| Index: src/debug.h
|
| diff --git a/src/debug.h b/src/debug.h
|
| deleted file mode 100644
|
| index 49554f7ab889130da5ffa454695f693f5e06071e..0000000000000000000000000000000000000000
|
| --- a/src/debug.h
|
| +++ /dev/null
|
| @@ -1,795 +0,0 @@
|
| -// Copyright 2012 the V8 project authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#ifndef V8_DEBUG_H_
|
| -#define V8_DEBUG_H_
|
| -
|
| -#include "src/allocation.h"
|
| -#include "src/arguments.h"
|
| -#include "src/assembler.h"
|
| -#include "src/base/atomicops.h"
|
| -#include "src/base/platform/platform.h"
|
| -#include "src/execution.h"
|
| -#include "src/factory.h"
|
| -#include "src/flags.h"
|
| -#include "src/frames-inl.h"
|
| -#include "src/hashmap.h"
|
| -#include "src/liveedit.h"
|
| -#include "src/runtime/runtime.h"
|
| -#include "src/string-stream.h"
|
| -#include "src/v8threads.h"
|
| -
|
| -#include "include/v8-debug.h"
|
| -
|
| -namespace v8 {
|
| -namespace internal {
|
| -
|
| -
|
| -// Forward declarations.
|
| -class DebugScope;
|
| -
|
| -
|
| -// Step actions. NOTE: These values are in macros.py as well.
|
| -enum StepAction {
|
| - StepNone = -1, // Stepping not prepared.
|
| - StepOut = 0, // Step out of the current function.
|
| - StepNext = 1, // Step to the next statement in the current function.
|
| - StepIn = 2, // Step into new functions invoked or the next statement
|
| - // in the current function.
|
| - StepMin = 3, // Perform a minimum step in the current function.
|
| - StepInMin = 4, // Step into new functions invoked or perform a minimum step
|
| - // in the current function.
|
| - StepFrame = 5 // Step into a new frame or return to previous frame.
|
| -};
|
| -
|
| -
|
| -// Type of exception break. NOTE: These values are in macros.py as well.
|
| -enum ExceptionBreakType {
|
| - BreakException = 0,
|
| - BreakUncaughtException = 1
|
| -};
|
| -
|
| -
|
| -// Type of exception break.
|
| -enum BreakLocatorType { ALL_BREAK_LOCATIONS, CALLS_AND_RETURNS };
|
| -
|
| -
|
| -// The different types of breakpoint position alignments.
|
| -// Must match Debug.BreakPositionAlignment in debug-debugger.js
|
| -enum BreakPositionAlignment {
|
| - STATEMENT_ALIGNED = 0,
|
| - BREAK_POSITION_ALIGNED = 1
|
| -};
|
| -
|
| -
|
| -class BreakLocation {
|
| - public:
|
| - // Find the break point at the supplied address, or the closest one before
|
| - // the address.
|
| - static BreakLocation FromAddress(Handle<DebugInfo> debug_info,
|
| - BreakLocatorType type, Address pc);
|
| -
|
| - static void FromAddressSameStatement(Handle<DebugInfo> debug_info,
|
| - BreakLocatorType type, Address pc,
|
| - List<BreakLocation>* result_out);
|
| -
|
| - static BreakLocation FromPosition(Handle<DebugInfo> debug_info,
|
| - BreakLocatorType type, int position,
|
| - BreakPositionAlignment alignment);
|
| -
|
| - bool IsDebugBreak() const;
|
| -
|
| - inline bool IsReturn() const {
|
| - return RelocInfo::IsDebugBreakSlotAtReturn(rmode_);
|
| - }
|
| - inline bool IsCall() const {
|
| - return RelocInfo::IsDebugBreakSlotAtCall(rmode_);
|
| - }
|
| - inline bool IsConstructCall() const {
|
| - return RelocInfo::IsDebugBreakSlotAtConstructCall(rmode_);
|
| - }
|
| - inline int CallArgumentsCount() const {
|
| - DCHECK(IsCall());
|
| - return RelocInfo::DebugBreakCallArgumentsCount(data_);
|
| - }
|
| -
|
| - bool IsStepInLocation() const;
|
| - inline bool HasBreakPoint() const {
|
| - return debug_info_->HasBreakPoint(pc_offset_);
|
| - }
|
| -
|
