Index: cc/trees/layer_tree_host_impl.h |
diff --git a/cc/trees/layer_tree_host_impl.h b/cc/trees/layer_tree_host_impl.h |
index e69291d1d3c5c9106244e7a19db2679cd5aa4e42..bb8a47bb3bb582b1e8ca0625cbb481dbc4f0c2f3 100644 |
--- a/cc/trees/layer_tree_host_impl.h |
+++ b/cc/trees/layer_tree_host_impl.h |
@@ -125,6 +125,7 @@ class CC_EXPORT LayerTreeHostImpl : public InputHandlerClient, |
const LayerList* render_surface_layer_list; |
LayerList will_draw_layers; |
bool contains_incomplete_tile; |
+ bool has_no_damage; |
enne (OOO)
2013/03/26 01:42:07
Weren't you just saying FrameData had too many mem
danakj
2013/03/26 02:00:10
Yes, this is bad and I feel bad.
I tried to do th
|
// RenderPassSink implementation. |
virtual void AppendRenderPass(scoped_ptr<RenderPass> render_pass) OVERRIDE; |
@@ -142,7 +143,8 @@ class CC_EXPORT LayerTreeHostImpl : public InputHandlerClient, |
// to avoid displaying the frame. If PrepareToDraw is called, DidDrawAllLayers |
// must also be called, regardless of whether DrawLayers is called between the |
// two. |
- virtual bool PrepareToDraw(FrameData* frame); |
+ virtual bool PrepareToDraw(FrameData* frame, |
+ gfx::Rect device_viewport_damage_rect); |
virtual void DrawLayers(FrameData* frame, base::TimeTicks frame_begin_time); |
// Must be called if and only if PrepareToDraw was called. |
void DidDrawAllLayers(const FrameData& frame); |
@@ -198,7 +200,7 @@ class CC_EXPORT LayerTreeHostImpl : public InputHandlerClient, |
Renderer* renderer() { return renderer_.get(); } |
const RendererCapabilities& GetRendererCapabilities() const; |
- virtual bool SwapBuffers(); |
+ virtual bool SwapBuffers(const FrameData& frame); |
void Readback(void* pixels, gfx::Rect rect_in_device_viewport); |
@@ -447,13 +449,14 @@ class CC_EXPORT LayerTreeHostImpl : public InputHandlerClient, |
int64 num_main_thread_scrolls_; |
int64 cumulative_num_layers_drawn_; |
- |
int64 cumulative_num_missing_tiles_; |
size_t last_sent_memory_visible_bytes_; |
size_t last_sent_memory_visible_and_nearby_bytes_; |
size_t last_sent_memory_use_bytes_; |
+ bool next_frame_damages_full_device_viewport_; |
+ |
base::TimeTicks current_frame_time_; |
scoped_ptr<AnimationRegistrar> animation_registrar_; |