Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(361)

Side by Side Diff: src/debug.h

Issue 1265923002: Debugger: move implementation to a separate folder. (Closed) Base URL: https://chromium.googlesource.com/v8/v8.git@master
Patch Set: rebase Created 5 years, 4 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch
« no previous file with comments | « src/contexts.cc ('k') | src/debug.cc » ('j') | no next file with comments »
Toggle Intra-line Diffs ('i') | Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
OLDNEW
(Empty)
1 // Copyright 2012 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef V8_DEBUG_H_
6 #define V8_DEBUG_H_
7
8 #include "src/allocation.h"
9 #include "src/arguments.h"
10 #include "src/assembler.h"
11 #include "src/base/atomicops.h"
12 #include "src/base/platform/platform.h"
13 #include "src/execution.h"
14 #include "src/factory.h"
15 #include "src/flags.h"
16 #include "src/frames-inl.h"
17 #include "src/hashmap.h"
18 #include "src/liveedit.h"
19 #include "src/runtime/runtime.h"
20 #include "src/string-stream.h"
21 #include "src/v8threads.h"
22
23 #include "include/v8-debug.h"
24
25 namespace v8 {
26 namespace internal {
27
28
29 // Forward declarations.
30 class DebugScope;
31
32
33 // Step actions. NOTE: These values are in macros.py as well.
34 enum StepAction {
35 StepNone = -1, // Stepping not prepared.
36 StepOut = 0, // Step out of the current function.
37 StepNext = 1, // Step to the next statement in the current function.
38 StepIn = 2, // Step into new functions invoked or the next statement
39 // in the current function.
40 StepMin = 3, // Perform a minimum step in the current function.
41 StepInMin = 4, // Step into new functions invoked or perform a minimum step
42 // in the current function.
43 StepFrame = 5 // Step into a new frame or return to previous frame.
44 };
45
46
47 // Type of exception break. NOTE: These values are in macros.py as well.
48 enum ExceptionBreakType {
49 BreakException = 0,
50 BreakUncaughtException = 1
51 };
52
53
54 // Type of exception break.
55 enum BreakLocatorType { ALL_BREAK_LOCATIONS, CALLS_AND_RETURNS };
56
57
58 // The different types of breakpoint position alignments.
59 // Must match Debug.BreakPositionAlignment in debug-debugger.js
60 enum BreakPositionAlignment {
61 STATEMENT_ALIGNED = 0,
62 BREAK_POSITION_ALIGNED = 1
63 };
64
65
66 class BreakLocation {
67 public:
68 // Find the break point at the supplied address, or the closest one before
69 // the address.
70 static BreakLocation FromAddress(Handle<DebugInfo> debug_info,
71 BreakLocatorType type, Address pc);
72
73 static void FromAddressSameStatement(Handle<DebugInfo> debug_info,
74 BreakLocatorType type, Address pc,
75 List<BreakLocation>* result_out);
76
77 static BreakLocation FromPosition(Handle<DebugInfo> debug_info,
78 BreakLocatorType type, int position,
79 BreakPositionAlignment alignment);
80
81 bool IsDebugBreak() const;
82
83 inline bool IsReturn() const {
84 return RelocInfo::IsDebugBreakSlotAtReturn(rmode_);
85 }
86 inline bool IsCall() const {
87 return RelocInfo::IsDebugBreakSlotAtCall(rmode_);
88 }
89 inline bool IsConstructCall() const {
90 return RelocInfo::IsDebugBreakSlotAtConstructCall(rmode_);
91 }
92 inline int CallArgumentsCount() const {
93 DCHECK(IsCall());
94 return RelocInfo::DebugBreakCallArgumentsCount(data_);
95 }
96
97 bool IsStepInLocation() const;
98 inline bool HasBreakPoint() const {
99 return debug_info_->HasBreakPoint(pc_offset_);
100 }
101
102 Handle<Object> BreakPointObjects() const;
103
104 void SetBreakPoint(Handle<Object> break_point_object);
105 void ClearBreakPoint(Handle<Object> break_point_object);
106
107 void SetOneShot();
108 void ClearOneShot();
109
110
111 inline RelocInfo rinfo() const {
112 return RelocInfo(pc(), rmode(), data_, code());
113 }
114
115 inline int position() const { return position_; }
116 inline int statement_position() const { return statement_position_; }
117
118 inline Address pc() const { return code()->entry() + pc_offset_; }
