Index: content/browser/vr/vr_transform_util_unittest.cc |
diff --git a/content/browser/vr/vr_transform_util_unittest.cc b/content/browser/vr/vr_transform_util_unittest.cc |
deleted file mode 100644 |
index 3c7728f92f7319b48b19ec8d46f4d00f42d8f8d1..0000000000000000000000000000000000000000 |
--- a/content/browser/vr/vr_transform_util_unittest.cc |
+++ /dev/null |
@@ -1,63 +0,0 @@ |
-// Copyright 2015 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#include <math.h> |
- |
-#include "content/browser/vr/vr_transform_util.h" |
-#include "testing/gtest/include/gtest/gtest.h" |
- |
-namespace content { |
- |
-const float kPi = 3.14159265f; |
- |
-void EXPECT_QUATERNION( |
- float x, float y, float z, float w, |
- const VRVector4Ptr& quat) { |
- EXPECT_NEAR(x, quat->x, 0.0001f); |
- EXPECT_NEAR(y, quat->y, 0.0001f); |
- EXPECT_NEAR(z, quat->z, 0.0001f); |
- EXPECT_NEAR(w, quat->w, 0.0001f); |
-} |
- |
-TEST(VRTransformUtilTest, IdentityMatrixToQuaternion) { |
- float matrix[9] = { |
- 1.0f, 0.0f, 0.0f, |
- 0.0f, 1.0f, 0.0f, |
- 0.0f, 0.0f, 1.0f |
- }; |
- |
- VRVector4Ptr orientation = MatrixToOrientationQuaternion( |
- &matrix[0], &matrix[3], &matrix[6]); |
- |
- EXPECT_QUATERNION(0.0f, 0.0f, 0.0f, 1.0f, orientation); |
-} |
- |
-TEST(VRTransformUtilTest, 90DegXMatrixToQuaternion) { |
- float rad = kPi * 0.5f; |
- float matrix[9] = { |
- 1.0f, 0.0f, 0.0f, |
- 0.0f, cosf(rad), -sinf(rad), |
- 0.0f, sinf(rad), cosf(rad) |
- }; |
- |
- VRVector4Ptr orientation = MatrixToOrientationQuaternion( |
- &matrix[0], &matrix[3], &matrix[6]); |
- |
- EXPECT_QUATERNION(0.7071f, 0.0f, 0.0f, 0.7071f, orientation); |
-} |
- |
-TEST(VRTransformUtilTest, 180DegYMatrixToQuaternion) { |
- float matrix[9] = { |
- cosf(kPi), 0.0f, sinf(kPi), |
- 0.0f, 1.0f, 0.0f, |
- -sinf(kPi), 0.0f, cosf(kPi) |
- }; |
- |
- VRVector4Ptr orientation = MatrixToOrientationQuaternion( |
- &matrix[0], &matrix[3], &matrix[6]); |
- |
- EXPECT_QUATERNION(0.0f, 1.0f, 0.0f, 0.0f, orientation); |
-} |
- |
-} // namespace content |