Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(1573)

Unified Diff: Source/modules/webgl/WebGLRenderingContextBase.idl

Issue 1269443002: Introduce FlexibleArrayBufferView and TypedFlexibleArrayBufferView (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Fixed typo Created 5 years, 5 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
« no previous file with comments | « Source/modules/webgl/WebGLRenderingContextBase.cpp ('k') | no next file » | no next file with comments »
Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
Index: Source/modules/webgl/WebGLRenderingContextBase.idl
diff --git a/Source/modules/webgl/WebGLRenderingContextBase.idl b/Source/modules/webgl/WebGLRenderingContextBase.idl
index 97c5825cc86904d5a1f20e78a0e57f6cd17b8bfa..ad3c1b81635569b9403c3d6d2981ed2022995a47 100644
--- a/Source/modules/webgl/WebGLRenderingContextBase.idl
+++ b/Source/modules/webgl/WebGLRenderingContextBase.idl
@@ -490,7 +490,7 @@ typedef unrestricted float GLclampf;
void bufferData(GLenum target, GLsizeiptr size, GLenum usage);
void bufferData(GLenum target, ArrayBufferView data, GLenum usage);
void bufferData(GLenum target, ArrayBuffer? data, GLenum usage);
- void bufferSubData(GLenum target, GLintptr offset, ArrayBufferView data);
+ void bufferSubData(GLenum target, GLintptr offset, [FlexibleArrayBufferView] ArrayBufferView data);
void bufferSubData(GLenum target, GLintptr offset, ArrayBuffer? data);
GLenum checkFramebufferStatus(GLenum target);
@@ -651,28 +651,28 @@ typedef unrestricted float GLclampf;
GLenum format, GLenum type, HTMLVideoElement video);
void uniform1f(WebGLUniformLocation? location, GLfloat x);
- void uniform1fv(WebGLUniformLocation? location, Float32Array v);
+ void uniform1fv(WebGLUniformLocation? location, [FlexibleArrayBufferView] Float32Array v);
void uniform1fv(WebGLUniformLocation? location, sequence<GLfloat> v);
void uniform1i(WebGLUniformLocation? location, GLint x);
- void uniform1iv(WebGLUniformLocation? location, Int32Array v);
+ void uniform1iv(WebGLUniformLocation? location, [FlexibleArrayBufferView] Int32Array v);
void uniform1iv(WebGLUniformLocation? location, sequence<GLint> v);
void uniform2f(WebGLUniformLocation? location, GLfloat x, GLfloat y);
- void uniform2fv(WebGLUniformLocation? location, Float32Array v);
+ void uniform2fv(WebGLUniformLocation? location, [FlexibleArrayBufferView] Float32Array v);
void uniform2fv(WebGLUniformLocation? location, sequence<GLfloat> v);
void uniform2i(WebGLUniformLocation? location, GLint x, GLint y);
- void uniform2iv(WebGLUniformLocation? location, Int32Array v);
+ void uniform2iv(WebGLUniformLocation? location, [FlexibleArrayBufferView] Int32Array v);
void uniform2iv(WebGLUniformLocation? location, sequence<GLint> v);
void uniform3f(WebGLUniformLocation? location, GLfloat x, GLfloat y, GLfloat z);
- void uniform3fv(WebGLUniformLocation? location, Float32Array v);
+ void uniform3fv(WebGLUniformLocation? location, [FlexibleArrayBufferView] Float32Array v);
void uniform3fv(WebGLUniformLocation? location, sequence<GLfloat> v);
void uniform3i(WebGLUniformLocation? location, GLint x, GLint y, GLint z);
- void uniform3iv(WebGLUniformLocation? location, Int32Array v);
+ void uniform3iv(WebGLUniformLocation? location, [FlexibleArrayBufferView] Int32Array v);
void uniform3iv(WebGLUniformLocation? location, sequence<GLint> v);
void uniform4f(WebGLUniformLocation? location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
- void uniform4fv(WebGLUniformLocation? location, Float32Array v);
+ void uniform4fv(WebGLUniformLocation? location, [FlexibleArrayBufferView] Float32Array v);
void uniform4fv(WebGLUniformLocation? location, sequence<GLfloat> v);
void uniform4i(WebGLUniformLocation? location, GLint x, GLint y, GLint z, GLint w);
- void uniform4iv(WebGLUniformLocation? location, Int32Array v);
+ void uniform4iv(WebGLUniformLocation? location, [FlexibleArrayBufferView] Int32Array v);
void uniform4iv(WebGLUniformLocation? location, sequence<GLint> v);
void uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose, Float32Array array);
« no previous file with comments | « Source/modules/webgl/WebGLRenderingContextBase.cpp ('k') | no next file » | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698