119
120 inline RelocInfo::Mode rmode() const { return rmode_; }
121
122 inline Code* code() const { return debug_info_->code(); }
123
124 private:
125 BreakLocation(Handle<DebugInfo> debug_info, RelocInfo* rinfo, int position,
126 int statement_position);
127
128 class Iterator {
129 public:
130 Iterator(Handle<DebugInfo> debug_info, BreakLocatorType type);
131
132 BreakLocation GetBreakLocation() {
133 return BreakLocation(debug_info_, rinfo(), position(),
134 statement_position());
135 }
136
137 inline bool Done() const { return reloc_iterator_.done(); }
138 void Next();
139
140 void SkipTo(int count) {
141 while (count-- > 0) Next();
142 }
143
144 inline RelocInfo::Mode rmode() { return reloc_iterator_.rinfo()->rmode(); }
145 inline RelocInfo* rinfo() { return reloc_iterator_.rinfo(); }
146 inline Address pc() { return rinfo()->pc(); }
147 int break_index() const { return break_index_; }
148 inline int position() const { return position_; }
149 inline int statement_position() const { return statement_position_; }
150
151 private:
152 static int GetModeMask(BreakLocatorType type);
153
154 Handle<DebugInfo> debug_info_;
155 RelocIterator reloc_iterator_;
156 int break_index_;
157 int position_;
158 int statement_position_;
159
160 DisallowHeapAllocation no_gc_;
161
162 DISALLOW_COPY_AND_ASSIGN(Iterator);
163 };
164
165 friend class Debug;
166
167 static int BreakIndexFromAddress(Handle<DebugInfo> debug_info,
168 BreakLocatorType type, Address pc);
169
170 void SetDebugBreak();
171 void ClearDebugBreak();
172
173 inline bool IsDebuggerStatement() const {
174 return RelocInfo::IsDebuggerStatement(rmode_);
175 }
176 inline bool IsDebugBreakSlot() const {
177 return RelocInfo::IsDebugBreakSlot(rmode_);
178 }
179
180 Handle<DebugInfo> debug_info_;
181 int pc_offset_;
182 RelocInfo::Mode rmode_;
183 intptr_t data_;
184 int position_;
185 int statement_position_;
186 };
187
188
189 // Cache of all script objects in the heap. When a script is added a weak handle
190 // to it is created and that weak handle is stored in the cache. The weak handle
191 // callback takes care of removing the script from the cache. The key used in
192 // the cache is the script id.
193 class ScriptCache {
194 public:
195 explicit ScriptCache(Isolate* isolate);
196 ~ScriptCache();
197
198 // Add script to the cache.
199 void Add(Handle<Script> script);
200
201 // Return the scripts in the cache.
202 Handle<FixedArray> GetScripts() {
203 return WeakValueHashTable::GetWeakValues(table_);
204 }
205
206 private:
207 Isolate* isolate_;
208 Handle<WeakValueHashTable> table_;
209 };
210
211
212 // Linked list holding debug info objects. The debug info objects are kept as
213 // weak handles to avoid a debug info object to keep a function alive.
214 class DebugInfoListNode {
215 public:
216 explicit DebugInfoListNode(DebugInfo* debug_info);
217 ~DebugInfoListNode();
218
219 DebugInfoListNode* next() { return next_; }
220 void set_next(DebugInfoListNode* next) { next_ = next; }
221 Handle<DebugInfo> debug_info() { return Handle<DebugInfo>(debug_info_); }
222
223 private:
224 // Global (weak) handle to the debug info object.
225 DebugInfo** debug_info_;
226
227 // Next pointer for linked list.
228 DebugInfoListNode* next_;
229 };
230
231
232
233 // Message delivered to the message handler callback. This is either a debugger
234 // event or the response to a command.
235 class MessageImpl: public v8::Debug::Message {
236 public:
237 // Create a message object for a debug event.
238 static MessageImpl NewEvent(DebugEvent event,
239 bool running,
240 Handle<JSObject> exec_state,
241 Handle<JSObject> event_data);
242
243 // Create a message object for the response to a debug command.
244 static MessageImpl NewResponse(DebugEvent event,
245 bool running,
246 Handle<JSObject> exec_state,
247 Handle<JSObject> event_data,
248 Handle<String> response_json,
249 v8::Debug::ClientData* client_data);
250
251 // Implementation of interface v8::Debug::Message.
