Index: src/debug.h |
diff --git a/src/debug.h b/src/debug.h |
deleted file mode 100644 |
index 49554f7ab889130da5ffa454695f693f5e06071e..0000000000000000000000000000000000000000 |
--- a/src/debug.h |
+++ /dev/null |
@@ -1,795 +0,0 @@ |
-// Copyright 2012 the V8 project authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#ifndef V8_DEBUG_H_ |
-#define V8_DEBUG_H_ |
- |
-#include "src/allocation.h" |
-#include "src/arguments.h" |
-#include "src/assembler.h" |
-#include "src/base/atomicops.h" |
-#include "src/base/platform/platform.h" |
-#include "src/execution.h" |
-#include "src/factory.h" |
-#include "src/flags.h" |
-#include "src/frames-inl.h" |
-#include "src/hashmap.h" |
-#include "src/liveedit.h" |
-#include "src/runtime/runtime.h" |
-#include "src/string-stream.h" |
-#include "src/v8threads.h" |
- |
-#include "include/v8-debug.h" |
- |
-namespace v8 { |
-namespace internal { |
- |
- |
-// Forward declarations. |
-class DebugScope; |
- |
- |
-// Step actions. NOTE: These values are in macros.py as well. |
-enum StepAction { |
- StepNone = -1, // Stepping not prepared. |
- StepOut = 0, // Step out of the current function. |
- StepNext = 1, // Step to the next statement in the current function. |
- StepIn = 2, // Step into new functions invoked or the next statement |
- // in the current function. |
- StepMin = 3, // Perform a minimum step in the current function. |
- StepInMin = 4, // Step into new functions invoked or perform a minimum step |
- // in the current function. |
- StepFrame = 5 // Step into a new frame or return to previous frame. |
-}; |
- |
- |
-// Type of exception break. NOTE: These values are in macros.py as well. |
-enum ExceptionBreakType { |
- BreakException = 0, |
- BreakUncaughtException = 1 |
-}; |
- |
- |
-// Type of exception break. |
-enum BreakLocatorType { ALL_BREAK_LOCATIONS, CALLS_AND_RETURNS }; |
- |
- |
-// The different types of breakpoint position alignments. |
-// Must match Debug.BreakPositionAlignment in debug-debugger.js |
-enum BreakPositionAlignment { |
- STATEMENT_ALIGNED = 0, |
- BREAK_POSITION_ALIGNED = 1 |
-}; |
- |
- |
-class BreakLocation { |
- public: |
- // Find the break point at the supplied address, or the closest one before |
- // the address. |
- static BreakLocation FromAddress(Handle<DebugInfo> debug_info, |
- BreakLocatorType type, Address pc); |
- |
- static void FromAddressSameStatement(Handle<DebugInfo> debug_info, |
- BreakLocatorType type, Address pc, |
- List<BreakLocation>* result_out); |
- |
- static BreakLocation FromPosition(Handle<DebugInfo> debug_info, |
- BreakLocatorType type, int position, |
- BreakPositionAlignment alignment); |
- |
- bool IsDebugBreak() const; |
- |
- inline bool IsReturn() const { |
- return RelocInfo::IsDebugBreakSlotAtReturn(rmode_); |
- } |
- inline bool IsCall() const { |
- return RelocInfo::IsDebugBreakSlotAtCall(rmode_); |
- } |
- inline bool IsConstructCall() const { |
- return RelocInfo::IsDebugBreakSlotAtConstructCall(rmode_); |
- } |
- inline int CallArgumentsCount() const { |
- DCHECK(IsCall()); |
- return RelocInfo::DebugBreakCallArgumentsCount(data_); |
- } |
- |
- bool IsStepInLocation() const; |
- inline bool HasBreakPoint() const { |
- return debug_info_->HasBreakPoint(pc_offset_); |
- } |
- |
- Handle<Object> BreakPointObjects() const; |
- |
- void SetBreakPoint(Handle<Object> break_point_object); |
- void ClearBreakPoint(Handle<Object> break_point_object); |
- |
- void SetOneShot(); |
- void ClearOneShot(); |
- |
- |
- inline RelocInfo rinfo() const { |
- return RelocInfo(pc(), rmode(), data_, code()); |
- } |
- |
- inline int position() const { return position_; } |
- inline int statement_position() const { return statement_position_; } |
- |
- inline Address pc() const { return code()->entry() + pc_offset_; } |
- |
- inline RelocInfo::Mode rmode() const { return rmode_; } |
- |
- inline Code* code() const { return debug_info_->code(); } |
