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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "cc/surfaces/surface_hittest.h" | |
| 6 | |
| 7 #include "cc/output/compositor_frame.h" | |
| 8 #include "cc/output/delegated_frame_data.h" | |
| 9 #include "cc/quads/draw_quad.h" | |
| 10 #include "cc/quads/surface_draw_quad.h" | |
| 11 #include "cc/surfaces/surface.h" | |
| 12 #include "cc/surfaces/surface_manager.h" | |
| 13 #include "ui/gfx/geometry/point.h" | |
| 14 #include "ui/gfx/transform.h" | |
| 15 | |
| 16 namespace cc { | |
| 17 SurfaceHittest::SurfaceHittest(SurfaceManager* manager) : manager_(manager) {} | |
| 18 | |
| 19 SurfaceHittest::~SurfaceHittest() {} | |
| 20 | |
| 21 SurfaceId SurfaceHittest::Hittest(SurfaceId surface_id, | |
| 22 const gfx::Point& point) { | |
| 23 Surface* surface = manager_->GetSurfaceForId(surface_id); | |
| 24 | |
| 25 const CompositorFrame* surface_frame = surface->GetEligibleFrame(); | |
|
jbauman
2015/07/31 22:00:28
To avoid infinite recursion, this should check tha
lfg
2015/08/04 21:21:42
Done.
| |
| 26 if (!surface_frame) | |
| 27 return surface_id; | |
| 28 const DelegatedFrameData* frame_data = | |
| 29 surface_frame->delegated_frame_data.get(); | |
| 30 | |
| 31 for (const auto& render_pass : frame_data->render_pass_list) { | |
|
jbauman
2015/07/31 22:00:28
It would probably be best to look at the root pass
lfg
2015/08/04 21:21:42
Done.
| |
| 32 for (const auto& quad : render_pass->quad_list) { | |
|
jbauman
2015/07/31 22:00:28
This should go from the end of the list to the beg
lfg
2015/08/04 21:21:42
This is the only point I'm not sure about. For ren
| |
| 33 if (quad->material == DrawQuad::SURFACE_CONTENT) { | |
| 34 const SurfaceDrawQuad* surface_quad = | |
| 35 SurfaceDrawQuad::MaterialCast(quad); | |
| 36 gfx::Transform root_to_surface_transform; | |
| 37 if (gfx::Transform( | |
| 38 render_pass->transform_to_root_target, | |
| 39 surface_quad->shared_quad_state->quad_to_target_transform) | |
| 40 .GetInverse(&root_to_surface_transform)) { | |
| 41 gfx::Point transformed_point(point); | |
| 42 root_to_surface_transform.TransformPoint(&transformed_point); | |
| 43 | |
| 44 if (transformed_point.x() > 0 && transformed_point.y() > 0 && | |
| 45 transformed_point.x() < surface_quad->rect.width() && | |
| 46 transformed_point.y() < surface_quad->rect.height()) { | |
|
jbauman
2015/07/31 22:00:28
Should check clip rect as well.
lfg
2015/08/04 21:21:42
I've added the check to clip rect, but I'm wonderi
| |
| 47 return Hittest(surface_quad->surface_id, transformed_point); | |
| 48 } | |
| 49 } | |
| 50 } | |
| 51 } | |
| 52 } | |
| 53 | |
| 54 return surface_id; | |
| 55 } | |
| 56 } // namespace cc | |
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