252 virtual bool IsEvent() const;
253 virtual bool IsResponse() const;
254 virtual DebugEvent GetEvent() const;
255 virtual bool WillStartRunning() const;
256 virtual v8::Local<v8::Object> GetExecutionState() const;
257 virtual v8::Local<v8::Object> GetEventData() const;
258 virtual v8::Local<v8::String> GetJSON() const;
259 virtual v8::Local<v8::Context> GetEventContext() const;
260 virtual v8::Debug::ClientData* GetClientData() const;
261 virtual v8::Isolate* GetIsolate() const;
262
263 private:
264 MessageImpl(bool is_event,
265 DebugEvent event,
266 bool running,
267 Handle<JSObject> exec_state,
268 Handle<JSObject> event_data,
269 Handle<String> response_json,
270 v8::Debug::ClientData* client_data);
271
272 bool is_event_; // Does this message represent a debug event?
273 DebugEvent event_; // Debug event causing the break.
274 bool running_; // Will the VM start running after this event?
275 Handle<JSObject> exec_state_; // Current execution state.
276 Handle<JSObject> event_data_; // Data associated with the event.
277 Handle<String> response_json_; // Response JSON if message holds a response.
278 v8::Debug::ClientData* client_data_; // Client data passed with the request.
279 };
280
281
282 // Details of the debug event delivered to the debug event listener.
283 class EventDetailsImpl : public v8::Debug::EventDetails {
284 public:
285 EventDetailsImpl(DebugEvent event,
286 Handle<JSObject> exec_state,
287 Handle<JSObject> event_data,
288 Handle<Object> callback_data,
289 v8::Debug::ClientData* client_data);
290 virtual DebugEvent GetEvent() const;
291 virtual v8::Local<v8::Object> GetExecutionState() const;
292 virtual v8::Local<v8::Object> GetEventData() const;
293 virtual v8::Local<v8::Context> GetEventContext() const;
294 virtual v8::Local<v8::Value> GetCallbackData() const;
295 virtual v8::Debug::ClientData* GetClientData() const;
296 private:
297 DebugEvent event_; // Debug event causing the break.
298 Handle<JSObject> exec_state_; // Current execution state.
299 Handle<JSObject> event_data_; // Data associated with the event.
300 Handle<Object> callback_data_; // User data passed with the callback
301 // when it was registered.
302 v8::Debug::ClientData* client_data_; // Data passed to DebugBreakForCommand.
303 };
304
305
306 // Message send by user to v8 debugger or debugger output message.
307 // In addition to command text it may contain a pointer to some user data
308 // which are expected to be passed along with the command reponse to message
309 // handler.
310 class CommandMessage {
311 public:
312 static CommandMessage New(const Vector<uint16_t>& command,
313 v8::Debug::ClientData* data);
314 CommandMessage();
315
316 // Deletes user data and disposes of the text.
317 void Dispose();
318 Vector<uint16_t> text() const { return text_; }
319 v8::Debug::ClientData* client_data() const { return client_data_; }
320 private:
321 CommandMessage(const Vector<uint16_t>& text,
322 v8::Debug::ClientData* data);
323
324 Vector<uint16_t> text_;
325 v8::Debug::ClientData* client_data_;
326 };
327
328
329 // A Queue of CommandMessage objects. A thread-safe version is
330 // LockingCommandMessageQueue, based on this class.
331 class CommandMessageQueue BASE_EMBEDDED {
332 public:
333 explicit CommandMessageQueue(int size);
334 ~CommandMessageQueue();
335 bool IsEmpty() const { return start_ == end_; }
336 CommandMessage Get();
337 void Put(const CommandMessage& message);
338 void Clear() { start_ = end_ = 0; } // Queue is empty after Clear().
339 private:
340 // Doubles the size of the message queue, and copies the messages.
341 void Expand();
342
343 CommandMessage* messages_;
344 int start_;
345 int end_;
346 int size_; // The size of the queue buffer. Queue can hold size-1 messages.
347 };
348
349
350 // LockingCommandMessageQueue is a thread-safe circular buffer of CommandMessage
351 // messages. The message data is not managed by LockingCommandMessageQueue.
352 // Pointers to the data are passed in and out. Implemented by adding a
353 // Mutex to CommandMessageQueue. Includes logging of all puts and gets.