- |
- private: |
- BreakLocation(Handle<DebugInfo> debug_info, RelocInfo* rinfo, int position, |
- int statement_position); |
- |
- class Iterator { |
- public: |
- Iterator(Handle<DebugInfo> debug_info, BreakLocatorType type); |
- |
- BreakLocation GetBreakLocation() { |
- return BreakLocation(debug_info_, rinfo(), position(), |
- statement_position()); |
- } |
- |
- inline bool Done() const { return reloc_iterator_.done(); } |
- void Next(); |
- |
- void SkipTo(int count) { |
- while (count-- > 0) Next(); |
- } |
- |
- inline RelocInfo::Mode rmode() { return reloc_iterator_.rinfo()->rmode(); } |
- inline RelocInfo* rinfo() { return reloc_iterator_.rinfo(); } |
- inline Address pc() { return rinfo()->pc(); } |
- int break_index() const { return break_index_; } |
- inline int position() const { return position_; } |
- inline int statement_position() const { return statement_position_; } |
- |
- private: |
- static int GetModeMask(BreakLocatorType type); |
- |
- Handle<DebugInfo> debug_info_; |
- RelocIterator reloc_iterator_; |
- int break_index_; |
- int position_; |
- int statement_position_; |
- |
- DisallowHeapAllocation no_gc_; |
- |
- DISALLOW_COPY_AND_ASSIGN(Iterator); |
- }; |
- |
- friend class Debug; |
- |
- static int BreakIndexFromAddress(Handle<DebugInfo> debug_info, |
- BreakLocatorType type, Address pc); |
- |
- void SetDebugBreak(); |
- void ClearDebugBreak(); |
- |
- inline bool IsDebuggerStatement() const { |
- return RelocInfo::IsDebuggerStatement(rmode_); |
- } |
- inline bool IsDebugBreakSlot() const { |
- return RelocInfo::IsDebugBreakSlot(rmode_); |
- } |
- |
- Handle<DebugInfo> debug_info_; |
- int pc_offset_; |
- RelocInfo::Mode rmode_; |
- intptr_t data_; |
- int position_; |
- int statement_position_; |
-}; |
- |
- |
-// Cache of all script objects in the heap. When a script is added a weak handle |
-// to it is created and that weak handle is stored in the cache. The weak handle |
-// callback takes care of removing the script from the cache. The key used in |
-// the cache is the script id. |
-class ScriptCache { |
- public: |
- explicit ScriptCache(Isolate* isolate); |
- ~ScriptCache(); |
- |
- // Add script to the cache. |
- void Add(Handle<Script> script); |
- |
- // Return the scripts in the cache. |
- Handle<FixedArray> GetScripts() { |
- return WeakValueHashTable::GetWeakValues(table_); |
- } |
- |
- private: |
- Isolate* isolate_; |
- Handle<WeakValueHashTable> table_; |
-}; |
- |
- |
-// Linked list holding debug info objects. The debug info objects are kept as |
-// weak handles to avoid a debug info object to keep a function alive. |
-class DebugInfoListNode { |
- public: |
- explicit DebugInfoListNode(DebugInfo* debug_info); |
- ~DebugInfoListNode(); |
- |
- DebugInfoListNode* next() { return next_; } |
- void set_next(DebugInfoListNode* next) { next_ = next; } |
- Handle<DebugInfo> debug_info() { return Handle<DebugInfo>(debug_info_); } |
- |
- private: |
- // Global (weak) handle to the debug info object. |
- DebugInfo** debug_info_; |
- |
- // Next pointer for linked list. |
- DebugInfoListNode* next_; |
-}; |
- |
- |
- |
-// Message delivered to the message handler callback. This is either a debugger |
-// event or the response to a command. |
-class MessageImpl: public v8::Debug::Message { |
- public: |
- // Create a message object for a debug event. |
- static MessageImpl NewEvent(DebugEvent event, |
- bool running, |
- Handle<JSObject> exec_state, |
- Handle<JSObject> event_data); |
- |
- // Create a message object for the response to a debug command. |
- static MessageImpl NewResponse(DebugEvent event, |
- bool running, |
- Handle<JSObject> exec_state, |
- Handle<JSObject> event_data, |
- Handle<String> response_json, |
- v8::Debug::ClientData* client_data); |
- |
- // Implementation of interface v8::Debug::Message. |
- virtual bool IsEvent() const; |
- virtual bool IsResponse() const; |
