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1 /* | 1 /* |
2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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72 RefPtrWillBeMember<OESTextureFloatLinear> m_oesTextureFloatLinear; | 72 RefPtrWillBeMember<OESTextureFloatLinear> m_oesTextureFloatLinear; |
73 RefPtrWillBeMember<OESTextureHalfFloat> m_oesTextureHalfFloat; | 73 RefPtrWillBeMember<OESTextureHalfFloat> m_oesTextureHalfFloat; |
74 RefPtrWillBeMember<OESTextureHalfFloatLinear> m_oesTextureHalfFloatLinear; | 74 RefPtrWillBeMember<OESTextureHalfFloatLinear> m_oesTextureHalfFloatLinear; |
75 RefPtrWillBeMember<OESStandardDerivatives> m_oesStandardDerivatives; | 75 RefPtrWillBeMember<OESStandardDerivatives> m_oesStandardDerivatives; |
76 RefPtrWillBeMember<OESVertexArrayObject> m_oesVertexArrayObject; | 76 RefPtrWillBeMember<OESVertexArrayObject> m_oesVertexArrayObject; |
77 RefPtrWillBeMember<OESElementIndexUint> m_oesElementIndexUint; | 77 RefPtrWillBeMember<OESElementIndexUint> m_oesElementIndexUint; |
78 RefPtrWillBeMember<WebGLLoseContext> m_webglLoseContext; | 78 RefPtrWillBeMember<WebGLLoseContext> m_webglLoseContext; |
79 RefPtrWillBeMember<WebGLDebugRendererInfo> m_webglDebugRendererInfo; | 79 RefPtrWillBeMember<WebGLDebugRendererInfo> m_webglDebugRendererInfo; |
80 RefPtrWillBeMember<WebGLDebugShaders> m_webglDebugShaders; | 80 RefPtrWillBeMember<WebGLDebugShaders> m_webglDebugShaders; |
81 RefPtrWillBeMember<WebGLDrawBuffers> m_webglDrawBuffers; | 81 RefPtrWillBeMember<WebGLDrawBuffers> m_webglDrawBuffers; |
82 RefPtrWillBeMember<WebGLCompressedTextureASTC> m_webglCompressedTextureASTC; | |
Ken Russell (switch to Gerrit)
2015/08/18 00:05:03
Needs to be updated. Is now "PersistentWillBeMembe
| |
82 RefPtrWillBeMember<WebGLCompressedTextureATC> m_webglCompressedTextureATC; | 83 RefPtrWillBeMember<WebGLCompressedTextureATC> m_webglCompressedTextureATC; |
83 RefPtrWillBeMember<WebGLCompressedTextureETC1> m_webglCompressedTextureETC1; | 84 RefPtrWillBeMember<WebGLCompressedTextureETC1> m_webglCompressedTextureETC1; |
84 RefPtrWillBeMember<WebGLCompressedTexturePVRTC> m_webglCompressedTexturePVRT C; | 85 RefPtrWillBeMember<WebGLCompressedTexturePVRTC> m_webglCompressedTexturePVRT C; |
85 RefPtrWillBeMember<WebGLCompressedTextureS3TC> m_webglCompressedTextureS3TC; | 86 RefPtrWillBeMember<WebGLCompressedTextureS3TC> m_webglCompressedTextureS3TC; |
86 RefPtrWillBeMember<WebGLDepthTexture> m_webglDepthTexture; | 87 RefPtrWillBeMember<WebGLDepthTexture> m_webglDepthTexture; |
87 }; | 88 }; |
88 | 89 |
89 DEFINE_TYPE_CASTS(WebGLRenderingContext, CanvasRenderingContext, context, | 90 DEFINE_TYPE_CASTS(WebGLRenderingContext, CanvasRenderingContext, context, |
90 context->is3d() && WebGLRenderingContextBase::getWebGLVersion(context) == 1, | 91 context->is3d() && WebGLRenderingContextBase::getWebGLVersion(context) == 1, |
91 context.is3d() && WebGLRenderingContextBase::getWebGLVersion(&context) == 1) ; | 92 context.is3d() && WebGLRenderingContextBase::getWebGLVersion(&context) == 1) ; |
92 | 93 |
93 } // namespace blink | 94 } // namespace blink |
94 | 95 |
95 #endif // WebGLRenderingContext_h | 96 #endif // WebGLRenderingContext_h |
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