354 class LockingCommandMessageQueue BASE_EMBEDDED {
355 public:
356 LockingCommandMessageQueue(Logger* logger, int size);
357 bool IsEmpty() const;
358 CommandMessage Get();
359 void Put(const CommandMessage& message);
360 void Clear();
361 private:
362 Logger* logger_;
363 CommandMessageQueue queue_;
364 mutable base::Mutex mutex_;
365 DISALLOW_COPY_AND_ASSIGN(LockingCommandMessageQueue);
366 };
367
368
369 // This class contains the debugger support. The main purpose is to handle
370 // setting break points in the code.
371 //
372 // This class controls the debug info for all functions which currently have
373 // active breakpoints in them. This debug info is held in the heap root object
374 // debug_info which is a FixedArray. Each entry in this list is of class
375 // DebugInfo.
376 class Debug {
377 public:
378 // Debug event triggers.
379 void OnDebugBreak(Handle<Object> break_points_hit, bool auto_continue);
380
381 void OnThrow(Handle<Object> exception);
382 void OnPromiseReject(Handle<JSObject> promise, Handle<Object> value);
383 void OnCompileError(Handle<Script> script);
384 void OnBeforeCompile(Handle<Script> script);
385 void OnAfterCompile(Handle<Script> script);
386 void OnPromiseEvent(Handle<JSObject> data);
387 void OnAsyncTaskEvent(Handle<JSObject> data);
388
389 // API facing.
390 void SetEventListener(Handle<Object> callback, Handle<Object> data);
391 void SetMessageHandler(v8::Debug::MessageHandler handler);
392 void EnqueueCommandMessage(Vector<const uint16_t> command,
393 v8::Debug::ClientData* client_data = NULL);
394 MUST_USE_RESULT MaybeHandle<Object> Call(Handle<JSFunction> fun,
395 Handle<Object> data);
396 Handle<Context> GetDebugContext();
397 void HandleDebugBreak();
398 void ProcessDebugMessages(bool debug_command_only);
399
400 // Internal logic
401 bool Load();
402 void Break(Arguments args, JavaScriptFrame*);
403 void SetAfterBreakTarget(JavaScriptFrame* frame);
404
405 // Scripts handling.
406 Handle<FixedArray> GetLoadedScripts();
407
408 // Break point handling.
409 bool SetBreakPoint(Handle<JSFunction> function,
410 Handle<Object> break_point_object,
411 int* source_position);
412 bool SetBreakPointForScript(Handle<Script> script,
413 Handle<Object> break_point_object,
414 int* source_position,
415 BreakPositionAlignment alignment);
416 void ClearBreakPoint(Handle<Object> break_point_object);
417 void ClearAllBreakPoints();
418 void FloodWithOneShot(Handle<JSFunction> function,
419 BreakLocatorType type = ALL_BREAK_LOCATIONS);
420 void FloodBoundFunctionWithOneShot(Handle<JSFunction> function);
421 void FloodDefaultConstructorWithOneShot(Handle<JSFunction> function);
422 void FloodWithOneShotGeneric(Handle<JSFunction> function,
423 Handle<Object> holder = Handle<Object>());
424 void FloodHandlerWithOneShot();
425 void ChangeBreakOnException(ExceptionBreakType type, bool enable);
426 bool IsBreakOnException(ExceptionBreakType type);
427
428 // Stepping handling.
429 void PrepareStep(StepAction step_action,
430 int step_count,
431 StackFrame::Id frame_id);
432 void ClearStepping();
433 void ClearStepOut();
434 bool IsStepping() { return thread_local_.step_count_ > 0; }
435 bool StepNextContinue(BreakLocation* location, JavaScriptFrame* frame);
436 bool StepInActive() { return thread_local_.step_into_fp_ != 0; }
437 void HandleStepIn(Handle<Object> function_obj, bool is_constructor);
438 bool StepOutActive() { return thread_local_.step_out_fp_ != 0; }
439
440 void GetStepinPositions(JavaScriptFrame* frame, StackFrame::Id frame_id,
441 List<int>* results_out);
442
443 bool PrepareFunctionForBreakPoints(Handle<SharedFunctionInfo> shared);
444
445 // Returns whether the operation succeeded. Compilation can only be triggered
446 // if a valid closure is passed as the second argument, otherwise the shared
447 // function needs to be compiled already.
