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Unified Diff: src/debug.h

Issue 1265923002: Debugger: move implementation to a separate folder. (Closed) Base URL: https://chromium.googlesource.com/v8/v8.git@master
Patch Set: rebase Created 5 years, 5 months ago
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Index: src/debug.h
diff --git a/src/debug.h b/src/debug.h
deleted file mode 100644
index 49554f7ab889130da5ffa454695f693f5e06071e..0000000000000000000000000000000000000000
--- a/src/debug.h
+++ /dev/null
@@ -1,795 +0,0 @@
-// Copyright 2012 the V8 project authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef V8_DEBUG_H_
-#define V8_DEBUG_H_
-
-#include "src/allocation.h"
-#include "src/arguments.h"
-#include "src/assembler.h"
-#include "src/base/atomicops.h"
-#include "src/base/platform/platform.h"
-#include "src/execution.h"
-#include "src/factory.h"
-#include "src/flags.h"
-#include "src/frames-inl.h"
-#include "src/hashmap.h"
-#include "src/liveedit.h"
-#include "src/runtime/runtime.h"
-#include "src/string-stream.h"
-#include "src/v8threads.h"
-
-#include "include/v8-debug.h"
-
-namespace v8 {
-namespace internal {
-
-
-// Forward declarations.
-class DebugScope;
-
-
-// Step actions. NOTE: These values are in macros.py as well.
-enum StepAction {
- StepNone = -1, // Stepping not prepared.
- StepOut = 0, // Step out of the current function.
- StepNext = 1, // Step to the next statement in the current function.
- StepIn = 2, // Step into new functions invoked or the next statement
- // in the current function.
- StepMin = 3, // Perform a minimum step in the current function.
- StepInMin = 4, // Step into new functions invoked or perform a minimum step
- // in the current function.
- StepFrame = 5 // Step into a new frame or return to previous frame.
-};
-
-
-// Type of exception break. NOTE: These values are in macros.py as well.
-enum ExceptionBreakType {
- BreakException = 0,
- BreakUncaughtException = 1
-};
-
-
-// Type of exception break.
-enum BreakLocatorType { ALL_BREAK_LOCATIONS, CALLS_AND_RETURNS };
-
-
-// The different types of breakpoint position alignments.
-// Must match Debug.BreakPositionAlignment in debug-debugger.js
-enum BreakPositionAlignment {
- STATEMENT_ALIGNED = 0,
- BREAK_POSITION_ALIGNED = 1
-};
-
-
-class BreakLocation {
- public:
- // Find the break point at the supplied address, or the closest one before
- // the address.
- static BreakLocation FromAddress(Handle<DebugInfo> debug_info,
- BreakLocatorType type, Address pc);
-
- static void FromAddressSameStatement(Handle<DebugInfo> debug_info,
- BreakLocatorType type, Address pc,
- List<BreakLocation>* result_out);
-
- static BreakLocation FromPosition(Handle<DebugInfo> debug_info,
- BreakLocatorType type, int position,
- BreakPositionAlignment alignment);
-
- bool IsDebugBreak() const;
-
- inline bool IsReturn() const {
- return RelocInfo::IsDebugBreakSlotAtReturn(rmode_);
- }
- inline bool IsCall() const {
- return RelocInfo::IsDebugBreakSlotAtCall(rmode_);
- }
- inline bool IsConstructCall() const {
- return RelocInfo::IsDebugBreakSlotAtConstructCall(rmode_);
- }
- inline int CallArgumentsCount() const {
- DCHECK(IsCall());
- return RelocInfo::DebugBreakCallArgumentsCount(data_);
- }
-
- bool IsStepInLocation() const;
- inline bool HasBreakPoint() const {
- return debug_info_->HasBreakPoint(pc_offset_);
- }
-
- Handle<Object> BreakPointObjects() const;
-
- void SetBreakPoint(Handle<Object> break_point_object);
- void ClearBreakPoint(Handle<Object> break_point_object);
-
- void SetOneShot();
- void ClearOneShot();
-
-
- inline RelocInfo rinfo() const {
- return RelocInfo(pc(), rmode(), data_, code());
