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Side by Side Diff: Source/modules/webgl/WebGLRenderingContextBase.idl

Issue 1269443002: Introduce FlexibleArrayBufferView and TypedFlexibleArrayBufferView (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Fixed typo Created 5 years, 4 months ago
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1 /* 1 /*
2 * Copyright (C) 2009 Apple Inc. All rights reserved. 2 * Copyright (C) 2009 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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483 void blendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) ; 483 void blendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) ;
484 void blendEquation(GLenum mode); 484 void blendEquation(GLenum mode);
485 void blendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); 485 void blendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
486 void blendFunc(GLenum sfactor, GLenum dfactor); 486 void blendFunc(GLenum sfactor, GLenum dfactor);
487 void blendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); 487 void blendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
488 // FIXME: should be union type 488 // FIXME: should be union type
489 // https://www.khronos.org/bugzilla/show_bug.cgi?id=1172 489 // https://www.khronos.org/bugzilla/show_bug.cgi?id=1172
490 void bufferData(GLenum target, GLsizeiptr size, GLenum usage); 490 void bufferData(GLenum target, GLsizeiptr size, GLenum usage);
491 void bufferData(GLenum target, ArrayBufferView data, GLenum usage); 491 void bufferData(GLenum target, ArrayBufferView data, GLenum usage);
492 void bufferData(GLenum target, ArrayBuffer? data, GLenum usage); 492 void bufferData(GLenum target, ArrayBuffer? data, GLenum usage);
493 void bufferSubData(GLenum target, GLintptr offset, ArrayBufferView data); 493 void bufferSubData(GLenum target, GLintptr offset, [FlexibleArrayBufferView] ArrayBufferView data);
494 void bufferSubData(GLenum target, GLintptr offset, ArrayBuffer? data); 494 void bufferSubData(GLenum target, GLintptr offset, ArrayBuffer? data);
495 495
496 GLenum checkFramebufferStatus(GLenum target); 496 GLenum checkFramebufferStatus(GLenum target);
497 void clear(GLbitfield mask); 497 void clear(GLbitfield mask);
498 void clearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) ; 498 void clearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) ;
499 void clearDepth(GLclampf depth); 499 void clearDepth(GLclampf depth);
500 void clearStencil(GLint s); 500 void clearStencil(GLint s);
501 void colorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alp ha); 501 void colorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alp ha);
502 void compileShader(WebGLShader? shader); 502 void compileShader(WebGLShader? shader);
503 503
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644 GLenum target, GLint level, GLint xoffset, GLint yoffset, 644 GLenum target, GLint level, GLint xoffset, GLint yoffset,
645 GLenum format, GLenum type, HTMLImageElement image); 645 GLenum format, GLenum type, HTMLImageElement image);
646 [RaisesException] void texSubImage2D( 646 [RaisesException] void texSubImage2D(
647 GLenum target, GLint level, GLint xoffset, GLint yoffset, 647 GLenum target, GLint level, GLint xoffset, GLint yoffset,
648 GLenum format, GLenum type, HTMLCanvasElement canvas); 648 GLenum format, GLenum type, HTMLCanvasElement canvas);
649 [RaisesException] void texSubImage2D( 649 [RaisesException] void texSubImage2D(
650 GLenum target, GLint level, GLint xoffset, GLint yoffset, 650 GLenum target, GLint level, GLint xoffset, GLint yoffset,
651 GLenum format, GLenum type, HTMLVideoElement video); 651 GLenum format, GLenum type, HTMLVideoElement video);
652 652
653 void uniform1f(WebGLUniformLocation? location, GLfloat x); 653 void uniform1f(WebGLUniformLocation? location, GLfloat x);
654 void uniform1fv(WebGLUniformLocation? location, Float32Array v); 654 void uniform1fv(WebGLUniformLocation? location, [FlexibleArrayBufferView] Fl oat32Array v);
655 void uniform1fv(WebGLUniformLocation? location, sequence<GLfloat> v); 655 void uniform1fv(WebGLUniformLocation? location, sequence<GLfloat> v);
656 void uniform1i(WebGLUniformLocation? location, GLint x); 656 void uniform1i(WebGLUniformLocation? location, GLint x);
657 void uniform1iv(WebGLUniformLocation? location, Int32Array v); 657 void uniform1iv(WebGLUniformLocation? location, [FlexibleArrayBufferView] In t32Array v);
658 void uniform1iv(WebGLUniformLocation? location, sequence<GLint> v); 658 void uniform1iv(WebGLUniformLocation? location, sequence<GLint> v);
659 void uniform2f(WebGLUniformLocation? location, GLfloat x, GLfloat y); 659 void uniform2f(WebGLUniformLocation? location, GLfloat x, GLfloat y);
660 void uniform2fv(WebGLUniformLocation? location, Float32Array v); 660 void uniform2fv(WebGLUniformLocation? location, [FlexibleArrayBufferView] Fl oat32Array v);
661 void uniform2fv(WebGLUniformLocation? location, sequence<GLfloat> v); 661 void uniform2fv(WebGLUniformLocation? location, sequence<GLfloat> v);
662 void uniform2i(WebGLUniformLocation? location, GLint x, GLint y); 662 void uniform2i(WebGLUniformLocation? location, GLint x, GLint y);
663 void uniform2iv(WebGLUniformLocation? location, Int32Array v); 663 void uniform2iv(WebGLUniformLocation? location, [FlexibleArrayBufferView] In t32Array v);
