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Unified Diff: Source/modules/webgl/WebGLCompressedTextureASTC.cpp

Issue 1265703005: Implement the texture uploading of ASTC compression for WebGL(part II) (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Clean and Remove unnecessary enum. Created 5 years, 4 months ago
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Index: Source/modules/webgl/WebGLCompressedTextureASTC.cpp
diff --git a/Source/modules/webgl/WebGLCompressedTextureASTC.cpp b/Source/modules/webgl/WebGLCompressedTextureASTC.cpp
new file mode 100644
index 0000000000000000000000000000000000000000..63a875ae97a1dc16e8c742c12a0880f09bcbea94
--- /dev/null
+++ b/Source/modules/webgl/WebGLCompressedTextureASTC.cpp
@@ -0,0 +1,74 @@
+// Copyright 2015 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "config.h"
+
+#include "modules/webgl/WebGLCompressedTextureASTC.h"
+
+#include "modules/webgl/WebGLRenderingContextBase.h"
+
+namespace blink {
+
+const WebGLCompressedTextureASTC::BlockSizeCompressASTC
+ WebGLCompressedTextureASTC::kBlockSizeCompressASTC[] =
+ {
+ GL_COMPRESSED_RGBA_ASTC_4x4_KHR, 4, 4,
+ GL_COMPRESSED_RGBA_ASTC_5x4_KHR, 5, 4,
+ GL_COMPRESSED_RGBA_ASTC_5x5_KHR, 5, 5,
+ GL_COMPRESSED_RGBA_ASTC_6x5_KHR, 6, 5,
+ GL_COMPRESSED_RGBA_ASTC_6x6_KHR, 6, 6,
+ GL_COMPRESSED_RGBA_ASTC_8x5_KHR, 8, 5,
+ GL_COMPRESSED_RGBA_ASTC_8x6_KHR, 8, 6,
+ GL_COMPRESSED_RGBA_ASTC_8x8_KHR, 8, 8,
+ GL_COMPRESSED_RGBA_ASTC_10x5_KHR, 10, 5,
+ GL_COMPRESSED_RGBA_ASTC_10x6_KHR, 10, 6,
+ GL_COMPRESSED_RGBA_ASTC_10x8_KHR, 10, 8,
+ GL_COMPRESSED_RGBA_ASTC_10x10_KHR, 10, 10,
+ GL_COMPRESSED_RGBA_ASTC_12x10_KHR, 12, 10,
+ GL_COMPRESSED_RGBA_ASTC_12x12_KHR, 12, 12,
+ };
+
+const int WebGLCompressedTextureASTC::kSizeOfBlockSizeCompressASTC =
Ken Russell (switch to Gerrit) 2015/08/18 00:05:02 Please use arraysize(WebGLCompressedTextureASTC::B
+ sizeof(WebGLCompressedTextureASTC::kBlockSizeCompressASTC) /
+ sizeof(WebGLCompressedTextureASTC::kBlockSizeCompressASTC[0]);
+
+WebGLCompressedTextureASTC::WebGLCompressedTextureASTC(WebGLRenderingContextBase* context)
+ : WebGLExtension(context)
+{
+ for (int i = 0; i < WebGLCompressedTextureASTC::kSizeOfBlockSizeCompressASTC; i++) {
+ /* GL_COMPRESSED_RGBA_ASTC(0x93B0 ~ 0x93BD) */
+ context->addCompressedTextureFormat(
+ WebGLCompressedTextureASTC::kBlockSizeCompressASTC[i].CompressType);
+ /* GL_COMPRESSED_SRGB8_ALPHA8_ASTC(0x93D0 ~ 0x93DD) */
+ context->addCompressedTextureFormat(
+ WebGLCompressedTextureASTC::kBlockSizeCompressASTC[i].CompressType + 20);
Ken Russell (switch to Gerrit) 2015/08/18 00:05:02 This addition looks wrong -- I think it should be
+ }
+}
+
+WebGLCompressedTextureASTC::~WebGLCompressedTextureASTC()
+{
+}
+
+WebGLExtensionName WebGLCompressedTextureASTC::name() const
+{
+ return WebGLCompressedTextureASTCName;
+}
+
+PassRefPtrWillBeRawPtr<WebGLCompressedTextureASTC> WebGLCompressedTextureASTC::create(WebGLRenderingContextBase* context)
+{
+ return adoptRefWillBeNoop(new WebGLCompressedTextureASTC(context));
+}
+
+bool WebGLCompressedTextureASTC::supported(WebGLRenderingContextBase* context)
+{
+ Extensions3DUtil* extensionsUtil = context->extensionsUtil();
+ return extensionsUtil->supportsExtension("GL_KHR_texture_compression_astc_ldr");
+}
+
+const char* WebGLCompressedTextureASTC::extensionName()
+{
+ return "WEBGL_compressed_texture_astc_ldr";
Ken Russell (switch to Gerrit) 2015/08/18 00:05:02 At this point this should be "WEBGL_compressed_tex
+}
+
+} // namespace blink

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