- }
-
- inline int position() const { return position_; }
- inline int statement_position() const { return statement_position_; }
-
- inline Address pc() const { return code()->entry() + pc_offset_; }
-
- inline RelocInfo::Mode rmode() const { return rmode_; }
-
- inline Code* code() const { return debug_info_->code(); }
-
- private:
- BreakLocation(Handle<DebugInfo> debug_info, RelocInfo* rinfo, int position,
- int statement_position);
-
- class Iterator {
- public:
- Iterator(Handle<DebugInfo> debug_info, BreakLocatorType type);
-
- BreakLocation GetBreakLocation() {
- return BreakLocation(debug_info_, rinfo(), position(),
- statement_position());
- }
-
- inline bool Done() const { return reloc_iterator_.done(); }
- void Next();
-
- void SkipTo(int count) {
- while (count-- > 0) Next();
- }
-
- inline RelocInfo::Mode rmode() { return reloc_iterator_.rinfo()->rmode(); }
- inline RelocInfo* rinfo() { return reloc_iterator_.rinfo(); }
- inline Address pc() { return rinfo()->pc(); }
- int break_index() const { return break_index_; }
- inline int position() const { return position_; }
- inline int statement_position() const { return statement_position_; }
-
- private:
- static int GetModeMask(BreakLocatorType type);
-
- Handle<DebugInfo> debug_info_;
- RelocIterator reloc_iterator_;
- int break_index_;
- int position_;
- int statement_position_;
-
- DisallowHeapAllocation no_gc_;
-
- DISALLOW_COPY_AND_ASSIGN(Iterator);
- };
-
- friend class Debug;
-
- static int BreakIndexFromAddress(Handle<DebugInfo> debug_info,
- BreakLocatorType type, Address pc);
-
- void SetDebugBreak();
- void ClearDebugBreak();
-
- inline bool IsDebuggerStatement() const {
- return RelocInfo::IsDebuggerStatement(rmode_);
- }
- inline bool IsDebugBreakSlot() const {
- return RelocInfo::IsDebugBreakSlot(rmode_);
- }
-
- Handle<DebugInfo> debug_info_;
- int pc_offset_;
- RelocInfo::Mode rmode_;
- intptr_t data_;
- int position_;
- int statement_position_;
-};
-
-
-// Cache of all script objects in the heap. When a script is added a weak handle
-// to it is created and that weak handle is stored in the cache. The weak handle
-// callback takes care of removing the script from the cache. The key used in
-// the cache is the script id.
-class ScriptCache {
- public:
- explicit ScriptCache(Isolate* isolate);
- ~ScriptCache();
-
- // Add script to the cache.
- void Add(Handle<Script> script);
-
- // Return the scripts in the cache.
- Handle<FixedArray> GetScripts() {
- return WeakValueHashTable::GetWeakValues(table_);
- }
-
- private:
- Isolate* isolate_;
- Handle<WeakValueHashTable> table_;
-};
-
-
-// Linked list holding debug info objects. The debug info objects are kept as
-// weak handles to avoid a debug info object to keep a function alive.
-class DebugInfoListNode {
- public:
- explicit DebugInfoListNode(DebugInfo* debug_info);
- ~DebugInfoListNode();
-
- DebugInfoListNode* next() { return next_; }
- void set_next(DebugInfoListNode* next) { next_ = next; }
- Handle<DebugInfo> debug_info() { return Handle<DebugInfo>(debug_info_); }
-
- private:
- // Global (weak) handle to the debug info object.
- DebugInfo** debug_info_;
-
- // Next pointer for linked list.
- DebugInfoListNode* next_;
-};
-
-
-
-// Message delivered to the message handler callback. This is either a debugger
-// event or the response to a command.
-class MessageImpl: public v8::Debug::Message {
- public:
- // Create a message object for a debug event.
- static MessageImpl NewEvent(DebugEvent event,
- bool running,
- Handle<JSObject> exec_state,
- Handle<JSObject> event_data);
-
- // Create a message object for the response to a debug command.