448 bool EnsureDebugInfo(Handle<SharedFunctionInfo> shared,
449 Handle<JSFunction> function);
450 static Handle<DebugInfo> GetDebugInfo(Handle<SharedFunctionInfo> shared);
451
452 template <typename C>
453 bool CompileToRevealInnerFunctions(C* compilable);
454
455 // This function is used in FunctionNameUsing* tests.
456 Handle<Object> FindSharedFunctionInfoInScript(Handle<Script> script,
457 int position);
458
459 // Returns true if the current stub call is patched to call the debugger.
460 static bool IsDebugBreak(Address addr);
461
462 static Handle<Object> GetSourceBreakLocations(
463 Handle<SharedFunctionInfo> shared,
464 BreakPositionAlignment position_aligment);
465
466 // Check whether a global object is the debug global object.
467 bool IsDebugGlobal(GlobalObject* global);
468
469 // Check whether this frame is just about to return.
470 bool IsBreakAtReturn(JavaScriptFrame* frame);
471
472 // Support for LiveEdit
473 void FramesHaveBeenDropped(StackFrame::Id new_break_frame_id,
474 LiveEdit::FrameDropMode mode,
475 Object** restarter_frame_function_pointer);
476
477 // Threading support.
478 char* ArchiveDebug(char* to);
479 char* RestoreDebug(char* from);
480 static int ArchiveSpacePerThread();
481 void FreeThreadResources() { }
482
483 // Record function from which eval was called.
484 static void RecordEvalCaller(Handle<Script> script);
485
486 bool CheckExecutionState(int id) {
487 return is_active() && !debug_context().is_null() && break_id() != 0 &&
488 break_id() == id;
489 }
490
491 // Flags and states.
492 DebugScope* debugger_entry() {
493 return reinterpret_cast<DebugScope*>(
494 base::NoBarrier_Load(&thread_local_.current_debug_scope_));
495 }
496 inline Handle<Context> debug_context() { return debug_context_; }
497 void set_live_edit_enabled(bool v) { live_edit_enabled_ = v; }
498 bool live_edit_enabled() const {
499 return FLAG_enable_liveedit && live_edit_enabled_ ;
500 }
501
502 inline bool is_active() const { return is_active_; }
503 inline bool is_loaded() const { return !debug_context_.is_null(); }
504 inline bool in_debug_scope() const {
505 return !!base::NoBarrier_Load(&thread_local_.current_debug_scope_);
506 }
507 void set_disable_break(bool v) { break_disabled_ = v; }
508
509 StackFrame::Id break_frame_id() { return thread_local_.break_frame_id_; }
510 int break_id() { return thread_local_.break_id_; }
511
512 // Support for embedding into generated code.
513 Address is_active_address() {
514 return reinterpret_cast<Address>(&is_active_);
515 }
516
517 Address after_break_target_address() {
518 return reinterpret_cast<Address>(&after_break_target_);
519 }
520
521 Address restarter_frame_function_pointer_address() {
522 Object*** address = &thread_local_.restarter_frame_function_pointer_;
523 return reinterpret_cast<Address>(address);
524 }
525
526 Address step_in_fp_addr() {
527 return reinterpret_cast<Address>(&thread_local_.step_into_fp_);
528 }
529
530 StepAction last_step_action() { return thread_local_.last_step_action_; }
531
532 private:
533 explicit Debug(Isolate* isolate);
534
535 void UpdateState();
536 void Unload();
537 void SetNextBreakId() {
538 thread_local_.break_id_ = ++thread_local_.break_count_;
539 }
540
541 // Check whether there are commands in the command queue.
542 inline bool has_commands() const { return !command_queue_.IsEmpty(); }
543 inline bool ignore_events() const { return is_suppressed_ || !is_active_; }
544 inline bool break_disabled() const {
545 return break_disabled_ || in_debug_event_listener_;
546 }
547
548 void OnException(Handle<Object> exception, Handle<Object> promise);
549
550 // Constructors for debug event objects.