- virtual DebugEvent GetEvent() const; |
- virtual bool WillStartRunning() const; |
- virtual v8::Local<v8::Object> GetExecutionState() const; |
- virtual v8::Local<v8::Object> GetEventData() const; |
- virtual v8::Local<v8::String> GetJSON() const; |
- virtual v8::Local<v8::Context> GetEventContext() const; |
- virtual v8::Debug::ClientData* GetClientData() const; |
- virtual v8::Isolate* GetIsolate() const; |
- |
- private: |
- MessageImpl(bool is_event, |
- DebugEvent event, |
- bool running, |
- Handle<JSObject> exec_state, |
- Handle<JSObject> event_data, |
- Handle<String> response_json, |
- v8::Debug::ClientData* client_data); |
- |
- bool is_event_; // Does this message represent a debug event? |
- DebugEvent event_; // Debug event causing the break. |
- bool running_; // Will the VM start running after this event? |
- Handle<JSObject> exec_state_; // Current execution state. |
- Handle<JSObject> event_data_; // Data associated with the event. |
- Handle<String> response_json_; // Response JSON if message holds a response. |
- v8::Debug::ClientData* client_data_; // Client data passed with the request. |
-}; |
- |
- |
-// Details of the debug event delivered to the debug event listener. |
-class EventDetailsImpl : public v8::Debug::EventDetails { |
- public: |
- EventDetailsImpl(DebugEvent event, |
- Handle<JSObject> exec_state, |
- Handle<JSObject> event_data, |
- Handle<Object> callback_data, |
- v8::Debug::ClientData* client_data); |
- virtual DebugEvent GetEvent() const; |
- virtual v8::Local<v8::Object> GetExecutionState() const; |
- virtual v8::Local<v8::Object> GetEventData() const; |
- virtual v8::Local<v8::Context> GetEventContext() const; |
- virtual v8::Local<v8::Value> GetCallbackData() const; |
- virtual v8::Debug::ClientData* GetClientData() const; |
- private: |
- DebugEvent event_; // Debug event causing the break. |
- Handle<JSObject> exec_state_; // Current execution state. |
- Handle<JSObject> event_data_; // Data associated with the event. |
- Handle<Object> callback_data_; // User data passed with the callback |
- // when it was registered. |
- v8::Debug::ClientData* client_data_; // Data passed to DebugBreakForCommand. |
-}; |
- |
- |
-// Message send by user to v8 debugger or debugger output message. |
-// In addition to command text it may contain a pointer to some user data |
-// which are expected to be passed along with the command reponse to message |
-// handler. |
-class CommandMessage { |
- public: |
- static CommandMessage New(const Vector<uint16_t>& command, |
- v8::Debug::ClientData* data); |
- CommandMessage(); |
- |
- // Deletes user data and disposes of the text. |
- void Dispose(); |
- Vector<uint16_t> text() const { return text_; } |
- v8::Debug::ClientData* client_data() const { return client_data_; } |
- private: |
- CommandMessage(const Vector<uint16_t>& text, |
- v8::Debug::ClientData* data); |
- |
- Vector<uint16_t> text_; |
- v8::Debug::ClientData* client_data_; |
-}; |
- |
- |
-// A Queue of CommandMessage objects. A thread-safe version is |
-// LockingCommandMessageQueue, based on this class. |
-class CommandMessageQueue BASE_EMBEDDED { |
- public: |
- explicit CommandMessageQueue(int size); |
- ~CommandMessageQueue(); |
- bool IsEmpty() const { return start_ == end_; } |
- CommandMessage Get(); |
- void Put(const CommandMessage& message); |
- void Clear() { start_ = end_ = 0; } // Queue is empty after Clear(). |
- private: |
- // Doubles the size of the message queue, and copies the messages. |
- void Expand(); |
- |
- CommandMessage* messages_; |
- int start_; |
- int end_; |
- int size_; // The size of the queue buffer. Queue can hold size-1 messages. |
-}; |
- |
- |
-// LockingCommandMessageQueue is a thread-safe circular buffer of CommandMessage |
-// messages. The message data is not managed by LockingCommandMessageQueue. |
-// Pointers to the data are passed in and out. Implemented by adding a |