- static MessageImpl NewResponse(DebugEvent event,
- bool running,
- Handle<JSObject> exec_state,
- Handle<JSObject> event_data,
- Handle<String> response_json,
- v8::Debug::ClientData* client_data);
-
- // Implementation of interface v8::Debug::Message.
- virtual bool IsEvent() const;
- virtual bool IsResponse() const;
- virtual DebugEvent GetEvent() const;
- virtual bool WillStartRunning() const;
- virtual v8::Local<v8::Object> GetExecutionState() const;
- virtual v8::Local<v8::Object> GetEventData() const;
- virtual v8::Local<v8::String> GetJSON() const;
- virtual v8::Local<v8::Context> GetEventContext() const;
- virtual v8::Debug::ClientData* GetClientData() const;
- virtual v8::Isolate* GetIsolate() const;
-
- private:
- MessageImpl(bool is_event,
- DebugEvent event,
- bool running,
- Handle<JSObject> exec_state,
- Handle<JSObject> event_data,
- Handle<String> response_json,
- v8::Debug::ClientData* client_data);
-
- bool is_event_; // Does this message represent a debug event?
- DebugEvent event_; // Debug event causing the break.
- bool running_; // Will the VM start running after this event?
- Handle<JSObject> exec_state_; // Current execution state.
- Handle<JSObject> event_data_; // Data associated with the event.
- Handle<String> response_json_; // Response JSON if message holds a response.
- v8::Debug::ClientData* client_data_; // Client data passed with the request.
-};
-
-
-// Details of the debug event delivered to the debug event listener.
-class EventDetailsImpl : public v8::Debug::EventDetails {
- public:
- EventDetailsImpl(DebugEvent event,
- Handle<JSObject> exec_state,
- Handle<JSObject> event_data,
- Handle<Object> callback_data,
- v8::Debug::ClientData* client_data);
- virtual DebugEvent GetEvent() const;
- virtual v8::Local<v8::Object> GetExecutionState() const;
- virtual v8::Local<v8::Object> GetEventData() const;
- virtual v8::Local<v8::Context> GetEventContext() const;
- virtual v8::Local<v8::Value> GetCallbackData() const;
- virtual v8::Debug::ClientData* GetClientData() const;
- private:
- DebugEvent event_; // Debug event causing the break.
- Handle<JSObject> exec_state_; // Current execution state.
- Handle<JSObject> event_data_; // Data associated with the event.
- Handle<Object> callback_data_; // User data passed with the callback
- // when it was registered.
- v8::Debug::ClientData* client_data_; // Data passed to DebugBreakForCommand.
-};
-
-
-// Message send by user to v8 debugger or debugger output message.
-// In addition to command text it may contain a pointer to some user data
-// which are expected to be passed along with the command reponse to message
-// handler.
-class CommandMessage {
- public:
- static CommandMessage New(const Vector<uint16_t>& command,
- v8::Debug::ClientData* data);
- CommandMessage();
-
- // Deletes user data and disposes of the text.
- void Dispose();
- Vector<uint16_t> text() const { return text_; }
- v8::Debug::ClientData* client_data() const { return client_data_; }
- private:
- CommandMessage(const Vector<uint16_t>& text,
- v8::Debug::ClientData* data);
-
- Vector<uint16_t> text_;
- v8::Debug::ClientData* client_data_;
-};
-
-
-// A Queue of CommandMessage objects. A thread-safe version is
-// LockingCommandMessageQueue, based on this class.
-class CommandMessageQueue BASE_EMBEDDED {
- public:
- explicit CommandMessageQueue(int size);
- ~CommandMessageQueue();
- bool IsEmpty() const { return start_ == end_; }
- CommandMessage Get();
- void Put(const CommandMessage& message);
- void Clear() { start_ = end_ = 0; } // Queue is empty after Clear().
- private:
- // Doubles the size of the message queue, and copies the messages.
- void Expand();
-
- CommandMessage* messages_;
- int start_;
- int end_;
- int size_; // The size of the queue buffer. Queue can hold size-1 messages.
-};
-
-
-// LockingCommandMessageQueue is a thread-safe circular buffer of CommandMessage
-// messages. The message data is not managed by LockingCommandMessageQueue.
