Index: cc/surfaces/surface_hittest.cc |
diff --git a/cc/surfaces/surface_hittest.cc b/cc/surfaces/surface_hittest.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..c2f96c5fc9732366cc39c3d034f7d342927f9318 |
--- /dev/null |
+++ b/cc/surfaces/surface_hittest.cc |
@@ -0,0 +1,151 @@ |
+// Copyright 2015 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "cc/surfaces/surface_hittest.h" |
+ |
+#include "cc/output/compositor_frame.h" |
+#include "cc/output/delegated_frame_data.h" |
+#include "cc/quads/draw_quad.h" |
+#include "cc/quads/render_pass_draw_quad.h" |
+#include "cc/quads/surface_draw_quad.h" |
+#include "cc/surfaces/surface.h" |
+#include "cc/surfaces/surface_manager.h" |
+#include "ui/gfx/geometry/point.h" |
+#include "ui/gfx/transform.h" |
+ |
+namespace cc { |
+namespace { |
+const RenderPass* GetRootRenderPass(SurfaceManager* manager, |
+ SurfaceId surface_id) { |
+ Surface* surface = manager->GetSurfaceForId(surface_id); |
+ |
+ const CompositorFrame* surface_frame = surface->GetEligibleFrame(); |
+ if (!surface_frame) |
+ return nullptr; |
+ |
+ const DelegatedFrameData* frame_data = |
+ surface_frame->delegated_frame_data.get(); |
+ return frame_data->render_pass_list.empty() |
+ ? nullptr |
+ : frame_data->render_pass_list.back(); |
+} |
+} |
+ |
+SurfaceHittest::SurfaceHittest(SurfaceManager* manager) : manager_(manager) {} |
+ |
+SurfaceHittest::~SurfaceHittest() {} |
+ |
+SurfaceId SurfaceHittest::Hittest(SurfaceId surface_id, |
+ const gfx::Point& point, |
+ gfx::Point* transformed_point) { |
+ SurfaceId hittest_surface_id = surface_id; |
+ |
+ if (transformed_point) |
+ *transformed_point = point; |
+ |
+ HittestInternal(surface_id, GetRootRenderPass(manager_, surface_id), point, |
+ &hittest_surface_id, transformed_point); |
+ |
+ referenced_passes_.clear(); |
+ |
+ return hittest_surface_id; |
+} |
+ |
+bool SurfaceHittest::HittestInternal(SurfaceId surface_id, |
+ const RenderPass* render_pass, |
+ const gfx::Point& point, |
+ SurfaceId* out_surface_id, |
+ gfx::Point* out_transformed_point) { |
+ // To avoid an infinite recursion, we need to skip the RenderPass if it's |
+ // already been referenced. |
+ if (referenced_passes_.find(render_pass) != referenced_passes_.end()) |
+ return false; |
+ referenced_passes_.insert(render_pass); |
+ |
+ gfx::Transform transform_from_root_target; |
+ if (!render_pass || |
+ !render_pass->transform_to_root_target.GetInverse( |
+ &transform_from_root_target)) { |
+ return false; |
+ } |
+ |
+ gfx::Point point_in_target_space(point); |
+ transform_from_root_target.TransformPoint(&point_in_target_space); |
+ |
+ for (const auto* quad : render_pass->quad_list) { |
+ // First we test against the clip_rect. The clip_rect is in target space, so |
+ // we can test the point directly. |
+ if (!quad->shared_quad_state->is_clipped || |
+ quad->shared_quad_state->clip_rect.Contains(point_in_target_space)) { |
+ // We now transform the point to content space and test if it hits the |
+ // rect. |
+ gfx::Transform target_to_quad_transform; |
+ if (quad->shared_quad_state->quad_to_target_transform.GetInverse( |
+ &target_to_quad_transform)) { |
+ gfx::Point transformed_point(point_in_target_space); |
+ target_to_quad_transform.TransformPoint(&transformed_point); |
+ |
+ if (quad->rect.Contains(transformed_point)) { |
+ if (quad->material == DrawQuad::SURFACE_CONTENT) { |
+ // We've hit a SurfaceDrawQuad, we need to recurse into this |
+ // Surface. |
+ const SurfaceDrawQuad* surface_quad = |
+ SurfaceDrawQuad::MaterialCast(quad); |
+ |
+ gfx::Point point_in_current_surface; |
+ if (out_transformed_point) { |
+ point_in_current_surface = *out_transformed_point; |
+ *out_transformed_point = transformed_point; |
+ } |
+ |
+ if (HittestInternal( |
+ surface_quad->surface_id, |
+ GetRootRenderPass(manager_, surface_quad->surface_id), |
+ transformed_point, out_surface_id, out_transformed_point)) { |
+ return true; |
+ } else { |
+ if (out_transformed_point) |
+ *out_transformed_point = point_in_current_surface; |
+ } |
+ } else if (quad->material == DrawQuad::RENDER_PASS) { |
+ // We've hit a RenderPassDrawQuad, we need to recurse into this |
+ // RenderPass. |
+ const RenderPassDrawQuad* render_quad = |
+ RenderPassDrawQuad::MaterialCast(quad); |
+ |
+ Surface* surface = manager_->GetSurfaceForId(surface_id); |
+ const CompositorFrame* surface_frame = surface->GetEligibleFrame(); |
+ DCHECK(surface_frame); |
+ const DelegatedFrameData* frame_data = |
+ surface_frame->delegated_frame_data.get(); |
+ |
+ const RenderPass* quad_render_pass = nullptr; |
+ for (const auto* render_pass : frame_data->render_pass_list) { |
+ if (render_pass->id == render_quad->render_pass_id) { |
+ quad_render_pass = render_pass; |
+ break; |
+ } |
+ } |
+ |
+ if (quad_render_pass && |
+ HittestInternal(surface_id, quad_render_pass, |
+ point_in_target_space, out_surface_id, |
+ out_transformed_point)) { |
+ return true; |
+ } |
+ } else { |
+ // We've hit a different type of quad in the current Surface, |
+ // there's no need to iterate anymore, this is the quad that |
+ // receives the event; |
+ *out_surface_id = surface_id; |
+ return true; |
+ } |
+ } |
+ } |
+ } |
+ } |
+ |
+ return false; |
+} |
+} // namespace cc |