| Index: src/gpu/effects/GrBitmapTextGeoProc.cpp
|
| diff --git a/src/gpu/effects/GrBitmapTextGeoProc.cpp b/src/gpu/effects/GrBitmapTextGeoProc.cpp
|
| index 9496dbffc33540c3d64d35e1112a28d3d8a524ca..a0350e99f5e40ebb4248f001b0bb1e53f6079827 100644
|
| --- a/src/gpu/effects/GrBitmapTextGeoProc.cpp
|
| +++ b/src/gpu/effects/GrBitmapTextGeoProc.cpp
|
| @@ -28,19 +28,18 @@
|
| // emit attributes
|
| vsBuilder->emitAttributes(cte);
|
|
|
| - // compute numbers to be hardcoded to convert texture coordinates from int to float
|
| - SkASSERT(cte.numTextures() == 1);
|
| - GrTexture* atlas = cte.textureAccess(0).getTexture();
|
| - SkASSERT(atlas);
|
| - SkScalar recipWidth = 1.0f / atlas->width();
|
| - SkScalar recipHeight = 1.0f / atlas->height();
|
| -
|
| GrGLVertToFrag v(kVec2f_GrSLType);
|
| pb->addVarying("TextureCoords", &v);
|
| - vsBuilder->codeAppendf("%s = vec2(%.*f, %.*f) * %s;", v.vsOut(),
|
| - SK_FLT_DECIMAL_DIG, recipWidth,
|
| - SK_FLT_DECIMAL_DIG, recipHeight,
|
| - cte.inTextureCoords()->fName);
|
| + // this is only used with text, so our texture bounds always match the glyph atlas
|
| + if (cte.maskFormat() == kA8_GrMaskFormat) {
|
| + vsBuilder->codeAppendf("%s = vec2(" GR_FONT_ATLAS_A8_RECIP_WIDTH ", "
|
| + GR_FONT_ATLAS_RECIP_HEIGHT ")*%s;", v.vsOut(),
|
| + cte.inTextureCoords()->fName);
|
| + } else {
|
| + vsBuilder->codeAppendf("%s = vec2(" GR_FONT_ATLAS_RECIP_WIDTH ", "
|
| + GR_FONT_ATLAS_RECIP_HEIGHT ")*%s;", v.vsOut(),
|
| + cte.inTextureCoords()->fName);
|
| + }
|
|
|
| // Setup pass through color
|
| if (!cte.colorIgnored()) {
|
| @@ -103,13 +102,6 @@
|
| key |= gp.colorIgnored() ? 0x2 : 0x0;
|
| key |= gp.maskFormat() << 3;
|
| b->add32(key);
|
| -
|
| - // Currently we hardcode numbers to convert atlas coordinates to normalized floating point
|
| - SkASSERT(gp.numTextures() == 1);
|
| - GrTexture* atlas = gp.textureAccess(0).getTexture();
|
| - SkASSERT(atlas);
|
| - b->add32(atlas->width());
|
| - b->add32(atlas->height());
|
| }
|
|
|
| private:
|
|
|