551 MUST_USE_RESULT MaybeHandle<Object> MakeJSObject(
552 const char* constructor_name,
553 int argc,
554 Handle<Object> argv[]);
555 MUST_USE_RESULT MaybeHandle<Object> MakeExecutionState();
556 MUST_USE_RESULT MaybeHandle<Object> MakeBreakEvent(
557 Handle<Object> break_points_hit);
558 MUST_USE_RESULT MaybeHandle<Object> MakeExceptionEvent(
559 Handle<Object> exception,
560 bool uncaught,
561 Handle<Object> promise);
562 MUST_USE_RESULT MaybeHandle<Object> MakeCompileEvent(
563 Handle<Script> script, v8::DebugEvent type);
564 MUST_USE_RESULT MaybeHandle<Object> MakePromiseEvent(
565 Handle<JSObject> promise_event);
566 MUST_USE_RESULT MaybeHandle<Object> MakeAsyncTaskEvent(
567 Handle<JSObject> task_event);
568
569 // Mirror cache handling.
570 void ClearMirrorCache();
571
572 MaybeHandle<Object> PromiseHasUserDefinedRejectHandler(
573 Handle<JSObject> promise);
574
575 void CallEventCallback(v8::DebugEvent event,
576 Handle<Object> exec_state,
577 Handle<Object> event_data,
578 v8::Debug::ClientData* client_data);
579 void ProcessCompileEventInDebugScope(v8::DebugEvent event,
580 Handle<Script> script);
581 void ProcessDebugEvent(v8::DebugEvent event,
582 Handle<JSObject> event_data,
583 bool auto_continue);
584 void NotifyMessageHandler(v8::DebugEvent event,
585 Handle<JSObject> exec_state,
586 Handle<JSObject> event_data,
587 bool auto_continue);
588 void InvokeMessageHandler(MessageImpl message);
589
590 static bool CompileDebuggerScript(Isolate* isolate, int index);
591 void ClearOneShot();
592 void ActivateStepIn(StackFrame* frame);
593 void ClearStepIn();
594 void ActivateStepOut(StackFrame* frame);
595 void ClearStepNext();
596 void RemoveDebugInfoAndClearFromShared(Handle<DebugInfo> debug_info);
597 Handle<Object> CheckBreakPoints(Handle<Object> break_point);
598 bool CheckBreakPoint(Handle<Object> break_point_object);
599
600 inline void AssertDebugContext() {
601 DCHECK(isolate_->context() == *debug_context());
602 DCHECK(in_debug_scope());
603 }
604
605 void ThreadInit();
606
607 // Global handles.
608 Handle<Context> debug_context_;
609 Handle<Object> event_listener_;
610 Handle<Object> event_listener_data_;
611
612 v8::Debug::MessageHandler message_handler_;
613
614 static const int kQueueInitialSize = 4;
615 base::Semaphore command_received_; // Signaled for each command received.
616 LockingCommandMessageQueue command_queue_;
617
618 bool is_active_;
619 bool is_suppressed_;
620 bool live_edit_enabled_;
621 bool has_break_points_;
622 bool break_disabled_;
623 bool in_debug_event_listener_;
624 bool break_on_exception_;
625 bool break_on_uncaught_exception_;
626
627 ScriptCache* script_cache_; // Cache of all scripts in the heap.
628 DebugInfoListNode* debug_info_list_; // List of active debug info objects.
629
630 // Storage location for jump when exiting debug break calls.
631 // Note that this address is not GC safe. It should be computed immediately
632 // before returning to the DebugBreakCallHelper.
633 Address after_break_target_;
634
635 // Per-thread data.
636 class ThreadLocal {
637 public:
638 // Top debugger entry.
639 base::AtomicWord current_debug_scope_;
640
641 // Counter for generating next break id.
642 int break_count_;
643
644 // Current break id.
645 int break_id_;
646
647 // Frame id for the frame of the current break.
648 StackFrame::Id break_frame_id_;
649
650 // Step action for last step performed.
651 StepAction last_step_action_;
652
653 // Source statement position from last step next action.
654 int last_statement_position_;
655
656 // Number of steps left to perform before debug event.
657 int step_count_;
658
659 // Frame pointer from last step next or step frame action.
660 Address last_fp_;
661
662 // Number of queued steps left to perform before debug event.
663 int queued_step_count_;
664
665 // Frame pointer for frame from which step in was performed.
666 Address step_into_fp_;
667
668 // Frame pointer for the frame where debugger should be called when current
669 // step out action is completed.
670 Address step_out_fp_;
671
672 // Stores the way how LiveEdit has patched the stack. It is used when
673 // debugger returns control back to user script.