-// Pointers to the data are passed in and out. Implemented by adding a
-// Mutex to CommandMessageQueue. Includes logging of all puts and gets.
-class LockingCommandMessageQueue BASE_EMBEDDED {
- public:
- LockingCommandMessageQueue(Logger* logger, int size);
- bool IsEmpty() const;
- CommandMessage Get();
- void Put(const CommandMessage& message);
- void Clear();
- private:
- Logger* logger_;
- CommandMessageQueue queue_;
- mutable base::Mutex mutex_;
- DISALLOW_COPY_AND_ASSIGN(LockingCommandMessageQueue);
-};
-
-
-// This class contains the debugger support. The main purpose is to handle
-// setting break points in the code.
-//
-// This class controls the debug info for all functions which currently have
-// active breakpoints in them. This debug info is held in the heap root object
-// debug_info which is a FixedArray. Each entry in this list is of class
-// DebugInfo.
-class Debug {
- public:
- // Debug event triggers.
- void OnDebugBreak(Handle<Object> break_points_hit, bool auto_continue);
-
- void OnThrow(Handle<Object> exception);
- void OnPromiseReject(Handle<JSObject> promise, Handle<Object> value);
- void OnCompileError(Handle<Script> script);
- void OnBeforeCompile(Handle<Script> script);
- void OnAfterCompile(Handle<Script> script);
- void OnPromiseEvent(Handle<JSObject> data);
- void OnAsyncTaskEvent(Handle<JSObject> data);
-
- // API facing.
- void SetEventListener(Handle<Object> callback, Handle<Object> data);
- void SetMessageHandler(v8::Debug::MessageHandler handler);
- void EnqueueCommandMessage(Vector<const uint16_t> command,
- v8::Debug::ClientData* client_data = NULL);
- MUST_USE_RESULT MaybeHandle<Object> Call(Handle<JSFunction> fun,
- Handle<Object> data);
- Handle<Context> GetDebugContext();
- void HandleDebugBreak();
- void ProcessDebugMessages(bool debug_command_only);
-
- // Internal logic
- bool Load();
- void Break(Arguments args, JavaScriptFrame*);
- void SetAfterBreakTarget(JavaScriptFrame* frame);
-
- // Scripts handling.
- Handle<FixedArray> GetLoadedScripts();
-
- // Break point handling.
- bool SetBreakPoint(Handle<JSFunction> function,
- Handle<Object> break_point_object,
- int* source_position);
- bool SetBreakPointForScript(Handle<Script> script,
- Handle<Object> break_point_object,
- int* source_position,
- BreakPositionAlignment alignment);
- void ClearBreakPoint(Handle<Object> break_point_object);
- void ClearAllBreakPoints();
- void FloodWithOneShot(Handle<JSFunction> function,
- BreakLocatorType type = ALL_BREAK_LOCATIONS);
- void FloodBoundFunctionWithOneShot(Handle<JSFunction> function);
- void FloodDefaultConstructorWithOneShot(Handle<JSFunction> function);
- void FloodWithOneShotGeneric(Handle<JSFunction> function,
- Handle<Object> holder = Handle<Object>());
- void FloodHandlerWithOneShot();
- void ChangeBreakOnException(ExceptionBreakType type, bool enable);
- bool IsBreakOnException(ExceptionBreakType type);
-
- // Stepping handling.
- void PrepareStep(StepAction step_action,
- int step_count,
- StackFrame::Id frame_id);
- void ClearStepping();
- void ClearStepOut();
- bool IsStepping() { return thread_local_.step_count_ > 0; }
- bool StepNextContinue(BreakLocation* location, JavaScriptFrame* frame);
- bool StepInActive() { return thread_local_.step_into_fp_ != 0; }
- void HandleStepIn(Handle<Object> function_obj, bool is_constructor);
- bool StepOutActive() { return thread_local_.step_out_fp_ != 0; }
-
- void GetStepinPositions(JavaScriptFrame* frame, StackFrame::Id frame_id,
- List<int>* results_out);
-
- bool PrepareFunctionForBreakPoints(Handle<SharedFunctionInfo> shared);
-
- // Returns whether the operation succeeded. Compilation can only be triggered
- // if a valid closure is passed as the second argument, otherwise the shared
- // function needs to be compiled already.
