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Side by Side Diff: samplecode/SampleLighting.cpp

Issue 1265983003: Address some SkLightingShader TODOs (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Fix type Created 5 years, 4 months ago
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1 1
2 /* 2 /*
3 * Copyright 2015 Google Inc. 3 * Copyright 2015 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 #include "SampleCode.h" 8 #include "SampleCode.h"
9 #include "Resources.h" 9 #include "Resources.h"
10 10
11 #include "SkCanvas.h" 11 #include "SkCanvas.h"
12 #include "SkImageDecoder.h" 12 #include "SkImageDecoder.h"
13 #include "SkLightingShader.h" 13 #include "SkLightingShader.h"
14 14
15 //////////////////////////////////////////////////////////////////////////// 15 ////////////////////////////////////////////////////////////////////////////
16 16
17 class LightingView : public SampleView { 17 class LightingView : public SampleView {
18 public: 18 public:
19 SkAutoTUnref<SkShader> fShader; 19 SkAutoTUnref<SkShader> fShader;
20 SkBitmap fDiffuseBitmap; 20 SkBitmap fDiffuseBitmap;
21 SkBitmap fNormalBitmap; 21 SkBitmap fNormalBitmap;
22 SkScalar fLightAngle; 22 SkScalar fLightAngle;
23 int fColorFactor; 23 SkScalar fColorFactor;
24 SkColor fAmbientColor; 24 SkColor3f fAmbientColor;
25 25
26 LightingView() { 26 LightingView() {
27 SkString diffusePath = GetResourcePath("brickwork-texture.jpg"); 27 SkString diffusePath = GetResourcePath("brickwork-texture.jpg");
28 SkImageDecoder::DecodeFile(diffusePath.c_str(), &fDiffuseBitmap); 28 SkImageDecoder::DecodeFile(diffusePath.c_str(), &fDiffuseBitmap);
29 SkString normalPath = GetResourcePath("brickwork_normal-map.jpg"); 29 SkString normalPath = GetResourcePath("brickwork_normal-map.jpg");
30 SkImageDecoder::DecodeFile(normalPath.c_str(), &fNormalBitmap); 30 SkImageDecoder::DecodeFile(normalPath.c_str(), &fNormalBitmap);
31 31
32 fLightAngle = 0.0f; 32 fLightAngle = 0.0f;
33 fColorFactor = 0; 33 fColorFactor = 0.0f;
34 34
35 SkLightingShader::Light light; 35 SkLightingShader::Light light;
36 light.fColor = SkColorSetRGB(0xff, 0xff, 0xff); 36 light.fColor = SkColor3f::Make(1.0f, 1.0f, 1.0f);
37 light.fDirection.fX = SkScalarSin(fLightAngle)*SkScalarSin(SK_ScalarPI*0 .25f); 37 light.fDirection.fX = SkScalarSin(fLightAngle)*SkScalarSin(SK_ScalarPI*0 .25f);
38 light.fDirection.fY = SkScalarCos(fLightAngle)*SkScalarSin(SK_ScalarPI*0 .25f); 38 light.fDirection.fY = SkScalarCos(fLightAngle)*SkScalarSin(SK_ScalarPI*0 .25f);
39 light.fDirection.fZ = SkScalarCos(SK_ScalarPI*0.25f); 39 light.fDirection.fZ = SkScalarCos(SK_ScalarPI*0.25f);
40 40
41 fAmbientColor = SkColorSetRGB(0x1f, 0x1f, 0x1f); 41 fAmbientColor = SkColor3f::Make(0.1f, 0.1f, 0.1f);
42 42
43 fShader.reset(SkLightingShader::Create(fDiffuseBitmap, fNormalBitmap, 43 fShader.reset(SkLightingShader::Create(fDiffuseBitmap, fNormalBitmap,
44 light, fAmbientColor, nullptr)); 44 light, fAmbientColor, nullptr));
45 } 45 }
46 46
47 virtual ~LightingView() {} 47 virtual ~LightingView() {}
48 48
49 protected: 49 protected:
50 // overrides from SkEventSink 50 // overrides from SkEventSink
51 bool onQuery(SkEvent* evt) override { 51 bool onQuery(SkEvent* evt) override {
52 if (SampleCode::TitleQ(*evt)) { 52 if (SampleCode::TitleQ(*evt)) {
53 SampleCode::TitleR(evt, "Lighting"); 53 SampleCode::TitleR(evt, "Lighting");
54 return true; 54 return true;
55 } 55 }
56 return this->INHERITED::onQuery(evt); 56 return this->INHERITED::onQuery(evt);
57 } 57 }
58 58
59 void onDrawContent(SkCanvas* canvas) override { 59 void onDrawContent(SkCanvas* canvas) override {
60 fLightAngle += 0.015f; 60 fLightAngle += 0.015f;
61 fColorFactor++; 61 fColorFactor += 0.01f;
62 if (fColorFactor > 1.0f) {
63 fColorFactor = 0.0f;
64 }
62 65
63 SkLightingShader::Light light; 66 SkLightingShader::Light light;
64 light.fColor = SkColorSetRGB(0xff, 0xff, (fColorFactor >> 1) & 0xff); 67 light.fColor = SkColor3f::Make(1.0f, 1.0f, fColorFactor);
65 light.fDirection.fX = SkScalarSin(fLightAngle)*SkScalarSin(SK_ScalarPI*0 .25f); 68 light.fDirection.fX = SkScalarSin(fLightAngle)*SkScalarSin(SK_ScalarPI*0 .25f);
66 light.fDirection.fY = SkScalarCos(fLightAngle)*SkScalarSin(SK_ScalarPI*0 .25f); 69 light.fDirection.fY = SkScalarCos(fLightAngle)*SkScalarSin(SK_ScalarPI*0 .25f);
67 light.fDirection.fZ = SkScalarCos(SK_ScalarPI*0.25f); 70 light.fDirection.fZ = SkScalarCos(SK_ScalarPI*0.25f);
68 71
69 fShader.reset(SkLightingShader::Create(fDiffuseBitmap, fNormalBitmap, 72 fShader.reset(SkLightingShader::Create(fDiffuseBitmap, fNormalBitmap,
70 light, fAmbientColor, nullptr)); 73 light, fAmbientColor, nullptr));
71 74
72 SkPaint paint; 75 SkPaint paint;
73 paint.setShader(fShader); 76 paint.setShader(fShader);
74 paint.setColor(SK_ColorBLACK); 77 paint.setColor(SK_ColorBLACK);
(...skipping 12 matching lines...) Expand all
87 } 90 }
88 91
89 private: 92 private:
90 typedef SampleView INHERITED; 93 typedef SampleView INHERITED;
91 }; 94 };
92 95
93 ////////////////////////////////////////////////////////////////////////////// 96 //////////////////////////////////////////////////////////////////////////////
94 97
95 static SkView* MyFactory() { return new LightingView; } 98 static SkView* MyFactory() { return new LightingView; }
96 static SkViewRegister reg(MyFactory); 99 static SkViewRegister reg(MyFactory);
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