674 LiveEdit::FrameDropMode frame_drop_mode_;
675
676 // When restarter frame is on stack, stores the address
677 // of the pointer to function being restarted. Otherwise (most of the time)
678 // stores NULL. This pointer is used with 'step in' implementation.
679 Object** restarter_frame_function_pointer_;
680 };
681
682 // Storage location for registers when handling debug break calls
683 ThreadLocal thread_local_;
684
685 Isolate* isolate_;
686
687 friend class Isolate;
688 friend class DebugScope;
689 friend class DisableBreak;
690 friend class LiveEdit;
691 friend class SuppressDebug;
692
693 friend Handle<FixedArray> GetDebuggedFunctions(); // In test-debug.cc
694 friend void CheckDebuggerUnloaded(bool check_functions); // In test-debug.cc
695
696 DISALLOW_COPY_AND_ASSIGN(Debug);
697 };
698
699
700 // This scope is used to load and enter the debug context and create a new
701 // break state. Leaving the scope will restore the previous state.
702 // On failure to load, FailedToEnter returns true.
703 class DebugScope BASE_EMBEDDED {
704 public:
705 explicit DebugScope(Debug* debug);
706 ~DebugScope();
707
708 // Check whether loading was successful.
709 inline bool failed() { return failed_; }
710
711 // Get the active context from before entering the debugger.
712 inline Handle<Context> GetContext() { return save_.context(); }
713
714 private:
715 Isolate* isolate() { return debug_->isolate_; }
716
717 Debug* debug_;
718 DebugScope* prev_; // Previous scope if entered recursively.
719 StackFrame::Id break_frame_id_; // Previous break frame id.
720 int break_id_; // Previous break id.
721 bool failed_; // Did the debug context fail to load?
722 SaveContext save_; // Saves previous context.
723 PostponeInterruptsScope no_termination_exceptons_;
724 };
725
726
727 // Stack allocated class for disabling break.
728 class DisableBreak BASE_EMBEDDED {
729 public:
730 explicit DisableBreak(Debug* debug, bool disable_break)
731 : debug_(debug),
732 previous_break_disabled_(debug->break_disabled_),
733 previous_in_debug_event_listener_(debug->in_debug_event_listener_) {
734 debug_->break_disabled_ = disable_break;
735 debug_->in_debug_event_listener_ = disable_break;
736 }
737 ~DisableBreak() {
738 debug_->break_disabled_ = previous_break_disabled_;
739 debug_->in_debug_event_listener_ = previous_in_debug_event_listener_;
740 }
741
742 private:
743 Debug* debug_;
744 bool previous_break_disabled_;
745 bool previous_in_debug_event_listener_;
746 DISALLOW_COPY_AND_ASSIGN(DisableBreak);
747 };
748
749
750 class SuppressDebug BASE_EMBEDDED {
751 public:
752 explicit SuppressDebug(Debug* debug)
753 : debug_(debug), old_state_(debug->is_suppressed_) {
754 debug_->is_suppressed_ = true;
755 }
756 ~SuppressDebug() { debug_->is_suppressed_ = old_state_; }
757
758 private:
759 Debug* debug_;
760 bool old_state_;
761 DISALLOW_COPY_AND_ASSIGN(SuppressDebug);
762 };
763
764
765 // Code generator routines.
766 class DebugCodegen : public AllStatic {
767 public:
768 enum DebugBreakCallHelperMode {
769 SAVE_RESULT_REGISTER,
770 IGNORE_RESULT_REGISTER
771 };
772
773 static void GenerateDebugBreakStub(MacroAssembler* masm,
774 DebugBreakCallHelperMode mode);
775
776 static void GeneratePlainReturnLiveEdit(MacroAssembler* masm);
777
778 // FrameDropper is a code replacement for a JavaScript frame with possibly
779 // several frames above.
780 // There is no calling conventions here, because it never actually gets
781 // called, it only gets returned to.
782 static void GenerateFrameDropperLiveEdit(MacroAssembler* masm);
783
784
785 static void GenerateSlot(MacroAssembler* masm, RelocInfo::Mode mode,
786 int call_argc = -1);
787
788 static void PatchDebugBreakSlot(Address pc, Handle<Code> code);
789 static void ClearDebugBreakSlot(Address pc);
790 };
791
792
793 } } // namespace v8::internal
794
795 #endif // V8_DEBUG_H_
OLDNEW
« no previous file with comments | « src/contexts.cc ('k') | src/debug.cc » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698