- bool EnsureDebugInfo(Handle<SharedFunctionInfo> shared,
- Handle<JSFunction> function);
- static Handle<DebugInfo> GetDebugInfo(Handle<SharedFunctionInfo> shared);
-
- template <typename C>
- bool CompileToRevealInnerFunctions(C* compilable);
-
- // This function is used in FunctionNameUsing* tests.
- Handle<Object> FindSharedFunctionInfoInScript(Handle<Script> script,
- int position);
-
- // Returns true if the current stub call is patched to call the debugger.
- static bool IsDebugBreak(Address addr);
-
- static Handle<Object> GetSourceBreakLocations(
- Handle<SharedFunctionInfo> shared,
- BreakPositionAlignment position_aligment);
-
- // Check whether a global object is the debug global object.
- bool IsDebugGlobal(GlobalObject* global);
-
- // Check whether this frame is just about to return.
- bool IsBreakAtReturn(JavaScriptFrame* frame);
-
- // Support for LiveEdit
- void FramesHaveBeenDropped(StackFrame::Id new_break_frame_id,
- LiveEdit::FrameDropMode mode,
- Object** restarter_frame_function_pointer);
-
- // Threading support.
- char* ArchiveDebug(char* to);
- char* RestoreDebug(char* from);
- static int ArchiveSpacePerThread();
- void FreeThreadResources() { }
-
- // Record function from which eval was called.
- static void RecordEvalCaller(Handle<Script> script);
-
- bool CheckExecutionState(int id) {
- return is_active() && !debug_context().is_null() && break_id() != 0 &&
- break_id() == id;
- }
-
- // Flags and states.
- DebugScope* debugger_entry() {
- return reinterpret_cast<DebugScope*>(
- base::NoBarrier_Load(&thread_local_.current_debug_scope_));
- }
- inline Handle<Context> debug_context() { return debug_context_; }
- void set_live_edit_enabled(bool v) { live_edit_enabled_ = v; }
- bool live_edit_enabled() const {
- return FLAG_enable_liveedit && live_edit_enabled_ ;
- }
-
- inline bool is_active() const { return is_active_; }
- inline bool is_loaded() const { return !debug_context_.is_null(); }
- inline bool in_debug_scope() const {
- return !!base::NoBarrier_Load(&thread_local_.current_debug_scope_);
- }
- void set_disable_break(bool v) { break_disabled_ = v; }
-
- StackFrame::Id break_frame_id() { return thread_local_.break_frame_id_; }
- int break_id() { return thread_local_.break_id_; }
-
- // Support for embedding into generated code.
- Address is_active_address() {
- return reinterpret_cast<Address>(&is_active_);
- }
-
- Address after_break_target_address() {
- return reinterpret_cast<Address>(&after_break_target_);
- }
-
- Address restarter_frame_function_pointer_address() {
- Object*** address = &thread_local_.restarter_frame_function_pointer_;
- return reinterpret_cast<Address>(address);
- }
-
- Address step_in_fp_addr() {
- return reinterpret_cast<Address>(&thread_local_.step_into_fp_);
- }
-
- StepAction last_step_action() { return thread_local_.last_step_action_; }
-
- private:
- explicit Debug(Isolate* isolate);
-
- void UpdateState();
- void Unload();
- void SetNextBreakId() {
- thread_local_.break_id_ = ++thread_local_.break_count_;
- }
-
- // Check whether there are commands in the command queue.
- inline bool has_commands() const { return !command_queue_.IsEmpty(); }
- inline bool ignore_events() const { return is_suppressed_ || !is_active_; }
- inline bool break_disabled() const {
- return break_disabled_ || in_debug_event_listener_;
- }
-
- void OnException(Handle<Object> exception, Handle<Object> promise);
-
- // Constructors for debug event objects.