| - Handle<Object> BreakPointObjects() const;
|
| -
|
| - void SetBreakPoint(Handle<Object> break_point_object);
|
| - void ClearBreakPoint(Handle<Object> break_point_object);
|
| -
|
| - void SetOneShot();
|
| - void ClearOneShot();
|
| -
|
| -
|
| - inline RelocInfo rinfo() const {
|
| - return RelocInfo(pc(), rmode(), data_, code());
|
| - }
|
| -
|
| - inline int position() const { return position_; }
|
| - inline int statement_position() const { return statement_position_; }
|
| -
|
| - inline Address pc() const { return code()->entry() + pc_offset_; }
|
| -
|
| - inline RelocInfo::Mode rmode() const { return rmode_; }
|
| -
|
| - inline Code* code() const { return debug_info_->code(); }
|
| -
|
| - private:
|
| - BreakLocation(Handle<DebugInfo> debug_info, RelocInfo* rinfo, int position,
|
| - int statement_position);
|
| -
|
| - class Iterator {
|
| - public:
|
| - Iterator(Handle<DebugInfo> debug_info, BreakLocatorType type);
|
| -
|
| - BreakLocation GetBreakLocation() {
|
| - return BreakLocation(debug_info_, rinfo(), position(),
|
| - statement_position());
|
| - }
|
| -
|
| - inline bool Done() const { return reloc_iterator_.done(); }
|
| - void Next();
|
| -
|
| - void SkipTo(int count) {
|
| - while (count-- > 0) Next();
|
| - }
|
| -
|
| - inline RelocInfo::Mode rmode() { return reloc_iterator_.rinfo()->rmode(); }
|
| - inline RelocInfo* rinfo() { return reloc_iterator_.rinfo(); }
|
| - inline Address pc() { return rinfo()->pc(); }
|
| - int break_index() const { return break_index_; }
|
| - inline int position() const { return position_; }
|
| - inline int statement_position() const { return statement_position_; }
|
| -
|
| - private:
|
| - static int GetModeMask(BreakLocatorType type);
|
| -
|
| - Handle<DebugInfo> debug_info_;
|
| - RelocIterator reloc_iterator_;
|
| - int break_index_;
|
| - int position_;
|
| - int statement_position_;
|
| -
|
| - DisallowHeapAllocation no_gc_;
|
| -
|
| - DISALLOW_COPY_AND_ASSIGN(Iterator);
|
| - };
|
| -
|
| - friend class Debug;
|
| -
|
| - static int BreakIndexFromAddress(Handle<DebugInfo> debug_info,
|
| - BreakLocatorType type, Address pc);
|
| -
|
| - void SetDebugBreak();
|
| - void ClearDebugBreak();
|
| -
|
| - inline bool IsDebuggerStatement() const {
|
| - return RelocInfo::IsDebuggerStatement(rmode_);
|
| - }
|
| - inline bool IsDebugBreakSlot() const {
|
| - return RelocInfo::IsDebugBreakSlot(rmode_);
|
| - }
|
| -
|
| - Handle<DebugInfo> debug_info_;
|
| - int pc_offset_;
|
| - RelocInfo::Mode rmode_;
|
| - intptr_t data_;
|
| - int position_;
|
| - int statement_position_;
|
| -};
|
| -
|
| -
|
| -// Cache of all script objects in the heap. When a script is added a weak handle
|
| -// to it is created and that weak handle is stored in the cache. The weak handle
|
| -// callback takes care of removing the script from the cache. The key used in
|
| -// the cache is the script id.
|
| -class ScriptCache {
|
| - public:
|
| - explicit ScriptCache(Isolate* isolate);
|
| - ~ScriptCache();
|
| -
|
| - // Add script to the cache.
|
| - void Add(Handle<Script> script);
|
| -
|
| - // Return the scripts in the cache.
|
| - Handle<FixedArray> GetScripts() {
|
| - return WeakValueHashTable::GetWeakValues(table_);
|
| - }
|
| -
|
| - private:
|
| - Isolate* isolate_;
|
| - Handle<WeakValueHashTable> table_;
|
| -};
|
| -
|
| -
|
| -// Linked list holding debug info objects. The debug info objects are kept as
|
| -// weak handles to avoid a debug info object to keep a function alive.
