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Unified Diff: cc/surfaces/surface_hittest.cc

Issue 1265013003: Adds support for hittesting points on surface quads (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: fixing component build Created 5 years, 5 months ago
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Index: cc/surfaces/surface_hittest.cc
diff --git a/cc/surfaces/surface_hittest.cc b/cc/surfaces/surface_hittest.cc
new file mode 100644
index 0000000000000000000000000000000000000000..04d8f987d30c590b4c99cbe71ef5f704be9108a1
--- /dev/null
+++ b/cc/surfaces/surface_hittest.cc
@@ -0,0 +1,56 @@
+// Copyright 2015 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "cc/surfaces/surface_hittest.h"
+
+#include "cc/output/compositor_frame.h"
+#include "cc/output/delegated_frame_data.h"
+#include "cc/quads/draw_quad.h"
+#include "cc/quads/surface_draw_quad.h"
+#include "cc/surfaces/surface.h"
+#include "cc/surfaces/surface_manager.h"
+#include "ui/gfx/geometry/point.h"
+#include "ui/gfx/transform.h"
+
+namespace cc {
+SurfaceHittest::SurfaceHittest(SurfaceManager* manager) : manager_(manager) {}
+
+SurfaceHittest::~SurfaceHittest() {}
+
+SurfaceId SurfaceHittest::Hittest(SurfaceId surface_id,
+ const gfx::Point& point) {
+ Surface* surface = manager_->GetSurfaceForId(surface_id);
+
+ const CompositorFrame* surface_frame = surface->GetEligibleFrame();
jbauman 2015/07/31 22:00:28 To avoid infinite recursion, this should check tha
lfg 2015/08/04 21:21:42 Done.
+ if (!surface_frame)
+ return surface_id;
+ const DelegatedFrameData* frame_data =
+ surface_frame->delegated_frame_data.get();
+
+ for (const auto& render_pass : frame_data->render_pass_list) {
jbauman 2015/07/31 22:00:28 It would probably be best to look at the root pass
lfg 2015/08/04 21:21:42 Done.
+ for (const auto& quad : render_pass->quad_list) {
jbauman 2015/07/31 22:00:28 This should go from the end of the list to the beg
lfg 2015/08/04 21:21:42 This is the only point I'm not sure about. For ren
+ if (quad->material == DrawQuad::SURFACE_CONTENT) {
+ const SurfaceDrawQuad* surface_quad =
+ SurfaceDrawQuad::MaterialCast(quad);
+ gfx::Transform root_to_surface_transform;
+ if (gfx::Transform(
+ render_pass->transform_to_root_target,
+ surface_quad->shared_quad_state->quad_to_target_transform)
+ .GetInverse(&root_to_surface_transform)) {
+ gfx::Point transformed_point(point);
+ root_to_surface_transform.TransformPoint(&transformed_point);
+
+ if (transformed_point.x() > 0 && transformed_point.y() > 0 &&
+ transformed_point.x() < surface_quad->rect.width() &&
+ transformed_point.y() < surface_quad->rect.height()) {
jbauman 2015/07/31 22:00:28 Should check clip rect as well.
lfg 2015/08/04 21:21:42 I've added the check to clip rect, but I'm wonderi
+ return Hittest(surface_quad->surface_id, transformed_point);
+ }
+ }
+ }
+ }
+ }
+
+ return surface_id;
+}
+} // namespace cc

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