-// Mutex to CommandMessageQueue. Includes logging of all puts and gets. |
-class LockingCommandMessageQueue BASE_EMBEDDED { |
- public: |
- LockingCommandMessageQueue(Logger* logger, int size); |
- bool IsEmpty() const; |
- CommandMessage Get(); |
- void Put(const CommandMessage& message); |
- void Clear(); |
- private: |
- Logger* logger_; |
- CommandMessageQueue queue_; |
- mutable base::Mutex mutex_; |
- DISALLOW_COPY_AND_ASSIGN(LockingCommandMessageQueue); |
-}; |
- |
- |
-// This class contains the debugger support. The main purpose is to handle |
-// setting break points in the code. |
-// |
-// This class controls the debug info for all functions which currently have |
-// active breakpoints in them. This debug info is held in the heap root object |
-// debug_info which is a FixedArray. Each entry in this list is of class |
-// DebugInfo. |
-class Debug { |
- public: |
- // Debug event triggers. |
- void OnDebugBreak(Handle<Object> break_points_hit, bool auto_continue); |
- |
- void OnThrow(Handle<Object> exception); |
- void OnPromiseReject(Handle<JSObject> promise, Handle<Object> value); |
- void OnCompileError(Handle<Script> script); |
- void OnBeforeCompile(Handle<Script> script); |
- void OnAfterCompile(Handle<Script> script); |
- void OnPromiseEvent(Handle<JSObject> data); |
- void OnAsyncTaskEvent(Handle<JSObject> data); |
- |
- // API facing. |
- void SetEventListener(Handle<Object> callback, Handle<Object> data); |
- void SetMessageHandler(v8::Debug::MessageHandler handler); |
- void EnqueueCommandMessage(Vector<const uint16_t> command, |
- v8::Debug::ClientData* client_data = NULL); |
- MUST_USE_RESULT MaybeHandle<Object> Call(Handle<JSFunction> fun, |
- Handle<Object> data); |
- Handle<Context> GetDebugContext(); |
- void HandleDebugBreak(); |
- void ProcessDebugMessages(bool debug_command_only); |
- |
- // Internal logic |
- bool Load(); |
- void Break(Arguments args, JavaScriptFrame*); |
- void SetAfterBreakTarget(JavaScriptFrame* frame); |
- |
- // Scripts handling. |
- Handle<FixedArray> GetLoadedScripts(); |
- |
- // Break point handling. |
- bool SetBreakPoint(Handle<JSFunction> function, |
- Handle<Object> break_point_object, |
- int* source_position); |
- bool SetBreakPointForScript(Handle<Script> script, |
- Handle<Object> break_point_object, |
- int* source_position, |
- BreakPositionAlignment alignment); |
- void ClearBreakPoint(Handle<Object> break_point_object); |
- void ClearAllBreakPoints(); |
- void FloodWithOneShot(Handle<JSFunction> function, |
- BreakLocatorType type = ALL_BREAK_LOCATIONS); |
- void FloodBoundFunctionWithOneShot(Handle<JSFunction> function); |
- void FloodDefaultConstructorWithOneShot(Handle<JSFunction> function); |
- void FloodWithOneShotGeneric(Handle<JSFunction> function, |
- Handle<Object> holder = Handle<Object>()); |
- void FloodHandlerWithOneShot(); |
- void ChangeBreakOnException(ExceptionBreakType type, bool enable); |
- bool IsBreakOnException(ExceptionBreakType type); |
- |
- // Stepping handling. |
- void PrepareStep(StepAction step_action, |
- int step_count, |
- StackFrame::Id frame_id); |
- void ClearStepping(); |
- void ClearStepOut(); |
- bool IsStepping() { return thread_local_.step_count_ > 0; } |
- bool StepNextContinue(BreakLocation* location, JavaScriptFrame* frame); |
- bool StepInActive() { return thread_local_.step_into_fp_ != 0; } |
- void HandleStepIn(Handle<Object> function_obj, bool is_constructor); |
- bool StepOutActive() { return thread_local_.step_out_fp_ != 0; } |
- |
- void GetStepinPositions(JavaScriptFrame* frame, StackFrame::Id frame_id, |
- List<int>* results_out); |
- |
- bool PrepareFunctionForBreakPoints(Handle<SharedFunctionInfo> shared); |
- |
- // Returns whether the operation succeeded. Compilation can only be triggered |
- // if a valid closure is passed as the second argument, otherwise the shared |
