| Index: Source/core/html/canvas/WebGLDebugShaders.cpp
|
| diff --git a/Source/core/html/canvas/WebGLDebugShaders.cpp b/Source/core/html/canvas/WebGLDebugShaders.cpp
|
| index 8ecb09379d21b3a7e384855d4a206d0c3520f73e..bb790de10d4efc90acdc53eb7165a1f180d21f2a 100644
|
| --- a/Source/core/html/canvas/WebGLDebugShaders.cpp
|
| +++ b/Source/core/html/canvas/WebGLDebugShaders.cpp
|
| @@ -29,7 +29,6 @@
|
| #include "bindings/v8/ExceptionState.h"
|
| #include "core/html/canvas/WebGLRenderingContext.h"
|
| #include "core/html/canvas/WebGLShader.h"
|
| -#include "platform/graphics/Extensions3D.h"
|
|
|
| namespace WebCore {
|
|
|
| @@ -59,13 +58,12 @@ String WebGLDebugShaders::getTranslatedShaderSource(WebGLShader* shader)
|
| return String();
|
| if (!m_context->validateWebGLObject("getTranslatedShaderSource", shader))
|
| return "";
|
| - return m_context->graphicsContext3D()->extensions()->getTranslatedShaderSourceANGLE(shader->object());
|
| + return m_context->webGraphicsContext3D()->getTranslatedShaderSourceANGLE(shader->object());
|
| }
|
|
|
| bool WebGLDebugShaders::supported(WebGLRenderingContext* context)
|
| {
|
| - Extensions3D* extensions = context->graphicsContext3D()->extensions();
|
| - return extensions->supports("GL_ANGLE_translated_shader_source");
|
| + return context->graphicsContext3D()->supportsExtension("GL_ANGLE_translated_shader_source");
|
| }
|
|
|
| const char* WebGLDebugShaders::extensionName()
|
|
|