|
| -class DebugInfoListNode {
|
| - public:
|
| - explicit DebugInfoListNode(DebugInfo* debug_info);
|
| - ~DebugInfoListNode();
|
| -
|
| - DebugInfoListNode* next() { return next_; }
|
| - void set_next(DebugInfoListNode* next) { next_ = next; }
|
| - Handle<DebugInfo> debug_info() { return Handle<DebugInfo>(debug_info_); }
|
| -
|
| - private:
|
| - // Global (weak) handle to the debug info object.
|
| - DebugInfo** debug_info_;
|
| -
|
| - // Next pointer for linked list.
|
| - DebugInfoListNode* next_;
|
| -};
|
| -
|
| -
|
| -
|
| -// Message delivered to the message handler callback. This is either a debugger
|
| -// event or the response to a command.
|
| -class MessageImpl: public v8::Debug::Message {
|
| - public:
|
| - // Create a message object for a debug event.
|
| - static MessageImpl NewEvent(DebugEvent event,
|
| - bool running,
|
| - Handle<JSObject> exec_state,
|
| - Handle<JSObject> event_data);
|
| -
|
| - // Create a message object for the response to a debug command.
|
| - static MessageImpl NewResponse(DebugEvent event,
|
| - bool running,
|
| - Handle<JSObject> exec_state,
|
| - Handle<JSObject> event_data,
|
| - Handle<String> response_json,
|
| - v8::Debug::ClientData* client_data);
|
| -
|
| - // Implementation of interface v8::Debug::Message.
|
| - virtual bool IsEvent() const;
|
| - virtual bool IsResponse() const;
|
| - virtual DebugEvent GetEvent() const;
|
| - virtual bool WillStartRunning() const;
|
| - virtual v8::Local<v8::Object> GetExecutionState() const;
|
| - virtual v8::Local<v8::Object> GetEventData() const;
|
| - virtual v8::Local<v8::String> GetJSON() const;
|
| - virtual v8::Local<v8::Context> GetEventContext() const;
|
| - virtual v8::Debug::ClientData* GetClientData() const;
|
| - virtual v8::Isolate* GetIsolate() const;
|
| -
|
| - private:
|
| - MessageImpl(bool is_event,
|
| - DebugEvent event,
|
| - bool running,
|
| - Handle<JSObject> exec_state,
|
| - Handle<JSObject> event_data,
|
| - Handle<String> response_json,
|
| - v8::Debug::ClientData* client_data);
|
| -
|
| - bool is_event_; // Does this message represent a debug event?
|
| - DebugEvent event_; // Debug event causing the break.
|
| - bool running_; // Will the VM start running after this event?
|
| - Handle<JSObject> exec_state_; // Current execution state.
|
| - Handle<JSObject> event_data_; // Data associated with the event.
|
| - Handle<String> response_json_; // Response JSON if message holds a response.
|
| - v8::Debug::ClientData* client_data_; // Client data passed with the request.
|
| -};
|
| -
|
| -
|
| -// Details of the debug event delivered to the debug event listener.
|
| -class EventDetailsImpl : public v8::Debug::EventDetails {
|
| - public:
|
| - EventDetailsImpl(DebugEvent event,
|
| - Handle<JSObject> exec_state,
|
| - Handle<JSObject> event_data,
|
| - Handle<Object> callback_data,
|
| - v8::Debug::ClientData* client_data);
|
| - virtual DebugEvent GetEvent() const;
|
| - virtual v8::Local<v8::Object> GetExecutionState() const;
|
| - virtual v8::Local<v8::Object> GetEventData() const;
|
| - virtual v8::Local<v8::Context> GetEventContext() const;
|
| - virtual v8::Local<v8::Value> GetCallbackData() const;
|
| - virtual v8::Debug::ClientData* GetClientData() const;
|
| - private:
|
| - DebugEvent event_; // Debug event causing the break.
|
| - Handle<JSObject> exec_state_; // Current execution state.
|
| - Handle<JSObject> event_data_; // Data associated with the event.
|
| - Handle<Object> callback_data_; // User data passed with the callback
|
| - // when it was registered.
|
| - v8::Debug::ClientData* client_data_; // Data passed to DebugBreakForCommand.
|
| -};
|
| -
|
| -
|
| -// Message send by user to v8 debugger or debugger output message.
|
| -// In addition to command text it may contain a pointer to some user data
|
| -// which are expected to be passed along with the command reponse to message
|
| -// handler.
