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Unified Diff: cc/surfaces/surface_hittest.cc

Issue 1265013003: Adds support for hittesting points on surface quads (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: addressing comments Created 5 years, 4 months ago
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Index: cc/surfaces/surface_hittest.cc
diff --git a/cc/surfaces/surface_hittest.cc b/cc/surfaces/surface_hittest.cc
new file mode 100644
index 0000000000000000000000000000000000000000..c2f96c5fc9732366cc39c3d034f7d342927f9318
--- /dev/null
+++ b/cc/surfaces/surface_hittest.cc
@@ -0,0 +1,151 @@
+// Copyright 2015 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "cc/surfaces/surface_hittest.h"
+
+#include "cc/output/compositor_frame.h"
+#include "cc/output/delegated_frame_data.h"
+#include "cc/quads/draw_quad.h"
+#include "cc/quads/render_pass_draw_quad.h"
+#include "cc/quads/surface_draw_quad.h"
+#include "cc/surfaces/surface.h"
+#include "cc/surfaces/surface_manager.h"
+#include "ui/gfx/geometry/point.h"
+#include "ui/gfx/transform.h"
+
+namespace cc {
+namespace {
+const RenderPass* GetRootRenderPass(SurfaceManager* manager,
+ SurfaceId surface_id) {
+ Surface* surface = manager->GetSurfaceForId(surface_id);
+
+ const CompositorFrame* surface_frame = surface->GetEligibleFrame();
+ if (!surface_frame)
+ return nullptr;
+
+ const DelegatedFrameData* frame_data =
+ surface_frame->delegated_frame_data.get();
+ return frame_data->render_pass_list.empty()
+ ? nullptr
+ : frame_data->render_pass_list.back();
+}
+}
+
+SurfaceHittest::SurfaceHittest(SurfaceManager* manager) : manager_(manager) {}
+
+SurfaceHittest::~SurfaceHittest() {}
+
+SurfaceId SurfaceHittest::Hittest(SurfaceId surface_id,
+ const gfx::Point& point,
+ gfx::Point* transformed_point) {
+ SurfaceId hittest_surface_id = surface_id;
+
+ if (transformed_point)
+ *transformed_point = point;
+
+ HittestInternal(surface_id, GetRootRenderPass(manager_, surface_id), point,
+ &hittest_surface_id, transformed_point);
+
+ referenced_passes_.clear();
+
+ return hittest_surface_id;
+}
+
+bool SurfaceHittest::HittestInternal(SurfaceId surface_id,
+ const RenderPass* render_pass,
+ const gfx::Point& point,
+ SurfaceId* out_surface_id,
+ gfx::Point* out_transformed_point) {
+ // To avoid an infinite recursion, we need to skip the RenderPass if it's
+ // already been referenced.
+ if (referenced_passes_.find(render_pass) != referenced_passes_.end())
+ return false;
+ referenced_passes_.insert(render_pass);
+
+ gfx::Transform transform_from_root_target;
+ if (!render_pass ||
+ !render_pass->transform_to_root_target.GetInverse(
+ &transform_from_root_target)) {
+ return false;
+ }
+
+ gfx::Point point_in_target_space(point);
+ transform_from_root_target.TransformPoint(&point_in_target_space);
+
+ for (const auto* quad : render_pass->quad_list) {
+ // First we test against the clip_rect. The clip_rect is in target space, so
+ // we can test the point directly.
+ if (!quad->shared_quad_state->is_clipped ||
+ quad->shared_quad_state->clip_rect.Contains(point_in_target_space)) {
+ // We now transform the point to content space and test if it hits the
+ // rect.
+ gfx::Transform target_to_quad_transform;
+ if (quad->shared_quad_state->quad_to_target_transform.GetInverse(
+ &target_to_quad_transform)) {
+ gfx::Point transformed_point(point_in_target_space);
+ target_to_quad_transform.TransformPoint(&transformed_point);
+
+ if (quad->rect.Contains(transformed_point)) {
+ if (quad->material == DrawQuad::SURFACE_CONTENT) {
+ // We've hit a SurfaceDrawQuad, we need to recurse into this
+ // Surface.
+ const SurfaceDrawQuad* surface_quad =
+ SurfaceDrawQuad::MaterialCast(quad);
+
+ gfx::Point point_in_current_surface;
+ if (out_transformed_point) {
+ point_in_current_surface = *out_transformed_point;
+ *out_transformed_point = transformed_point;
+ }
+
+ if (HittestInternal(
+ surface_quad->surface_id,
+ GetRootRenderPass(manager_, surface_quad->surface_id),
+ transformed_point, out_surface_id, out_transformed_point)) {
+ return true;
+ } else {
+ if (out_transformed_point)
+ *out_transformed_point = point_in_current_surface;
+ }
+ } else if (quad->material == DrawQuad::RENDER_PASS) {
+ // We've hit a RenderPassDrawQuad, we need to recurse into this
+ // RenderPass.
+ const RenderPassDrawQuad* render_quad =
+ RenderPassDrawQuad::MaterialCast(quad);
+
+ Surface* surface = manager_->GetSurfaceForId(surface_id);
+ const CompositorFrame* surface_frame = surface->GetEligibleFrame();
+ DCHECK(surface_frame);
+ const DelegatedFrameData* frame_data =
+ surface_frame->delegated_frame_data.get();
+
+ const RenderPass* quad_render_pass = nullptr;
+ for (const auto* render_pass : frame_data->render_pass_list) {
+ if (render_pass->id == render_quad->render_pass_id) {
+ quad_render_pass = render_pass;
+ break;
+ }
+ }
+
+ if (quad_render_pass &&
+ HittestInternal(surface_id, quad_render_pass,
+ point_in_target_space, out_surface_id,
+ out_transformed_point)) {
+ return true;
+ }
+ } else {
+ // We've hit a different type of quad in the current Surface,
+ // there's no need to iterate anymore, this is the quad that
+ // receives the event;
+ *out_surface_id = surface_id;
+ return true;
+ }
+ }
+ }
+ }
+ }
+
+ return false;
+}
+} // namespace cc
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