| Index: Source/modules/webgl/WebGLRenderingContextBase.idl
|
| diff --git a/Source/modules/webgl/WebGLRenderingContextBase.idl b/Source/modules/webgl/WebGLRenderingContextBase.idl
|
| index 97c5825cc86904d5a1f20e78a0e57f6cd17b8bfa..ad3c1b81635569b9403c3d6d2981ed2022995a47 100644
|
| --- a/Source/modules/webgl/WebGLRenderingContextBase.idl
|
| +++ b/Source/modules/webgl/WebGLRenderingContextBase.idl
|
| @@ -490,7 +490,7 @@ typedef unrestricted float GLclampf;
|
| void bufferData(GLenum target, GLsizeiptr size, GLenum usage);
|
| void bufferData(GLenum target, ArrayBufferView data, GLenum usage);
|
| void bufferData(GLenum target, ArrayBuffer? data, GLenum usage);
|
| - void bufferSubData(GLenum target, GLintptr offset, ArrayBufferView data);
|
| + void bufferSubData(GLenum target, GLintptr offset, [FlexibleArrayBufferView] ArrayBufferView data);
|
| void bufferSubData(GLenum target, GLintptr offset, ArrayBuffer? data);
|
|
|
| GLenum checkFramebufferStatus(GLenum target);
|
| @@ -651,28 +651,28 @@ typedef unrestricted float GLclampf;
|
| GLenum format, GLenum type, HTMLVideoElement video);
|
|
|
| void uniform1f(WebGLUniformLocation? location, GLfloat x);
|
| - void uniform1fv(WebGLUniformLocation? location, Float32Array v);
|
| + void uniform1fv(WebGLUniformLocation? location, [FlexibleArrayBufferView] Float32Array v);
|
| void uniform1fv(WebGLUniformLocation? location, sequence<GLfloat> v);
|
| void uniform1i(WebGLUniformLocation? location, GLint x);
|
| - void uniform1iv(WebGLUniformLocation? location, Int32Array v);
|
| + void uniform1iv(WebGLUniformLocation? location, [FlexibleArrayBufferView] Int32Array v);
|
| void uniform1iv(WebGLUniformLocation? location, sequence<GLint> v);
|
| void uniform2f(WebGLUniformLocation? location, GLfloat x, GLfloat y);
|
| - void uniform2fv(WebGLUniformLocation? location, Float32Array v);
|
| + void uniform2fv(WebGLUniformLocation? location, [FlexibleArrayBufferView] Float32Array v);
|
| void uniform2fv(WebGLUniformLocation? location, sequence<GLfloat> v);
|
| void uniform2i(WebGLUniformLocation? location, GLint x, GLint y);
|
| - void uniform2iv(WebGLUniformLocation? location, Int32Array v);
|
| + void uniform2iv(WebGLUniformLocation? location, [FlexibleArrayBufferView] Int32Array v);
|
| void uniform2iv(WebGLUniformLocation? location, sequence<GLint> v);
|
| void uniform3f(WebGLUniformLocation? location, GLfloat x, GLfloat y, GLfloat z);
|
| - void uniform3fv(WebGLUniformLocation? location, Float32Array v);
|
| + void uniform3fv(WebGLUniformLocation? location, [FlexibleArrayBufferView] Float32Array v);
|
| void uniform3fv(WebGLUniformLocation? location, sequence<GLfloat> v);
|
| void uniform3i(WebGLUniformLocation? location, GLint x, GLint y, GLint z);
|
| - void uniform3iv(WebGLUniformLocation? location, Int32Array v);
|
| + void uniform3iv(WebGLUniformLocation? location, [FlexibleArrayBufferView] Int32Array v);
|
| void uniform3iv(WebGLUniformLocation? location, sequence<GLint> v);
|
| void uniform4f(WebGLUniformLocation? location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
| - void uniform4fv(WebGLUniformLocation? location, Float32Array v);
|
| + void uniform4fv(WebGLUniformLocation? location, [FlexibleArrayBufferView] Float32Array v);
|
| void uniform4fv(WebGLUniformLocation? location, sequence<GLfloat> v);
|
| void uniform4i(WebGLUniformLocation? location, GLint x, GLint y, GLint z, GLint w);
|
| - void uniform4iv(WebGLUniformLocation? location, Int32Array v);
|
| + void uniform4iv(WebGLUniformLocation? location, [FlexibleArrayBufferView] Int32Array v);
|
| void uniform4iv(WebGLUniformLocation? location, sequence<GLint> v);
|
|
|
| void uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose, Float32Array array);
|
|
|