- // function needs to be compiled already. |
- bool EnsureDebugInfo(Handle<SharedFunctionInfo> shared, |
- Handle<JSFunction> function); |
- static Handle<DebugInfo> GetDebugInfo(Handle<SharedFunctionInfo> shared); |
- |
- template <typename C> |
- bool CompileToRevealInnerFunctions(C* compilable); |
- |
- // This function is used in FunctionNameUsing* tests. |
- Handle<Object> FindSharedFunctionInfoInScript(Handle<Script> script, |
- int position); |
- |
- // Returns true if the current stub call is patched to call the debugger. |
- static bool IsDebugBreak(Address addr); |
- |
- static Handle<Object> GetSourceBreakLocations( |
- Handle<SharedFunctionInfo> shared, |
- BreakPositionAlignment position_aligment); |
- |
- // Check whether a global object is the debug global object. |
- bool IsDebugGlobal(GlobalObject* global); |
- |
- // Check whether this frame is just about to return. |
- bool IsBreakAtReturn(JavaScriptFrame* frame); |
- |
- // Support for LiveEdit |
- void FramesHaveBeenDropped(StackFrame::Id new_break_frame_id, |
- LiveEdit::FrameDropMode mode, |
- Object** restarter_frame_function_pointer); |
- |
- // Threading support. |
- char* ArchiveDebug(char* to); |
- char* RestoreDebug(char* from); |
- static int ArchiveSpacePerThread(); |
- void FreeThreadResources() { } |
- |
- // Record function from which eval was called. |
- static void RecordEvalCaller(Handle<Script> script); |
- |
- bool CheckExecutionState(int id) { |
- return is_active() && !debug_context().is_null() && break_id() != 0 && |
- break_id() == id; |
- } |
- |
- // Flags and states. |
- DebugScope* debugger_entry() { |
- return reinterpret_cast<DebugScope*>( |
- base::NoBarrier_Load(&thread_local_.current_debug_scope_)); |
- } |
- inline Handle<Context> debug_context() { return debug_context_; } |
- void set_live_edit_enabled(bool v) { live_edit_enabled_ = v; } |
- bool live_edit_enabled() const { |
- return FLAG_enable_liveedit && live_edit_enabled_ ; |
- } |
- |
- inline bool is_active() const { return is_active_; } |
- inline bool is_loaded() const { return !debug_context_.is_null(); } |
- inline bool in_debug_scope() const { |
- return !!base::NoBarrier_Load(&thread_local_.current_debug_scope_); |
- } |
- void set_disable_break(bool v) { break_disabled_ = v; } |
- |
- StackFrame::Id break_frame_id() { return thread_local_.break_frame_id_; } |
- int break_id() { return thread_local_.break_id_; } |
- |
- // Support for embedding into generated code. |
- Address is_active_address() { |
- return reinterpret_cast<Address>(&is_active_); |
- } |
- |
- Address after_break_target_address() { |
- return reinterpret_cast<Address>(&after_break_target_); |
- } |
- |
- Address restarter_frame_function_pointer_address() { |
- Object*** address = &thread_local_.restarter_frame_function_pointer_; |
- return reinterpret_cast<Address>(address); |
- } |
- |
- Address step_in_fp_addr() { |
- return reinterpret_cast<Address>(&thread_local_.step_into_fp_); |
- } |
- |
- StepAction last_step_action() { return thread_local_.last_step_action_; } |
- |
- private: |
- explicit Debug(Isolate* isolate); |
- |
- void UpdateState(); |
- void Unload(); |
- void SetNextBreakId() { |
- thread_local_.break_id_ = ++thread_local_.break_count_; |
- } |
- |
- // Check whether there are commands in the command queue. |
- inline bool has_commands() const { return !command_queue_.IsEmpty(); } |
- inline bool ignore_events() const { return is_suppressed_ || !is_active_; } |
- inline bool break_disabled() const { |
- return break_disabled_ || in_debug_event_listener_; |
- } |
- |
- void OnException(Handle<Object> exception, Handle<Object> promise); |
- |
- // Constructors for debug event objects. |
- MUST_USE_RESULT MaybeHandle<Object> MakeJSObject( |
- const char* constructor_name, |
- int argc, |
- Handle<Object> argv[]); |
- MUST_USE_RESULT MaybeHandle<Object> MakeExecutionState(); |
