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Unified Diff: third_party/go/src/golang.org/x/mobile/app/darwin_arm.go

Issue 1275153002: Remove third_party/golang.org/x/mobile as it is no longer used with Go 1.5. (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: Remove golang.org/x/mobile Created 5 years, 4 months ago
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Index: third_party/go/src/golang.org/x/mobile/app/darwin_arm.go
diff --git a/third_party/go/src/golang.org/x/mobile/app/darwin_arm.go b/third_party/go/src/golang.org/x/mobile/app/darwin_arm.go
deleted file mode 100644
index 335fc3234825027de85d0e63f0adb653c5629df6..0000000000000000000000000000000000000000
--- a/third_party/go/src/golang.org/x/mobile/app/darwin_arm.go
+++ /dev/null
@@ -1,144 +0,0 @@
-// Copyright 2015 The Go Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style
-// license that can be found in the LICENSE file.
-
-// +build darwin
-
-package app
-
-/*
-#cgo CFLAGS: -x objective-c
-#cgo LDFLAGS: -framework Foundation -framework UIKit -framework GLKit -framework OpenGLES -framework QuartzCore
-#include <sys/utsname.h>
-#include <stdint.h>
-#include <pthread.h>
-
-extern struct utsname sysInfo;
-
-void runApp(void);
-void setContext(void* context);
-uint64_t threadID();
-*/
-import "C"
-import (
- "log"
- "runtime"
- "sync"
- "unsafe"
-
- "golang.org/x/mobile/geom"
- "golang.org/x/mobile/gl"
-)
-
-var initThreadID uint64
-
-func init() {
- // Lock the goroutine responsible for initialization to an OS thread.
- // This means the goroutine running main (and calling the run function
- // below) is locked to the OS thread that started the program. This is
- // necessary for the correct delivery of UIKit events to the process.
- //
- // A discussion on this topic:
- // https://groups.google.com/forum/#!msg/golang-nuts/IiWZ2hUuLDA/SNKYYZBelsYJ
- runtime.LockOSThread()
- initThreadID = uint64(C.threadID())
-}
-
-func run(callbacks Callbacks) {
- if tid := uint64(C.threadID()); tid != initThreadID {
- log.Fatalf("app.Run called on thread %d, but app.init ran on %d", tid, initThreadID)
- }
- cb = callbacks
- C.runApp()
-}
-
-// TODO(crawshaw): determine minimum iOS version and remove irrelevant devices.
-var machinePPI = map[string]int{
- "i386": 163, // simulator
- "x86_64": 163, // simulator
- "iPod1,1": 163, // iPod Touch gen1
- "iPod2,1": 163, // iPod Touch gen2
- "iPod3,1": 163, // iPod Touch gen3
- "iPod4,1": 326, // iPod Touch gen4
- "iPod5,1": 326, // iPod Touch gen5
- "iPhone1,1": 163, // iPhone
- "iPhone1,2": 163, // iPhone 3G
- "iPhone2,1": 163, // iPhone 3GS
- "iPad1,1": 132, // iPad gen1
- "iPad2,1": 132, // iPad gen2
- "iPad2,2": 132, // iPad gen2 GSM
- "iPad2,3": 132, // iPad gen2 CDMA
- "iPad2,4": 132, // iPad gen2
- "iPad2,5": 163, // iPad Mini gen1
- "iPad2,6": 163, // iPad Mini gen1 AT&T
- "iPad2,7": 163, // iPad Mini gen1 VZ
- "iPad3,1": 264, // iPad gen3
- "iPad3,2": 264, // iPad gen3 VZ
- "iPad3,3": 264, // iPad gen3 AT&T
- "iPad3,4": 264, // iPad gen4
- "iPad3,5": 264, // iPad gen4 AT&T
- "iPad3,6": 264, // iPad gen4 VZ
- "iPad4,1": 264, // iPad Air wifi
- "iPad4,2": 264, // iPad Air LTE
- "iPad4,3": 264, // iPad Air LTE China
- "iPad4,4": 326, // iPad Mini gen2 wifi
- "iPad4,5": 326, // iPad Mini gen2 LTE
- "iPhone3,1": 326, // iPhone 4
- "iPhone4,1": 326, // iPhone 4S
- "iPhone5,1": 326, // iPhone 5
- "iPhone5,2": 326, // iPhone 5
- "iPhone5,3": 326, // iPhone 5c
- "iPhone5,4": 326, // iPhone 5c
- "iPhone6,1": 326, // iPhone 5s
- "iPhone6,2": 326, // iPhone 5s
- "iPhone7,1": 401, // iPhone 6 Plus
- "iPhone7,2": 326, // iPhone 6
-}
-
-func ppi() int {
- // TODO(crawshaw): use lookup table to get the correct PPI.
- //C.uname(&C.sysInfo)
- //machine := C.GoString(C.sysInfo.machine)
- //return machinePPI[machine]
- return 326
-}
-
-//export setGeom
-func setGeom(width, height int) {
- geom.PixelsPerPt = float32(ppi()) / 72
- geom.Width = geom.Pt(float32(width) / geom.PixelsPerPt)
- geom.Height = geom.Pt(float32(height) / geom.PixelsPerPt)
-}
-
-func initGL() {
-}
-
-var cb Callbacks
-var initGLOnce sync.Once
-
-//export drawgl
-func drawgl(ctx uintptr) {
- // The call to lockContext loads the OpenGL context into
- // thread-local storage for use by the underlying GL calls
- // done in the user's Draw function. We need to stay on
- // the same thread throughout Draw, so we LockOSThread.
- runtime.LockOSThread()
- C.setContext(unsafe.Pointer(ctx))
-
- initGLOnce.Do(initGL)
-
- // TODO not here?
- gl.ClearColor(0, 0, 0, 1)
- gl.Clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT)
- if cb.Draw != nil {
- cb.Draw()
- }
-
- // TODO
- //C.unlockContext(ctx)
-
- // This may unlock the original main thread, but that's OK,
- // because by the time it does the thread has already entered
- // C.runApp, which won't give the thread up.
- runtime.UnlockOSThread()
-}
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