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Unified Diff: chrome/browser/ui/tabs/tab_audio_indicator.cc

Issue 12744003: Audio indicator: cross platform drawing and animation (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: rebase Created 7 years, 9 months ago
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Index: chrome/browser/ui/tabs/tab_audio_indicator.cc
diff --git a/chrome/browser/ui/tabs/tab_audio_indicator.cc b/chrome/browser/ui/tabs/tab_audio_indicator.cc
new file mode 100644
index 0000000000000000000000000000000000000000..ba07cd84020e87203f4345810d56f52e98bd50a0
--- /dev/null
+++ b/chrome/browser/ui/tabs/tab_audio_indicator.cc
@@ -0,0 +1,143 @@
+// Copyright (c) 2013 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "chrome/browser/ui/tabs/tab_audio_indicator.h"
+
+#include "grit/theme_resources.h"
+#include "ui/base/animation/animation_container.h"
+#include "ui/base/animation/linear_animation.h"
+#include "ui/base/resource/resource_bundle.h"
+#include "ui/gfx/canvas.h"
+#include "ui/gfx/rect.h"
+
+namespace {
+
+// The number of columns to draw for the equalizer graphic.
+const size_t kEqualizerColumnCount = 3;
+
+// The maximum level for the equalizer.
+const size_t kEqualizerMaxLevel = 8;
+
+// The equalizer cycles between these frames. An equalizer frame is 3 columns
+// where each column ranges from 0 to |kEqualizerMaxLevel|. TODO(sail): Replace
+// this with levels from the actual audio source.
+const size_t kEqualizerFrames[][kEqualizerColumnCount] = {
+ { 7, 5, 3 },
+ { 4, 5, 7 },
+ { 4, 2, 5 },
+ { 3, 7, 4 },
+ { 2, 3, 2 },
+ { 3, 4, 3 },
+};
+
+// The duration of each equalizer frame.
+const size_t kAnimationCycleDurationMs = 300;
+
+// The duration of the "ending" animation once audio stops playing.
+const size_t kAnimationEndingDurationMs = 1000;
+
+// Target frames per second. In reality fewer frames are drawn because the
+// equalizer levels change slowly.
+const int kFPS = 15;
+
+} // namespace
+
+TabAudioIndicator::TabAudioIndicator(Delegate* delegate)
+ : delegate_(delegate),
+ frame_index_(0),
+ state_(STATE_NOT_ANIMATING) {
+}
+
+TabAudioIndicator::~TabAudioIndicator() {
+}
+
+void TabAudioIndicator::SetAnimationContainer(
+ ui::AnimationContainer* animation_container) {
+ animation_container_ = animation_container;
+}
+
+void TabAudioIndicator::SetIsPlayingAudio(bool is_playing_audio) {
+ if (is_playing_audio && state_ != STATE_ANIMATING) {
+ state_ = STATE_ANIMATING;
+ animation_.reset(
+ new ui::LinearAnimation(kAnimationCycleDurationMs, kFPS, this));
+ animation_->SetContainer(animation_container_);
+ animation_->Start();
+ } else if (!is_playing_audio && state_ == STATE_ANIMATING) {
+ state_ = STATE_ANIMATION_ENDING;
+ animation_.reset(
+ new ui::LinearAnimation(kAnimationEndingDurationMs, kFPS, this));
+ animation_->SetContainer(animation_container_);
+ animation_->Start();
+ }
+}
+
+bool TabAudioIndicator::IsAnimating() {
+ return state_ != STATE_NOT_ANIMATING;
+}
+
+void TabAudioIndicator::Paint(gfx::Canvas* canvas, const gfx::Rect& rect) {
+ if (state_ == STATE_NOT_ANIMATING)
+ return;
+
+ canvas->Save();
+ canvas->ClipRect(rect);
+
+ // Draw 3 equalizer columns. |IDR_AUDIO_EQUALIZER_COLUMN| is a column of the
+ // equalizer with 8 levels. The current level is between 0 and 8 so the
+ // image is shifted down and then drawn.
+ ui::ResourceBundle& rb = ResourceBundle::GetSharedInstance();
+ gfx::ImageSkia* image(rb.GetImageSkiaNamed(IDR_AUDIO_EQUALIZER_COLUMN));
+ int x = rect.x();
+ std::vector<int> levels = GetCurrentEqualizerLevels();
+ for (size_t i = 0; i < levels.size(); ++i) {
+ // Shift the image down by the level. For example, for level 8 draw the
+ // image at rect.y(), For level 7, draw the image at rect.y() - 2, etc...
+ int y = rect.y() + (kEqualizerMaxLevel - levels[i]) * 2;
+ canvas->DrawImageInt(*image, x, y);
+ x += image->width() - 1;
+ }
+
+ canvas->Restore();
+
+ // Cache the levels that were just drawn. This is used to prevent unnecessary
+ // drawing when animation progress doesn't result in equalizer levels
+ // changing.
+ last_displayed_equalizer_levels_ = levels;
+}
+
+void TabAudioIndicator::AnimationProgressed(const ui::Animation* animation) {
+ std::vector<int> levels = GetCurrentEqualizerLevels();
+ if (last_displayed_equalizer_levels_ != levels)
+ delegate_->ScheduleAudioIndicatorPaint();
+}
+
+void TabAudioIndicator::AnimationEnded(const ui::Animation* animation) {
+ if (state_ == STATE_ANIMATING) {
+ // The current equalizer frame animation has finished. Start animating the
+ // next frame.
+ frame_index_ = (frame_index_ + 1) % arraysize(kEqualizerFrames);
+ animation_->Start();
+ } else if (state_ == STATE_ANIMATION_ENDING) {
+ // The "ending" animation has stopped. Update the tab state so that the UI
+ // can update the tab icon.
+ state_ = STATE_NOT_ANIMATING;
+ delegate_->ScheduleAudioIndicatorPaint();
+ }
+}
+
+std::vector<int> TabAudioIndicator::GetCurrentEqualizerLevels() const {
+ int next_frame_index = (frame_index_ + 1) % arraysize(kEqualizerFrames);
+ std::vector<int> levels;
+ // For all 3 columsn of the equalizer, tween between the current equalizer
+ // level and the target equalizer level.
+ for (size_t i = 0; i < kEqualizerColumnCount; ++i) {
+ int start = kEqualizerFrames[frame_index_][i];
+ int end = state_ == STATE_ANIMATION_ENDING
+ ? 0
+ : kEqualizerFrames[next_frame_index][i];
+ levels.push_back(animation_->CurrentValueBetween(start, end));
+ }
+ return levels;
+}
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