|
| -class CommandMessage {
|
| - public:
|
| - static CommandMessage New(const Vector<uint16_t>& command,
|
| - v8::Debug::ClientData* data);
|
| - CommandMessage();
|
| -
|
| - // Deletes user data and disposes of the text.
|
| - void Dispose();
|
| - Vector<uint16_t> text() const { return text_; }
|
| - v8::Debug::ClientData* client_data() const { return client_data_; }
|
| - private:
|
| - CommandMessage(const Vector<uint16_t>& text,
|
| - v8::Debug::ClientData* data);
|
| -
|
| - Vector<uint16_t> text_;
|
| - v8::Debug::ClientData* client_data_;
|
| -};
|
| -
|
| -
|
| -// A Queue of CommandMessage objects. A thread-safe version is
|
| -// LockingCommandMessageQueue, based on this class.
|
| -class CommandMessageQueue BASE_EMBEDDED {
|
| - public:
|
| - explicit CommandMessageQueue(int size);
|
| - ~CommandMessageQueue();
|
| - bool IsEmpty() const { return start_ == end_; }
|
| - CommandMessage Get();
|
| - void Put(const CommandMessage& message);
|
| - void Clear() { start_ = end_ = 0; } // Queue is empty after Clear().
|
| - private:
|
| - // Doubles the size of the message queue, and copies the messages.
|
| - void Expand();
|
| -
|
| - CommandMessage* messages_;
|
| - int start_;
|
| - int end_;
|
| - int size_; // The size of the queue buffer. Queue can hold size-1 messages.
|
| -};
|
| -
|
| -
|
| -// LockingCommandMessageQueue is a thread-safe circular buffer of CommandMessage
|
| -// messages. The message data is not managed by LockingCommandMessageQueue.
|
| -// Pointers to the data are passed in and out. Implemented by adding a
|
| -// Mutex to CommandMessageQueue. Includes logging of all puts and gets.
|
| -class LockingCommandMessageQueue BASE_EMBEDDED {
|
| - public:
|
| - LockingCommandMessageQueue(Logger* logger, int size);
|
| - bool IsEmpty() const;
|
| - CommandMessage Get();
|
| - void Put(const CommandMessage& message);
|
| - void Clear();
|
| - private:
|
| - Logger* logger_;
|
| - CommandMessageQueue queue_;
|
| - mutable base::Mutex mutex_;
|
| - DISALLOW_COPY_AND_ASSIGN(LockingCommandMessageQueue);
|
| -};
|
| -
|
| -
|
| -// This class contains the debugger support. The main purpose is to handle
|
| -// setting break points in the code.
|
| -//
|
| -// This class controls the debug info for all functions which currently have
|
| -// active breakpoints in them. This debug info is held in the heap root object
|
| -// debug_info which is a FixedArray. Each entry in this list is of class
|
| -// DebugInfo.
|
| -class Debug {
|
| - public:
|
| - // Debug event triggers.
|
| - void OnDebugBreak(Handle<Object> break_points_hit, bool auto_continue);
|
| -
|
| - void OnThrow(Handle<Object> exception);
|
| - void OnPromiseReject(Handle<JSObject> promise, Handle<Object> value);
|
| - void OnCompileError(Handle<Script> script);
|
| - void OnBeforeCompile(Handle<Script> script);
|
| - void OnAfterCompile(Handle<Script> script);
|
| - void OnPromiseEvent(Handle<JSObject> data);
|
| - void OnAsyncTaskEvent(Handle<JSObject> data);
|
| -
|
| - // API facing.
|
| - void SetEventListener(Handle<Object> callback, Handle<Object> data);
|
| - void SetMessageHandler(v8::Debug::MessageHandler handler);
|
| - void EnqueueCommandMessage(Vector<const uint16_t> command,
|
| - v8::Debug::ClientData* client_data = NULL);
|
| - MUST_USE_RESULT MaybeHandle<Object> Call(Handle<JSFunction> fun,
|
| - Handle<Object> data);
|
| - Handle<Context> GetDebugContext();
|
| - void HandleDebugBreak();
|
| - void ProcessDebugMessages(bool debug_command_only);
|
| -
|
| - // Internal logic
|
| - bool Load();
|
| - void Break(Arguments args, JavaScriptFrame*);
|
| - void SetAfterBreakTarget(JavaScriptFrame* frame);
|
| -
|
| - // Scripts handling.
