| Index: samplecode/SampleLighting.cpp
|
| diff --git a/samplecode/SampleLighting.cpp b/samplecode/SampleLighting.cpp
|
| index 3cda0c6a5692b826341e58b6bff1302fcec47e24..5b4f2e0931b1c43ca3892d7cb15ebdd7cc96e210 100755
|
| --- a/samplecode/SampleLighting.cpp
|
| +++ b/samplecode/SampleLighting.cpp
|
| @@ -20,8 +20,8 @@ public:
|
| SkBitmap fDiffuseBitmap;
|
| SkBitmap fNormalBitmap;
|
| SkScalar fLightAngle;
|
| - int fColorFactor;
|
| - SkColor fAmbientColor;
|
| + SkScalar fColorFactor;
|
| + SkColor3f fAmbientColor;
|
|
|
| LightingView() {
|
| SkString diffusePath = GetResourcePath("brickwork-texture.jpg");
|
| @@ -30,15 +30,15 @@ public:
|
| SkImageDecoder::DecodeFile(normalPath.c_str(), &fNormalBitmap);
|
|
|
| fLightAngle = 0.0f;
|
| - fColorFactor = 0;
|
| + fColorFactor = 0.0f;
|
|
|
| SkLightingShader::Light light;
|
| - light.fColor = SkColorSetRGB(0xff, 0xff, 0xff);
|
| + light.fColor = SkColor3f::Make(1.0f, 1.0f, 1.0f);
|
| light.fDirection.fX = SkScalarSin(fLightAngle)*SkScalarSin(SK_ScalarPI*0.25f);
|
| light.fDirection.fY = SkScalarCos(fLightAngle)*SkScalarSin(SK_ScalarPI*0.25f);
|
| light.fDirection.fZ = SkScalarCos(SK_ScalarPI*0.25f);
|
|
|
| - fAmbientColor = SkColorSetRGB(0x1f, 0x1f, 0x1f);
|
| + fAmbientColor = SkColor3f::Make(0.1f, 0.1f, 0.1f);
|
|
|
| fShader.reset(SkLightingShader::Create(fDiffuseBitmap, fNormalBitmap,
|
| light, fAmbientColor, nullptr));
|
| @@ -58,10 +58,13 @@ protected:
|
|
|
| void onDrawContent(SkCanvas* canvas) override {
|
| fLightAngle += 0.015f;
|
| - fColorFactor++;
|
| + fColorFactor += 0.01f;
|
| + if (fColorFactor > 1.0f) {
|
| + fColorFactor = 0.0f;
|
| + }
|
|
|
| SkLightingShader::Light light;
|
| - light.fColor = SkColorSetRGB(0xff, 0xff, (fColorFactor >> 1) & 0xff);
|
| + light.fColor = SkColor3f::Make(1.0f, 1.0f, fColorFactor);
|
| light.fDirection.fX = SkScalarSin(fLightAngle)*SkScalarSin(SK_ScalarPI*0.25f);
|
| light.fDirection.fY = SkScalarCos(fLightAngle)*SkScalarSin(SK_ScalarPI*0.25f);
|
| light.fDirection.fZ = SkScalarCos(SK_ScalarPI*0.25f);
|
|
|