- MUST_USE_RESULT MaybeHandle<Object> MakeJSObject(
- const char* constructor_name,
- int argc,
- Handle<Object> argv[]);
- MUST_USE_RESULT MaybeHandle<Object> MakeExecutionState();
- MUST_USE_RESULT MaybeHandle<Object> MakeBreakEvent(
- Handle<Object> break_points_hit);
- MUST_USE_RESULT MaybeHandle<Object> MakeExceptionEvent(
- Handle<Object> exception,
- bool uncaught,
- Handle<Object> promise);
- MUST_USE_RESULT MaybeHandle<Object> MakeCompileEvent(
- Handle<Script> script, v8::DebugEvent type);
- MUST_USE_RESULT MaybeHandle<Object> MakePromiseEvent(
- Handle<JSObject> promise_event);
- MUST_USE_RESULT MaybeHandle<Object> MakeAsyncTaskEvent(
- Handle<JSObject> task_event);
-
- // Mirror cache handling.
- void ClearMirrorCache();
-
- MaybeHandle<Object> PromiseHasUserDefinedRejectHandler(
- Handle<JSObject> promise);
-
- void CallEventCallback(v8::DebugEvent event,
- Handle<Object> exec_state,
- Handle<Object> event_data,
- v8::Debug::ClientData* client_data);
- void ProcessCompileEventInDebugScope(v8::DebugEvent event,
- Handle<Script> script);
- void ProcessDebugEvent(v8::DebugEvent event,
- Handle<JSObject> event_data,
- bool auto_continue);
- void NotifyMessageHandler(v8::DebugEvent event,
- Handle<JSObject> exec_state,
- Handle<JSObject> event_data,
- bool auto_continue);
- void InvokeMessageHandler(MessageImpl message);
-
- static bool CompileDebuggerScript(Isolate* isolate, int index);
- void ClearOneShot();
- void ActivateStepIn(StackFrame* frame);
- void ClearStepIn();
- void ActivateStepOut(StackFrame* frame);
- void ClearStepNext();
- void RemoveDebugInfoAndClearFromShared(Handle<DebugInfo> debug_info);
- Handle<Object> CheckBreakPoints(Handle<Object> break_point);
- bool CheckBreakPoint(Handle<Object> break_point_object);
-
- inline void AssertDebugContext() {
- DCHECK(isolate_->context() == *debug_context());
- DCHECK(in_debug_scope());
- }
-
- void ThreadInit();
-
- // Global handles.
- Handle<Context> debug_context_;
- Handle<Object> event_listener_;
- Handle<Object> event_listener_data_;
-
- v8::Debug::MessageHandler message_handler_;
-
- static const int kQueueInitialSize = 4;
- base::Semaphore command_received_; // Signaled for each command received.
- LockingCommandMessageQueue command_queue_;
-
- bool is_active_;
- bool is_suppressed_;
- bool live_edit_enabled_;
- bool has_break_points_;
- bool break_disabled_;
- bool in_debug_event_listener_;
- bool break_on_exception_;
- bool break_on_uncaught_exception_;
-
- ScriptCache* script_cache_; // Cache of all scripts in the heap.
- DebugInfoListNode* debug_info_list_; // List of active debug info objects.
-
- // Storage location for jump when exiting debug break calls.
- // Note that this address is not GC safe. It should be computed immediately
- // before returning to the DebugBreakCallHelper.
- Address after_break_target_;
-
- // Per-thread data.
- class ThreadLocal {
- public:
- // Top debugger entry.
- base::AtomicWord current_debug_scope_;
-
- // Counter for generating next break id.
- int break_count_;
-
- // Current break id.
- int break_id_;
-
- // Frame id for the frame of the current break.
- StackFrame::Id break_frame_id_;
-
- // Step action for last step performed.
- StepAction last_step_action_;
-
- // Source statement position from last step next action.
- int last_statement_position_;
-
- // Number of steps left to perform before debug event.
- int step_count_;
-
- // Frame pointer from last step next or step frame action.
- Address last_fp_;
-
- // Number of queued steps left to perform before debug event.
- int queued_step_count_;
-
- // Frame pointer for frame from which step in was performed.
- Address step_into_fp_;
-
- // Frame pointer for the frame where debugger should be called when current
- // step out action is completed.
- Address step_out_fp_;
-
- // Stores the way how LiveEdit has patched the stack. It is used when
- // debugger returns control back to user script.