|
| - Handle<FixedArray> GetLoadedScripts();
|
| -
|
| - // Break point handling.
|
| - bool SetBreakPoint(Handle<JSFunction> function,
|
| - Handle<Object> break_point_object,
|
| - int* source_position);
|
| - bool SetBreakPointForScript(Handle<Script> script,
|
| - Handle<Object> break_point_object,
|
| - int* source_position,
|
| - BreakPositionAlignment alignment);
|
| - void ClearBreakPoint(Handle<Object> break_point_object);
|
| - void ClearAllBreakPoints();
|
| - void FloodWithOneShot(Handle<JSFunction> function,
|
| - BreakLocatorType type = ALL_BREAK_LOCATIONS);
|
| - void FloodBoundFunctionWithOneShot(Handle<JSFunction> function);
|
| - void FloodDefaultConstructorWithOneShot(Handle<JSFunction> function);
|
| - void FloodWithOneShotGeneric(Handle<JSFunction> function,
|
| - Handle<Object> holder = Handle<Object>());
|
| - void FloodHandlerWithOneShot();
|
| - void ChangeBreakOnException(ExceptionBreakType type, bool enable);
|
| - bool IsBreakOnException(ExceptionBreakType type);
|
| -
|
| - // Stepping handling.
|
| - void PrepareStep(StepAction step_action,
|
| - int step_count,
|
| - StackFrame::Id frame_id);
|
| - void ClearStepping();
|
| - void ClearStepOut();
|
| - bool IsStepping() { return thread_local_.step_count_ > 0; }
|
| - bool StepNextContinue(BreakLocation* location, JavaScriptFrame* frame);
|
| - bool StepInActive() { return thread_local_.step_into_fp_ != 0; }
|
| - void HandleStepIn(Handle<Object> function_obj, bool is_constructor);
|
| - bool StepOutActive() { return thread_local_.step_out_fp_ != 0; }
|
| -
|
| - void GetStepinPositions(JavaScriptFrame* frame, StackFrame::Id frame_id,
|
| - List<int>* results_out);
|
| -
|
| - bool PrepareFunctionForBreakPoints(Handle<SharedFunctionInfo> shared);
|
| -
|
| - // Returns whether the operation succeeded. Compilation can only be triggered
|
| - // if a valid closure is passed as the second argument, otherwise the shared
|
| - // function needs to be compiled already.
|
| - bool EnsureDebugInfo(Handle<SharedFunctionInfo> shared,
|
| - Handle<JSFunction> function);
|
| - static Handle<DebugInfo> GetDebugInfo(Handle<SharedFunctionInfo> shared);
|
| -
|
| - template <typename C>
|
| - bool CompileToRevealInnerFunctions(C* compilable);
|
| -
|
| - // This function is used in FunctionNameUsing* tests.
|
| - Handle<Object> FindSharedFunctionInfoInScript(Handle<Script> script,
|
| - int position);
|
| -
|
| - // Returns true if the current stub call is patched to call the debugger.
|
| - static bool IsDebugBreak(Address addr);
|
| -
|
| - static Handle<Object> GetSourceBreakLocations(
|
| - Handle<SharedFunctionInfo> shared,
|
| - BreakPositionAlignment position_aligment);
|
| -
|
| - // Check whether a global object is the debug global object.
|
| - bool IsDebugGlobal(GlobalObject* global);
|
| -
|
| - // Check whether this frame is just about to return.
|
| - bool IsBreakAtReturn(JavaScriptFrame* frame);
|
| -
|
| - // Support for LiveEdit
|
| - void FramesHaveBeenDropped(StackFrame::Id new_break_frame_id,
|
| - LiveEdit::FrameDropMode mode,
|
| - Object** restarter_frame_function_pointer);
|
| -
|
| - // Threading support.
|
| - char* ArchiveDebug(char* to);
|
| - char* RestoreDebug(char* from);
|
| - static int ArchiveSpacePerThread();
|
| - void FreeThreadResources() { }
|
| -
|
| - // Record function from which eval was called.
|
| - static void RecordEvalCaller(Handle<Script> script);
|
| -
|
| - bool CheckExecutionState(int id) {
|
| - return is_active() && !debug_context().is_null() && break_id() != 0 &&
|
| - break_id() == id;
|
| - }
|
| -
|
| - // Flags and states.