664 void uniform2iv(WebGLUniformLocation? location, sequence<GLint> v); 664 void uniform2iv(WebGLUniformLocation? location, sequence<GLint> v);
665 void uniform3f(WebGLUniformLocation? location, GLfloat x, GLfloat y, GLfloat z); 665 void uniform3f(WebGLUniformLocation? location, GLfloat x, GLfloat y, GLfloat z);
666 void uniform3fv(WebGLUniformLocation? location, Float32Array v); 666 void uniform3fv(WebGLUniformLocation? location, [FlexibleArrayBufferView] Fl oat32Array v);
667 void uniform3fv(WebGLUniformLocation? location, sequence<GLfloat> v); 667 void uniform3fv(WebGLUniformLocation? location, sequence<GLfloat> v);
668 void uniform3i(WebGLUniformLocation? location, GLint x, GLint y, GLint z); 668 void uniform3i(WebGLUniformLocation? location, GLint x, GLint y, GLint z);
669 void uniform3iv(WebGLUniformLocation? location, Int32Array v); 669 void uniform3iv(WebGLUniformLocation? location, [FlexibleArrayBufferView] In t32Array v);
670 void uniform3iv(WebGLUniformLocation? location, sequence<GLint> v); 670 void uniform3iv(WebGLUniformLocation? location, sequence<GLint> v);
671 void uniform4f(WebGLUniformLocation? location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 671 void uniform4f(WebGLUniformLocation? location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
672 void uniform4fv(WebGLUniformLocation? location, Float32Array v); 672 void uniform4fv(WebGLUniformLocation? location, [FlexibleArrayBufferView] Fl oat32Array v);
673 void uniform4fv(WebGLUniformLocation? location, sequence<GLfloat> v); 673 void uniform4fv(WebGLUniformLocation? location, sequence<GLfloat> v);
674 void uniform4i(WebGLUniformLocation? location, GLint x, GLint y, GLint z, GL int w); 674 void uniform4i(WebGLUniformLocation? location, GLint x, GLint y, GLint z, GL int w);
675 void uniform4iv(WebGLUniformLocation? location, Int32Array v); 675 void uniform4iv(WebGLUniformLocation? location, [FlexibleArrayBufferView] In t32Array v);
676 void uniform4iv(WebGLUniformLocation? location, sequence<GLint> v); 676 void uniform4iv(WebGLUniformLocation? location, sequence<GLint> v);
677 677
678 void uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose, F loat32Array array); 678 void uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose, F loat32Array array);
679 void uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose, s equence<GLfloat> array); 679 void uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose, s equence<GLfloat> array);
680 void uniformMatrix3fv(WebGLUniformLocation? location, GLboolean transpose, F loat32Array array); 680 void uniformMatrix3fv(WebGLUniformLocation? location, GLboolean transpose, F loat32Array array);
681 void uniformMatrix3fv(WebGLUniformLocation? location, GLboolean transpose, s equence<GLfloat> array); 681 void uniformMatrix3fv(WebGLUniformLocation? location, GLboolean transpose, s equence<GLfloat> array);
682 void uniformMatrix4fv(WebGLUniformLocation? location, GLboolean transpose, F loat32Array array); 682 void uniformMatrix4fv(WebGLUniformLocation? location, GLboolean transpose, F loat32Array array);
683 void uniformMatrix4fv(WebGLUniformLocation? location, GLboolean transpose, s equence<GLfloat> array); 683 void uniformMatrix4fv(WebGLUniformLocation? location, GLboolean transpose, s equence<GLfloat> array);
684 684
685 void useProgram(WebGLProgram? program); 685 void useProgram(WebGLProgram? program);
686 void validateProgram(WebGLProgram? program); 686 void validateProgram(WebGLProgram? program);
687 687
688 void vertexAttrib1f(GLuint indx, GLfloat x); 688 void vertexAttrib1f(GLuint indx, GLfloat x);
689 void vertexAttrib1fv(GLuint indx, Float32Array values); 689 void vertexAttrib1fv(GLuint indx, Float32Array values);
690 void vertexAttrib1fv(GLuint indx, sequence<GLfloat> values); 690 void vertexAttrib1fv(GLuint indx, sequence<GLfloat> values);
691 void vertexAttrib2f(GLuint indx, GLfloat x, GLfloat y); 691 void vertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
692 void vertexAttrib2fv(GLuint indx, Float32Array values); 692 void vertexAttrib2fv(GLuint indx, Float32Array values);
693 void vertexAttrib2fv(GLuint indx, sequence<GLfloat> values); 693 void vertexAttrib2fv(GLuint indx, sequence<GLfloat> values);
694 void vertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z); 694 void vertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
695 void vertexAttrib3fv(GLuint indx, Float32Array values); 695 void vertexAttrib3fv(GLuint indx, Float32Array values);
696 void vertexAttrib3fv(GLuint indx, sequence<GLfloat> values); 696 void vertexAttrib3fv(GLuint indx, sequence<GLfloat> values);
697 void vertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) ; 697 void vertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) ;
698 void vertexAttrib4fv(GLuint indx, Float32Array values); 698 void vertexAttrib4fv(GLuint indx, Float32Array values);
699 void vertexAttrib4fv(GLuint indx, sequence<GLfloat> values); 699 void vertexAttrib4fv(GLuint indx, sequence<GLfloat> values);
700 void vertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean nor malized, 700 void vertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean nor malized,
701 GLsizei stride, GLintptr offset); 701 GLsizei stride, GLintptr offset);
702 702
703 void viewport(GLint x, GLint y, GLsizei width, GLsizei height); 703 void viewport(GLint x, GLint y, GLsizei width, GLsizei height);
704 }; 704 };
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