- LiveEdit::FrameDropMode frame_drop_mode_;
-
- // When restarter frame is on stack, stores the address
- // of the pointer to function being restarted. Otherwise (most of the time)
- // stores NULL. This pointer is used with 'step in' implementation.
- Object** restarter_frame_function_pointer_;
- };
-
- // Storage location for registers when handling debug break calls
- ThreadLocal thread_local_;
-
- Isolate* isolate_;
-
- friend class Isolate;
- friend class DebugScope;
- friend class DisableBreak;
- friend class LiveEdit;
- friend class SuppressDebug;
-
- friend Handle<FixedArray> GetDebuggedFunctions(); // In test-debug.cc
- friend void CheckDebuggerUnloaded(bool check_functions); // In test-debug.cc
-
- DISALLOW_COPY_AND_ASSIGN(Debug);
-};
-
-
-// This scope is used to load and enter the debug context and create a new
-// break state. Leaving the scope will restore the previous state.
-// On failure to load, FailedToEnter returns true.
-class DebugScope BASE_EMBEDDED {
- public:
- explicit DebugScope(Debug* debug);
- ~DebugScope();
-
- // Check whether loading was successful.
- inline bool failed() { return failed_; }
-
- // Get the active context from before entering the debugger.
- inline Handle<Context> GetContext() { return save_.context(); }
-
- private:
- Isolate* isolate() { return debug_->isolate_; }
-
- Debug* debug_;
- DebugScope* prev_; // Previous scope if entered recursively.
- StackFrame::Id break_frame_id_; // Previous break frame id.
- int break_id_; // Previous break id.
- bool failed_; // Did the debug context fail to load?
- SaveContext save_; // Saves previous context.
- PostponeInterruptsScope no_termination_exceptons_;
-};
-
-
-// Stack allocated class for disabling break.
-class DisableBreak BASE_EMBEDDED {
- public:
- explicit DisableBreak(Debug* debug, bool disable_break)
- : debug_(debug),
- previous_break_disabled_(debug->break_disabled_),
- previous_in_debug_event_listener_(debug->in_debug_event_listener_) {
- debug_->break_disabled_ = disable_break;
- debug_->in_debug_event_listener_ = disable_break;
- }
- ~DisableBreak() {
- debug_->break_disabled_ = previous_break_disabled_;
- debug_->in_debug_event_listener_ = previous_in_debug_event_listener_;
- }
-
- private:
- Debug* debug_;
- bool previous_break_disabled_;
- bool previous_in_debug_event_listener_;
- DISALLOW_COPY_AND_ASSIGN(DisableBreak);
-};
-
-
-class SuppressDebug BASE_EMBEDDED {
- public:
- explicit SuppressDebug(Debug* debug)
- : debug_(debug), old_state_(debug->is_suppressed_) {
- debug_->is_suppressed_ = true;
- }
- ~SuppressDebug() { debug_->is_suppressed_ = old_state_; }
-
- private:
- Debug* debug_;
- bool old_state_;
- DISALLOW_COPY_AND_ASSIGN(SuppressDebug);
-};
-
-
-// Code generator routines.
-class DebugCodegen : public AllStatic {
- public:
- enum DebugBreakCallHelperMode {
- SAVE_RESULT_REGISTER,
- IGNORE_RESULT_REGISTER
- };
-
- static void GenerateDebugBreakStub(MacroAssembler* masm,
- DebugBreakCallHelperMode mode);
-
- static void GeneratePlainReturnLiveEdit(MacroAssembler* masm);
-
- // FrameDropper is a code replacement for a JavaScript frame with possibly
- // several frames above.
- // There is no calling conventions here, because it never actually gets
- // called, it only gets returned to.
- static void GenerateFrameDropperLiveEdit(MacroAssembler* masm);
-
-
- static void GenerateSlot(MacroAssembler* masm, RelocInfo::Mode mode,
- int call_argc = -1);
-
- static void PatchDebugBreakSlot(Address pc, Handle<Code> code);
- static void ClearDebugBreakSlot(Address pc);
-};
-
-
-} } // namespace v8::internal
-
-#endif // V8_DEBUG_H_
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