|
| - DebugScope* debugger_entry() {
|
| - return reinterpret_cast<DebugScope*>(
|
| - base::NoBarrier_Load(&thread_local_.current_debug_scope_));
|
| - }
|
| - inline Handle<Context> debug_context() { return debug_context_; }
|
| - void set_live_edit_enabled(bool v) { live_edit_enabled_ = v; }
|
| - bool live_edit_enabled() const {
|
| - return FLAG_enable_liveedit && live_edit_enabled_ ;
|
| - }
|
| -
|
| - inline bool is_active() const { return is_active_; }
|
| - inline bool is_loaded() const { return !debug_context_.is_null(); }
|
| - inline bool in_debug_scope() const {
|
| - return !!base::NoBarrier_Load(&thread_local_.current_debug_scope_);
|
| - }
|
| - void set_disable_break(bool v) { break_disabled_ = v; }
|
| -
|
| - StackFrame::Id break_frame_id() { return thread_local_.break_frame_id_; }
|
| - int break_id() { return thread_local_.break_id_; }
|
| -
|
| - // Support for embedding into generated code.
|
| - Address is_active_address() {
|
| - return reinterpret_cast<Address>(&is_active_);
|
| - }
|
| -
|
| - Address after_break_target_address() {
|
| - return reinterpret_cast<Address>(&after_break_target_);
|
| - }
|
| -
|
| - Address restarter_frame_function_pointer_address() {
|
| - Object*** address = &thread_local_.restarter_frame_function_pointer_;
|
| - return reinterpret_cast<Address>(address);
|
| - }
|
| -
|
| - Address step_in_fp_addr() {
|
| - return reinterpret_cast<Address>(&thread_local_.step_into_fp_);
|
| - }
|
| -
|
| - StepAction last_step_action() { return thread_local_.last_step_action_; }
|
| -
|
| - private:
|
| - explicit Debug(Isolate* isolate);
|
| -
|
| - void UpdateState();
|
| - void Unload();
|
| - void SetNextBreakId() {
|
| - thread_local_.break_id_ = ++thread_local_.break_count_;
|
| - }
|
| -
|
| - // Check whether there are commands in the command queue.
|
| - inline bool has_commands() const { return !command_queue_.IsEmpty(); }
|
| - inline bool ignore_events() const { return is_suppressed_ || !is_active_; }
|
| - inline bool break_disabled() const {
|
| - return break_disabled_ || in_debug_event_listener_;
|
| - }
|
| -
|
| - void OnException(Handle<Object> exception, Handle<Object> promise);
|
| -
|
| - // Constructors for debug event objects.
|
| - MUST_USE_RESULT MaybeHandle<Object> MakeJSObject(
|
| - const char* constructor_name,
|
| - int argc,
|
| - Handle<Object> argv[]);
|
| - MUST_USE_RESULT MaybeHandle<Object> MakeExecutionState();
|
| - MUST_USE_RESULT MaybeHandle<Object> MakeBreakEvent(
|
| - Handle<Object> break_points_hit);
|
| - MUST_USE_RESULT MaybeHandle<Object> MakeExceptionEvent(
|
| - Handle<Object> exception,
|
| - bool uncaught,
|
| - Handle<Object> promise);
|
| - MUST_USE_RESULT MaybeHandle<Object> MakeCompileEvent(
|
| - Handle<Script> script, v8::DebugEvent type);
|
| - MUST_USE_RESULT MaybeHandle<Object> MakePromiseEvent(
|
| - Handle<JSObject> promise_event);
|
| - MUST_USE_RESULT MaybeHandle<Object> MakeAsyncTaskEvent(
|
| - Handle<JSObject> task_event);
|
| -
|
| - // Mirror cache handling.
