()
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| - }
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| -}
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|
|