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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "cc/surfaces/surface_hittest.h" |
| 6 |
| 7 #include "cc/output/compositor_frame.h" |
| 8 #include "cc/output/delegated_frame_data.h" |
| 9 #include "cc/quads/draw_quad.h" |
| 10 #include "cc/quads/render_pass_draw_quad.h" |
| 11 #include "cc/quads/surface_draw_quad.h" |
| 12 #include "cc/surfaces/surface.h" |
| 13 #include "cc/surfaces/surface_manager.h" |
| 14 #include "ui/gfx/geometry/point.h" |
| 15 #include "ui/gfx/transform.h" |
| 16 |
| 17 namespace cc { |
| 18 namespace { |
| 19 const RenderPass* GetRootRenderPass(SurfaceManager* manager, |
| 20 SurfaceId surface_id) { |
| 21 Surface* surface = manager->GetSurfaceForId(surface_id); |
| 22 |
| 23 const CompositorFrame* surface_frame = surface->GetEligibleFrame(); |
| 24 if (!surface_frame) |
| 25 return nullptr; |
| 26 |
| 27 const DelegatedFrameData* frame_data = |
| 28 surface_frame->delegated_frame_data.get(); |
| 29 return frame_data->render_pass_list.empty() |
| 30 ? nullptr |
| 31 : frame_data->render_pass_list.back(); |
| 32 } |
| 33 } |
| 34 |
| 35 SurfaceHittest::SurfaceHittest(SurfaceManager* manager) : manager_(manager) {} |
| 36 |
| 37 SurfaceHittest::~SurfaceHittest() {} |
| 38 |
| 39 SurfaceId SurfaceHittest::Hittest(SurfaceId surface_id, |
| 40 const gfx::Point& point, |
| 41 gfx::Point* transformed_point) { |
| 42 SurfaceId hittest_surface_id = surface_id; |
| 43 |
| 44 if (transformed_point) |
| 45 *transformed_point = point; |
| 46 |
| 47 HittestInternal(surface_id, GetRootRenderPass(manager_, surface_id), point, |
| 48 &hittest_surface_id, transformed_point); |
| 49 |
| 50 referenced_passes_.clear(); |
| 51 |
| 52 return hittest_surface_id; |
| 53 } |
| 54 |
| 55 bool SurfaceHittest::HittestInternal(SurfaceId surface_id, |
| 56 const RenderPass* render_pass, |
| 57 const gfx::Point& point, |
| 58 SurfaceId* out_surface_id, |
| 59 gfx::Point* out_transformed_point) { |
| 60 // To avoid an infinite recursion, we need to skip the RenderPass if it's |
| 61 // already been referenced. |
| 62 if (referenced_passes_.find(render_pass) != referenced_passes_.end()) |
| 63 return false; |
| 64 referenced_passes_.insert(render_pass); |
| 65 |
| 66 gfx::Transform transform_from_root_target; |
| 67 if (!render_pass || |
| 68 !render_pass->transform_to_root_target.GetInverse( |
| 69 &transform_from_root_target)) { |
| 70 return false; |
| 71 } |
| 72 |
| 73 gfx::Point point_in_target_space(point); |
| 74 transform_from_root_target.TransformPoint(&point_in_target_space); |
| 75 |
| 76 for (const auto* quad : render_pass->quad_list) { |
| 77 // First we test against the clip_rect. The clip_rect is in target space, so |
| 78 // we can test the point directly. |
| 79 if (!quad->shared_quad_state->is_clipped || |
| 80 quad->shared_quad_state->clip_rect.Contains(point_in_target_space)) { |
| 81 // We now transform the point to content space and test if it hits the |
| 82 // rect. |
| 83 gfx::Transform target_to_quad_transform; |
| 84 if (quad->shared_quad_state->quad_to_target_transform.GetInverse( |
| 85 &target_to_quad_transform)) { |
| 86 gfx::Point transformed_point(point_in_target_space); |
| 87 target_to_quad_transform.TransformPoint(&transformed_point); |
| 88 |
| 89 if (quad->rect.Contains(transformed_point)) { |
| 90 if (quad->material == DrawQuad::SURFACE_CONTENT) { |
| 91 // We've hit a SurfaceDrawQuad, we need to recurse into this |
| 92 // Surface. |
| 93 const SurfaceDrawQuad* surface_quad = |
| 94 SurfaceDrawQuad::MaterialCast(quad); |
| 95 |
| 96 gfx::Point point_in_current_surface; |
| 97 if (out_transformed_point) { |
| 98 point_in_current_surface = *out_transformed_point; |
| 99 *out_transformed_point = transformed_point; |
| 100 } |
| 101 |
| 102 if (HittestInternal( |
| 103 surface_quad->surface_id, |
| 104 GetRootRenderPass(manager_, surface_quad->surface_id), |
| 105 transformed_point, out_surface_id, out_transformed_point)) { |
| 106 return true; |
| 107 } else { |
| 108 if (out_transformed_point) |
| 109 *out_transformed_point = point_in_current_surface; |
| 110 } |
| 111 } else if (quad->material == DrawQuad::RENDER_PASS) { |
| 112 // We've hit a RenderPassDrawQuad, we need to recurse into this |
| 113 // RenderPass. |
| 114 const RenderPassDrawQuad* render_quad = |
| 115 RenderPassDrawQuad::MaterialCast(quad); |
| 116 |
| 117 Surface* surface = manager_->GetSurfaceForId(surface_id); |
| 118 const CompositorFrame* surface_frame = surface->GetEligibleFrame(); |
| 119 DCHECK(surface_frame); |
| 120 const DelegatedFrameData* frame_data = |
| 121 surface_frame->delegated_frame_data.get(); |
| 122 |
| 123 const RenderPass* quad_render_pass = nullptr; |
| 124 for (const auto* render_pass : frame_data->render_pass_list) { |
| 125 if (render_pass->id == render_quad->render_pass_id) { |
| 126 quad_render_pass = render_pass; |
| 127 break; |
| 128 } |
| 129 } |
| 130 |
| 131 if (quad_render_pass && |
| 132 HittestInternal(surface_id, quad_render_pass, |
| 133 point_in_target_space, out_surface_id, |
| 134 out_transformed_point)) { |
| 135 return true; |
| 136 } |
| 137 } else { |
| 138 // We've hit a different type of quad in the current Surface, |
| 139 // there's no need to iterate anymore, this is the quad that |
| 140 // receives the event; |
| 141 *out_surface_id = surface_id; |
| 142 return true; |
| 143 } |
| 144 } |
| 145 } |
| 146 } |
| 147 } |
| 148 |
| 149 return false; |
| 150 } |
| 151 } // namespace cc |
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