|
| - void ClearMirrorCache();
|
| -
|
| - MaybeHandle<Object> PromiseHasUserDefinedRejectHandler(
|
| - Handle<JSObject> promise);
|
| -
|
| - void CallEventCallback(v8::DebugEvent event,
|
| - Handle<Object> exec_state,
|
| - Handle<Object> event_data,
|
| - v8::Debug::ClientData* client_data);
|
| - void ProcessCompileEventInDebugScope(v8::DebugEvent event,
|
| - Handle<Script> script);
|
| - void ProcessDebugEvent(v8::DebugEvent event,
|
| - Handle<JSObject> event_data,
|
| - bool auto_continue);
|
| - void NotifyMessageHandler(v8::DebugEvent event,
|
| - Handle<JSObject> exec_state,
|
| - Handle<JSObject> event_data,
|
| - bool auto_continue);
|
| - void InvokeMessageHandler(MessageImpl message);
|
| -
|
| - static bool CompileDebuggerScript(Isolate* isolate, int index);
|
| - void ClearOneShot();
|
| - void ActivateStepIn(StackFrame* frame);
|
| - void ClearStepIn();
|
| - void ActivateStepOut(StackFrame* frame);
|
| - void ClearStepNext();
|
| - void RemoveDebugInfoAndClearFromShared(Handle<DebugInfo> debug_info);
|
| - Handle<Object> CheckBreakPoints(Handle<Object> break_point);
|
| - bool CheckBreakPoint(Handle<Object> break_point_object);
|
| -
|
| - inline void AssertDebugContext() {
|
| - DCHECK(isolate_->context() == *debug_context());
|
| - DCHECK(in_debug_scope());
|
| - }
|
| -
|
| - void ThreadInit();
|
| -
|
| - // Global handles.
|
| - Handle<Context> debug_context_;
|
| - Handle<Object> event_listener_;
|
| - Handle<Object> event_listener_data_;
|
| -
|
| - v8::Debug::MessageHandler message_handler_;
|
| -
|
| - static const int kQueueInitialSize = 4;
|
| - base::Semaphore command_received_; // Signaled for each command received.
|
| - LockingCommandMessageQueue command_queue_;
|
| -
|
| - bool is_active_;
|
| - bool is_suppressed_;
|
| - bool live_edit_enabled_;
|
| - bool has_break_points_;
|
| - bool break_disabled_;
|
| - bool in_debug_event_listener_;
|
| - bool break_on_exception_;
|
| - bool break_on_uncaught_exception_;
|
| -
|
| - ScriptCache* script_cache_; // Cache of all scripts in the heap.
|
| - DebugInfoListNode* debug_info_list_; // List of active debug info objects.
|
| -
|
| - // Storage location for jump when exiting debug break calls.
|
| - // Note that this address is not GC safe. It should be computed immediately
|
| - // before returning to the DebugBreakCallHelper.
|
| - Address after_break_target_;
|
| -
|
| - // Per-thread data.
|
| - class ThreadLocal {
|
| - public:
|
| - // Top debugger entry.
|
| - base::AtomicWord current_debug_scope_;
|
| -
|
| - // Counter for generating next break id.
|
| - int break_count_;
|
| -
|
| - // Current break id.
|
| - int break_id_;
|
| -
|
| - // Frame id for the frame of the current break.
|
| - StackFrame::Id break_frame_id_;
|
| -
|
| - // Step action for last step performed.
|
| - StepAction last_step_action_;
|
| -
|
| - // Source statement position from last step next action.
|
| - int last_statement_position_;
|
| -
|
| - // Number of steps left to perform before debug event.
|
| - int step_count_;
|
| -
|
| - // Frame pointer from last step next or step frame action.
|
| - Address last_fp_;
|
| -
|
| - // Number of queued steps left to perform before debug event.
|
| - int queued_step_count_;
|
| -
|
| - // Frame pointer for frame from which step in was performed.
|
| - Address step_into_fp_;
|
| -
|
| - // Frame pointer for the frame where debugger should be called when current
|
| - // step out action is completed.
|
| - Address step_out_fp_;
|
| -
|
| - // Stores the way how LiveEdit has patched the stack. It is used when
|
| - // debugger returns control back to user script.
|
| - LiveEdit::FrameDropMode frame_drop_mode_;
|
| -
|
| - // When restarter frame is on stack, stores the address
|
| - // of the pointer to function being restarted. Otherwise (most of the time)
|
| - // stores NULL. This pointer is used with 'step in' implementation.
|
| - Object** restarter_frame_function_pointer_;
|
| - };
|
| -
|
| - // Storage location for registers when handling debug break calls
|
| - ThreadLocal thread_local_;
|
| -
|
| - Isolate* isolate_;
|
| -
|
| - friend class Isolate;
|
| - friend class DebugScope;
|
| - friend class DisableBreak;
|
| - friend class LiveEdit;
|
| - friend class SuppressDebug;
|
| -
|
| - friend Handle<FixedArray> GetDebuggedFunctions(); // In test-debug.cc
|
| - friend void CheckDebuggerUnloaded(bool check_functions); // In test-debug.cc
|
| -
|
| - DISALLOW_COPY_AND_ASSIGN(Debug);
|
| -};
|
| -
|
| -
|
| -// This scope is used to load and enter the debug context and create a new
|
| -// break state. Leaving the scope will restore the previous state.
