| Index: Source/core/html/canvas/WebGLDepthTexture.cpp
|
| diff --git a/Source/core/html/canvas/WebGLDepthTexture.cpp b/Source/core/html/canvas/WebGLDepthTexture.cpp
|
| index d42019ff82f8058a89862bfb2d0995e952fade73..37cee2d4aedd183cbe2e887cd606238b3b4ee8d9 100644
|
| --- a/Source/core/html/canvas/WebGLDepthTexture.cpp
|
| +++ b/Source/core/html/canvas/WebGLDepthTexture.cpp
|
| @@ -27,15 +27,13 @@
|
|
|
| #include "core/html/canvas/WebGLDepthTexture.h"
|
|
|
| -#include "platform/graphics/Extensions3D.h"
|
| -
|
| namespace WebCore {
|
|
|
| WebGLDepthTexture::WebGLDepthTexture(WebGLRenderingContext* context)
|
| : WebGLExtension(context)
|
| {
|
| ScriptWrappable::init(this);
|
| - context->graphicsContext3D()->extensions()->ensureEnabled("GL_CHROMIUM_depth_texture");
|
| + context->graphicsContext3D()->ensureExtensionEnabled("GL_CHROMIUM_depth_texture");
|
| }
|
|
|
| WebGLDepthTexture::~WebGLDepthTexture()
|
| @@ -54,15 +52,15 @@ PassRefPtr<WebGLDepthTexture> WebGLDepthTexture::create(WebGLRenderingContext* c
|
|
|
| bool WebGLDepthTexture::supported(WebGLRenderingContext* context)
|
| {
|
| - Extensions3D* extensions = context->graphicsContext3D()->extensions();
|
| + GraphicsContext3D* contextSupport = context->graphicsContext3D();
|
| // Emulating the UNSIGNED_INT_24_8_WEBGL texture internal format in terms
|
| // of two separate texture objects is too difficult, so disable depth
|
| // textures unless a packed depth/stencil format is available.
|
| - if (!extensions->supports("GL_OES_packed_depth_stencil"))
|
| + if (!contextSupport->supportsExtension("GL_OES_packed_depth_stencil"))
|
| return false;
|
| - return extensions->supports("GL_CHROMIUM_depth_texture")
|
| - || extensions->supports("GL_OES_depth_texture")
|
| - || extensions->supports("GL_ARB_depth_texture");
|
| + return contextSupport->supportsExtension("GL_CHROMIUM_depth_texture")
|
| + || contextSupport->supportsExtension("GL_OES_depth_texture")
|
| + || contextSupport->supportsExtension("GL_ARB_depth_texture");
|
| }
|
|
|
| const char* WebGLDepthTexture::extensionName()
|
|
|