- MUST_USE_RESULT MaybeHandle<Object> MakeBreakEvent( |
- Handle<Object> break_points_hit); |
- MUST_USE_RESULT MaybeHandle<Object> MakeExceptionEvent( |
- Handle<Object> exception, |
- bool uncaught, |
- Handle<Object> promise); |
- MUST_USE_RESULT MaybeHandle<Object> MakeCompileEvent( |
- Handle<Script> script, v8::DebugEvent type); |
- MUST_USE_RESULT MaybeHandle<Object> MakePromiseEvent( |
- Handle<JSObject> promise_event); |
- MUST_USE_RESULT MaybeHandle<Object> MakeAsyncTaskEvent( |
- Handle<JSObject> task_event); |
- |
- // Mirror cache handling. |
- void ClearMirrorCache(); |
- |
- MaybeHandle<Object> PromiseHasUserDefinedRejectHandler( |
- Handle<JSObject> promise); |
- |
- void CallEventCallback(v8::DebugEvent event, |
- Handle<Object> exec_state, |
- Handle<Object> event_data, |
- v8::Debug::ClientData* client_data); |
- void ProcessCompileEventInDebugScope(v8::DebugEvent event, |
- Handle<Script> script); |
- void ProcessDebugEvent(v8::DebugEvent event, |
- Handle<JSObject> event_data, |
- bool auto_continue); |
- void NotifyMessageHandler(v8::DebugEvent event, |
- Handle<JSObject> exec_state, |
- Handle<JSObject> event_data, |
- bool auto_continue); |
- void InvokeMessageHandler(MessageImpl message); |
- |
- static bool CompileDebuggerScript(Isolate* isolate, int index); |
- void ClearOneShot(); |
- void ActivateStepIn(StackFrame* frame); |
- void ClearStepIn(); |
- void ActivateStepOut(StackFrame* frame); |
- void ClearStepNext(); |
- void RemoveDebugInfoAndClearFromShared(Handle<DebugInfo> debug_info); |
- Handle<Object> CheckBreakPoints(Handle<Object> break_point); |
- bool CheckBreakPoint(Handle<Object> break_point_object); |
- |
- inline void AssertDebugContext() { |
- DCHECK(isolate_->context() == *debug_context()); |
- DCHECK(in_debug_scope()); |
- } |
- |
- void ThreadInit(); |
- |
- // Global handles. |
- Handle<Context> debug_context_; |
- Handle<Object> event_listener_; |
- Handle<Object> event_listener_data_; |
- |
- v8::Debug::MessageHandler message_handler_; |
- |
- static const int kQueueInitialSize = 4; |
- base::Semaphore command_received_; // Signaled for each command received. |
- LockingCommandMessageQueue command_queue_; |
- |
- bool is_active_; |
- bool is_suppressed_; |
- bool live_edit_enabled_; |
- bool has_break_points_; |
- bool break_disabled_; |
- bool in_debug_event_listener_; |
- bool break_on_exception_; |
- bool break_on_uncaught_exception_; |
- |
- ScriptCache* script_cache_; // Cache of all scripts in the heap. |
- DebugInfoListNode* debug_info_list_; // List of active debug info objects. |
- |
- // Storage location for jump when exiting debug break calls. |
- // Note that this address is not GC safe. It should be computed immediately |
- // before returning to the DebugBreakCallHelper. |
- Address after_break_target_; |
- |
- // Per-thread data. |
- class ThreadLocal { |
- public: |
- // Top debugger entry. |
- base::AtomicWord current_debug_scope_; |
- |
- // Counter for generating next break id. |
- int break_count_; |
- |
- // Current break id. |
- int break_id_; |
- |
- // Frame id for the frame of the current break. |
- StackFrame::Id break_frame_id_; |
- |
- // Step action for last step performed. |
- StepAction last_step_action_; |
- |
- // Source statement position from last step next action. |
- int last_statement_position_; |
- |
- // Number of steps left to perform before debug event. |
- int step_count_; |
- |
- // Frame pointer from last step next or step frame action. |
- Address last_fp_; |
- |
- // Number of queued steps left to perform before debug event. |
- int queued_step_count_; |
- |
- // Frame pointer for frame from which step in was performed. |
- Address step_into_fp_; |
- |
- // Frame pointer for the frame where debugger should be called when current |
- // step out action is completed. |
- Address step_out_fp_; |
- |
- // Stores the way how LiveEdit has patched the stack. It is used when |