|
| -// On failure to load, FailedToEnter returns true.
|
| -class DebugScope BASE_EMBEDDED {
|
| - public:
|
| - explicit DebugScope(Debug* debug);
|
| - ~DebugScope();
|
| -
|
| - // Check whether loading was successful.
|
| - inline bool failed() { return failed_; }
|
| -
|
| - // Get the active context from before entering the debugger.
|
| - inline Handle<Context> GetContext() { return save_.context(); }
|
| -
|
| - private:
|
| - Isolate* isolate() { return debug_->isolate_; }
|
| -
|
| - Debug* debug_;
|
| - DebugScope* prev_; // Previous scope if entered recursively.
|
| - StackFrame::Id break_frame_id_; // Previous break frame id.
|
| - int break_id_; // Previous break id.
|
| - bool failed_; // Did the debug context fail to load?
|
| - SaveContext save_; // Saves previous context.
|
| - PostponeInterruptsScope no_termination_exceptons_;
|
| -};
|
| -
|
| -
|
| -// Stack allocated class for disabling break.
|
| -class DisableBreak BASE_EMBEDDED {
|
| - public:
|
| - explicit DisableBreak(Debug* debug, bool disable_break)
|
| - : debug_(debug),
|
| - previous_break_disabled_(debug->break_disabled_),
|
| - previous_in_debug_event_listener_(debug->in_debug_event_listener_) {
|
| - debug_->break_disabled_ = disable_break;
|
| - debug_->in_debug_event_listener_ = disable_break;
|
| - }
|
| - ~DisableBreak() {
|
| - debug_->break_disabled_ = previous_break_disabled_;
|
| - debug_->in_debug_event_listener_ = previous_in_debug_event_listener_;
|
| - }
|
| -
|
| - private:
|
| - Debug* debug_;
|
| - bool previous_break_disabled_;
|
| - bool previous_in_debug_event_listener_;
|
| - DISALLOW_COPY_AND_ASSIGN(DisableBreak);
|
| -};
|
| -
|
| -
|
| -class SuppressDebug BASE_EMBEDDED {
|
| - public:
|
| - explicit SuppressDebug(Debug* debug)
|
| - : debug_(debug), old_state_(debug->is_suppressed_) {
|
| - debug_->is_suppressed_ = true;
|
| - }
|
| - ~SuppressDebug() { debug_->is_suppressed_ = old_state_; }
|
| -
|
| - private:
|
| - Debug* debug_;
|
| - bool old_state_;
|
| - DISALLOW_COPY_AND_ASSIGN(SuppressDebug);
|
| -};
|
| -
|
| -
|
| -// Code generator routines.
|
| -class DebugCodegen : public AllStatic {
|
| - public:
|
| - enum DebugBreakCallHelperMode {
|
| - SAVE_RESULT_REGISTER,
|
| - IGNORE_RESULT_REGISTER
|
| - };
|
| -
|
| - static void GenerateDebugBreakStub(MacroAssembler* masm,
|
| - DebugBreakCallHelperMode mode);
|
| -
|
| - static void GeneratePlainReturnLiveEdit(MacroAssembler* masm);
|
| -
|
| - // FrameDropper is a code replacement for a JavaScript frame with possibly
|
| - // several frames above.
|
| - // There is no calling conventions here, because it never actually gets
|
| - // called, it only gets returned to.
|
| - static void GenerateFrameDropperLiveEdit(MacroAssembler* masm);
|
| -
|
| -
|
| - static void GenerateSlot(MacroAssembler* masm, RelocInfo::Mode mode,
|
| - int call_argc = -1);
|
| -
|
| - static void PatchDebugBreakSlot(Address pc, Handle<Code> code);
|
| - static void ClearDebugBreakSlot(Address pc);
|
| -};
|
| -
|
| -
|
| -} } // namespace v8::internal
|
| -
|
| -#endif // V8_DEBUG_H_
|
|
|