Index: Source/modules/webgl/WebGLRenderingContextBase.idl |
diff --git a/Source/modules/webgl/WebGLRenderingContextBase.idl b/Source/modules/webgl/WebGLRenderingContextBase.idl |
index 97c5825cc86904d5a1f20e78a0e57f6cd17b8bfa..ad3c1b81635569b9403c3d6d2981ed2022995a47 100644 |
--- a/Source/modules/webgl/WebGLRenderingContextBase.idl |
+++ b/Source/modules/webgl/WebGLRenderingContextBase.idl |
@@ -490,7 +490,7 @@ typedef unrestricted float GLclampf; |
void bufferData(GLenum target, GLsizeiptr size, GLenum usage); |
void bufferData(GLenum target, ArrayBufferView data, GLenum usage); |
void bufferData(GLenum target, ArrayBuffer? data, GLenum usage); |
- void bufferSubData(GLenum target, GLintptr offset, ArrayBufferView data); |
+ void bufferSubData(GLenum target, GLintptr offset, [FlexibleArrayBufferView] ArrayBufferView data); |
void bufferSubData(GLenum target, GLintptr offset, ArrayBuffer? data); |
GLenum checkFramebufferStatus(GLenum target); |
@@ -651,28 +651,28 @@ typedef unrestricted float GLclampf; |
GLenum format, GLenum type, HTMLVideoElement video); |
void uniform1f(WebGLUniformLocation? location, GLfloat x); |
- void uniform1fv(WebGLUniformLocation? location, Float32Array v); |
+ void uniform1fv(WebGLUniformLocation? location, [FlexibleArrayBufferView] Float32Array v); |
void uniform1fv(WebGLUniformLocation? location, sequence<GLfloat> v); |
void uniform1i(WebGLUniformLocation? location, GLint x); |
- void uniform1iv(WebGLUniformLocation? location, Int32Array v); |
+ void uniform1iv(WebGLUniformLocation? location, [FlexibleArrayBufferView] Int32Array v); |
void uniform1iv(WebGLUniformLocation? location, sequence<GLint> v); |
void uniform2f(WebGLUniformLocation? location, GLfloat x, GLfloat y); |
- void uniform2fv(WebGLUniformLocation? location, Float32Array v); |
+ void uniform2fv(WebGLUniformLocation? location, [FlexibleArrayBufferView] Float32Array v); |
void uniform2fv(WebGLUniformLocation? location, sequence<GLfloat> v); |
void uniform2i(WebGLUniformLocation? location, GLint x, GLint y); |
- void uniform2iv(WebGLUniformLocation? location, Int32Array v); |
+ void uniform2iv(WebGLUniformLocation? location, [FlexibleArrayBufferView] Int32Array v); |
void uniform2iv(WebGLUniformLocation? location, sequence<GLint> v); |
void uniform3f(WebGLUniformLocation? location, GLfloat x, GLfloat y, GLfloat z); |
- void uniform3fv(WebGLUniformLocation? location, Float32Array v); |
+ void uniform3fv(WebGLUniformLocation? location, [FlexibleArrayBufferView] Float32Array v); |
void uniform3fv(WebGLUniformLocation? location, sequence<GLfloat> v); |
void uniform3i(WebGLUniformLocation? location, GLint x, GLint y, GLint z); |
- void uniform3iv(WebGLUniformLocation? location, Int32Array v); |
+ void uniform3iv(WebGLUniformLocation? location, [FlexibleArrayBufferView] Int32Array v); |
void uniform3iv(WebGLUniformLocation? location, sequence<GLint> v); |
void uniform4f(WebGLUniformLocation? location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
- void uniform4fv(WebGLUniformLocation? location, Float32Array v); |
+ void uniform4fv(WebGLUniformLocation? location, [FlexibleArrayBufferView] Float32Array v); |
void uniform4fv(WebGLUniformLocation? location, sequence<GLfloat> v); |
void uniform4i(WebGLUniformLocation? location, GLint x, GLint y, GLint z, GLint w); |
- void uniform4iv(WebGLUniformLocation? location, Int32Array v); |
+ void uniform4iv(WebGLUniformLocation? location, [FlexibleArrayBufferView] Int32Array v); |
void uniform4iv(WebGLUniformLocation? location, sequence<GLint> v); |
void uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose, Float32Array array); |