- // debugger returns control back to user script. |
- LiveEdit::FrameDropMode frame_drop_mode_; |
- |
- // When restarter frame is on stack, stores the address |
- // of the pointer to function being restarted. Otherwise (most of the time) |
- // stores NULL. This pointer is used with 'step in' implementation. |
- Object** restarter_frame_function_pointer_; |
- }; |
- |
- // Storage location for registers when handling debug break calls |
- ThreadLocal thread_local_; |
- |
- Isolate* isolate_; |
- |
- friend class Isolate; |
- friend class DebugScope; |
- friend class DisableBreak; |
- friend class LiveEdit; |
- friend class SuppressDebug; |
- |
- friend Handle<FixedArray> GetDebuggedFunctions(); // In test-debug.cc |
- friend void CheckDebuggerUnloaded(bool check_functions); // In test-debug.cc |
- |
- DISALLOW_COPY_AND_ASSIGN(Debug); |
-}; |
- |
- |
-// This scope is used to load and enter the debug context and create a new |
-// break state. Leaving the scope will restore the previous state. |
-// On failure to load, FailedToEnter returns true. |
-class DebugScope BASE_EMBEDDED { |
- public: |
- explicit DebugScope(Debug* debug); |
- ~DebugScope(); |
- |
- // Check whether loading was successful. |
- inline bool failed() { return failed_; } |
- |
- // Get the active context from before entering the debugger. |
- inline Handle<Context> GetContext() { return save_.context(); } |
- |
- private: |
- Isolate* isolate() { return debug_->isolate_; } |
- |
- Debug* debug_; |
- DebugScope* prev_; // Previous scope if entered recursively. |
- StackFrame::Id break_frame_id_; // Previous break frame id. |
- int break_id_; // Previous break id. |
- bool failed_; // Did the debug context fail to load? |
- SaveContext save_; // Saves previous context. |
- PostponeInterruptsScope no_termination_exceptons_; |
-}; |
- |
- |
-// Stack allocated class for disabling break. |
-class DisableBreak BASE_EMBEDDED { |
- public: |
- explicit DisableBreak(Debug* debug, bool disable_break) |
- : debug_(debug), |
- previous_break_disabled_(debug->break_disabled_), |
- previous_in_debug_event_listener_(debug->in_debug_event_listener_) { |
- debug_->break_disabled_ = disable_break; |
- debug_->in_debug_event_listener_ = disable_break; |
- } |
- ~DisableBreak() { |
- debug_->break_disabled_ = previous_break_disabled_; |
- debug_->in_debug_event_listener_ = previous_in_debug_event_listener_; |
- } |
- |
- private: |
- Debug* debug_; |
- bool previous_break_disabled_; |
- bool previous_in_debug_event_listener_; |
- DISALLOW_COPY_AND_ASSIGN(DisableBreak); |
-}; |
- |
- |
-class SuppressDebug BASE_EMBEDDED { |
- public: |
- explicit SuppressDebug(Debug* debug) |
- : debug_(debug), old_state_(debug->is_suppressed_) { |
- debug_->is_suppressed_ = true; |
- } |
- ~SuppressDebug() { debug_->is_suppressed_ = old_state_; } |
- |
- private: |
- Debug* debug_; |
- bool old_state_; |
- DISALLOW_COPY_AND_ASSIGN(SuppressDebug); |
-}; |
- |
- |
-// Code generator routines. |
-class DebugCodegen : public AllStatic { |
- public: |
- enum DebugBreakCallHelperMode { |
- SAVE_RESULT_REGISTER, |
- IGNORE_RESULT_REGISTER |
- }; |
- |
- static void GenerateDebugBreakStub(MacroAssembler* masm, |
- DebugBreakCallHelperMode mode); |
- |
- static void GeneratePlainReturnLiveEdit(MacroAssembler* masm); |
- |
- // FrameDropper is a code replacement for a JavaScript frame with possibly |
- // several frames above. |
- // There is no calling conventions here, because it never actually gets |
- // called, it only gets returned to. |
- static void GenerateFrameDropperLiveEdit(MacroAssembler* masm); |
- |
- |
- static void GenerateSlot(MacroAssembler* masm, RelocInfo::Mode mode, |
- int call_argc = -1); |
- |
- static void PatchDebugBreakSlot(Address pc, Handle<Code> code); |
- static void ClearDebugBreakSlot(Address pc); |
-}; |
- |
- |
-} } // namespace v8::internal |
- |
-#endif // V8_DEBUG_H_ |