| Index: cc/surfaces/surface_hittest.cc
|
| diff --git a/cc/surfaces/surface_hittest.cc b/cc/surfaces/surface_hittest.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..c2f96c5fc9732366cc39c3d034f7d342927f9318
|
| --- /dev/null
|
| +++ b/cc/surfaces/surface_hittest.cc
|
| @@ -0,0 +1,151 @@
|
| +// Copyright 2015 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "cc/surfaces/surface_hittest.h"
|
| +
|
| +#include "cc/output/compositor_frame.h"
|
| +#include "cc/output/delegated_frame_data.h"
|
| +#include "cc/quads/draw_quad.h"
|
| +#include "cc/quads/render_pass_draw_quad.h"
|
| +#include "cc/quads/surface_draw_quad.h"
|
| +#include "cc/surfaces/surface.h"
|
| +#include "cc/surfaces/surface_manager.h"
|
| +#include "ui/gfx/geometry/point.h"
|
| +#include "ui/gfx/transform.h"
|
| +
|
| +namespace cc {
|
| +namespace {
|
| +const RenderPass* GetRootRenderPass(SurfaceManager* manager,
|
| + SurfaceId surface_id) {
|
| + Surface* surface = manager->GetSurfaceForId(surface_id);
|
| +
|
| + const CompositorFrame* surface_frame = surface->GetEligibleFrame();
|
| + if (!surface_frame)
|
| + return nullptr;
|
| +
|
| + const DelegatedFrameData* frame_data =
|
| + surface_frame->delegated_frame_data.get();
|
| + return frame_data->render_pass_list.empty()
|
| + ? nullptr
|
| + : frame_data->render_pass_list.back();
|
| +}
|
| +}
|
| +
|
| +SurfaceHittest::SurfaceHittest(SurfaceManager* manager) : manager_(manager) {}
|
| +
|
| +SurfaceHittest::~SurfaceHittest() {}
|
| +
|
| +SurfaceId SurfaceHittest::Hittest(SurfaceId surface_id,
|
| + const gfx::Point& point,
|
| + gfx::Point* transformed_point) {
|
| + SurfaceId hittest_surface_id = surface_id;
|
| +
|
| + if (transformed_point)
|
| + *transformed_point = point;
|
| +
|
| + HittestInternal(surface_id, GetRootRenderPass(manager_, surface_id), point,
|
| + &hittest_surface_id, transformed_point);
|
| +
|
| + referenced_passes_.clear();
|
| +
|
| + return hittest_surface_id;
|
| +}
|
| +
|
| +bool SurfaceHittest::HittestInternal(SurfaceId surface_id,
|
| + const RenderPass* render_pass,
|
| + const gfx::Point& point,
|
| + SurfaceId* out_surface_id,
|
| + gfx::Point* out_transformed_point) {
|
| + // To avoid an infinite recursion, we need to skip the RenderPass if it's
|
| + // already been referenced.
|
| + if (referenced_passes_.find(render_pass) != referenced_passes_.end())
|
| + return false;
|
| + referenced_passes_.insert(render_pass);
|
| +
|
| + gfx::Transform transform_from_root_target;
|
| + if (!render_pass ||
|
| + !render_pass->transform_to_root_target.GetInverse(
|
| + &transform_from_root_target)) {
|
| + return false;
|
| + }
|
| +
|
| + gfx::Point point_in_target_space(point);
|
| + transform_from_root_target.TransformPoint(&point_in_target_space);
|
| +
|
| + for (const auto* quad : render_pass->quad_list) {
|
| + // First we test against the clip_rect. The clip_rect is in target space, so
|
| + // we can test the point directly.
|
| + if (!quad->shared_quad_state->is_clipped ||
|
| + quad->shared_quad_state->clip_rect.Contains(point_in_target_space)) {
|
| + // We now transform the point to content space and test if it hits the
|
| + // rect.
|
| + gfx::Transform target_to_quad_transform;
|
| + if (quad->shared_quad_state->quad_to_target_transform.GetInverse(
|
| + &target_to_quad_transform)) {
|
| + gfx::Point transformed_point(point_in_target_space);
|
| + target_to_quad_transform.TransformPoint(&transformed_point);
|
| +
|
| + if (quad->rect.Contains(transformed_point)) {
|
| + if (quad->material == DrawQuad::SURFACE_CONTENT) {
|
| + // We've hit a SurfaceDrawQuad, we need to recurse into this
|
| + // Surface.
|
| + const SurfaceDrawQuad* surface_quad =
|
| + SurfaceDrawQuad::MaterialCast(quad);
|
| +
|
| + gfx::Point point_in_current_surface;
|
| + if (out_transformed_point) {
|
| + point_in_current_surface = *out_transformed_point;
|
| + *out_transformed_point = transformed_point;
|
| + }
|
| +
|
| + if (HittestInternal(
|
| + surface_quad->surface_id,
|
| + GetRootRenderPass(manager_, surface_quad->surface_id),
|
| + transformed_point, out_surface_id, out_transformed_point)) {
|
| + return true;
|
| + } else {
|
| + if (out_transformed_point)
|
| + *out_transformed_point = point_in_current_surface;
|
| + }
|
| + } else if (quad->material == DrawQuad::RENDER_PASS) {
|
| + // We've hit a RenderPassDrawQuad, we need to recurse into this
|
| + // RenderPass.
|
| + const RenderPassDrawQuad* render_quad =
|
| + RenderPassDrawQuad::MaterialCast(quad);
|
| +
|
| + Surface* surface = manager_->GetSurfaceForId(surface_id);
|
| + const CompositorFrame* surface_frame = surface->GetEligibleFrame();
|
| + DCHECK(surface_frame);
|
| + const DelegatedFrameData* frame_data =
|
| + surface_frame->delegated_frame_data.get();
|
| +
|
| + const RenderPass* quad_render_pass = nullptr;
|
| + for (const auto* render_pass : frame_data->render_pass_list) {
|
| + if (render_pass->id == render_quad->render_pass_id) {
|
| + quad_render_pass = render_pass;
|
| + break;
|
| + }
|
| + }
|
| +
|
| + if (quad_render_pass &&
|
| + HittestInternal(surface_id, quad_render_pass,
|
| + point_in_target_space, out_surface_id,
|
| + out_transformed_point)) {
|
| + return true;
|
| + }
|
| + } else {
|
| + // We've hit a different type of quad in the current Surface,
|
| + // there's no need to iterate anymore, this is the quad that
|
| + // receives the event;
|
| + *out_surface_id = surface_id;
|
| + return true;
|
| + }
|
| + }
|
| + }
|
| + }
|
| + }
|
| +
|
| + return false;
|
| +}
|
| +} // namespace cc
|
|
|