Index: Source/modules/webgl/WebGLCompressedTextureASTC.cpp |
diff --git a/Source/modules/webgl/WebGLCompressedTextureASTC.cpp b/Source/modules/webgl/WebGLCompressedTextureASTC.cpp |
new file mode 100644 |
index 0000000000000000000000000000000000000000..63a875ae97a1dc16e8c742c12a0880f09bcbea94 |
--- /dev/null |
+++ b/Source/modules/webgl/WebGLCompressedTextureASTC.cpp |
@@ -0,0 +1,74 @@ |
+// Copyright 2015 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "config.h" |
+ |
+#include "modules/webgl/WebGLCompressedTextureASTC.h" |
+ |
+#include "modules/webgl/WebGLRenderingContextBase.h" |
+ |
+namespace blink { |
+ |
+const WebGLCompressedTextureASTC::BlockSizeCompressASTC |
+ WebGLCompressedTextureASTC::kBlockSizeCompressASTC[] = |
+ { |
+ GL_COMPRESSED_RGBA_ASTC_4x4_KHR, 4, 4, |
+ GL_COMPRESSED_RGBA_ASTC_5x4_KHR, 5, 4, |
+ GL_COMPRESSED_RGBA_ASTC_5x5_KHR, 5, 5, |
+ GL_COMPRESSED_RGBA_ASTC_6x5_KHR, 6, 5, |
+ GL_COMPRESSED_RGBA_ASTC_6x6_KHR, 6, 6, |
+ GL_COMPRESSED_RGBA_ASTC_8x5_KHR, 8, 5, |
+ GL_COMPRESSED_RGBA_ASTC_8x6_KHR, 8, 6, |
+ GL_COMPRESSED_RGBA_ASTC_8x8_KHR, 8, 8, |
+ GL_COMPRESSED_RGBA_ASTC_10x5_KHR, 10, 5, |
+ GL_COMPRESSED_RGBA_ASTC_10x6_KHR, 10, 6, |
+ GL_COMPRESSED_RGBA_ASTC_10x8_KHR, 10, 8, |
+ GL_COMPRESSED_RGBA_ASTC_10x10_KHR, 10, 10, |
+ GL_COMPRESSED_RGBA_ASTC_12x10_KHR, 12, 10, |
+ GL_COMPRESSED_RGBA_ASTC_12x12_KHR, 12, 12, |
+ }; |
+ |
+const int WebGLCompressedTextureASTC::kSizeOfBlockSizeCompressASTC = |
Ken Russell (switch to Gerrit)
2015/08/18 00:05:02
Please use arraysize(WebGLCompressedTextureASTC::B
|
+ sizeof(WebGLCompressedTextureASTC::kBlockSizeCompressASTC) / |
+ sizeof(WebGLCompressedTextureASTC::kBlockSizeCompressASTC[0]); |
+ |
+WebGLCompressedTextureASTC::WebGLCompressedTextureASTC(WebGLRenderingContextBase* context) |
+ : WebGLExtension(context) |
+{ |
+ for (int i = 0; i < WebGLCompressedTextureASTC::kSizeOfBlockSizeCompressASTC; i++) { |
+ /* GL_COMPRESSED_RGBA_ASTC(0x93B0 ~ 0x93BD) */ |
+ context->addCompressedTextureFormat( |
+ WebGLCompressedTextureASTC::kBlockSizeCompressASTC[i].CompressType); |
+ /* GL_COMPRESSED_SRGB8_ALPHA8_ASTC(0x93D0 ~ 0x93DD) */ |
+ context->addCompressedTextureFormat( |
+ WebGLCompressedTextureASTC::kBlockSizeCompressASTC[i].CompressType + 20); |
Ken Russell (switch to Gerrit)
2015/08/18 00:05:02
This addition looks wrong -- I think it should be
|
+ } |
+} |
+ |
+WebGLCompressedTextureASTC::~WebGLCompressedTextureASTC() |
+{ |
+} |
+ |
+WebGLExtensionName WebGLCompressedTextureASTC::name() const |
+{ |
+ return WebGLCompressedTextureASTCName; |
+} |
+ |
+PassRefPtrWillBeRawPtr<WebGLCompressedTextureASTC> WebGLCompressedTextureASTC::create(WebGLRenderingContextBase* context) |
+{ |
+ return adoptRefWillBeNoop(new WebGLCompressedTextureASTC(context)); |
+} |
+ |
+bool WebGLCompressedTextureASTC::supported(WebGLRenderingContextBase* context) |
+{ |
+ Extensions3DUtil* extensionsUtil = context->extensionsUtil(); |
+ return extensionsUtil->supportsExtension("GL_KHR_texture_compression_astc_ldr"); |
+} |
+ |
+const char* WebGLCompressedTextureASTC::extensionName() |
+{ |
+ return "WEBGL_compressed_texture_astc_ldr"; |
Ken Russell (switch to Gerrit)
2015/08/18 00:05:02
At this point this should be "WEBGL_compressed_tex
|
+} |
+ |
+} // namespace blink |